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nxdumptool/source/core/title.c

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/*
* title.c
*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
#include <core/nxdt_utils.h>
#include <core/title.h>
#include <core/gamecard.h>
#include <core/nacp.h>
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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#include <core/cnmt.h>
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#define NS_APPLICATION_RECORD_BLOCK_SIZE 1024
#define TITLE_STORAGE_COUNT 4 /* GameCard, BuiltInSystem, BuiltInUser, SdCard. */
#define TITLE_STORAGE_INDEX(storage_id) ((storage_id) - NcmStorageId_GameCard)
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#define NCM_CMT_APP_OFFSET 0x7A
/* Type definitions. */
typedef struct {
u64 title_id;
char name[32];
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} TitleSystemEntry;
typedef struct {
u8 storage_id; ///< NcmStorageId.
NcmContentMetaDatabase ncm_db;
NcmContentStorage ncm_storage;
TitleInfo **titles;
u32 title_count;
} TitleStorage;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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typedef struct {
NcaContext nca_ctx;
ContentMetaContext cnmt_ctx;
NcmContentMetaKey meta_key;
} TitleGameCardContentMetaContext;
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/* Global variables. */
static Mutex g_titleMutex = 0;
static Thread g_titleGameCardInfoThread = {0};
static UEvent g_titleGameCardInfoThreadExitEvent = {0}, *g_titleGameCardStatusChangeUserEvent = NULL;
static bool g_titleInterfaceInit = false, g_titleGameCardInfoThreadCreated = false, g_titleGameCardAvailable = false, g_titleGameCardInfoUpdated = false;
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static NsApplicationControlData *g_nsAppControlData = NULL;
static TitleApplicationMetadata **g_systemMetadata = NULL, **g_userMetadata = NULL;
static u32 g_systemMetadataCount = 0, g_userMetadataCount = 0;
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title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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static TitleApplicationMetadata **g_filteredSystemMetadata = NULL, **g_filteredUserMetadata = NULL;
static u32 g_filteredSystemMetadataCount = 0, g_filteredUserMetadataCount = 0;
static TitleGameCardApplicationMetadata *g_titleGameCardApplicationMetadata = NULL;
static u32 g_titleGameCardApplicationMetadataCount = 0;
static char *g_titleGameCardFileNames[TitleNamingConvention_Count] = {NULL};
static TitleStorage g_titleStorage[TITLE_STORAGE_COUNT] = {0};
static TitleInfo **g_orphanTitleInfo = NULL;
static u32 g_orphanTitleInfoCount = 0;
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static const char *g_titleNcmStorageIdNames[] = {
[NcmStorageId_None] = "None",
[NcmStorageId_Host] = "Host",
[NcmStorageId_GameCard] = "Gamecard",
[NcmStorageId_BuiltInSystem] = "eMMC (system)",
[NcmStorageId_BuiltInUser] = "eMMC (user)",
[NcmStorageId_SdCard] = "SD card",
[NcmStorageId_Any] = "Any"
};
static const char *g_titleNcmContentTypeNames[] = {
[NcmContentType_Meta] = "Meta",
[NcmContentType_Program] = "Program",
[NcmContentType_Data] = "Data",
[NcmContentType_Control] = "Control",
[NcmContentType_HtmlDocument] = "HtmlDocument",
[NcmContentType_LegalInformation] = "LegalInformation",
[NcmContentType_DeltaFragment] = "DeltaFragment"
};
static const char *g_titleNcmContentMetaTypeNames[] = {
[NcmContentMetaType_Unknown] = "Unknown",
[NcmContentMetaType_SystemProgram] = "SystemProgram",
[NcmContentMetaType_SystemData] = "SystemData",
[NcmContentMetaType_SystemUpdate] = "SystemUpdate",
[NcmContentMetaType_BootImagePackage] = "BootImagePackage",
[NcmContentMetaType_BootImagePackageSafe] = "BootImagePackageSafe",
[NcmContentMetaType_Application - NCM_CMT_APP_OFFSET] = "Application",
[NcmContentMetaType_Patch - NCM_CMT_APP_OFFSET] = "Patch",
[NcmContentMetaType_AddOnContent - NCM_CMT_APP_OFFSET] = "AddOnContent",
[NcmContentMetaType_Delta - NCM_CMT_APP_OFFSET] = "Delta",
[NcmContentMetaType_DataPatch - NCM_CMT_APP_OFFSET] = "DataPatch"
};
static const char *g_filenameTypeStrings[] = {
[NcmContentMetaType_Unknown] = "UNK",
[NcmContentMetaType_SystemProgram] = "SYSPRG",
[NcmContentMetaType_SystemData] = "SYSDAT",
[NcmContentMetaType_SystemUpdate] = "SYSUPD",
[NcmContentMetaType_BootImagePackage] = "BIP",
[NcmContentMetaType_BootImagePackageSafe] = "BIPS",
[NcmContentMetaType_Application - NCM_CMT_APP_OFFSET] = "BASE",
[NcmContentMetaType_Patch - NCM_CMT_APP_OFFSET] = "UPD",
[NcmContentMetaType_AddOnContent - NCM_CMT_APP_OFFSET] = "DLC",
[NcmContentMetaType_Delta - NCM_CMT_APP_OFFSET] = "DELTA",
[NcmContentMetaType_DataPatch - NCM_CMT_APP_OFFSET] = "DLCUPD"
};
/* Info retrieved from https://switchbrew.org/wiki/Title_list. */
/* Titles bundled with the kernel are excluded. */
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static const TitleSystemEntry g_systemTitles[] = {
/* System modules. */
/* Meta + Program NCAs. */
{ 0x0100000000000000, "fs" }, ///< Unused, bundled with kernel.
{ 0x0100000000000001, "ldr" }, ///< Unused, bundled with kernel.
{ 0x0100000000000002, "ncm" }, ///< Unused, bundled with kernel.
{ 0x0100000000000003, "pm" }, ///< Unused, bundled with kernel.
{ 0x0100000000000004, "sm" }, ///< Unused, bundled with kernel.
{ 0x0100000000000005, "boot" }, ///< Unused, bundled with kernel.
{ 0x0100000000000006, "usb" },
{ 0x0100000000000007, "htc" },
{ 0x0100000000000008, "boot2" },
{ 0x0100000000000009, "settings" },
{ 0x010000000000000A, "Bus" },
{ 0x010000000000000B, "bluetooth" },
{ 0x010000000000000C, "bcat" },
{ 0x010000000000000D, "dmnt" },
{ 0x010000000000000E, "friends" },
{ 0x010000000000000F, "nifm" },
{ 0x0100000000000010, "ptm" },
{ 0x0100000000000011, "shell" },
{ 0x0100000000000012, "bsdsockets" },
{ 0x0100000000000013, "hid" },
{ 0x0100000000000014, "audio" },
{ 0x0100000000000015, "LogManager" },
{ 0x0100000000000016, "wlan" },
{ 0x0100000000000017, "cs" },
{ 0x0100000000000018, "ldn" },
{ 0x0100000000000019, "nvservices" },
{ 0x010000000000001A, "pcv" },
{ 0x010000000000001B, "capmtp" },
{ 0x010000000000001C, "nvnflinger" },
{ 0x010000000000001D, "pcie" },
{ 0x010000000000001E, "account" },
{ 0x010000000000001F, "ns" },
{ 0x0100000000000020, "nfc" },
{ 0x0100000000000021, "psc" },
{ 0x0100000000000022, "capsrv" },
{ 0x0100000000000023, "am" },
{ 0x0100000000000024, "ssl" },
{ 0x0100000000000025, "nim" },
{ 0x0100000000000026, "cec" },
{ 0x0100000000000027, "tspm" },
{ 0x0100000000000028, "spl" }, ///< Unused, bundled with kernel.
{ 0x0100000000000029, "lbl" },
{ 0x010000000000002A, "btm" },
{ 0x010000000000002B, "erpt" },
{ 0x010000000000002C, "time" },
{ 0x010000000000002D, "vi" },
{ 0x010000000000002E, "pctl" },
{ 0x010000000000002F, "npns" },
{ 0x0100000000000030, "eupld" },
{ 0x0100000000000031, "glue" },
{ 0x0100000000000032, "eclct" },
{ 0x0100000000000033, "es" },
{ 0x0100000000000034, "fatal" },
{ 0x0100000000000035, "grc" },
{ 0x0100000000000036, "creport" },
{ 0x0100000000000037, "ro" },
{ 0x0100000000000038, "profiler" },
{ 0x0100000000000039, "sdb" },
{ 0x010000000000003A, "migration" },
{ 0x010000000000003B, "jit" },
{ 0x010000000000003C, "jpegdec" },
{ 0x010000000000003D, "safemode" },
{ 0x010000000000003E, "olsc" },
{ 0x010000000000003F, "dt" },
{ 0x0100000000000040, "nd" },
{ 0x0100000000000041, "ngct" },
{ 0x0100000000000042, "pgl" },
{ 0x0100000000000043, "sysmod_unknown_00" }, ///< Placeholder.
{ 0x0100000000000044, "sysmod_unknown_01" }, ///< Placeholder.
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{ 0x0100000000000045, "omm" },
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
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{ 0x0100000000000046, "eth" },
{ 0x0100000000000047, "sysmod_unknown_02" }, ///< Placeholder.
{ 0x0100000000000048, "sysmod_unknown_03" }, ///< Placeholder.
{ 0x0100000000000049, "sysmod_unknown_04" }, ///< Placeholder.
{ 0x010000000000004A, "sysmod_unknown_05" }, ///< Placeholder.
{ 0x010000000000004B, "sysmod_unknown_06" }, ///< Placeholder.
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{ 0x010000000000004C, "netTc" },
{ 0x010000000000004D, "sysmod_unknown_07" }, ///< Placeholder.
{ 0x010000000000004E, "sysmod_unknown_08" }, ///< Placeholder.
{ 0x010000000000004F, "sysmod_unknown_09" }, ///< Placeholder.
{ 0x0100000000000050, "ngc" },
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{ 0x0100000000000051, "dmgr" },
/* System data archives. */
/* Meta + Data NCAs. */
{ 0x0100000000000800, "CertStore" },
{ 0x0100000000000801, "ErrorMessage" },
{ 0x0100000000000802, "MiiModel" },
{ 0x0100000000000803, "BrowserDll" },
{ 0x0100000000000804, "Help" },
{ 0x0100000000000805, "SharedFont" },
{ 0x0100000000000806, "NgWord" },
{ 0x0100000000000807, "SsidList" },
{ 0x0100000000000808, "Dictionary" },
{ 0x0100000000000809, "SystemVersion" },
{ 0x010000000000080A, "AvatarImage" },
{ 0x010000000000080B, "LocalNews" },
{ 0x010000000000080C, "Eula" },
{ 0x010000000000080D, "UrlBlackList" },
{ 0x010000000000080E, "TimeZoneBinary" },
{ 0x010000000000080F, "CertStoreCruiser" },
{ 0x0100000000000810, "FontNintendoExtension" },
{ 0x0100000000000811, "FontStandard" },
{ 0x0100000000000812, "FontKorean" },
{ 0x0100000000000813, "FontChineseTraditional" },
{ 0x0100000000000814, "FontChineseSimple" },
{ 0x0100000000000815, "FontBfcpx" },
{ 0x0100000000000816, "SystemUpdate" },
{ 0x0100000000000818, "FirmwareDebugSettings" },
{ 0x0100000000000819, "BootImagePackage" },
{ 0x010000000000081A, "BootImagePackageSafe" },
{ 0x010000000000081B, "BootImagePackageExFat" },
{ 0x010000000000081C, "BootImagePackageExFatSafe" },
{ 0x010000000000081D, "FatalMessage" },
{ 0x010000000000081E, "ControllerIcon" },
{ 0x010000000000081F, "PlatformConfigIcosa" },
{ 0x0100000000000820, "PlatformConfigCopper" },
{ 0x0100000000000821, "PlatformConfigHoag" },
{ 0x0100000000000822, "ControllerFirmware" },
{ 0x0100000000000823, "NgWord2" },
{ 0x0100000000000824, "PlatformConfigIcosaMariko" },
{ 0x0100000000000825, "ApplicationBlackList" },
{ 0x0100000000000826, "RebootlessSystemUpdateVersion" },
{ 0x0100000000000827, "ContentActionTable" },
{ 0x0100000000000828, "FunctionBlackList" },
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{ 0x0100000000000829, "PlatformConfigCalcio" },
{ 0x0100000000000830, "NgWordT" },
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{ 0x0100000000000831, "PlatformConfigAula" },
{ 0x0100000000000832, "CradleFirmwareAula" }, ///< Placeholder.
{ 0x0100000000000835, "NewErrorMessage" }, ///< Placeholder.
/* System applets. */
/* Meta + Program NCAs. */
{ 0x0100000000001000, "qlaunch" },
{ 0x0100000000001001, "auth" },
{ 0x0100000000001002, "cabinet" },
{ 0x0100000000001003, "controller" },
{ 0x0100000000001004, "dataErase" },
{ 0x0100000000001005, "error" },
{ 0x0100000000001006, "netConnect" },
{ 0x0100000000001007, "playerSelect" },
{ 0x0100000000001008, "swkbd" },
{ 0x0100000000001009, "miiEdit" },
{ 0x010000000000100A, "LibAppletWeb" },
{ 0x010000000000100B, "LibAppletShop" },
{ 0x010000000000100C, "overlayDisp" },
{ 0x010000000000100D, "photoViewer" },
{ 0x010000000000100E, "set" },
{ 0x010000000000100F, "LibAppletOff" },
{ 0x0100000000001010, "LibAppletLns" },
{ 0x0100000000001011, "LibAppletAuth" },
{ 0x0100000000001012, "starter" },
{ 0x0100000000001013, "myPage" },
{ 0x0100000000001014, "PlayReport" },
{ 0x0100000000001015, "maintenance" },
{ 0x0100000000001016, "application_install" }, ///< Placeholder.
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{ 0x0100000000001017, "nn.am.SystemReportTask" }, ///< Placeholder.
{ 0x0100000000001018, "systemupdate_dl_throughput" }, ///< Placeholder.
{ 0x0100000000001019, "volume_update"}, ///< Placeholder.
{ 0x010000000000101A, "gift" },
{ 0x010000000000101B, "DummyECApplet" },
{ 0x010000000000101C, "userMigration" },
{ 0x010000000000101D, "EncounterSys" },
{ 0x010000000000101E, "sysapplet_unknown_00" }, ///< Placeholder.
{ 0x010000000000101F, "sysapplet_unknown_01" }, ///< Placeholder.
{ 0x0100000000001020, "story" },
{ 0x0100000000001021, "systemupdate_pass" }, ///< Placeholder.
{ 0x0100000000001023, "statistics" }, ///< Placeholder.
{ 0x0100000000001024, "syslog" }, ///< Placeholder.
{ 0x0100000000001025, "sysapplet_unknown_02" }, ///< Placeholder.
{ 0x0100000000001026, "sysapplet_unknown_03" }, ///< Placeholder.
{ 0x0100000000001027, "sysapplet_unknown_04" }, ///< Placeholder.
{ 0x0100000000001028, "sysapplet_unknown_05" }, ///< Placeholder.
{ 0x0100000000001029, "request_count" }, ///< Placeholder.
{ 0x010000000000102A, "sysapplet_unknown_06" }, ///< Placeholder.
{ 0x010000000000102B, "sysapplet_unknown_07" }, ///< Placeholder.
{ 0x010000000000102C, "sysapplet_unknown_08" }, ///< Placeholder.
{ 0x010000000000102E, "blacklist" }, ///< Placeholder.
{ 0x010000000000102F, "content_delivery" }, ///< Placeholder.
{ 0x0100000000001030, "npns_create_token" }, ///< Placeholder.
{ 0x0100000000001031, "sysapplet_unknown_09" }, ///< Placeholder.
{ 0x0100000000001032, "sysapplet_unknown_0a" }, ///< Placeholder.
{ 0x0100000000001033, "promotion" }, ///< Placeholder.
{ 0x0100000000001034, "sysapplet_unknown_0b" }, ///< Placeholder.
{ 0x0100000000001037, "sysapplet_unknown_0c" }, ///< Placeholder.
{ 0x0100000000001038, "sample" },
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{ 0x010000000000103C, "mnpp" }, ///< Placeholder.
{ 0x010000000000103D, "bsdsocket_setting" }, ///< Placeholder.
{ 0x010000000000103E, "ntf_mission_completed" }, ///< Placeholder.
{ 0x0100000000001042, "sysapplet_unknown_0d" }, ///< Placeholder.
{ 0x0100000000001043, "sysapplet_unknown_0e" }, ///< Placeholder.
{ 0x0100000000001FFF, "EndOceanProgramId" },
/* Development system applets. */
{ 0x0100000000002000, "A2BoardFunction" },
{ 0x0100000000002001, "A3Wireless" },
{ 0x0100000000002002, "C1LcdAndKey" },
{ 0x0100000000002003, "C2UsbHpmic" },
{ 0x0100000000002004, "C3Aging" },
{ 0x0100000000002005, "C4SixAxis" },
{ 0x0100000000002006, "C5Wireless" },
{ 0x0100000000002007, "C7FinalCheck" },
{ 0x010000000000203F, "AutoCapture" },
{ 0x0100000000002040, "DevMenuCommandSystem" },
{ 0x0100000000002041, "recovery" },
{ 0x0100000000002042, "DevMenuSystem" },
{ 0x0100000000002044, "HB-TBIntegrationTest" },
{ 0x010000000000204D, "BackupSaveData" },
{ 0x010000000000204E, "A4BoardCalWriti" },
{ 0x0100000000002054, "RepairSslCertificate" },
{ 0x0100000000002055, "GameCardWriter" },
{ 0x0100000000002056, "UsbPdTestTool" },
{ 0x0100000000002057, "RepairDeletePctl" },
{ 0x0100000000002058, "RepairBackup" },
{ 0x0100000000002059, "RepairRestore" },
{ 0x010000000000205A, "RepairAccountTransfer" },
{ 0x010000000000205B, "RepairAutoNetworkUpdater" },
{ 0x010000000000205C, "RefurbishReset" },
{ 0x010000000000205D, "RepairAssistCup" },
{ 0x010000000000205E, "RepairPairingCutter" },
{ 0x0100000000002064, "DevMenu" },
{ 0x0100000000002065, "DevMenuApp" },
{ 0x0100000000002066, "GetGameCardAsicInfo" },
{ 0x0100000000002068, "NfpDebugToolSystem" },
{ 0x0100000000002069, "AlbumSynchronizer" },
{ 0x0100000000002071, "SnapShotDumper" },
{ 0x0100000000002073, "DevMenuSystemApp" },
{ 0x0100000000002099, "DevOverlayDisp" },
{ 0x010000000000209A, "NandVerifier" },
{ 0x010000000000209B, "GpuCoreDumper" },
{ 0x010000000000209C, "TestApplication" },
{ 0x010000000000209E, "HelloWorld" },
{ 0x01000000000020A0, "XcieWriter" },
{ 0x01000000000020A1, "GpuOverrunNotifier" },
{ 0x01000000000020C8, "NfpDebugTool" },
{ 0x01000000000020CA, "NoftWriter" },
{ 0x01000000000020D0, "BcatSystemDebugTool" },
{ 0x01000000000020D1, "DevSafeModeUpdater" },
{ 0x01000000000020D3, "ControllerConnectionAnalyzer" },
{ 0x01000000000020D4, "DevKitUpdater" },
{ 0x01000000000020D6, "RepairTimeReviser" },
{ 0x01000000000020D7, "RepairReinitializeFuelGauge" },
{ 0x01000000000020DA, "RepairAbortMigration" },
{ 0x01000000000020DC, "RepairShowDeviceId" },
{ 0x01000000000020DD, "RepairSetCycleCountReliability" },
{ 0x01000000000020E0, "Interface" },
{ 0x01000000000020E1, "AlbumDownloader" },
{ 0x01000000000020E3, "FuelGaugeDumper" },
{ 0x01000000000020E4, "UnsafeExtract" },
{ 0x01000000000020E5, "UnsafeEngrave" },
{ 0x01000000000020EE, "BluetoothSettingTool" },
{ 0x01000000000020F0, "ApplicationInstallerRomfs" },
{ 0x0100000000002100, "DevMenuLotcheckDownloader" },
{ 0x0100000000002101, "DevMenuCommand" },
{ 0x0100000000002102, "ExportPartition" },
{ 0x0100000000002103, "SystemInitializer" },
{ 0x0100000000002104, "SystemUpdaterHostFs" },
{ 0x0100000000002105, "WriteToStorage" },
{ 0x0100000000002106, "CalWriter" },
{ 0x0100000000002107, "SettingsManager" },
{ 0x0100000000002109, "testBuildSystemIris" },
{ 0x010000000000210A, "SystemUpdater" },
{ 0x010000000000210B, "nvnflinger_util" },
{ 0x010000000000210C, "ControllerFirmwareUpdater" },
{ 0x010000000000210D, "testBuildSystemNintendoWare" },
{ 0x0100000000002110, "TestSaveDataCreator" },
{ 0x0100000000002111, "C9LcdSpker" },
{ 0x0100000000002114, "RankTurn" },
{ 0x0100000000002116, "BleTestTool" },
{ 0x010000000000211A, "PreinstallAppWriter" },
{ 0x010000000000211C, "ControllerSerialFlashTool" },
{ 0x010000000000211D, "ControllerFlashWriter" },
{ 0x010000000000211E, "C13Handling" },
{ 0x010000000000211F, "HidTest" },
{ 0x0100000000002120, "ControllerTestApp" },
{ 0x0100000000002121, "HidInspectionTool" },
{ 0x0100000000002124, "BatteryCyclesEditor" },
{ 0x0100000000002125, "UsbFirmwareUpdater" },
{ 0x0100000000002126, "PalmaSerialCodeTool" },
{ 0x0100000000002127, "renderdoccmd" },
{ 0x0100000000002128, "HidInspectionToolProd" },
{ 0x010000000000212C, "ExhibitionMenu" },
{ 0x010000000000212F, "ExhibitionSaveData" },
{ 0x0100000000002130, "LuciaConverter" },
{ 0x0100000000002133, "CalDumper" },
{ 0x0100000000002134, "AnalogStickEvaluationTool" },
{ 0x010000000000216A, "ButtonTest" },
{ 0x010000000000216D, "ExhibitionSaveDataSnapshot" }, ///< Placeholder.
{ 0x010000000000216E, "HandlingA" },
{ 0x0100000000002178, "SecureStartupSettings" }, ///< Placeholder.
{ 0x010000000000217A, "WirelessInterference" },
{ 0x010000000000217D, "CradleFirmwareUpdater" },
{ 0x0100000000002184, "HttpInstallSettings" }, ///< Placeholder.
{ 0x0100000000002187, "ExhibitionMovieAssetData" }, ///< Placeholder.
{ 0x0100000000002191, "ExhibitionPlayData" }, ///< Placeholder.
/* Debug system modules. */
{ 0x0100000000003002, "DummyProcess" },
{ 0x0100000000003003, "DebugMonitor0" },
{ 0x0100000000003004, "SystemHelloWorld" },
/* Development system modules. */
{ 0x010000000000B120, "nvdbgsvc" },
{ 0x010000000000B123, "acc:CORNX" },
{ 0x010000000000B14A, "manu" },
{ 0x010000000000B14B, "ManuUsbLoopBack" },
{ 0x010000000000B1B8, "DevFwdbgHbPackage" },
{ 0x010000000000B1B9, "DevFwdbgUsbPackage" },
{ 0x010000000000B1BA, "ProdFwdbgPackage" },
{ 0x010000000000B22A, "scs" },
{ 0x010000000000B22B, "ControllerFirmwareDebug" },
{ 0x010000000000B23D, "dt0" },
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{ 0x010000000000B240, "htc" },
/* Bdk system modules. */
{ 0x010000000000C600, "BdkSample01" },
{ 0x010000000000C601, "BdkSample02" },
{ 0x010000000000C602, "BdkSample03" },
{ 0x010000000000C603, "BdkSample04" },
/* New development system modules. */
{ 0x010000000000D609, "dmnt.gen2" },
{ 0x010000000000D60A, "dev_sysmod_unknown_00" }, ///< Placeholder.
{ 0x010000000000D60B, "dev_sysmod_unknown_01" }, ///< Placeholder.
{ 0x010000000000D60C, "dev_sysmod_unknown_02" }, ///< Placeholder.
{ 0x010000000000D60D, "dev_sysmod_unknown_03" }, ///< Placeholder.
{ 0x010000000000D60E, "dev_sysmod_unknown_04" }, ///< Placeholder.
{ 0x010000000000D610, "dev_sysmod_unknown_05" }, ///< Placeholder.
{ 0x010000000000D611, "dev_sysmod_unknown_06" }, ///< Placeholder.
{ 0x010000000000D612, "dev_sysmod_unknown_07" }, ///< Placeholder.
{ 0x010000000000D613, "dev_sysmod_unknown_08" }, ///< Placeholder.
{ 0x010000000000D614, "dev_sysmod_unknown_09" }, ///< Placeholder.
{ 0x010000000000D615, "dev_sysmod_unknown_0a" }, ///< Placeholder.
{ 0x010000000000D616, "dev_sysmod_unknown_0b" }, ///< Placeholder.
{ 0x010000000000D617, "dev_sysmod_unknown_0c" }, ///< Placeholder.
{ 0x010000000000D619, "dev_sysmod_unknown_0d" }, ///< Placeholder.
{ 0x010000000000D621, "dev_sysmod_unknown_0e" }, ///< Placeholder.
{ 0x010000000000D623, "DevServer" },
{ 0x010000000000D633, "dev_sysmod_unknown_0f" }, ///< Placeholder.
{ 0x010000000000D640, "htcnet" },
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{ 0x010000000000D65A, "netTcDev" },
{ 0x010000000000D65B, "dev_sysmod_unknown_10" }, ///< Placeholder.
{ 0x010000000000D65C, "dev_sysmod_unknown_11" }, ///< Placeholder.
/* System applications. */
{ 0x01008BB00013C000, "flog" },
{ 0x0100069000078000, "RetailInteractiveDisplayMenu" },
{ 0x010000B003486000, "AudioUsbMicDebugTool" },
{ 0x0100458001E04000, "BcatTestApp01" },
{ 0x0100F910020F8000, "BcatTestApp02" },
{ 0x0100B7D0020FC000, "BcatTestApp03" },
{ 0x0100132002100000, "BcatTestApp04" },
{ 0x0100935002116000, "BcatTestApp05" },
{ 0x0100DA4002130000, "BcatTestApp06" },
{ 0x0100B0F002104000, "BcatTestApp07" },
{ 0x010051E002132000, "BcatTestApp08" },
{ 0x01004CB0015C8000, "BcatTestApp09" },
{ 0x01009720015CA000, "BcatTestApp10" },
{ 0x01002F20015C6000, "BcatTestApp11" },
{ 0x0100204001F90000, "BcatTestApp12" },
{ 0x0100060001F92000, "BcatTestApp13" },
{ 0x0100C26001F94000, "BcatTestApp14" },
{ 0x0100462001F96000, "BcatTestApp15" },
{ 0x01005C6001F98000, "BcatTestApp16" },
{ 0x010070000E3C0000, "EncounterUsr" },
{ 0x010086000E49C000, "EncounterUsrDummy" },
{ 0x0100810002D5A000, "ShopMonitaringTool" },
{ 0x010023D002B98000, "DeltaStress" },
{ 0x010099F00D810000, "sysapp_unknown_00" }, ///< Placeholder.
{ 0x0100E6C01163C000, "sysapp_unknown_01" }, ///< Placeholder.
/* Pre-release system applets. */
{ 0x1000000000000001, "SystemInitializer" },
{ 0x1000000000000004, "CalWriter" },
{ 0x1000000000000005, "DevMenuCommand" },
{ 0x1000000000000006, "SettingsManager" },
{ 0x1000000000000007, "DevMenu" },
{ 0x100000000000000B, "SnapShotDumper" },
{ 0x100000000000000C, "SystemUpdater" },
{ 0x100000000000000E, "ControllerFirmwareUpdater" },
/* Pre-release system modules. */
{ 0x1000000000000201, "usb" },
{ 0x1000000000000202, "tma" },
{ 0x1000000000000203, "boot2" },
{ 0x1000000000000204, "settings" },
{ 0x1000000000000205, "bus" },
{ 0x1000000000000206, "bluetooth" },
{ 0x1000000000000208, "DebugMonitor0" },
{ 0x1000000000000209, "dmnt" },
{ 0x100000000000020B, "nifm" },
{ 0x100000000000020C, "ptm" },
{ 0x100000000000020D, "shell" },
{ 0x100000000000020E, "bsdsocket" },
{ 0x100000000000020F, "hid" },
{ 0x1000000000000210, "audio" },
{ 0x1000000000000212, "LogManager" },
{ 0x1000000000000213, "wlan" },
{ 0x1000000000000214, "cs" },
{ 0x1000000000000215, "ldn" },
{ 0x1000000000000216, "nvservices" },
{ 0x1000000000000217, "pcv" },
{ 0x1000000000000218, "ppc" },
{ 0x100000000000021A, "lbl0" },
{ 0x100000000000021B, "nvnflinger" },
{ 0x100000000000021C, "pcie" },
{ 0x100000000000021D, "account" },
{ 0x100000000000021E, "ns" },
{ 0x100000000000021F, "nfc" },
{ 0x1000000000000220, "psc" },
{ 0x1000000000000221, "capsrv" },
{ 0x1000000000000222, "am" },
{ 0x1000000000000223, "ssl" },
{ 0x1000000000000224, "nim" }
};
static const u32 g_systemTitlesCount = MAX_ELEMENTS(g_systemTitles);
2020-07-25 06:56:35 +01:00
/* Function prototypes. */
NX_INLINE void titleFreeApplicationMetadata(void);
static bool titleReallocateApplicationMetadata(u32 extra_app_count, bool is_system, bool free_entries);
NX_INLINE bool titleInitializePersistentTitleStorages(void);
NX_INLINE void titleCloseTitleStorages(void);
static bool titleInitializeTitleStorage(u8 storage_id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleInitializeGameCardTitleStorageByHashFileSystem(u8 hfs_partition_type);
static void titleCloseTitleStorage(u8 storage_id);
static bool titleReallocateTitleInfoFromStorage(TitleStorage *title_storage, u32 extra_title_count, bool free_entries);
NX_INLINE void titleFreeOrphanTitleInfoEntries(void);
static void titleAddOrphanTitleInfoEntry(TitleInfo *orphan_title);
static bool titleGenerateMetadataEntriesFromSystemTitles(void);
static bool titleGenerateMetadataEntriesFromNsRecords(void);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static TitleApplicationMetadata *titleGetSystemMetadataEntry(u64 title_id);
static TitleApplicationMetadata *titleGenerateUserMetadataEntryFromNs(u64 title_id);
static TitleApplicationMetadata *titleGenerateUserMetadataEntryFromControlNca(TitleInfo *title_info);
static bool titleGetApplicationControlDataFromNs(u64 title_id, NsApplicationControlData *out_control_data, u64 *out_control_data_size);
static bool titleGetApplicationControlDataFromControlNca(TitleInfo *title_info, NsApplicationControlData *out_control_data, u64 *out_control_data_size);
static TitleApplicationMetadata *titleInitializeUserMetadataEntryFromControlData(u64 title_id, const NsApplicationControlData *control_data, u64 control_data_size);
2020-07-25 06:56:35 +01:00
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
static void titleGenerateFilteredApplicationMetadataPointerArray(bool is_system);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleIsUserApplicationContentAvailable(u64 app_id);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
NX_INLINE TitleApplicationMetadata *titleFindApplicationMetadataByTitleId(u64 title_id, bool is_system, u32 extra_app_count);
2020-07-25 06:56:35 +01:00
NX_INLINE u64 titleGetApplicationIdByContentMetaKey(const NcmContentMetaKey *meta_key);
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
static bool titleGenerateTitleInfoEntriesForTitleStorage(TitleStorage *title_storage);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(TitleStorage *title_storage, HashFileSystemContext *hfs_ctx);
static TitleInfo *titleGenerateTitleInfoEntry(u8 storage_id, const NcmContentMetaKey *meta_key, NcmContentInfo *content_infos, u32 content_count, bool get_control_nca_metadata);
static bool titleInitializeTitleInfoApplicationMetadataFromControlNca(TitleInfo *title_info);
static bool titleGetMetaKeysFromContentDatabase(NcmContentMetaDatabase *ncm_db, NcmContentMetaKey **out_meta_keys, u32 *out_meta_key_count);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static bool titleGetContentInfosByMetaKey(NcmContentMetaDatabase *ncm_db, const NcmContentMetaKey *meta_key, NcmContentInfo **out_content_infos, u32 *out_content_count);
static bool titleGetGameCardContentMetaContexts(HashFileSystemContext *hfs_ctx, TitleGameCardContentMetaContext **out_gc_meta_ctxs, u32 *out_gc_meta_ctx_count);
static void titleFreeGameCardContentMetaContexts(TitleGameCardContentMetaContext **gc_meta_ctxs, u32 gc_meta_ctx_count);
static bool titleGetContentInfosByGameCardContentMetaContext(TitleGameCardContentMetaContext *gc_meta_ctx, HashFileSystemContext *hfs_ctx, NcmContentInfo **out_content_infos, u32 *out_content_count);
static void titleUpdateTitleInfoLinkedLists(void);
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title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static TitleInfo *_titleGetTitleInfoEntryFromStorageByTitleId(u8 storage_id, u64 title_id);
static bool _titleGetUserApplicationData(u64 app_id, TitleUserApplicationData *out);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static TitleInfo *titleDuplicateTitleInfoFull(TitleInfo *title_info, TitleInfo *previous, TitleInfo *next);
static TitleInfo *titleDuplicateTitleInfo(TitleInfo *title_info);
static char *titleGetDisplayVersionString(TitleInfo *title_info);
static bool titleCreateGameCardInfoThread(void);
static void titleDestroyGameCardInfoThread(void);
static void titleGameCardInfoThreadFunc(void *arg);
static bool titleRefreshGameCardTitleInfo(void);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static void titleGenerateGameCardApplicationMetadataArray(void);
NX_INLINE void titleGenerateGameCardFileNames(void);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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NX_INLINE void titleFreeGameCardFileNames(void);
static char *_titleGenerateGameCardFileName(u8 naming_convention);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static int titleSystemMetadataSortFunction(const void *a, const void *b);
static int titleUserMetadataSortFunction(const void *a, const void *b);
static int titleInfoSortFunction(const void *a, const void *b);
static int titleGameCardApplicationMetadataSortFunction(const void *a, const void *b);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static int titleGameCardContentMetaContextSortFunction(const void *a, const void *b);
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bool titleInitialize(void)
{
bool ret = false;
SCOPED_LOCK(&g_titleMutex)
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{
ret = g_titleInterfaceInit;
if (ret) break;
/* Allocate memory for the ns application control data. */
/* This will be used each time we need to retrieve the metadata from an application. */
g_nsAppControlData = calloc(1, sizeof(NsApplicationControlData));
if (!g_nsAppControlData)
{
LOG_MSG_ERROR("Failed to allocate memory for the ns application control data!");
break;
}
/* Generate application metadata entries from hardcoded system titles, since we can't retrieve their names via ns. */
if (!titleGenerateMetadataEntriesFromSystemTitles())
{
LOG_MSG_ERROR("Failed to generate application metadata from hardcoded system titles!");
break;
}
/* Generate application metadata entries from ns records. */
/* Theoretically speaking, we should only need to do this once. */
/* However, if any new gamecard is inserted while the application is running, we *will* have to retrieve the metadata from its application(s). */
if (!titleGenerateMetadataEntriesFromNsRecords())
{
LOG_MSG_ERROR("Failed to generate application metadata from ns records!");
break;
}
/* Initialize persistent title storages (BuiltInSystem, BuiltInUser, SdCard). */
/* The background gamecard title thread will take care of initializing the gamecard title storage. */
if (!titleInitializePersistentTitleStorages())
{
LOG_MSG_ERROR("Failed to initialize persistent title storages!");
break;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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/* Generate filtered system application metadata pointer array. */
titleGenerateFilteredApplicationMetadataPointerArray(true);
/* Generate filtered user application metadata pointer array. */
titleGenerateFilteredApplicationMetadataPointerArray(false);
/* Create user-mode exit event. */
ueventCreate(&g_titleGameCardInfoThreadExitEvent, true);
/* Retrieve gamecard status change user event. */
g_titleGameCardStatusChangeUserEvent = gamecardGetStatusChangeUserEvent();
if (!g_titleGameCardStatusChangeUserEvent)
{
LOG_MSG_ERROR("Failed to retrieve gamecard status change user event!");
break;
}
/* Create gamecard title info thread. */
if (!(g_titleGameCardInfoThreadCreated = titleCreateGameCardInfoThread())) break;
/* Update flags. */
ret = g_titleInterfaceInit = true;
}
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return ret;
}
void titleExit(void)
{
SCOPED_LOCK(&g_titleMutex)
{
/* Destroy gamecard detection thread. */
if (g_titleGameCardInfoThreadCreated)
{
titleDestroyGameCardInfoThread();
g_titleGameCardInfoThreadCreated = false;
}
/* Close title storages. */
titleCloseTitleStorages();
/* Free orphan title info entries. */
titleFreeOrphanTitleInfoEntries();
/* Free application metadata. */
titleFreeApplicationMetadata();
/* Free ns application control data. */
if (g_nsAppControlData)
{
free(g_nsAppControlData);
g_nsAppControlData = NULL;
}
g_titleInterfaceInit = false;
}
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}
NcmContentMetaDatabase *titleGetNcmDatabaseByStorageId(u8 storage_id)
{
u8 idx = TITLE_STORAGE_INDEX(storage_id);
return (idx < TITLE_STORAGE_COUNT ? &(g_titleStorage[idx].ncm_db) : NULL);
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}
NcmContentStorage *titleGetNcmStorageByStorageId(u8 storage_id)
{
u8 idx = TITLE_STORAGE_INDEX(storage_id);
return (idx < TITLE_STORAGE_COUNT ? &(g_titleStorage[idx].ncm_storage) : NULL);
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}
TitleApplicationMetadata **titleGetApplicationMetadataEntries(bool is_system, u32 *out_count)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
TitleApplicationMetadata **dup_filtered_app_metadata = NULL;
SCOPED_LOCK(&g_titleMutex)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
TitleApplicationMetadata **filtered_app_metadata = (is_system ? g_filteredSystemMetadata : g_filteredUserMetadata);
u32 filtered_app_metadata_count = (is_system ? g_filteredSystemMetadataCount : g_filteredUserMetadataCount);
if (!g_titleInterfaceInit || !filtered_app_metadata || !filtered_app_metadata_count || !out_count)
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Allocate memory for the pointer array. */
dup_filtered_app_metadata = malloc(filtered_app_metadata_count * sizeof(TitleApplicationMetadata*));
if (!dup_filtered_app_metadata)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
LOG_MSG_ERROR("Failed to allocate memory for pointer array duplicate!");
break;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Copy application metadata pointers. */
memcpy(dup_filtered_app_metadata, filtered_app_metadata, filtered_app_metadata_count * sizeof(TitleApplicationMetadata*));
/* Update output counter. */
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
*out_count = filtered_app_metadata_count;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
return dup_filtered_app_metadata;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
TitleGameCardApplicationMetadata *titleGetGameCardApplicationMetadataEntries(u32 *out_count)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
TitleGameCardApplicationMetadata *dup_gc_app_metadata = NULL;
SCOPED_LOCK(&g_titleMutex)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
if (!g_titleInterfaceInit || !g_titleGameCardAvailable || !g_titleGameCardApplicationMetadata || !g_titleGameCardApplicationMetadataCount || !out_count)
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Allocate memory for the output array. */
dup_gc_app_metadata = malloc(g_titleGameCardApplicationMetadataCount * sizeof(TitleGameCardApplicationMetadata));
if (!dup_gc_app_metadata)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
LOG_MSG_ERROR("Failed to allocate memory for output array!");
break;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Copy array data. */
memcpy(dup_gc_app_metadata, g_titleGameCardApplicationMetadata, g_titleGameCardApplicationMetadataCount * sizeof(TitleGameCardApplicationMetadata));
/* Update output counter. */
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
*out_count = g_titleGameCardApplicationMetadataCount;
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
return dup_gc_app_metadata;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleInfo *titleGetTitleInfoEntryFromStorageByTitleId(u8 storage_id, u64 title_id)
{
TitleInfo *ret = NULL;
SCOPED_LOCK(&g_titleMutex)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleInfo *title_info = (g_titleInterfaceInit ? _titleGetTitleInfoEntryFromStorageByTitleId(storage_id, title_id) : NULL);
if (title_info)
{
ret = titleDuplicateTitleInfoFull(title_info, NULL, NULL);
if (!ret) LOG_MSG_ERROR("Failed to duplicate title info for %016lX!", title_id);
}
}
return ret;
}
void titleFreeTitleInfo(TitleInfo **info)
{
TitleInfo *ptr = NULL, *tmp1 = NULL, *tmp2 = NULL;
if (!info || !(ptr = *info)) return;
/* Free content infos. */
if (ptr->content_infos) free(ptr->content_infos);
/* Free previous sibling(s). */
tmp1 = ptr->previous;
while(tmp1)
{
tmp2 = tmp1->previous;
tmp1->previous = tmp1->next = NULL;
titleFreeTitleInfo(&tmp1);
tmp1 = tmp2;
}
/* Free next sibling(s). */
tmp1 = ptr->next;
while(tmp1)
{
tmp2 = tmp1->next;
tmp1->previous = tmp1->next = NULL;
titleFreeTitleInfo(&tmp1);
tmp1 = tmp2;
}
free(ptr);
*info = NULL;
}
bool titleGetUserApplicationData(u64 app_id, TitleUserApplicationData *out)
{
bool ret = false;
SCOPED_LOCK(&g_titleMutex)
{
if (!g_titleInterfaceInit || !app_id || !out)
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
/* Retrieve user application data. */
TitleUserApplicationData user_app_data = {0};
if (!_titleGetUserApplicationData(app_id, &user_app_data)) break;
/* Clear output. */
titleFreeUserApplicationData(out);
#define TITLE_DUPLICATE_USER_APP_DATA(elem, msg) \
if (user_app_data.elem##_info) { \
out->elem##_info = titleDuplicateTitleInfoFull(user_app_data.elem##_info, NULL, NULL); \
if (!out->elem##_info) { \
LOG_MSG_ERROR("Failed to duplicate %s info for %016lX!", msg, app_id); \
break; \
} \
}
/* Duplicate user application data. */
TITLE_DUPLICATE_USER_APP_DATA(app, "user application");
TITLE_DUPLICATE_USER_APP_DATA(patch, "patch");
TITLE_DUPLICATE_USER_APP_DATA(aoc, "add-on content");
TITLE_DUPLICATE_USER_APP_DATA(aoc_patch, "add-on content patch");
#undef TITLE_DUPLICATE_USER_APP_DATA
/* Update return value. */
ret = true;
}
/* Clear output. */
if (!ret) titleFreeUserApplicationData(out);
return ret;
}
2020-07-25 06:56:35 +01:00
void titleFreeUserApplicationData(TitleUserApplicationData *user_app_data)
{
if (!user_app_data) return;
/* Free user application info. */
titleFreeTitleInfo(&(user_app_data->app_info));
/* Free patch info. */
titleFreeTitleInfo(&(user_app_data->patch_info));
/* Free add-on content info. */
titleFreeTitleInfo(&(user_app_data->aoc_info));
/* Free add-on content patch info. */
titleFreeTitleInfo(&(user_app_data->aoc_patch_info));
}
TitleInfo *titleGetAddOnContentBaseOrPatchList(TitleInfo *title_info)
{
TitleInfo *out = NULL;
bool success = false;
SCOPED_LOCK(&g_titleMutex)
{
if (!g_titleInterfaceInit || !titleIsValidInfoBlock(title_info) || (title_info->meta_key.type != NcmContentMetaType_AddOnContent && \
title_info->meta_key.type != NcmContentMetaType_DataPatch))
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
TitleInfo *aoc_info = NULL, *tmp = NULL;
u64 ref_tid = title_info->meta_key.id;
u64 lookup_tid = (title_info->meta_key.type == NcmContentMetaType_AddOnContent ? titleGetDataPatchIdByAddOnContentId(ref_tid) : titleGetAddOnContentIdByDataPatchId(ref_tid));
bool error = false;
/* Get info for the first add-on content (patch) title matching the lookup title ID. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
aoc_info = _titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_Any, lookup_tid);
if (!aoc_info) break;
/* Create our own custom linked list using entries that match our lookup title ID. */
while(aoc_info)
{
/* Check if this entry's title ID matches our lookup title ID. */
if (aoc_info->meta_key.id != lookup_tid)
{
aoc_info = aoc_info->next;
continue;
}
/* Duplicate current entry. */
tmp = titleDuplicateTitleInfo(aoc_info);
if (!tmp)
{
LOG_MSG_ERROR("Failed to duplicate TitleInfo object!");
error = true;
break;
}
/* Update pointer. */
if (out)
{
out->next = tmp;
} else {
out = tmp;
}
tmp = NULL;
/* Proceed onto the next entry. */
aoc_info = aoc_info->next;
}
if (error) break;
/* Update flag. */
success = true;
}
if (!success && out) titleFreeTitleInfo(&out);
return out;
}
bool titleAreOrphanTitlesAvailable(void)
{
bool ret = false;
SCOPED_TRY_LOCK(&g_titleMutex) ret = (g_titleInterfaceInit && g_orphanTitleInfo && *g_orphanTitleInfo && g_orphanTitleInfoCount > 0);
return ret;
}
TitleInfo **titleGetOrphanTitles(u32 *out_count)
{
TitleInfo **orphan_info = NULL;
SCOPED_LOCK(&g_titleMutex)
{
if (!g_titleInterfaceInit || !g_orphanTitleInfo || !*g_orphanTitleInfo || !g_orphanTitleInfoCount || !out_count)
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
/* Allocate orphan title info pointer array. */
/* titleFreeOrphanTitles() depends on the last NULL element. */
orphan_info = calloc(g_orphanTitleInfoCount + 1, sizeof(TitleInfo*));
if (!orphan_info)
{
LOG_MSG_ERROR("Failed to allocate memory for orphan title info pointer array!");
break;
}
/* Duplicate orphan title info entries. */
for(u32 i = 0; i < g_orphanTitleInfoCount; i++)
{
orphan_info[i] = titleDuplicateTitleInfoFull(g_orphanTitleInfo[i], NULL, NULL);
if (!orphan_info[i])
{
LOG_MSG_ERROR("Failed to duplicate info for orphan title %016lX!", g_orphanTitleInfo[i]->meta_key.id);
titleFreeOrphanTitles(&orphan_info);
break;
}
}
/* Update output counter. */
if (orphan_info) *out_count = g_orphanTitleInfoCount;
}
return orphan_info;
}
void titleFreeOrphanTitles(TitleInfo ***orphan_info)
{
TitleInfo **ptr = NULL, *tmp = NULL;
if (!orphan_info || !(ptr = *orphan_info)) return;
tmp = *ptr;
while(tmp)
{
titleFreeTitleInfo(&tmp);
tmp++;
}
free(ptr);
*orphan_info = NULL;
}
bool titleIsGameCardInfoUpdated(void)
{
bool ret = false;
SCOPED_TRY_LOCK(&g_titleMutex)
{
/* Check if the gamecard thread detected a gamecard status change. */
ret = (g_titleInterfaceInit && g_titleGameCardInfoUpdated);
if (ret) g_titleGameCardInfoUpdated = false;
}
return ret;
}
char *titleGenerateFileName(TitleInfo *title_info, u8 naming_convention, u8 illegal_char_replace_type)
{
if (!title_info || (title_info->meta_key.type > NcmContentMetaType_BootImagePackageSafe && title_info->meta_key.type < NcmContentMetaType_Application) || \
title_info->meta_key.type > NcmContentMetaType_DataPatch || naming_convention >= TitleNamingConvention_Count || illegal_char_replace_type >= TitleFileNameIllegalCharReplaceType_Count)
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
u8 type_idx = title_info->meta_key.type;
if (type_idx >= NcmContentMetaType_Application) type_idx -= NCM_CMT_APP_OFFSET;
char title_name[0x300] = {0}, *filename = NULL;
size_t title_name_len = 0;
/* Generate filename for this title. */
if (naming_convention == TitleNamingConvention_Full)
{
if (title_info->app_metadata && *(title_info->app_metadata->lang_entry.name))
{
snprintf(title_name, MAX_ELEMENTS(title_name), "%s ", title_info->app_metadata->lang_entry.name);
/* Retrieve display version string if we're dealing with a Patch. */
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
char *version_str = (title_info->meta_key.type == NcmContentMetaType_Patch ? titleGetDisplayVersionString(title_info) : NULL);
if (version_str)
{
title_name_len = strlen(title_name);
snprintf(title_name + title_name_len, MAX_ELEMENTS(title_name) - title_name_len, "%s ", version_str);
free(version_str);
}
if (illegal_char_replace_type) utilsReplaceIllegalCharacters(title_name, illegal_char_replace_type == TitleFileNameIllegalCharReplaceType_KeepAsciiCharsOnly);
}
title_name_len = strlen(title_name);
snprintf(title_name + title_name_len, MAX_ELEMENTS(title_name) - title_name_len, "[%016lX][v%u][%s]", title_info->meta_key.id, title_info->meta_key.version, \
g_filenameTypeStrings[type_idx]);
} else
if (naming_convention == TitleNamingConvention_IdAndVersionOnly)
{
snprintf(title_name, MAX_ELEMENTS(title_name), "%016lX_v%u_%s", title_info->meta_key.id, title_info->meta_key.version, g_filenameTypeStrings[type_idx]);
}
/* Duplicate generated filename. */
filename = strdup(title_name);
if (!filename) LOG_MSG_ERROR("Failed to duplicate generated filename!");
return filename;
}
char *titleGenerateGameCardFileName(u8 naming_convention, u8 illegal_char_replace_type)
{
char *filename = NULL;
SCOPED_LOCK(&g_titleMutex)
{
if (!g_titleInterfaceInit || !g_titleGameCardAvailable || naming_convention >= TitleNamingConvention_Count || \
illegal_char_replace_type >= TitleFileNameIllegalCharReplaceType_Count || !g_titleGameCardFileNames[naming_convention])
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
/* Duplicate generated filename. */
filename = strdup(g_titleGameCardFileNames[naming_convention]);
if (!filename)
{
LOG_MSG_ERROR("Failed to duplicate generated filename!");
break;
}
/* Replace illegal characters, if requested. */
if (illegal_char_replace_type) utilsReplaceIllegalCharacters(filename, illegal_char_replace_type == TitleFileNameIllegalCharReplaceType_KeepAsciiCharsOnly);
}
return filename;
}
char *titleGenerateTitleRecordsCsv(size_t *out_csv_size, u32 *out_proc_title_cnt, bool is_system, bool use_gamecard)
{
char *csv_buf = NULL;
size_t csv_buf_size = 0;
SCOPED_LOCK(&g_titleMutex)
{
TitleApplicationMetadata **filtered_app_metadata = (is_system ? g_filteredSystemMetadata : g_filteredUserMetadata);
u32 filtered_app_metadata_count = (is_system ? g_filteredSystemMetadataCount : g_filteredUserMetadataCount);
TitleApplicationMetadata *cur_app_metadata = NULL;
TitleUserApplicationData user_app_data = {0};
TitleInfo *title_info = NULL;
char *escaped_title_name = NULL;
u32 proc_title_cnt = 0;
const u8 start_val = (!is_system ? NcmContentMetaType_Application : NcmContentMetaType_Unknown);
const u8 end_val = (!is_system ? NcmContentMetaType_DataPatch : NcmContentMetaType_Unknown);
bool success = false;
if (!g_titleInterfaceInit || !filtered_app_metadata || !filtered_app_metadata_count || !out_csv_size || (is_system && use_gamecard))
{
LOG_MSG_ERROR("Invalid parameters!");
break;
}
#define TITLE_CSV_ADD_FMT_STR(fmt, ...) utilsAppendFormattedStringToBuffer(&csv_buf, &csv_buf_size, fmt, ##__VA_ARGS__)
/* Append CSV header. */
if (!TITLE_CSV_ADD_FMT_STR("Name,Type,Title ID,Version,Source Storage,Content Count,Size\r\n")) goto end;
/* Loop through our filtered application metadata entries. */
for(u32 i = 0; i < filtered_app_metadata_count; i++)
{
/* Get current application metadata entry. */
cur_app_metadata = filtered_app_metadata[i];
if (!cur_app_metadata) continue;
/* Retrieve title info entry if we're dealing with a system title, or user application data if we're dealing with a user title. */
if (is_system && !(title_info = _titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_BuiltInSystem, cur_app_metadata->title_id)))
{
LOG_MSG_WARNING("Failed to retrieve title info entry for %016lX!", cur_app_metadata->title_id);
continue;
} else
if (!is_system && !_titleGetUserApplicationData(cur_app_metadata->title_id, &user_app_data))
{
LOG_MSG_WARNING("Failed to retrieve user application data for %016lX!", cur_app_metadata->title_id);
continue;
}
/* Escape title name, if needed. */
if (strchr(cur_app_metadata->lang_entry.name, ',') != NULL || strchr(cur_app_metadata->lang_entry.name, '"') != NULL)
{
escaped_title_name = utilsEscapeCharacters(cur_app_metadata->lang_entry.name, "\"", '"');
if (!escaped_title_name)
{
LOG_MSG_ERROR("Failed to generate escaped title name for %016lX!", cur_app_metadata->title_id);
goto end;
}
}
/* Process all title types available in the retrieved user application data, in order. */
/* Nothing else must be done for system titles. */
for(u8 j = start_val; j <= end_val; j++)
{
/* Skip Delta type. */
if (j == NcmContentMetaType_Delta) continue;
if (!is_system)
{
/* Get the right title info pointer for the current title type. */
title_info = (j == NcmContentMetaType_Application ? user_app_data.app_info : \
(j == NcmContentMetaType_Patch ? user_app_data.patch_info : \
(j == NcmContentMetaType_AddOnContent ? user_app_data.aoc_info : user_app_data.aoc_patch_info)));
}
/* Process title info linked list. */
while(title_info)
{
/* Skip current entry if we're not supposed to process gamecard-based titles. */
if (title_info->storage_id == NcmStorageId_GameCard && !use_gamecard)
{
title_info = title_info->next;
continue;
}
/* Append title name. */
if (!TITLE_CSV_ADD_FMT_STR(escaped_title_name ? "\"%s\"," : "%s,", escaped_title_name ? escaped_title_name : cur_app_metadata->lang_entry.name))
{
LOG_MSG_ERROR("Failed to append title name for %016lX!", cur_app_metadata->title_id);
goto end;
}
/* Append title record to output CSV buffer. */
if (!TITLE_CSV_ADD_FMT_STR("%s,%016lX,%u,%s,%u,%s (%lu bytes)\r\n", titleGetNcmContentMetaTypeName(title_info->meta_key.type), title_info->meta_key.id, \
title_info->version.value, titleGetNcmStorageIdName(title_info->storage_id), \
title_info->content_count, title_info->size_str, title_info->size))
{
LOG_MSG_ERROR("Failed to append title record for %016lX!", cur_app_metadata->title_id);
goto end;
}
/* Increase processed titles counter. */
proc_title_cnt++;
/* Get next pointer in the current linked list. */
/* This is guaranteed to be NULL for system titles. */
title_info = title_info->next;
}
}
/* Free escaped title name. */
if (escaped_title_name) free(escaped_title_name);
escaped_title_name = NULL;
}
/* Check if any orphan titles are available. */
if (!is_system && titleAreOrphanTitlesAvailable())
{
/* Loop through our orphan title entries. */
for(u32 i = 0; i < g_orphanTitleInfoCount; i++)
{
title_info = g_orphanTitleInfo[i];
if (!title_info) continue;
/* Append title record to output CSV buffer. */
if (!TITLE_CSV_ADD_FMT_STR("[UNKNOWN],%s,%016lX,%u,%s,%u,%s (%lu bytes)\r\n", titleGetNcmContentMetaTypeName(title_info->meta_key.type), title_info->meta_key.id, \
title_info->version.value, titleGetNcmStorageIdName(title_info->storage_id), \
title_info->content_count, title_info->size_str, title_info->size))
{
LOG_MSG_ERROR("Failed to append orphan title record for %016lX!", cur_app_metadata->title_id);
goto end;
}
/* Increase processed titles counter. */
proc_title_cnt++;
}
}
#undef TITLE_CSV_ADD_FMT_STR
/* Check if we actually processed any titles. */
if (proc_title_cnt)
{
/* Update output. */
*out_csv_size = strlen(csv_buf);
if (out_proc_title_cnt) *out_proc_title_cnt = proc_title_cnt;
/* Update flag. */
success = true;
} else {
LOG_MSG_INFO("No %s titles were processed.", is_system ? "system" : "user");
}
end:
if (escaped_title_name) free(escaped_title_name);
if (!success && csv_buf)
{
free(csv_buf);
csv_buf = NULL;
}
}
return csv_buf;
}
const char *titleGetNcmStorageIdName(u8 storage_id)
{
return (storage_id <= NcmStorageId_Any ? g_titleNcmStorageIdNames[storage_id] : NULL);
}
const char *titleGetNcmContentTypeName(u8 content_type)
{
return (content_type <= NcmContentType_DeltaFragment ? g_titleNcmContentTypeNames[content_type] : NULL);
}
2020-07-25 06:56:35 +01:00
const char *titleGetNcmContentMetaTypeName(u8 content_meta_type)
{
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
if ((content_meta_type > NcmContentMetaType_BootImagePackageSafe && content_meta_type < NcmContentMetaType_Application) || content_meta_type > NcmContentMetaType_DataPatch) return NULL;
return (content_meta_type <= NcmContentMetaType_BootImagePackageSafe ? g_titleNcmContentMetaTypeNames[content_meta_type] : g_titleNcmContentMetaTypeNames[content_meta_type - NCM_CMT_APP_OFFSET]);
}
NX_INLINE void titleFreeApplicationMetadata(void)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Free cached application metadata. */
for(u8 i = 0; i < 2; i++)
{
TitleApplicationMetadata **cached_app_metadata = (i == 0 ? g_systemMetadata : g_userMetadata);
u32 cached_app_metadata_count = (i == 0 ? g_systemMetadataCount : g_userMetadataCount);
if (cached_app_metadata)
{
for(u32 j = 0; j < cached_app_metadata_count; j++)
{
TitleApplicationMetadata *cur_app_metadata = cached_app_metadata[j];
if (cur_app_metadata)
{
if (cur_app_metadata->icon) free(cur_app_metadata->icon);
free(cur_app_metadata);
}
}
free(cached_app_metadata);
}
}
g_systemMetadata = g_userMetadata = NULL;
g_systemMetadataCount = g_userMetadataCount = 0;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Free filtered application metadata. */
if (g_filteredSystemMetadata) free(g_filteredSystemMetadata);
if (g_filteredUserMetadata) free(g_filteredUserMetadata);
g_filteredSystemMetadata = g_filteredUserMetadata = NULL;
g_filteredSystemMetadataCount = g_filteredUserMetadataCount = 0;
/* Free gamecard application metadata. */
if (g_titleGameCardApplicationMetadata) free(g_titleGameCardApplicationMetadata);
g_titleGameCardApplicationMetadata = NULL;
g_titleGameCardApplicationMetadataCount = 0;
}
static bool titleReallocateApplicationMetadata(u32 extra_app_count, bool is_system, bool free_entries)
{
TitleApplicationMetadata **cached_app_metadata = (is_system ? g_systemMetadata : g_userMetadata), **tmp_app_metadata = NULL;
u32 cached_app_metadata_count = (is_system ? g_systemMetadataCount : g_userMetadataCount);
u32 realloc_app_count = (!free_entries ? (cached_app_metadata_count + extra_app_count) : cached_app_metadata_count);
bool success = false;
if (free_entries)
{
if (!cached_app_metadata)
{
LOG_MSG_ERROR("Invalid parameters!");
goto end;
}
/* Free previously allocated application metadata entries. */
for(u32 i = 0; i <= extra_app_count; i++)
{
TitleApplicationMetadata *cur_app_metadata = cached_app_metadata[cached_app_metadata_count + i];
if (cur_app_metadata)
{
if (cur_app_metadata->icon) free(cur_app_metadata->icon);
free(cur_app_metadata);
cached_app_metadata[cached_app_metadata_count + i] = NULL;
}
}
}
if (realloc_app_count)
{
/* Reallocate application metadata pointer array. */
tmp_app_metadata = realloc(cached_app_metadata, realloc_app_count * sizeof(TitleApplicationMetadata*));
if (tmp_app_metadata)
{
/* Update application metadata pointer. */
cached_app_metadata = tmp_app_metadata;
tmp_app_metadata = NULL;
/* Clear new application metadata pointer array area (if needed). */
if (realloc_app_count > cached_app_metadata_count) memset(cached_app_metadata + cached_app_metadata_count, 0, extra_app_count * sizeof(TitleApplicationMetadata*));
} else {
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array! (%u element[s]).", realloc_app_count);
goto end;
}
} else
if (cached_app_metadata)
{
/* Free application metadata pointer array. */
free(cached_app_metadata);
cached_app_metadata = NULL;
}
/* Update global pointer array. */
if (is_system)
{
g_systemMetadata = cached_app_metadata;
} else {
g_userMetadata = cached_app_metadata;
}
/* Update flag. */
success = true;
end:
return success;
}
NX_INLINE bool titleInitializePersistentTitleStorages(void)
{
for(u8 i = NcmStorageId_BuiltInSystem; i <= NcmStorageId_SdCard; i++)
{
if (!titleInitializeTitleStorage(i))
{
LOG_MSG_ERROR("Failed to initialize title storage with ID %u!", i);
return false;
}
}
#if LOG_LEVEL <= LOG_LEVEL_INFO
#define ORPHAN_INFO_LOG(fmt, ...) utilsAppendFormattedStringToBuffer(&orphan_info_buf, &orphan_info_buf_size, fmt, ##__VA_ARGS__)
if (g_orphanTitleInfo && g_orphanTitleInfoCount)
{
char *orphan_info_buf = NULL;
size_t orphan_info_buf_size = 0;
ORPHAN_INFO_LOG("Identified %u orphan title(s) across all initialized title storages.\r\n", g_orphanTitleInfoCount);
for(u32 i = 0; i < g_orphanTitleInfoCount; i++)
{
TitleInfo *orphan_info = g_orphanTitleInfo[i];
ORPHAN_INFO_LOG("- %016lX v%u (%s, %s).%s", orphan_info->meta_key.id, orphan_info->version.value, titleGetNcmContentMetaTypeName(orphan_info->meta_key.type), \
titleGetNcmStorageIdName(orphan_info->storage_id), (i + 1) < g_orphanTitleInfoCount ? "\r\n" : "");
}
if (orphan_info_buf)
{
LOG_MSG_INFO("%s", orphan_info_buf);
free(orphan_info_buf);
}
}
#undef ORPHAN_INFO_LOG
#endif /* LOG_LEVEL <= LOG_LEVEL_INFO */
return true;
}
NX_INLINE void titleCloseTitleStorages(void)
{
for(u8 i = NcmStorageId_GameCard; i <= NcmStorageId_SdCard; i++) titleCloseTitleStorage(i);
}
static bool titleInitializeTitleStorage(u8 storage_id)
{
if (storage_id < NcmStorageId_GameCard || storage_id > NcmStorageId_SdCard)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
/* Close title storage before proceeding. */
titleCloseTitleStorage(storage_id);
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(storage_id)]);
NcmContentMetaDatabase *ncm_db = &(title_storage->ncm_db);
NcmContentStorage *ncm_storage = &(title_storage->ncm_storage);
Result rc = 0;
bool success = false;
/* Set ncm storage ID. */
title_storage->storage_id = storage_id;
/* Open ncm database. */
rc = ncmOpenContentMetaDatabase(ncm_db, storage_id);
if (R_FAILED(rc))
{
/* If the SD card is mounted, but it isn't currently being used by HOS, 0x21005 will be returned, so we'll just filter this particular error and continue. */
/* This can occur when using the "Nintendo" directory from a different console, or when the "sdmc:/Nintendo/Contents/private" file is corrupted. */
LOG_MSG_ERROR("ncmOpenContentMetaDatabase failed for %s! (0x%X).", titleGetNcmStorageIdName(storage_id), rc);
if (storage_id == NcmStorageId_SdCard && rc == 0x21005) success = true;
goto end;
}
/* Open ncm storage. */
rc = ncmOpenContentStorage(ncm_storage, storage_id);
if (R_FAILED(rc))
{
/* If the SD card is mounted, but it isn't currently being used by HOS, 0x21005 will be returned, so we'll just filter this particular error and continue. */
/* This can occur when using the "Nintendo" directory from a different console, or when the "sdmc:/Nintendo/Contents/private" file is corrupted. */
LOG_MSG_ERROR("ncmOpenContentStorage failed for %s! (0x%X).", titleGetNcmStorageIdName(storage_id), rc);
if (storage_id == NcmStorageId_SdCard && rc == 0x21005) success = true;
goto end;
}
/* Generate title info entries for this storage. */
if (!titleGenerateTitleInfoEntriesForTitleStorage(title_storage))
{
LOG_MSG_ERROR("Failed to generate title info entries for %s!", titleGetNcmStorageIdName(storage_id));
goto end;
}
LOG_MSG_INFO("Loaded %u title info %s from %s.", title_storage->title_count, (title_storage->title_count == 1 ? "entry" : "entries"), titleGetNcmStorageIdName(storage_id));
/* Update flag. */
success = true;
end:
return success;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleInitializeGameCardTitleStorageByHashFileSystem(u8 hfs_partition_type)
{
if (hfs_partition_type < HashFileSystemPartitionType_Root || hfs_partition_type >= HashFileSystemPartitionType_Count)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
/* Close title storage before proceeding. */
titleCloseTitleStorage(NcmStorageId_GameCard);
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(NcmStorageId_GameCard)]);
HashFileSystemContext hfs_ctx = {0};
bool success = false;
/* Set ncm storage ID. */
title_storage->storage_id = NcmStorageId_GameCard;
/* Get Hash FS context for the desired partition on the gamecard. */
if (!gamecardGetHashFileSystemContext(hfs_partition_type, &hfs_ctx))
{
LOG_MSG_ERROR("Failed to retrieve HFS context for the gamecard's %s partition.", hfsGetPartitionNameString(hfs_partition_type));
goto end;
}
/* Generate title info entries for this storage. */
if (!titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(title_storage, &hfs_ctx))
{
LOG_MSG_ERROR("Failed to generate title info entries!");
goto end;
}
LOG_MSG_INFO("Loaded %u title info %s.", title_storage->title_count, (title_storage->title_count == 1 ? "entry" : "entries"));
/* Update flag. */
success = true;
end:
hfsFreeContext(&hfs_ctx);
return success;
}
static void titleCloseTitleStorage(u8 storage_id)
{
if (storage_id < NcmStorageId_GameCard || storage_id > NcmStorageId_SdCard) return;
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(storage_id)]);
NcmContentMetaDatabase *ncm_db = &(title_storage->ncm_db);
NcmContentStorage *ncm_storage = &(title_storage->ncm_storage);
/* Free title infos from this title storage. */
if (title_storage->titles)
{
for(u32 i = 0; i < title_storage->title_count; i++)
{
TitleInfo *cur_title_info = title_storage->titles[i];
if (cur_title_info)
{
if (cur_title_info->content_infos) free(cur_title_info->content_infos);
free(cur_title_info);
}
}
free(title_storage->titles);
title_storage->titles = NULL;
}
/* Reset title count. */
title_storage->title_count = 0;
/* Check if the ncm storage handle for this title storage has already been retrieved. If so, close it. */
if (serviceIsActive(&(ncm_storage->s))) ncmContentStorageClose(ncm_storage);
/* Check if the ncm database handle for this title storage has already been retrieved. If so, close it. */
if (serviceIsActive(&(ncm_db->s))) ncmContentMetaDatabaseClose(ncm_db);
/* Reset ncm storage ID. */
title_storage->storage_id = NcmStorageId_None;
}
2020-07-25 06:56:35 +01:00
static bool titleReallocateTitleInfoFromStorage(TitleStorage *title_storage, u32 extra_title_count, bool free_entries)
{
if (!title_storage)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
TitleInfo **title_info = title_storage->titles, **tmp_title_info = NULL;
u32 title_count = title_storage->title_count;
u32 realloc_title_count = (!free_entries ? (title_count + extra_title_count) : title_count);
bool success = false;
if (free_entries)
{
if (!title_info)
{
LOG_MSG_ERROR("Invalid parameters!");
goto end;
}
/* Free previously allocated title info entries. */
for(u32 i = 0; i <= extra_title_count; i++)
{
TitleInfo *cur_title_info = title_info[title_count + i];
if (cur_title_info)
{
if (cur_title_info->content_infos) free(cur_title_info->content_infos);
free(cur_title_info);
title_info[title_count + i] = NULL;
}
}
}
if (realloc_title_count)
{
/* Reallocate title info pointer array. */
tmp_title_info = realloc(title_info, realloc_title_count * sizeof(TitleInfo*));
if (tmp_title_info)
{
/* Update title info pointer. */
title_info = tmp_title_info;
tmp_title_info = NULL;
/* Clear new title info pointer array area (if needed). */
if (realloc_title_count > title_count) memset(title_info + title_count, 0, extra_title_count * sizeof(TitleInfo*));
} else {
LOG_MSG_ERROR("Failed to reallocate title info pointer array! (%u element[s]).", realloc_title_count);
goto end;
}
} else
if (title_info)
{
/* Free title info pointer array. */
free(title_info);
title_info = NULL;
}
/* Update pointer array in global title storage. */
title_storage->titles = title_info;
/* Update flag. */
success = true;
end:
return success;
}
NX_INLINE void titleFreeOrphanTitleInfoEntries(void)
{
if (g_orphanTitleInfo)
{
free(g_orphanTitleInfo);
g_orphanTitleInfo = NULL;
}
g_orphanTitleInfoCount = 0;
}
static void titleAddOrphanTitleInfoEntry(TitleInfo *orphan_title)
{
if (!orphan_title) return;
/* Reallocate orphan title info pointer array. */
TitleInfo **tmp_orphan_info = realloc(g_orphanTitleInfo, (g_orphanTitleInfoCount + 1) * sizeof(TitleInfo*));
if (!tmp_orphan_info)
{
LOG_MSG_ERROR("Failed to reallocate orphan title info pointer array!");
return;
}
g_orphanTitleInfo = tmp_orphan_info;
tmp_orphan_info = NULL;
/* Set orphan title info entry pointer. */
g_orphanTitleInfo[g_orphanTitleInfoCount++] = orphan_title;
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
/* Sort orphan title info entries by title ID, version and storage ID. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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if (g_orphanTitleInfoCount > 1) qsort(g_orphanTitleInfo, g_orphanTitleInfoCount, sizeof(TitleInfo*), &titleInfoSortFunction);
}
static bool titleGenerateMetadataEntriesFromSystemTitles(void)
{
u32 extra_app_count = 0;
bool success = false;
/* Reallocate application metadata pointer array. */
if (!titleReallocateApplicationMetadata(g_systemTitlesCount, true, false))
{
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array for system titles!");
return false;
}
/* Fill new application metadata entries. */
for(extra_app_count = 0; extra_app_count < g_systemTitlesCount; extra_app_count++)
{
/* Allocate memory for the current entry. */
TitleApplicationMetadata *cur_app_metadata = calloc(1, sizeof(TitleApplicationMetadata));
if (!cur_app_metadata)
{
LOG_MSG_ERROR("Failed to allocate memory for application metadata entry #%u!", extra_app_count);
goto end;
}
/* Fill information. */
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const TitleSystemEntry *system_title = &(g_systemTitles[extra_app_count]);
cur_app_metadata->title_id = system_title->title_id;
sprintf(cur_app_metadata->lang_entry.name, "%s", system_title->name);
/* Set application metadata entry pointer. */
g_systemMetadata[g_systemMetadataCount + extra_app_count] = cur_app_metadata;
}
/* Update application metadata count. */
g_systemMetadataCount += g_systemTitlesCount;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Sort application metadata entries by title ID. */
if (g_systemMetadataCount > 1) qsort(g_systemMetadata, g_systemMetadataCount, sizeof(TitleApplicationMetadata*), &titleSystemMetadataSortFunction);
/* Update flag. */
success = true;
end:
/* Free previously allocated application metadata pointers. Ignore return value. */
if (!success) titleReallocateApplicationMetadata(extra_app_count, true, true);
return success;
}
static bool titleGenerateMetadataEntriesFromNsRecords(void)
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{
Result rc = 0;
NsApplicationRecord *app_records = NULL, *tmp_app_records = NULL;
u32 app_records_block_count = 0, app_records_count = 0, extra_app_count = 0;
size_t app_records_size = 0, app_records_block_size = (NS_APPLICATION_RECORD_BLOCK_SIZE * sizeof(NsApplicationRecord));
bool success = false, free_entries = false;
/* Retrieve NS application records in a loop until we get them all. */
do {
/* Allocate memory for the NS application records. */
tmp_app_records = realloc(app_records, app_records_size + app_records_block_size);
if (!tmp_app_records)
{
LOG_MSG_ERROR("Failed to reallocate NS application records buffer! (%u)", app_records_count);
goto end;
}
app_records = tmp_app_records;
tmp_app_records = NULL;
app_records_size += app_records_block_size;
/* Clear newly allocated block. */
NsApplicationRecord *app_records_block = &(app_records[app_records_count]);
memset(app_records_block, 0, app_records_block_size);
/* Retrieve NS application records. */
rc = nsListApplicationRecord(app_records_block, NS_APPLICATION_RECORD_BLOCK_SIZE, (s32)app_records_count, (s32*)&app_records_block_count);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("nsListApplicationRecord failed! (0x%X) (%u).", rc, app_records_count);
if (!app_records_count) goto end;
break; /* Gotta work with what we have. */
}
app_records_count += app_records_block_count;
} while(app_records_block_count >= NS_APPLICATION_RECORD_BLOCK_SIZE);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Return right away if no records are available. */
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if (!app_records_count)
{
success = true;
goto end;
}
/* Reallocate application metadata pointer array. */
if (!titleReallocateApplicationMetadata(app_records_count, false, false))
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{
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array for NS records!");
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goto end;
}
free_entries = true;
/* Retrieve application metadata for each NS application record. */
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for(u32 i = 0; i < app_records_count; i++)
{
/* Retrieve application metadata. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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TitleApplicationMetadata *cur_app_metadata = titleGenerateUserMetadataEntryFromNs(app_records[i].application_id);
if (!cur_app_metadata) continue;
/* Set application metadata entry pointer. */
g_userMetadata[g_userMetadataCount + extra_app_count] = cur_app_metadata;
/* Increase extra application metadata counter. */
extra_app_count++;
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}
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/* Check retrieved application metadata count. */
if (!extra_app_count)
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{
LOG_MSG_ERROR("Unable to retrieve application metadata from NS application records! (%u element[s]).", app_records_count);
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goto end;
}
/* Update application metadata count. */
g_userMetadataCount += extra_app_count;
/* Free extra allocated pointers if we didn't use them. */
if (extra_app_count < app_records_count) titleReallocateApplicationMetadata(0, false, false);
