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nxdumptool/code_templates/gc_key_area.c

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/*
* main.c
*
* Copyright (c) 2020, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* nxdumptool is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils.h"
#include "gamecard.h"
static void consolePrint(const char *text, ...)
{
va_list v;
va_start(v, text);
vfprintf(stdout, text, v);
va_end(v);
consoleUpdate(NULL);
}
int main(int argc, char *argv[])
{
(void)argc;
(void)argv;
int ret = 0;
GameCardKeyArea gc_key_area = {0};
char path[FS_MAX_PATH] = {0};
LOGFILE("nxdumptool starting.");
consoleInit(NULL);
consolePrint("initializing...\n");
if (!utilsInitializeResources())
{
ret = -1;
goto out;
}
consolePrint("waiting for gamecard. press b to cancel.\n");
while(true)
{
hidScanInput();
if (utilsHidKeysAllDown() == KEY_B)
{
consolePrint("process cancelled\n");
goto out2;
}
u8 status = gamecardGetStatus();
if (status == GameCardStatus_InsertedAndInfoLoaded) break;
if (status == GameCardStatus_InsertedAndInfoNotLoaded) consolePrint("gamecard inserted but info couldn't be loaded from it. check nogc patch setting.\n");
}
consolePrint("gamecard detected.\n");
if (!gamecardGetKeyArea(&gc_key_area))
{
consolePrint("failed to get gamecard key area\n");
goto out2;
}
consolePrint("get gamecard key area ok\n");
sprintf(path, "sdmc:/card_key_area_%016lX.bin", gc_key_area.initial_data.package_id);
FILE *kafd = fopen(path, "wb");
if (!kafd)
{
consolePrint("failed to open \"%s\" for writing\n", path);
goto out2;
}
fwrite(&gc_key_area, 1, sizeof(GameCardKeyArea), kafd);
fclose(kafd);
consolePrint("successfully saved key area to \"%s\"\n", path);
out2:
consolePrint("press any button to exit\n");
utilsWaitForButtonPress(KEY_NONE);
out:
utilsCloseResources();
consoleExit(NULL);
return ret;
}