This branch is used for the development of the ongoing nxdumptool rewrite. Code is highly experimental and lacks a proper UI at this time, but it has been thoroughly tested and should be safe to use. Proof-of-concept (PoC) builds are provided to test different aspects of the codebase.
If a nxdumptool build from the [releases page](https://github.com/DarkMatterCore/nxdumptool/releases) isn't working for whatever you're trying to do (e.g. RomFS dumping), odds are it will work with a PoC build from this particular branch. The [old branch](https://github.com/DarkMatterCore/nxdumptool/tree/main) will not receive any further updates.
A [GitHub workflow](https://github.com/DarkMatterCore/nxdumptool/actions) is used to automatically build each new commit -- feel free to check it out. Furthermore, the assets from the [rewrite-prerelease](https://github.com/DarkMatterCore/nxdumptool/releases/tag/rewrite-prerelease) tag are automatically updated by this workflow, so you can always find the latest NRO binary there.
* [Lotus ASIC firmware (LAFW) blob](https://switchbrew.org/wiki/Lotus3#User_firmware) dumping from RAM. :white_check_mark:
* Properly detect if an inserted gamecard requires a LAFW update. :white_check_mark:
* Nintendo Submission Package (NSP) dumps for both digital and gamecard-based titles.
* Individual [Ticket](https://switchbrew.org/wiki/Ticket) dumps from digital titles, with support for temporary/volatile tickets with AES-128-CTR crypto data kept in RAM.
* Individual [Nintendo Content Archive (NCA)](https://switchbrew.org/wiki/NCA) dumps from a specific title. :white_check_mark:
* Individual NCA filesystem section ([Partition FS / ExeFS](https://switchbrew.org/wiki/NCA#PFS0), RomFS, Patch RomFS) dumps from a specific NCA belonging to a specific title, in both extracted and raw image forms. :white_check_mark:
* Better support for NCA BucketTree storages (Indirect, AesCtrEx, Sparse, Compressed), as well as better handling of multi-layered reads in combination with game updates. :white_check_mark:
* Event-driven background threads to manage gamecard insertions/ejections, gamecard application metadata parsing (e.g. the game would be properly identified even if its gamecard has never been used on your console), USB ABI sessions and USB Mass Storage devices. :white_check_mark: