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nxdumptool/source/core/bfttf.c

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/*
* bfttf.c
*
* Copyright (c) 2018, simontime.
2024-04-12 10:47:36 +01:00
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <core/nxdt_utils.h>
#include <core/bfttf.h>
#include <core/romfs.h>
#include <core/title.h>
/* Type definitions. */
typedef struct {
u64 title_id; ///< System title ID.
char path[64]; ///< Path to BFTTF file inside the RomFS section from the system title.
u32 size;
u8 *data;
} BfttfFontInfo;
/* Global variables. */
static Mutex g_bfttfMutex = 0;
static bool g_bfttfInterfaceInit = false;
static BfttfFontInfo g_fontInfo[] = {
{ 0x0100000000000811, "/nintendo_udsg-r_std_003.bfttf", 0, NULL }, /* FontStandard. */
{ 0x0100000000000810, "/nintendo_ext_003.bfttf", 0, NULL }, /* FontNintendoExtension. There's a secondary entry at "/nintendo_ext2_003.bfttf", but it's identical to this one. */
{ 0x0100000000000812, "/nintendo_udsg-r_ko_003.bfttf", 0, NULL }, /* FontKorean. */
{ 0x0100000000000814, "/nintendo_udsg-r_org_zh-cn_003.bfttf", 0, NULL }, /* FontChineseSimplified (1). */
{ 0x0100000000000814, "/nintendo_udsg-r_ext_zh-cn_003.bfttf", 0, NULL }, /* FontChineseSimplified (2). */
{ 0x0100000000000813, "/nintendo_udjxh-db_zh-tw_003.bfttf", 0, NULL } /* FontChineseTraditional. */
};
static const u32 g_fontInfoCount = MAX_ELEMENTS(g_fontInfo);
static const u32 g_bfttfKey = 0x06186249;
/* Function prototypes. */
static bool bfttfDecodeFont(BfttfFontInfo *font_info);
bool bfttfInitialize(void)
{
NcaContext *nca_ctx = NULL;
RomFileSystemContext romfs_ctx = {0};
bool ret = false;
SCOPED_LOCK(&g_bfttfMutex)
{
ret = g_bfttfInterfaceInit;
if (ret) break;
u32 count = 0;
u64 prev_title_id = 0;
/* Allocate memory for a temporary NCA context. */
nca_ctx = calloc(1, sizeof(NcaContext));
if (!nca_ctx)
{
LOG_MSG_ERROR("Failed to allocate memory for temporary NCA context!");
break;
}
/* Retrieve BFTTF data. */
for(u32 i = 0; i < g_fontInfoCount; i++)
{
BfttfFontInfo *font_info = &(g_fontInfo[i]);
RomFileSystemFileEntry *romfs_file_entry = NULL;
/* Check if the title ID for the current font container matches the one from the previous font container. */
/* We won't have to reinitialize both NCA and RomFS contexts if that's the case. */
if (font_info->title_id != prev_title_id)
{
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
TitleInfo *title_info = NULL;
/* Get title info. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!(title_info = titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_BuiltInSystem, font_info->title_id)))
{
LOG_MSG_ERROR("Failed to get title info for %016lX!", font_info->title_id);
continue;
}
/* Initialize NCA context. */
/* NCA contexts don't need to be freed beforehand. */
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
/* Don't allow invalid NCA signatures. */
bool nca_ctx_init = (ncaInitializeContext(nca_ctx, NcmStorageId_BuiltInSystem, 0, &(title_info->meta_key), \
titleGetContentInfoByTypeAndIdOffset(title_info, NcmContentType_Data, 0), NULL) && nca_ctx->valid_main_signature);
/* Free title info. */
titleFreeTitleInfo(&title_info);
/* Check if NCA context initialization succeeded. */