/* Sort application metadata entries by name. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (g_userMetadataCount > 1) qsort(g_userMetadata, g_userMetadataCount, sizeof(TitleApplicationMetadata*), &titleUserMetadataSortFunction);
/* Update flag. */
success = true;
end:
if (app_records) free(app_records);
/* Free previously allocated application metadata pointers. Ignore return value. */
if (!success && free_entries) titleReallocateApplicationMetadata(extra_app_count, false, true);
2020-07-25 06:56:35 +01:00
return success;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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static TitleApplicationMetadata *titleGetSystemMetadataEntry(u64 title_id)
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{
if (!title_id)
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{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
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}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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TitleApplicationMetadata *app_metadata = NULL;
bool success = false;
/* Make sure we have no application metadata entry for the requested title ID. */
/* If we do, we'll just return a pointer to the existing entry. */
app_metadata = titleFindApplicationMetadataByTitleId(title_id, true, 0);
if (app_metadata)
{
success = true;
goto end;
}
/* Allocate memory for the current entry. */
app_metadata = calloc(1, sizeof(TitleApplicationMetadata));
if (!app_metadata)
{
LOG_MSG_ERROR("Failed to allocate memory for application metadata entry for %016lX!", title_id);
goto end;
}
/* Fill information for our dummy entry. */
app_metadata->title_id = title_id;
sprintf(app_metadata->lang_entry.name, "Unknown");
/* Reallocate application metadata pointer array. */
if (!titleReallocateApplicationMetadata(1, true, false))
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{
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array for %016lX!", title_id);
goto end;
2020-07-25 06:56:35 +01:00
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Set application metadata entry pointer. */
g_systemMetadata[g_systemMetadataCount++] = app_metadata;
/* Sort application metadata entries by title ID. */
if (g_systemMetadataCount > 1) qsort(g_systemMetadata, g_systemMetadataCount, sizeof(TitleApplicationMetadata*), &titleSystemMetadataSortFunction);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Update flag. */
success = true;
end:
if (!success && app_metadata)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
free(app_metadata);
app_metadata = NULL;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return app_metadata;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static TitleApplicationMetadata *titleGenerateUserMetadataEntryFromNs(u64 title_id)
{
if (!g_nsAppControlData || !title_id)
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
u64 control_data_size = 0;
TitleApplicationMetadata *app_metadata = NULL;
/* Retrieve application control data from ns. */
if (!titleGetApplicationControlDataFromNs(title_id, g_nsAppControlData, &control_data_size))
{
LOG_MSG_ERROR("Failed to retrieve application control data for %016lX!", title_id);
goto end;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Initialize application metadata entry using the control data we just retrieved. */
app_metadata = titleInitializeUserMetadataEntryFromControlData(title_id, g_nsAppControlData, control_data_size);
if (!app_metadata) LOG_MSG_ERROR("Failed to generate application metadata entry for %016lX!", title_id);
end:
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return app_metadata;
}
static TitleApplicationMetadata *titleGenerateUserMetadataEntryFromControlNca(TitleInfo *title_info)
{
if (!g_nsAppControlData || !title_info || !title_info->meta_key.id || title_info->app_metadata || \
(title_info->meta_key.type != NcmContentMetaType_Application && title_info->meta_key.type != NcmContentMetaType_Patch))
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
u64 control_data_size = 0, app_id = titleGetApplicationIdByContentMetaKey(&(title_info->meta_key));
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleApplicationMetadata *app_metadata = NULL;
/* Retrieve application control data from Control NCA. */
if (!titleGetApplicationControlDataFromControlNca(title_info, g_nsAppControlData, &control_data_size))
{
LOG_MSG_ERROR("Failed to retrieve application control data for %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Initialize application metadata entry using the control data we just retrieved. */
app_metadata = titleInitializeUserMetadataEntryFromControlData(app_id, g_nsAppControlData, control_data_size);
if (!app_metadata) LOG_MSG_ERROR("Failed to generate application metadata entry for %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
end:
return app_metadata;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleGetApplicationControlDataFromNs(u64 title_id, NsApplicationControlData *out_control_data, u64 *out_control_data_size)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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if (!title_id || !out_control_data || !out_control_data_size)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Result rc = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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u64 control_data_size = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Retrieve application control data from ns. */
rc = nsGetApplicationControlData(NsApplicationControlSource_Storage, title_id, out_control_data, sizeof(NsApplicationControlData), &control_data_size);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("nsGetApplicationControlData failed for title ID \"%016lX\"! (0x%X).", title_id, rc);
return false;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Sanity check. */
if (control_data_size < sizeof(NacpStruct))
{
LOG_MSG_ERROR("Retrieved application control data buffer for title ID \"%016lX\" is too small! (0x%lX).", title_id, control_data_size);
return false;
}
/* Update output size. */
*out_control_data_size = control_data_size;
return true;
}
static bool titleGetApplicationControlDataFromControlNca(TitleInfo *title_info, NsApplicationControlData *out_control_data, u64 *out_control_data_size)
{
NcmContentInfo *nacp_content = NULL;
if (!title_info || !title_info->meta_key.id || (title_info->meta_key.type != NcmContentMetaType_Application && title_info->meta_key.type != NcmContentMetaType_Patch) || \
!(nacp_content = titleGetContentInfoByTypeAndIdOffset(title_info, NcmContentType_Control, 0)) || !out_control_data || !out_control_data_size)
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{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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LOG_MSG_ERROR("Invalid parameters!");
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return false;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
u8 storage_id = title_info->storage_id;
u8 hfs_partition_type = (storage_id == NcmStorageId_GameCard ? HashFileSystemPartitionType_Secure : HashFileSystemPartitionType_None);
NcaContext *nca_ctx = NULL;
NacpContext nacp_ctx = {0};
Result rc = 0;
NacpLanguageEntry *lang_entry = NULL;
u8 lang_id = NacpLanguage_AmericanEnglish; /* Fallback value. */
NacpIconContext *icon_ctx = NULL;
bool success = false;
LOG_MSG_DEBUG("Retrieving application control data for %s %016lX in %s...", titleGetNcmContentMetaTypeName(title_info->meta_key.type), title_info->meta_key.id, \
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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titleGetNcmStorageIdName(title_info->storage_id));
/* Allocate memory for the NCA context. */
nca_ctx = calloc(1, sizeof(NcaContext));
if (!nca_ctx)
{
LOG_MSG_ERROR("Failed to allocate memory for NCA context!");
goto end;
}
/* Initialize NCA context. */
if (!ncaInitializeContext(nca_ctx, storage_id, hfs_partition_type, &(title_info->meta_key), nacp_content, NULL))
{
LOG_MSG_ERROR("Failed to initialize NCA context for Control NCA from %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
/* Initialize NACP context. */
if (!nacpInitializeContext(&nacp_ctx, nca_ctx))
{
LOG_MSG_ERROR("Failed to initialize NACP context for %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
2020-07-25 06:56:35 +01:00
/* Get language entry. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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rc = nacpGetLanguageEntry((NacpStruct*)nacp_ctx.data, &lang_entry);
2020-07-25 06:56:35 +01:00
if (R_FAILED(rc))
{
LOG_MSG_ERROR("nacpGetLanguageEntry failed! (0x%X).", rc);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
/* Determine language ID from the selected entry. */
for(u8 i = NacpLanguage_AmericanEnglish; i < NacpLanguage_Count; i++)
{
/* Don't proceed any further if no language entry was retrieved. */
if (!lang_entry) break;
NacpTitle *cur_title = &(nacp_ctx.data->title[i]);
if (cur_title == (NacpTitle*)lang_entry)
{
lang_id = i;
LOG_MSG_DEBUG("Selected language ID for %016lX: %u (%s).", title_info->meta_key.id, lang_id, nacpGetLanguageString(lang_id));
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
break;
}
}
/* Find the right NACP icon for the selected language entry. */
for(u8 i = 0; i < nacp_ctx.icon_count; i++)
{
icon_ctx = &(nacp_ctx.icon_ctx[i]);
if (icon_ctx->language == lang_id) break;
icon_ctx = NULL;
}
/* Fallback to the first available icon if we couldn't find one for our language ID. */
if (!icon_ctx && nacp_ctx.icon_ctx) icon_ctx = &(nacp_ctx.icon_ctx[0]);
/* Sanity check. */
if (icon_ctx && (!icon_ctx->icon_size || icon_ctx->icon_size > NACP_MAX_ICON_SIZE))
{
LOG_MSG_ERROR("Invalid icon size! (0x%lX)", icon_ctx->icon_size);
goto end;
}
/* Fill output. */
memcpy(&(out_control_data->nacp), nacp_ctx.data, sizeof(NacpStruct));
if (icon_ctx)
{
size_t diff = (NACP_MAX_ICON_SIZE - icon_ctx->icon_size);
memcpy(out_control_data->icon, icon_ctx->icon_data, icon_ctx->icon_size);
if (diff) memset(out_control_data->icon + icon_ctx->icon_size, 0, diff);
} else {
memset(out_control_data->icon, 0, NACP_MAX_ICON_SIZE);
}
*out_control_data_size = (sizeof(NacpStruct) + (icon_ctx ? icon_ctx->icon_size : 0));
/* Update flag. */
success = true;
end:
nacpFreeContext(&nacp_ctx);
if (nca_ctx) free(nca_ctx);
return success;
}
static TitleApplicationMetadata *titleInitializeUserMetadataEntryFromControlData(u64 title_id, const NsApplicationControlData *control_data, u64 control_data_size)
{
if (!title_id || !control_data || control_data_size < sizeof(NacpStruct))
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
Result rc = 0;
NacpLanguageEntry *lang_entry = NULL;
u32 icon_size = 0;
TitleApplicationMetadata *out = NULL;
bool success = false;
/* Get language entry. */
rc = nacpGetLanguageEntry((NacpStruct*)&(control_data->nacp), &lang_entry);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("nacpGetLanguageEntry failed! (0x%X).", rc);
goto end;
}
/* Allocate memory for our application metadata entry. */
out = calloc(1, sizeof(TitleApplicationMetadata));
if (!out)
{
LOG_MSG_ERROR("Error allocating memory for application metadata entry for %016lX!", title_id);
goto end;
2020-07-25 06:56:35 +01:00
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Calculate icon size. */
icon_size = (u32)(control_data_size - sizeof(NacpStruct));
if (icon_size)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Allocate memory for our icon. */
out->icon = malloc(icon_size);
if (!out->icon)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Error allocating memory for the icon buffer! (0x%X, %016lX).", icon_size, title_id);
goto end;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Copy icon data. */
memcpy(out->icon, control_data->icon, icon_size);
/* Set icon size. */
out->icon_size = icon_size;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Fill the rest of the information. */
2020-07-25 06:56:35 +01:00
out->title_id = title_id;
if (lang_entry)
{
memcpy(&(out->lang_entry), lang_entry, sizeof(NacpLanguageEntry));
utilsTrimString(out->lang_entry.name);
utilsTrimString(out->lang_entry.author);
} else {
/* Yes, this can happen -- NACPs with empty language entries are a thing, somehow. */
sprintf(out->lang_entry.name, "Unknown");
sprintf(out->lang_entry.author, "Unknown");
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_DATA_DEBUG(&(control_data->nacp), sizeof(NacpStruct), "NACP dump (ID %016lX):", title_id);
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Update flag. */
success = true;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
end:
if (!success && out)
{
free(out);
out = NULL;
}
return out;
2020-07-25 06:56:35 +01:00
}
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
static void titleGenerateFilteredApplicationMetadataPointerArray(bool is_system)
{
TitleApplicationMetadata **filtered_app_metadata = NULL, **tmp_filtered_app_metadata = NULL;
u32 filtered_app_metadata_count = 0;
TitleApplicationMetadata **cached_app_metadata = (is_system ? g_systemMetadata : g_userMetadata);
u32 cached_app_metadata_count = (is_system ? g_systemMetadataCount : g_userMetadataCount);
/* Reset the right pointer and counter based on the input flag. */
if (is_system)
{
if (g_filteredSystemMetadata)
{
free(g_filteredSystemMetadata);
g_filteredSystemMetadata = NULL;
}
g_filteredSystemMetadataCount = 0;
} else {
if (g_filteredUserMetadata)
{
free(g_filteredUserMetadata);
g_filteredUserMetadata = NULL;
}
g_filteredUserMetadataCount = 0;
}
/* Make sure we actually have cached application metadata entries we can work with. */
if (!cached_app_metadata || !cached_app_metadata_count)
{
LOG_MSG_ERROR("Cached %s application metadata array is empty!", is_system ? "system" : "user");
return;
}
/* Loop through our cached application metadata entries. */
for(u32 i = 0; i < cached_app_metadata_count; i++)
{
TitleApplicationMetadata *cur_app_metadata = cached_app_metadata[i];
if (!cur_app_metadata) continue;
/* Skip current metadata entry if content data for this title isn't available. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if ((is_system && !_titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_BuiltInSystem, cur_app_metadata->title_id)) || \
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
(!is_system && !titleIsUserApplicationContentAvailable(cur_app_metadata->title_id))) continue;
/* Reallocate filtered application metadata pointer array. */
tmp_filtered_app_metadata = realloc(filtered_app_metadata, (filtered_app_metadata_count + 1) * sizeof(TitleApplicationMetadata*));
if (!tmp_filtered_app_metadata)
{
LOG_MSG_ERROR("Failed to reallocate filtered application metadata pointer array!");
if (filtered_app_metadata) free(filtered_app_metadata);
return;
}
filtered_app_metadata = tmp_filtered_app_metadata;
tmp_filtered_app_metadata = NULL;
/* Set current pointer and increase counter. */
filtered_app_metadata[filtered_app_metadata_count++] = cur_app_metadata;
}
if (!filtered_app_metadata || !filtered_app_metadata_count)
{
LOG_MSG_ERROR("No content data found for %s!", is_system ? "system titles" : "user applications");
return;
}
/* Update the right pointer and counter based on the input flag. */
if (is_system)
{
g_filteredSystemMetadata = filtered_app_metadata;
g_filteredSystemMetadataCount = filtered_app_metadata_count;
} else {
g_filteredUserMetadata = filtered_app_metadata;
g_filteredUserMetadataCount = filtered_app_metadata_count;
}
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleIsUserApplicationContentAvailable(u64 app_id)
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!app_id) return false;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
for(u8 i = NcmStorageId_GameCard; i <= NcmStorageId_SdCard; i++)
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (i == NcmStorageId_BuiltInSystem) continue;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(i)]);
if (!title_storage->titles || !*(title_storage->titles) || !title_storage->title_count) continue;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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for(u32 j = 0; j < title_storage->title_count; j++)
{
TitleInfo *title_info = title_storage->titles[j];
if (!title_info) continue;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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if ((title_info->meta_key.type == NcmContentMetaType_Application && title_info->meta_key.id == app_id) || \
(title_info->meta_key.type == NcmContentMetaType_Patch && titleCheckIfPatchIdBelongsToApplicationId(app_id, title_info->meta_key.id)) || \
(title_info->meta_key.type == NcmContentMetaType_AddOnContent && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id, title_info->meta_key.id)) || \
(title_info->meta_key.type == NcmContentMetaType_DataPatch && titleCheckIfDataPatchIdBelongsToApplicationId(app_id, title_info->meta_key.id))) return true;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
}
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return false;
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
}
NX_INLINE TitleApplicationMetadata *titleFindApplicationMetadataByTitleId(u64 title_id, bool is_system, u32 extra_app_count)
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{
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
if (!title_id || (is_system && (!g_systemMetadata || !g_systemMetadataCount)) || (!is_system && (!g_userMetadata || !g_userMetadataCount))) return NULL;
TitleApplicationMetadata **cached_app_metadata = (is_system ? g_systemMetadata : g_userMetadata);
u32 cached_app_metadata_count = ((is_system ? g_systemMetadataCount : g_userMetadataCount) + extra_app_count);
for(u32 i = 0; i < cached_app_metadata_count; i++)
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{
TitleApplicationMetadata *cur_app_metadata = cached_app_metadata[i];