if (!nca_ctx_init)
{
LOG_MSG_ERROR("Failed to initialize Data NCA context for %016lX!", font_info->title_id);
continue;
}
/* Initialize RomFS context. */
/* This will also free a previous RomFS context, if available. */
if (!romfsInitializeContext(&romfs_ctx, &(nca_ctx->fs_ctx[0]), NULL))
{
LOG_MSG_ERROR("Failed to initialize RomFS context for Data NCA from %016lX!", font_info->title_id);
continue;
}
/* Update previous title ID. */
prev_title_id = font_info->title_id;
}
/* Get RomFS file entry. */
if (!(romfs_file_entry = romfsGetFileEntryByPath(&romfs_ctx, font_info->path)))
{
LOG_MSG_ERROR("Failed to retrieve RomFS file entry in %016lX!", font_info->title_id);
continue;
}
/* Check file size. */
if (!romfs_file_entry->size)
{
LOG_MSG_ERROR("File size for \"%s\" in %016lX is zero!", font_info->path, font_info->title_id);
continue;
}
/* Allocate memory for BFTTF data. */
if (!(font_info->data = malloc(romfs_file_entry->size)))
{
LOG_MSG_ERROR("Failed to allocate 0x%lX bytes for \"%s\" in %016lX!", romfs_file_entry->size, font_info->path, font_info->title_id);
continue;
}
/* Read BFTFF data. */
if (!romfsReadFileEntryData(&romfs_ctx, romfs_file_entry, font_info->data, romfs_file_entry->size, 0))
{
LOG_MSG_ERROR("Failed to read 0x%lX bytes long \"%s\" in %016lX!", romfs_file_entry->size, font_info->path, font_info->title_id);
free(font_info->data);
font_info->data = NULL;
continue;
}
/* Update BFTTF size. */
font_info->size = (u32)romfs_file_entry->size;
/* Decode BFTTF data. */
if (!bfttfDecodeFont(font_info))
{
LOG_MSG_ERROR("Failed to decode 0x%lX bytes long \"%s\" in %016lX!", romfs_file_entry->size, font_info->path, font_info->title_id);
free(font_info->data);
font_info->data = NULL;
font_info->size = 0;
continue;
}
/* Increase retrieved BFTTF count. */
count++;
}
/* Update flags. */
ret = g_bfttfInterfaceInit = (count > 0);
if (!ret) LOG_MSG_ERROR("No BFTTF fonts retrieved!");
}
romfsFreeContext(&romfs_ctx);
if (nca_ctx) free(nca_ctx);
return ret;
}
void bfttfExit(void)
{
SCOPED_LOCK(&g_bfttfMutex)
{
/* Free BFTTF data. */
for(u32 i = 0; i < g_fontInfoCount; i++)
{
BfttfFontInfo *font_info = &(g_fontInfo[i]);
font_info->size = 0;
if (font_info->data)
{
free(font_info->data);
font_info->data = NULL;
}
}
g_bfttfInterfaceInit = false;
}
}
bool bfttfGetFontByType(BfttfFontData *font_data, u8 font_type)
{
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
2023-07-17 00:03:05 +01:00
if (!font_data || font_type >= BfttfFontType_Count)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
bool ret = false;
SCOPED_LOCK(&g_bfttfMutex)
{
BfttfFontInfo *font_info = &(g_fontInfo[font_type]);
if (font_info->size <= 8 || !font_info->data)
{
LOG_MSG_ERROR("BFTTF font data unavailable for type 0x%02X!", font_type);
break;
}
font_data->type = font_type;
font_data->size = (font_info->size - 8);
font_data->address = (font_info->data + 8);
ret = true;
}
return ret;
}
static bool bfttfDecodeFont(BfttfFontInfo *font_info)
{
if (!font_info || font_info->size <= 8 || !IS_ALIGNED(font_info->size, 4) || !font_info->data)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
for(u32 i = 8; i < font_info->size; i += 4)
{
u32 *ptr = (u32*)(font_info->data + i);
*ptr = (*ptr ^ g_bfttfKey);
}
return true;
}