if (cur_app_metadata && cur_app_metadata->title_id == title_id) return cur_app_metadata;
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}
return NULL;
2020-07-25 06:56:35 +01:00
}
NX_INLINE u64 titleGetApplicationIdByContentMetaKey(const NcmContentMetaKey *meta_key)
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
{
if (!meta_key) return 0;
u64 app_id = meta_key->id;
switch(meta_key->type)
{
case NcmContentMetaType_Patch:
app_id = titleGetApplicationIdByPatchId(meta_key->id);
break;
case NcmContentMetaType_AddOnContent:
app_id = titleGetApplicationIdByAddOnContentId(meta_key->id);
break;
case NcmContentMetaType_Delta:
app_id = titleGetApplicationIdByDeltaId(meta_key->id);
break;
case NcmContentMetaType_DataPatch:
app_id = titleGetApplicationIdByDataPatchId(meta_key->id);
break;
default:
break;
}
return app_id;
}
static bool titleGenerateTitleInfoEntriesForTitleStorage(TitleStorage *title_storage)
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{
if (!title_storage || title_storage->storage_id < NcmStorageId_GameCard || title_storage->storage_id > NcmStorageId_SdCard || !serviceIsActive(&(title_storage->ncm_db.s)))
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{
LOG_MSG_ERROR("Invalid parameters!");
return false;
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}
u8 storage_id = title_storage->storage_id;
NcmContentMetaDatabase *ncm_db = &(title_storage->ncm_db);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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u32 meta_key_count = 0, extra_title_count = 0;
NcmContentMetaKey *meta_keys = NULL;
bool success = false, free_entries = false;
/* Get content meta keys for this storage. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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if (!titleGetMetaKeysFromContentDatabase(ncm_db, &meta_keys, &meta_key_count)) goto end;
/* Check if we're dealing with an empty storage. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!meta_key_count)
{
success = true;
goto end;
}
/* Reallocate pointer array in title storage. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!titleReallocateTitleInfoFromStorage(title_storage, meta_key_count, false)) goto end;
free_entries = true;
/* Fill new title info entries. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
for(u32 i = 0; i < meta_key_count; i++)
2020-07-25 06:56:35 +01:00
{
NcmContentMetaKey *cur_meta_key = &(meta_keys[i]);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
NcmContentInfo *content_infos = NULL;
u32 content_count = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleInfo *title_info = NULL;
/* Get content infos. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!titleGetContentInfosByMetaKey(ncm_db, cur_meta_key, &content_infos, &content_count))
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Failed to get content infos for %016lX!", cur_meta_key->id);
continue;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Generate TitleInfo entry. */
title_info = titleGenerateTitleInfoEntry(storage_id, cur_meta_key, content_infos, content_count, false);
if (!title_info)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Failed to generate TitleInfo entry for %016lX!", cur_meta_key->id);
free(content_infos);
continue;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Set title info entry pointer. */
title_storage->titles[title_storage->title_count + extra_title_count] = title_info;
/* Increase extra title info counter. */
extra_title_count++;
2020-07-25 06:56:35 +01:00
}
/* Check retrieved title info count. */
if (!extra_title_count)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Unable to generate title info entries! (%u element[s]).", meta_key_count);
goto end;
}
/* Update title info count. */
title_storage->title_count += extra_title_count;
/* Free extra allocated pointers if we didn't use them. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (extra_title_count < meta_key_count) titleReallocateTitleInfoFromStorage(title_storage, 0, false);
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
/* Sort title info entries by title ID, version and storage ID. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (title_storage->title_count > 1) qsort(title_storage->titles, title_storage->title_count, sizeof(TitleInfo*), &titleInfoSortFunction);
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
/* Update linked lists for user applications, patches and add-on contents. */
/* This will also keep track of orphan titles - titles with no available application metadata. */
titleUpdateTitleInfoLinkedLists();
/* Update flag. */
success = true;
end:
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Free previously allocated title info pointers. Ignore return value. */
if (!success && free_entries) titleReallocateTitleInfoFromStorage(title_storage, extra_title_count, true);
if (meta_keys) free(meta_keys);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return success;
}
static bool titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(TitleStorage *title_storage, HashFileSystemContext *hfs_ctx)
{
if (!title_storage || title_storage->storage_id != NcmStorageId_GameCard || !hfsIsValidContext(hfs_ctx))
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
TitleGameCardContentMetaContext *gc_meta_ctxs = NULL;
u32 gc_meta_ctx_count = 0, extra_title_count = 0;
bool success = false, free_entries = false;
/* Get gamecard Content Meta contexts. */
if (!titleGetGameCardContentMetaContexts(hfs_ctx, &gc_meta_ctxs, &gc_meta_ctx_count))
{
LOG_MSG_ERROR("Failed to retrieve gamecard Content Meta contexts! (%s partition).", hfsGetPartitionNameString(hfs_ctx->type));
goto end;
}
/* Check if we're dealing with an empty storage. */
if (!gc_meta_ctx_count)
{
success = true;
goto end;
}
/* Reallocate pointer array in title storage. */
if (!titleReallocateTitleInfoFromStorage(title_storage, gc_meta_ctx_count, false)) goto end;
free_entries = true;
/* Fill new title info entries. */
for(u32 i = 0; i < gc_meta_ctx_count; i++)
{
TitleGameCardContentMetaContext *cur_gc_meta_ctx = &(gc_meta_ctxs[i]);
NcmContentMetaKey *meta_key = &(cur_gc_meta_ctx->meta_key);
NcmContentInfo *content_infos = NULL;
u32 content_count = 0;
TitleInfo *title_info = NULL;
/* Get content infos. */
if (!titleGetContentInfosByGameCardContentMetaContext(cur_gc_meta_ctx, hfs_ctx, &content_infos, &content_count))
{
LOG_MSG_ERROR("Failed to get content infos for %016lX! (%s partition).", meta_key->id, hfsGetPartitionNameString(hfs_ctx->type));
continue;
}
/* Generate TitleInfo entry. */
title_info = titleGenerateTitleInfoEntry(NcmStorageId_GameCard, meta_key, content_infos, content_count, true);
if (!title_info)
{
LOG_MSG_ERROR("Failed to generate TitleInfo entry for %016lX! (%s partition).", meta_key->id, hfsGetPartitionNameString(hfs_ctx->type));
free(content_infos);
continue;
}
/* Set title info entry pointer. */
title_storage->titles[title_storage->title_count + extra_title_count] = title_info;
/* Increase extra title info counter. */
extra_title_count++;
}
/* Check retrieved title info count. */
if (!extra_title_count)
{
LOG_MSG_ERROR("Unable to generate title info entries! (%u element[s]).", gc_meta_ctx_count);
goto end;
}
/* Update title info count. */
title_storage->title_count += extra_title_count;
/* Free extra allocated pointers if we didn't use them. */
if (extra_title_count < gc_meta_ctx_count) titleReallocateTitleInfoFromStorage(title_storage, 0, false);
/* Sort title info entries by title ID, version and storage ID. */
if (title_storage->title_count > 1) qsort(title_storage->titles, title_storage->title_count, sizeof(TitleInfo*), &titleInfoSortFunction);
/* Update linked lists for user applications, patches and add-on contents. */
titleUpdateTitleInfoLinkedLists();
/* Update flag. */
success = true;
end:
/* Free previously allocated title info pointers. Ignore return value. */
if (!success && free_entries) titleReallocateTitleInfoFromStorage(title_storage, extra_title_count, true);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
titleFreeGameCardContentMetaContexts(&gc_meta_ctxs, gc_meta_ctx_count);
return success;
}
static TitleInfo *titleGenerateTitleInfoEntry(u8 storage_id, const NcmContentMetaKey *meta_key, NcmContentInfo *content_infos, u32 content_count, bool get_control_nca_metadata)
{
if (storage_id < NcmStorageId_GameCard || storage_id > NcmStorageId_SdCard || !meta_key || !meta_key->id || !content_infos || !content_count)
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
TitleInfo *title_info = NULL;
u64 title_size = 0, content_size = 0;
/* Allocate memory for a new entry. */
title_info = calloc(1, sizeof(TitleInfo));
if (!title_info)
{
LOG_MSG_ERROR("Failed to allocate memory for title info entry!");
return NULL;
}
/* Calculate title size. */
for(u32 i = 0; i < content_count; i++)
{
ncmContentInfoSizeToU64(&(content_infos[i]), &content_size);
title_size += content_size;
}
/* Fill information. */
title_info->storage_id = storage_id;
memcpy(&(title_info->meta_key), meta_key, sizeof(NcmContentMetaKey));
title_info->version.value = meta_key->version;
title_info->content_count = content_count;
title_info->content_infos = content_infos;
title_info->size = title_size;
utilsGenerateFormattedSizeString((double)title_size, title_info->size_str, sizeof(title_info->size_str));
/* Retrieve application metadata. */
if (storage_id == NcmStorageId_BuiltInSystem)
{
/* If no application metadata entry is found, titleGetSystemMetadataEntry() will take care of generating a dummy one. */
title_info->app_metadata = titleGetSystemMetadataEntry(meta_key->id);
} else {
/* Dig through what we have. */
u64 app_id = titleGetApplicationIdByContentMetaKey(meta_key);
title_info->app_metadata = titleFindApplicationMetadataByTitleId(app_id, false, 0);
if (!title_info->app_metadata && get_control_nca_metadata && (meta_key->type == NcmContentMetaType_Application || meta_key->type == NcmContentMetaType_Patch))
{
/* Manually retrieve application metadata from this title's Control NCA. */
titleInitializeTitleInfoApplicationMetadataFromControlNca(title_info);
}
}
return title_info;
}
static bool titleInitializeTitleInfoApplicationMetadataFromControlNca(TitleInfo *title_info)
{
if (!title_info || !title_info->meta_key.id || \
(title_info->meta_key.type != NcmContentMetaType_Application && title_info->meta_key.type != NcmContentMetaType_Patch))
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
TitleApplicationMetadata *app_metadata = NULL;
bool success = false;
/* Return immediately if an application metadata pointer was already set. */
if (title_info->app_metadata)
{
success = true;
goto end;
}
/* Get application metadata. */
app_metadata = titleGenerateUserMetadataEntryFromControlNca(title_info);
if (!app_metadata)
{
LOG_MSG_ERROR("Failed to generate application metadata from Control NCA for %016lX!", title_info->meta_key.id);
goto end;
}
/* Reallocate application metadata pointer array. */
if (!titleReallocateApplicationMetadata(1, false, false))
{
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array for %016lX!", title_info->meta_key.id);
goto end;
}
/* Set application metadata entry pointer. */
g_userMetadata[g_userMetadataCount++] = app_metadata;
/* Sort application metadata entries by name. */
if (g_userMetadataCount > 1) qsort(g_userMetadata, g_userMetadataCount, sizeof(TitleApplicationMetadata*), &titleUserMetadataSortFunction);
/* Update flag. */
success = true;
end:
if (app_metadata)
{
if (success)
{
title_info->app_metadata = app_metadata;
} else {
free(app_metadata);
}
}
return success;
2020-07-25 06:56:35 +01:00
}
static bool titleGetMetaKeysFromContentDatabase(NcmContentMetaDatabase *ncm_db, NcmContentMetaKey **out_meta_keys, u32 *out_meta_key_count)
2020-07-25 06:56:35 +01:00
{
if (!ncm_db || !serviceIsActive(&(ncm_db->s)) || !out_meta_keys || !out_meta_key_count)
2020-07-25 06:56:35 +01:00
{
LOG_MSG_ERROR("Invalid parameters!");
2020-07-25 06:56:35 +01:00
return false;
}
2020-07-25 06:56:35 +01:00
Result rc = 0;
u32 written = 0, total = 0;
2020-07-25 06:56:35 +01:00
NcmContentMetaKey *meta_keys = NULL, *meta_keys_tmp = NULL;
size_t meta_keys_size = sizeof(NcmContentMetaKey);
bool success = false;
2020-07-25 06:56:35 +01:00
/* Allocate memory for the ncm application content meta keys. */
meta_keys = calloc(1, meta_keys_size);
if (!meta_keys)
{
LOG_MSG_ERROR("Unable to allocate memory for the ncm application meta keys!");
2020-07-25 06:56:35 +01:00
goto end;
}
2020-07-25 06:56:35 +01:00
/* Get a full list of all titles available in this storage. */
/* Meta type '0' means all title types will be retrieved. */
rc = ncmContentMetaDatabaseList(ncm_db, (s32*)&total, (s32*)&written, meta_keys, 1, 0, 0, 0, UINT64_MAX, NcmContentInstallType_Full);
2020-07-25 06:56:35 +01:00
if (R_FAILED(rc))
{
LOG_MSG_ERROR("ncmContentMetaDatabaseList failed! (0x%X) (first entry).", rc);
2020-07-25 06:56:35 +01:00
goto end;
}
2020-07-25 06:56:35 +01:00
/* Check if our application meta keys buffer was actually filled. */
/* If it wasn't, odds are there are no titles in this storage. */
if (!written || !total)
{
*out_meta_key_count = 0;
2020-07-25 06:56:35 +01:00
success = true;
goto end;
}
2020-07-25 06:56:35 +01:00
/* Check if we need to resize our application meta keys buffer. */
if (total > written)
{
/* Update application meta keys buffer size. */
meta_keys_size *= total;
2020-07-25 06:56:35 +01:00
/* Reallocate application meta keys buffer. */
meta_keys_tmp = realloc(meta_keys, meta_keys_size);
if (!meta_keys_tmp)
{
LOG_MSG_ERROR("Unable to reallocate application meta keys buffer! (%u entries).", total);
2020-07-25 06:56:35 +01:00
goto end;
}
2020-07-25 06:56:35 +01:00
meta_keys = meta_keys_tmp;
meta_keys_tmp = NULL;
2020-07-25 06:56:35 +01:00
/* Issue call again. */
rc = ncmContentMetaDatabaseList(ncm_db, (s32*)&total, (s32*)&written, meta_keys, (s32)total, 0, 0, 0, UINT64_MAX, NcmContentInstallType_Full);
2020-07-25 06:56:35 +01:00
if (R_FAILED(rc))
{
LOG_MSG_ERROR("ncmContentMetaDatabaseList failed! (0x%X) (%u %s).", rc, total, total > 1 ? "entries" : "entry");
2020-07-25 06:56:35 +01:00
goto end;
}
2020-07-25 06:56:35 +01:00
/* Safety check. */
if (written != total)
{
LOG_MSG_ERROR("Application meta key count mismatch! (%u != %u).", written, total);
2020-07-25 06:56:35 +01:00
goto end;
}
}
/* Update output. */
*out_meta_keys = meta_keys;
*out_meta_key_count = total;
success = true;
2020-07-25 06:56:35 +01:00
end:
if (!success && meta_keys) free(meta_keys);
2020-07-25 06:56:35 +01:00
return success;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleGetContentInfosByMetaKey(NcmContentMetaDatabase *ncm_db, const NcmContentMetaKey *meta_key, NcmContentInfo **out_content_infos, u32 *out_content_count)
{
if (!ncm_db || !serviceIsActive(&(ncm_db->s)) || !meta_key || !out_content_infos || !out_content_count)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
Result rc = 0;
NcmContentMetaHeader content_meta_header = {0};
u64 content_meta_header_read_size = 0;
NcmContentInfo *content_infos = NULL;
u32 content_count = 0, written = 0;
bool success = false;
/* Retrieve content meta header. */
rc = ncmContentMetaDatabaseGet(ncm_db, meta_key, &content_meta_header_read_size, &content_meta_header, sizeof(NcmContentMetaHeader));
if (R_FAILED(rc))
{
LOG_MSG_ERROR("ncmContentMetaDatabaseGet failed! (0x%X).", rc);
goto end;
}
if (content_meta_header_read_size != sizeof(NcmContentMetaHeader))
{
LOG_MSG_ERROR("Content meta header size mismatch! (0x%lX != 0x%lX).", content_meta_header_read_size, sizeof(NcmContentMetaHeader));
goto end;
}
/* Get content count. */
content_count = (u32)content_meta_header.content_count;
if (!content_count)
{
LOG_MSG_ERROR("Content count is zero!");
goto end;
}
/* Allocate memory for the content infos. */
content_infos = calloc(content_count, sizeof(NcmContentInfo));
if (!content_infos)
{
LOG_MSG_ERROR("Unable to allocate memory for the content infos buffer! (%u content[s]).", content_count);
goto end;
}
/* Retrieve content infos. */
rc = ncmContentMetaDatabaseListContentInfo(ncm_db, (s32*)&written, content_infos, (s32)content_count, meta_key, 0);
if (R_FAILED(rc))
{
LOG_MSG_ERROR("ncmContentMetaDatabaseListContentInfo failed! (0x%X).", rc);
goto end;
}
if (written != content_count)
{
LOG_MSG_ERROR("Content count mismatch! (%u != %u).", written, content_count);
goto end;
}
/* Update output. */
*out_content_infos = content_infos;
*out_content_count = content_count;
success = true;
end:
if (!success && content_infos) free(content_infos);
return success;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static bool titleGetGameCardContentMetaContexts(HashFileSystemContext *hfs_ctx, TitleGameCardContentMetaContext **out_gc_meta_ctxs, u32 *out_gc_meta_ctx_count)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
u32 hfs_entry_count = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!hfsIsValidContext(hfs_ctx) || !(hfs_entry_count = hfsGetEntryCount(hfs_ctx)) || !out_gc_meta_ctxs || !out_gc_meta_ctx_count)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleGameCardContentMetaContext *gc_meta_ctxs = NULL, *gc_meta_ctxs_tmp = NULL;
u32 gc_meta_ctx_count = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
bool success = false;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Loop through all Hash FS file entries. */
for(u32 i = 0; i < hfs_entry_count; i++)
{
HashFileSystemEntry *hfs_entry = NULL;
char *hfs_entry_name = NULL;
size_t meta_nca_filename_len = 0;
/* Retrieve Hash FS file entry information. */
if (!(hfs_entry = hfsGetEntryByIndex(hfs_ctx, i)) || !(hfs_entry_name = hfsGetEntryName(hfs_ctx, hfs_entry)))
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
LOG_MSG_ERROR("Failed to retrieve Hash FS file entry information for index %u (%s partition).", i, hfsGetPartitionNameString(hfs_ctx->type));
goto end;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Skip non-Meta NCAs. */
if ((meta_nca_filename_len = strlen(hfs_entry_name)) < NCA_HFS_META_NAME_LENGTH || \
strcasecmp(hfs_entry_name + meta_nca_filename_len - 9, ".cnmt.nca") != 0)
{
LOG_MSG_DEBUG("Skipping non-Meta NCA \"%s\" (index %u, %s partition).", hfs_entry_name, i, hfsGetPartitionNameString(hfs_ctx->type));
continue;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Reallocate contexts buffer. */
gc_meta_ctxs_tmp = realloc(gc_meta_ctxs, (gc_meta_ctx_count + 1) * sizeof(TitleGameCardContentMetaContext));
if (!gc_meta_ctxs_tmp)
{
LOG_MSG_ERROR("Unable to reallocate gamecard Content Meta contexts buffer! (%u entries, index %u, %s partition).", \
gc_meta_ctx_count + 1, i, hfsGetPartitionNameString(hfs_ctx->type));
goto end;
}
gc_meta_ctxs = gc_meta_ctxs_tmp;
/* Clear current context and increase counter. */
gc_meta_ctxs_tmp = &(gc_meta_ctxs[gc_meta_ctx_count++]);
memset(gc_meta_ctxs_tmp, 0, sizeof(TitleGameCardContentMetaContext));
/* Get pointers for NCA and Content Meta contexts. */
NcaContext *nca_ctx = &(gc_meta_ctxs_tmp->nca_ctx);
ContentMetaContext *cnmt_ctx = &(gc_meta_ctxs_tmp->cnmt_ctx);
NcmContentMetaKey *meta_key = &(gc_meta_ctxs_tmp->meta_key);
/* Initialize NCA context. */
if (!ncaInitializeContextByHashFileSystemEntry(nca_ctx, hfs_ctx, hfs_entry, NULL))
{
LOG_MSG_ERROR("Failed to initialize NCA context for \"%s\" (index %u, %s partition).", hfs_entry_name, i, hfsGetPartitionNameString(hfs_ctx->type));
goto end;
}
/* Initialize Content Meta context. */
if (!cnmtInitializeContext(cnmt_ctx, nca_ctx))
{
LOG_MSG_ERROR("Failed to initialize Content Meta context for \"%s\" (index %u, %s partition).", hfs_entry_name, i, hfsGetPartitionNameString(hfs_ctx->type));
goto end;
}
/* Manually fill content meta key using CNMT info. */
meta_key->id = cnmt_ctx->packaged_header->title_id;
meta_key->version = cnmt_ctx->packaged_header->version.value;
meta_key->type = cnmt_ctx->packaged_header->content_meta_type;
meta_key->install_type = cnmt_ctx->packaged_header->content_install_type;
}
if (gc_meta_ctx_count)
{
/* Sort gamecard Content Meta contexts in descendent order. */
/* This is done to make sure control data from patches is processed first. */
if (gc_meta_ctx_count > 1) qsort(gc_meta_ctxs, gc_meta_ctx_count, sizeof(TitleGameCardContentMetaContext), &titleGameCardContentMetaContextSortFunction);
/* Update output. */
*out_gc_meta_ctxs = gc_meta_ctxs;
*out_gc_meta_ctx_count = gc_meta_ctx_count;
} else {
LOG_MSG_INFO("No Meta NCAs available in gamecard %s partition.", hfsGetPartitionNameString(hfs_ctx->type));
*out_gc_meta_ctx_count = 0;
}
/* Update flag. */
success = true;
end:
if (!success && gc_meta_ctxs) titleFreeGameCardContentMetaContexts(&gc_meta_ctxs, gc_meta_ctx_count);
return success;
}
static void titleFreeGameCardContentMetaContexts(TitleGameCardContentMetaContext **gc_meta_ctxs, u32 gc_meta_ctx_count)
{
TitleGameCardContentMetaContext *ptr = NULL;
if (!gc_meta_ctxs || !(ptr = *gc_meta_ctxs)) return;
for(u32 i = 0; i < gc_meta_ctx_count; i++) cnmtFreeContext(&(ptr[i].cnmt_ctx));
free(ptr);
*gc_meta_ctxs = NULL;
}
static bool titleGetContentInfosByGameCardContentMetaContext(TitleGameCardContentMetaContext *gc_meta_ctx, HashFileSystemContext *hfs_ctx, NcmContentInfo **out_content_infos, u32 *out_content_count)
{
if (!gc_meta_ctx || !cnmtIsValidContext(&(gc_meta_ctx->cnmt_ctx)) || !hfsIsValidContext(hfs_ctx) || !gc_meta_ctx->cnmt_ctx.packaged_header->content_count || !out_content_infos || !out_content_count)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
NcmContentInfo *content_infos = NULL, *content_infos_tmp = NULL, *meta_content_info = NULL;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
u32 content_count = (gc_meta_ctx->cnmt_ctx.packaged_header->content_count + 1), available_count = 0;
/* Allocate memory for the content infos. */
content_infos = calloc(content_count, sizeof(NcmContentInfo));
if (!content_infos)
{
LOG_MSG_ERROR("Unable to allocate memory for the content infos buffer! (%u content[s]).", content_count);
return false;
}
/* Reserve the very first content info entry for our Meta NCA. Update the available content count while we're at it. */
meta_content_info = &(content_infos[available_count++]);
memcpy(&(meta_content_info->content_id), &(gc_meta_ctx->nca_ctx.content_id), sizeof(NcmContentId));
ncmU64ToContentInfoSize(gc_meta_ctx->nca_ctx.content_size, meta_content_info);
meta_content_info->attr = 0;
meta_content_info->content_type = NcmContentType_Meta;
meta_content_info->id_offset = 0;
//LOG_DATA_DEBUG(meta_content_info, sizeof(NcmContentInfo), "Forged Meta content record:");
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Loop through our NcmPackagedContentInfo entries. */
for(u32 i = 0; i < (content_count - 1); i++)
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
{
char nca_filename[0x30] = {0};
NcmContentInfo *cur_content_info = &(gc_meta_ctx->cnmt_ctx.packaged_content_info[i].info);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Make sure this content exists on the inserted gamecard. */
utilsGenerateHexString(nca_filename, sizeof(nca_filename), cur_content_info->content_id.c, sizeof(cur_content_info->content_id.c), false);
strcat(nca_filename, cur_content_info->content_type == NcmContentType_Meta ? ".cnmt.nca" : ".nca");
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (!hfsGetEntryByName(hfs_ctx, nca_filename))
{
LOG_MSG_DEBUG("Unable to locate %s NCA \"%s\" in Hash FS by name (%s partition).", titleGetNcmContentTypeName(cur_content_info->content_type), nca_filename, \
hfsGetPartitionNameString(hfs_ctx->type));
continue;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
}
/* Copy content info data and update available content count. */
memcpy(&(content_infos[available_count++]), cur_content_info, sizeof(NcmContentInfo));
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
}
if (available_count < content_count)
{
/* Reallocate output buffer, if needed. */
content_infos_tmp = realloc(content_infos, available_count * sizeof(NcmContentInfo));
if (content_infos_tmp) content_infos = content_infos_tmp;
content_infos_tmp = NULL;
}
/* Update output. */
*out_content_infos = content_infos;
*out_content_count = available_count;
return true;
}
static void titleUpdateTitleInfoLinkedLists(void)
{
/* Free orphan title info entries. */
titleFreeOrphanTitleInfoEntries();
/* Loop through all available title storages. */
for(u8 i = NcmStorageId_GameCard; i <= NcmStorageId_SdCard; i++)
{
/* Don't process system titles. */
if (i == NcmStorageId_BuiltInSystem) continue;
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(i)]);
TitleInfo **titles = title_storage->titles;
u32 title_count = title_storage->title_count;
/* Don't proceed if the current storage holds no titles. */
if (!titles || !title_count) continue;
/* Process titles from the current storage. */
for(u32 j = 0; j < title_count; j++)
{
/* Get pointer to the current title info and reset its linked list pointers. */
TitleInfo *child_info = titles[j];
if (!child_info) continue;
child_info->previous = child_info->next = NULL;
/* If we're dealing with a title that's not an user application, patch, add-on content or add-on content patch, flag it as orphan and proceed onto the next one. */
if (child_info->meta_key.type < NcmContentMetaType_Application || (child_info->meta_key.type > NcmContentMetaType_AddOnContent && \
child_info->meta_key.type != NcmContentMetaType_DataPatch))
{
titleAddOrphanTitleInfoEntry(child_info);
continue;
}
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
if (child_info->meta_key.type != NcmContentMetaType_Application && !child_info->app_metadata)
{
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
/* We're dealing with a patch, an add-on content or an add-on content patch. */
/* We'll just retrieve a pointer to the first matching user application entry and use it to set a pointer to an application metadata entry. */
u64 app_id = titleGetApplicationIdByContentMetaKey(&(child_info->meta_key));
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleInfo *parent = _titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_Any, app_id);
if (parent)
{
/* Set pointer to application metadata. */
child_info->app_metadata = parent->app_metadata;
} else {
/* Add orphan title info entry since we have no application metadata. */
titleAddOrphanTitleInfoEntry(child_info);
continue;
}
}
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
/* Locate previous user application, patch, add-on content or add-on content patch entry. */
/* If it's found, we will update both its next pointer and the previous pointer from the current entry. */
for(u8 k = i; k >= NcmStorageId_GameCard; k--)
{
/* Don't process system titles. And don't proceed if we're currently dealing with the first entry from a storage. */
if (k == NcmStorageId_BuiltInSystem || (k == i && j == 0)) continue;
TitleStorage *prev_title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(k)]);
TitleInfo **prev_titles = prev_title_storage->titles;
u32 prev_title_count = prev_title_storage->title_count;
u32 start_idx = (k == i ? j : prev_title_count);
/* Don't proceed if the current storage holds no titles. */
if (!prev_titles || !prev_title_count) continue;
for(u32 l = start_idx; l > 0; l--)
{
TitleInfo *prev_info = prev_titles[l - 1];
if (!prev_info) continue;
if (prev_info->meta_key.type == child_info->meta_key.type && \
(((child_info->meta_key.type == NcmContentMetaType_Application || child_info->meta_key.type == NcmContentMetaType_Patch) && prev_info->meta_key.id == child_info->meta_key.id) || \
(child_info->meta_key.type == NcmContentMetaType_AddOnContent && titleCheckIfAddOnContentIdsAreSiblings(prev_info->meta_key.id, child_info->meta_key.id)) || \
(child_info->meta_key.type == NcmContentMetaType_DataPatch && titleCheckIfDataPatchIdsAreSiblings(prev_info->meta_key.id, child_info->meta_key.id))))
{
prev_info->next = child_info;
child_info->previous = prev_info;
break;
}
}
if (child_info->previous) break;
}
}
}
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static TitleInfo *_titleGetTitleInfoEntryFromStorageByTitleId(u8 storage_id, u64 title_id)
{
if (storage_id < NcmStorageId_GameCard || storage_id > NcmStorageId_Any || !title_id)
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
TitleInfo *out = NULL;
u8 start_idx = (storage_id == NcmStorageId_Any ? TITLE_STORAGE_INDEX(NcmStorageId_GameCard) : TITLE_STORAGE_INDEX(storage_id));
u8 max_val = (storage_id == NcmStorageId_Any ? TITLE_STORAGE_INDEX(NcmStorageId_SdCard) : start_idx);
for(u8 i = start_idx; i <= max_val; i++)
{
TitleStorage *title_storage = &(g_titleStorage[i]);
if (!title_storage->titles || !*(title_storage->titles) || !title_storage->title_count) continue;
for(u32 j = 0; j < title_storage->title_count; j++)
{
TitleInfo *title_info = title_storage->titles[j];
if (title_info && title_info->meta_key.id == title_id)
{
out = title_info;
break;
}
}
if (out) break;
}
if (!out && storage_id != NcmStorageId_BuiltInSystem) LOG_MSG_DEBUG("Unable to find title info entry with ID \"%016lX\" in %s.", title_id, titleGetNcmStorageIdName(storage_id));
return out;
}
static bool _titleGetUserApplicationData(u64 app_id, TitleUserApplicationData *out)
{
if (!app_id || !out)
{
LOG_MSG_ERROR("Invalid parameters!");
return false;
}
bool ret = false;
/* Clear output. */
memset(out, 0, sizeof(TitleUserApplicationData));
/* Get info for the first user application title. */
out->app_info = _titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_Any, app_id);
/* Get info for the first patch title. */
out->patch_info = _titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_Any, titleGetPatchIdByApplicationId(app_id));
/* Get info for the first add-on content and add-on content patch titles. */
for(u8 i = NcmStorageId_GameCard; i <= NcmStorageId_SdCard; i++)
{
if (i == NcmStorageId_BuiltInSystem) continue;
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(i)]);
if (!title_storage->titles || !title_storage->title_count) continue;
for(u32 j = 0; j < title_storage->title_count; j++)
{
TitleInfo *title_info = title_storage->titles[j];
if (!title_info) continue;
if (!out->aoc_info && title_info->meta_key.type == NcmContentMetaType_AddOnContent && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id, title_info->meta_key.id))
{
out->aoc_info = title_info;
} else
if (!out->aoc_patch_info && title_info->meta_key.type == NcmContentMetaType_DataPatch && titleCheckIfDataPatchIdBelongsToApplicationId(app_id, title_info->meta_key.id))
{
out->aoc_patch_info = title_info;
}
if (out->aoc_info && out->aoc_patch_info) break;
}
if (out->aoc_info && out->aoc_patch_info) break;
}
/* Check retrieved title info. */
ret = (out->app_info || out->patch_info || out->aoc_info || out->aoc_patch_info);
if (!ret) LOG_MSG_ERROR("Failed to retrieve user application data for ID \"%016lX\"!", app_id);
return ret;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static TitleInfo *titleDuplicateTitleInfoFull(TitleInfo *title_info, TitleInfo *previous, TitleInfo *next)
{
if (!titleIsValidInfoBlock(title_info))
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
TitleInfo *title_info_dup = NULL, *tmp1 = NULL, *tmp2 = NULL;
bool dup_previous = false, dup_next = false, success = false;
/* Duplicate TitleInfo object. */
title_info_dup = titleDuplicateTitleInfo(title_info);
if (!title_info_dup)
{
LOG_MSG_ERROR("Failed to duplicate TitleInfo object!");
return NULL;
}
#define TITLE_DUPLICATE_LINKED_LIST(elem, prv, nxt) \
if (title_info->elem) { \
if (elem) { \
title_info_dup->elem = elem; \
} else { \
title_info_dup->elem = titleDuplicateTitleInfoFull(title_info->elem, prv, nxt); \
if (!title_info_dup->elem) goto end; \
dup_##elem = true; \
} \
}
#define TITLE_FREE_DUPLICATED_LINKED_LIST(elem) \
if (dup_##elem) { \
tmp1 = title_info_dup->elem; \
while(tmp1) { \
tmp2 = tmp1->elem; \
tmp1->previous = tmp1->next = NULL; \
titleFreeTitleInfo(&tmp1); \
tmp1 = tmp2; \
} \
}
/* Duplicate linked lists based on two different principles: */
/* 1) Linked list pointers will only be populated if their corresponding pointer is also populated in the TitleInfo element to duplicate. */
/* 2) Pointers passed into this function take precedence before actual data duplication. */
TITLE_DUPLICATE_LINKED_LIST(previous, NULL, title_info_dup);
TITLE_DUPLICATE_LINKED_LIST(next, title_info_dup, NULL);
/* Update flag. */
success = true;
end:
/* We can't directly use titleFreeTitleInfo() on title_info_dup because some or all of the linked list data may have been provided as function arguments. */
/* So we'll take care of freeing data the old fashioned way. */
if (!success && title_info_dup)
{
/* Free content infos pointer. */
if (title_info_dup->content_infos) free(title_info_dup->content_infos);
/* Free previous and next linked lists (if duplicated). */
/* We need to take care of not freeing the linked lists right away, either because we may have already freed them, or because they may have been passed as arguments. */
/* Furthermore, both the next pointer from the previous sibling and the previous pointer from the next sibling reference our current duplicated entry. */
/* To avoid issues, we'll just clear all linked list pointers. */
TITLE_FREE_DUPLICATED_LINKED_LIST(previous);
TITLE_FREE_DUPLICATED_LINKED_LIST(next);
/* Free allocated buffer and update return pointer. */
free(title_info_dup);
title_info_dup = NULL;
}
#undef TITLE_DUPLICATE_LINKED_LIST
#undef TITLE_FREE_DUPLICATED_LINKED_LIST
return title_info_dup;
}
static TitleInfo *titleDuplicateTitleInfo(TitleInfo *title_info)
{
if (!titleIsValidInfoBlock(title_info))
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
TitleInfo *title_info_dup = NULL;
NcmContentInfo *content_infos_dup = NULL;
bool success = false;
/* Allocate memory for the new TitleInfo element. */
title_info_dup = calloc(1, sizeof(TitleInfo));
if (!title_info_dup)
{
LOG_MSG_ERROR("Failed to allocate memory for TitleInfo duplicate!");
return NULL;
}
/* Copy TitleInfo data. */
memcpy(title_info_dup, title_info, sizeof(TitleInfo));
title_info_dup->previous = title_info_dup->next = NULL;
/* Allocate memory for NcmContentInfo elements. */
content_infos_dup = calloc(title_info->content_count, sizeof(NcmContentInfo));
if (!content_infos_dup)
{
LOG_MSG_ERROR("Failed to allocate memory for NcmContentInfo duplicates!");
goto end;
}
/* Copy NcmContentInfo data. */
memcpy(content_infos_dup, title_info->content_infos, title_info->content_count * sizeof(NcmContentInfo));
/* Update content infos pointer. */
title_info_dup->content_infos = content_infos_dup;
/* Update flag. */
success = true;
end:
if (!success)
{
if (content_infos_dup) free(content_infos_dup);
if (title_info_dup)
{
free(title_info_dup);
title_info_dup = NULL;
}
}
return title_info_dup;
}
static char *titleGetDisplayVersionString(TitleInfo *title_info)
{
NcmContentInfo *nacp_content = NULL;
if (!title_info || (title_info->meta_key.type != NcmContentMetaType_Application && title_info->meta_key.type != NcmContentMetaType_Patch) || \
!(nacp_content = titleGetContentInfoByTypeAndIdOffset(title_info, NcmContentType_Control, 0)))
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
}
u8 storage_id = title_info->storage_id, hfs_partition_type = (storage_id == NcmStorageId_GameCard ? HashFileSystemPartitionType_Secure : 0);
NcaContext *nca_ctx = NULL;
NacpContext nacp_ctx = {0};
char display_version[0x11] = {0}, *str = NULL;
LOG_MSG_DEBUG("Retrieving display version string for %s \"%s\" (%016lX) in %s...", titleGetNcmContentMetaTypeName(title_info->meta_key.type), \
title_info->app_metadata->lang_entry.name, title_info->meta_key.id, \
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
titleGetNcmStorageIdName(title_info->storage_id));
/* Allocate memory for the NCA context. */
nca_ctx = calloc(1, sizeof(NcaContext));
if (!nca_ctx)
{
LOG_MSG_ERROR("Failed to allocate memory for NCA context!");
goto end;
}
/* Initialize NCA context. */
if (!ncaInitializeContext(nca_ctx, storage_id, hfs_partition_type, &(title_info->meta_key), nacp_content, NULL))
{
LOG_MSG_ERROR("Failed to initialize NCA context for Control NCA from %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
/* Initialize NACP context. */
if (!nacpInitializeContext(&nacp_ctx, nca_ctx))
{
LOG_MSG_ERROR("Failed to initialize NACP context for %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
/* Get trimmed version string. */
snprintf(display_version, sizeof(display_version), "%s", nacp_ctx.data->display_version);
utilsTrimString(display_version);
/* Check version string length. */
if (!*display_version)
{
LOG_MSG_ERROR("Display version string from %016lX is empty!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
goto end;
}
/* Duplicate version string. */
str = strdup(display_version);
if (!str) LOG_MSG_ERROR("Failed to duplicate version string from %016lX!", title_info->meta_key.id);
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
end:
nacpFreeContext(&nacp_ctx);
if (nca_ctx) free(nca_ctx);
return str;
}
static bool titleCreateGameCardInfoThread(void)
{
if (!utilsCreateThread(&g_titleGameCardInfoThread, titleGameCardInfoThreadFunc, NULL, 1))
{
LOG_MSG_ERROR("Failed to create gamecard title info thread!");
return false;
}
return true;
}
static void titleDestroyGameCardInfoThread(void)
{
/* Signal the exit event to terminate the gamecard title info thread. */
ueventSignal(&g_titleGameCardInfoThreadExitEvent);
/* Wait for the gamecard title info thread to exit. */
utilsJoinThread(&g_titleGameCardInfoThread);
}
static void titleGameCardInfoThreadFunc(void *arg)
{
NX_IGNORE_ARG(arg);
Result rc = 0;
int idx = 0;
Waiter gamecard_status_event_waiter = waiterForUEvent(g_titleGameCardStatusChangeUserEvent);
Waiter exit_event_waiter = waiterForUEvent(&g_titleGameCardInfoThreadExitEvent);
while(true)
{
/* Wait until an event is triggered. */
rc = waitMulti(&idx, -1, gamecard_status_event_waiter, exit_event_waiter);
if (R_FAILED(rc)) continue;
/* Exit event triggered. */
if (idx == 1) break;
/* Update gamecard title info. */
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
SCOPED_LOCK(&g_titleMutex)
{
g_titleGameCardInfoUpdated = titleRefreshGameCardTitleInfo();
/* Generate gamecard application metadata array. */
titleGenerateGameCardApplicationMetadataArray();
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
/* Generate gamecard file names. */
titleGenerateGameCardFileNames();
/* Generate filtered user application metadata pointer array. */
if (g_titleGameCardInfoUpdated) titleGenerateFilteredApplicationMetadataPointerArray(false);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
}
}
/* Update gamecard flags. */
g_titleGameCardAvailable = g_titleGameCardInfoUpdated = false;
/* Free gamecard file names. */
titleFreeGameCardFileNames();
threadExit();
}
static bool titleRefreshGameCardTitleInfo(void)
{
TitleStorage *title_storage = NULL;
TitleInfo **titles = NULL;
u32 title_count = 0, gamecard_app_count = 0, extra_app_count = 0;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
bool status = false, success = false, cleanup = true, free_entries = false, hfs_init = false;
/* Retrieve current gamecard status. */
status = (gamecardGetStatus() == GameCardStatus_InsertedAndInfoLoaded);
if (status == g_titleGameCardAvailable || !status)
{
success = cleanup = (status != g_titleGameCardAvailable);
goto end;
}
/* Initialize gamecard title storage. */
if (!titleInitializeTitleStorage(NcmStorageId_GameCard))
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Try to initialize the gamecard title storage manually. */
if (!(hfs_init = titleInitializeGameCardTitleStorageByHashFileSystem(HashFileSystemPartitionType_Secure)))
{
LOG_MSG_ERROR("Failed to initialize gamecard title storage!");
goto end;
}
}
/* Get gamecard title storage info. */
title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(NcmStorageId_GameCard)]);
titles = title_storage->titles;
title_count = title_storage->title_count;
/* Verify title count. */
if (!title_count)
{
LOG_MSG_ERROR("Gamecard title count is zero!");
goto end;
}
/* Get gamecard user application count. */
for(u32 i = 0; i < title_count; i++)
{
TitleInfo *cur_title_info = titles[i];
if (cur_title_info && cur_title_info->meta_key.type == NcmContentMetaType_Application) gamecard_app_count++;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Return immediately if there are no user applications or if we initialized the gamecard storage using a Hash FS. */
if (!gamecard_app_count || hfs_init)
{
success = true;
cleanup = false;
goto end;
}
/* Reallocate application metadata pointer array. */
if (!titleReallocateApplicationMetadata(gamecard_app_count, false, false))
{
LOG_MSG_ERROR("Failed to reallocate application metadata pointer array for gamecard user applications!");
goto end;
}
free_entries = true;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Retrieve application metadata via ns for any new gamecard user applications. */
for(u32 i = 0; i < title_count; i++)
{
TitleInfo *cur_title_info = titles[i];
if (!cur_title_info) continue;
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
/* Do not proceed if application metadata has already been retrieved, or if we can successfully retrieve it. */
u64 app_id = titleGetApplicationIdByContentMetaKey(&(cur_title_info->meta_key));
I'm a terrible person and an even worse developer. And I don't need anyone to tell me so, thank you very much. * PoC: remove gc_dumper and nsp_dumper PoC; create nxdt_rw_poc with all gc_dumper and nsp_dumper capabilities + standalone ticket dumping + raw NCA dumping; use ftruncate() to set output file sizes whenever possible. PoC code is a mess, as always. Expect the features from the rest of the PoCs to be implemented into nxdt_rw_poc soon. * workflow: temporarily disable borealis build generation; comment out manual installation of up-to-date packages from Leseratte's mirrors because the latest devkitA64 Docker image has them all. * borealis: update to fix building issues with latest devkitA64. * bfttf: error out on invalid NCA signatures. * config: save configuration to the current working directory; parse and validate new "gamecard/write_raw_hfs_partition" flag. * defines: remove CONFIG_PATH macro; rename CONFIG_FILE_NAME. * gamecard: rename fs_ctx -> hfs_ctx everywhere; use HFS function calls to retrieve partition names. * hfs: move GameCardHashFileSystemPartitionType enum from gamecard.h and rename it to HashFileSystemPartitionType; add hfsIsValidContext(); add hfsGetPartitionNameString(). * nca/npdm: update comments to reflect latest HOS version. * nxdt_bfsar: always generate absolute SD card paths with the device name; error out on an invalid NCA signature. * nxdt_includes: include dirent.h; refactor Version struct to make it a union of all known *Version structs. * nxdt_log: don't write session separator if the logfile is empty. * nxdt_utils: log appletIsGamePlayRecordingSupported() errors; add utilsDeleteDirectoryRecursively(). * rsa: provide clearer function descriptions in header file. * services: handle usb:ds initialization. * tik: update tikConvertPersonalizedTicketToCommonTicket() to allow NULL input pointers as raw certificate chain arguments (much needed for standalone ticket dumping). * title: add titleGetApplicationIdByMetaKey(). * usb: refactor interface (de)initialization code; slightly improve ABI usage (console-side only); redefine ABI version field in StartSession command blocks; upgrade ABI to v1.1. * FatFs: rename DIR -> FDIR to avoid conflicts with definitions from stdlib's dirent.h. * gamecard_tab: display package ID from the inserted gamecard; fix displayed version numbers from bundled system updates below 3.0.0. * todo: add notes about creating devoptab devices for HFS/PFS/RomFS file tree dumping.
2023-05-24 20:05:34 +01:00
if (cur_title_info->app_metadata != NULL || (cur_title_info->app_metadata = titleFindApplicationMetadataByTitleId(app_id, false, extra_app_count)) != NULL) continue;
/* Retrieve application metadata. */
cur_title_info->app_metadata = titleGenerateUserMetadataEntryFromNs(app_id);
if (!cur_title_info->app_metadata) continue;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
/* Set application metadata entry pointer. */
g_userMetadata[g_userMetadataCount + extra_app_count] = cur_title_info->app_metadata;
/* Increase extra application metadata counter. */
extra_app_count++;
}
if (extra_app_count)
{
/* Update application metadata count. */
g_userMetadataCount += extra_app_count;
/* Sort application metadata entries by name. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (g_userMetadataCount > 1) qsort(g_userMetadata, g_userMetadataCount, sizeof(TitleApplicationMetadata*), &titleUserMetadataSortFunction);
/* Update linked lists for user applications, patches and add-on contents. */
/* This will take care of orphan titles we might now have application metadata for. */
titleUpdateTitleInfoLinkedLists();
}
/* Free extra allocated pointers if we didn't use them. */
if (extra_app_count < gamecard_app_count) titleReallocateApplicationMetadata(0, false, false);
/* Update flags. */
success = true;
cleanup = false;
end:
/* Update gamecard status. */
g_titleGameCardAvailable = status;
/* Free previously allocated application metadata pointers. Ignore return value. */
if (!success && free_entries) titleReallocateApplicationMetadata(extra_app_count, false, true);
if (cleanup)
{
/* Close gamecard title storage. */
titleCloseTitleStorage(NcmStorageId_GameCard);
/* Update linked lists for user applications, patches and add-on contents. */
titleUpdateTitleInfoLinkedLists();
}
return success;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static void titleGenerateGameCardApplicationMetadataArray(void)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
TitleStorage *title_storage = &(g_titleStorage[TITLE_STORAGE_INDEX(NcmStorageId_GameCard)]);
TitleInfo **titles = title_storage->titles;
u32 title_count = title_storage->title_count;
TitleGameCardApplicationMetadata *tmp_gc_app_metadata = NULL;
/* Free gamecard application metadata array. */
if (g_titleGameCardApplicationMetadata)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
free(g_titleGameCardApplicationMetadata);
g_titleGameCardApplicationMetadata = NULL;
}
g_titleGameCardApplicationMetadataCount = 0;
/* Make sure we actually have gamecard TitleInfo entries we can work with. */
if (!titles || !title_count)
{
LOG_MSG_ERROR("No gamecard TitleInfo entries available!");
return;
}
/* Loop through our gamecard TitleInfo entries. */
LOG_MSG_DEBUG("Retrieving gamecard application metadata (%u title[s])...", title_count);
for(u32 i = 0; i < title_count; i++)
{
/* Skip current entry if it's not a user application. */
TitleInfo *app_info = titles[i], *patch_info = NULL;
if (!app_info || app_info->meta_key.type != NcmContentMetaType_Application) continue;
/* Don't proceed any further if, for some reason, we were unable to retrieve any metadata for this application. */
if (!app_info->app_metadata)
{
LOG_MSG_WARNING("No application metadata record available for %016lX!", app_info->meta_key.id);
continue;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
u32 app_version = app_info->meta_key.version;
u32 dlc_count = 0;
/* Check if the inserted gamecard holds any bundled patches for the current user application. */
/* If so, we'll use the highest patch version available as part of the filename. */
for(u32 j = 0; j < title_count; j++)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (j == i) continue;
TitleInfo *cur_title_info = titles[j];
if (!cur_title_info || cur_title_info->meta_key.type != NcmContentMetaType_Patch || \
!titleCheckIfPatchIdBelongsToApplicationId(app_info->meta_key.id, cur_title_info->meta_key.id) || cur_title_info->meta_key.version < app_version) continue;
patch_info = cur_title_info;
app_version = cur_title_info->meta_key.version;
}
/* Count DLCs available for this application in the inserted gamecard. */
for(u32 j = 0; j < title_count; j++)
{
if (j == i) continue;
TitleInfo *cur_title_info = titles[j];
if (!cur_title_info || cur_title_info->meta_key.type != NcmContentMetaType_AddOnContent || \
!titleCheckIfAddOnContentIdBelongsToApplicationId(app_info->meta_key.id, cur_title_info->meta_key.id)) continue;
dlc_count++;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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/* Reallocate application metadata pointer array. */
tmp_gc_app_metadata = realloc(g_titleGameCardApplicationMetadata, (g_titleGameCardApplicationMetadataCount + 1) * sizeof(TitleGameCardApplicationMetadata));
if (!tmp_gc_app_metadata)
{
LOG_MSG_ERROR("Failed to reallocate gamecard application metadata array!");
if (g_titleGameCardApplicationMetadata) free(g_titleGameCardApplicationMetadata);
g_titleGameCardApplicationMetadata = NULL;
g_titleGameCardApplicationMetadataCount = 0;
return;
}
g_titleGameCardApplicationMetadata = tmp_gc_app_metadata;
/* Fill current entry and increase counter. */
tmp_gc_app_metadata = &(g_titleGameCardApplicationMetadata[g_titleGameCardApplicationMetadataCount++]);
memset(tmp_gc_app_metadata, 0, sizeof(TitleGameCardApplicationMetadata));
tmp_gc_app_metadata->app_metadata = app_info->app_metadata;
tmp_gc_app_metadata->has_patch = (patch_info != NULL);
tmp_gc_app_metadata->version.value = app_version;
tmp_gc_app_metadata->dlc_count = dlc_count;
/* Try to retrieve the display version. */
char *version_str = titleGetDisplayVersionString(patch_info ? patch_info : app_info);
if (version_str)
{
snprintf(tmp_gc_app_metadata->display_version, MAX_ELEMENTS(tmp_gc_app_metadata->display_version), "%s", version_str);
free(version_str);
}
}
if (g_titleGameCardApplicationMetadata && g_titleGameCardApplicationMetadataCount)
{
/* Sort title metadata entries by name. */
if (g_titleGameCardApplicationMetadataCount > 1) qsort(g_titleGameCardApplicationMetadata, g_titleGameCardApplicationMetadataCount, sizeof(TitleGameCardApplicationMetadata),
&titleGameCardApplicationMetadataSortFunction);
} else {
LOG_MSG_ERROR("No gamecard content data found for user applications!");
}
}
NX_INLINE void titleGenerateGameCardFileNames(void)
{
titleFreeGameCardFileNames();
if (g_titleGameCardAvailable)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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for(u8 i = 0; i < TitleNamingConvention_Count; i++) g_titleGameCardFileNames[i] = _titleGenerateGameCardFileName(i);
}
}
NX_INLINE void titleFreeGameCardFileNames(void)
{
for(u8 i = 0; i < TitleNamingConvention_Count; i++)
{
if (g_titleGameCardFileNames[i])
{
free(g_titleGameCardFileNames[i]);
g_titleGameCardFileNames[i] = NULL;
}
}
}
static char *_titleGenerateGameCardFileName(u8 naming_convention)
{
if (naming_convention >= TitleNamingConvention_Count)
{
LOG_MSG_ERROR("Invalid parameters!");
return NULL;
}
char *filename = NULL;
GameCardHeader gc_header = {0};
char app_name[0x300] = {0};
size_t cur_filename_len = 0, app_name_len = 0;
bool error = false;
LOG_MSG_DEBUG("Generating %s gamecard filename...", naming_convention == TitleNamingConvention_Full ? "full" : "ID and version");
/* Check if we don't have any gamecard application metadata records we can work with. */
/* This is especially true for Kiosk / Quest gamecards. */
if (!g_titleGameCardApplicationMetadata || !g_titleGameCardApplicationMetadataCount) goto fallback;
/* Loop through our gamecard application metadata entries. */
for(u32 i = 0; i < g_titleGameCardApplicationMetadataCount; i++)
{
const TitleGameCardApplicationMetadata *cur_gc_app_metadata = &(g_titleGameCardApplicationMetadata[i]);
const TitleApplicationMetadata *cur_app_metadata = cur_gc_app_metadata->app_metadata;
/* Generate current user application name. */
*app_name = '\0';
if (naming_convention == TitleNamingConvention_Full)
{
if (cur_filename_len) strcat(app_name, " + ");
if (cur_app_metadata->lang_entry.name[0])
{
app_name_len = strlen(app_name);
snprintf(app_name + app_name_len, MAX_ELEMENTS(app_name) - app_name_len, "%s ", cur_app_metadata->lang_entry.name);
/* Append display version string if the inserted gamecard holds a patch for the current user application. */
if (cur_gc_app_metadata->has_patch && cur_gc_app_metadata->display_version[0])
{
app_name_len = strlen(app_name);
snprintf(app_name + app_name_len, MAX_ELEMENTS(app_name) - app_name_len, "%s ", cur_gc_app_metadata->display_version);
}
}
app_name_len = strlen(app_name);
snprintf(app_name + app_name_len, MAX_ELEMENTS(app_name) - app_name_len, "[%016lX][v%u]", cur_app_metadata->title_id, cur_gc_app_metadata->version.value);
} else
if (naming_convention == TitleNamingConvention_IdAndVersionOnly)
{
if (cur_filename_len) strcat(app_name, "+");
app_name_len = strlen(app_name);
snprintf(app_name + app_name_len, MAX_ELEMENTS(app_name) - app_name_len, "%016lX_v%u", cur_app_metadata->title_id, cur_gc_app_metadata->version.value);
}
/* Reallocate output buffer. */
app_name_len = strlen(app_name);
char *tmp_filename = realloc(filename, (cur_filename_len + app_name_len + 1) * sizeof(char));
if (!tmp_filename)
{
LOG_MSG_ERROR("Failed to reallocate filename buffer!");
if (filename) free(filename);
filename = NULL;
error = true;
break;
}
filename = tmp_filename;
tmp_filename = NULL;
/* Concatenate current user application name. */
filename[cur_filename_len] = '\0';
strcat(filename, app_name);
cur_filename_len += app_name_len;
}
fallback:
if (!filename && !error)
{
LOG_MSG_ERROR("Error: the inserted gamecard doesn't hold any user applications!");
/* Fallback string if no applications can be found. */
sprintf(app_name, "gamecard");
if (gamecardGetHeader(&gc_header))
{
strcat(app_name, "_");
cur_filename_len = strlen(app_name);
utilsGenerateHexString(app_name + cur_filename_len, sizeof(app_name) - cur_filename_len, gc_header.package_id, sizeof(gc_header.package_id), false);
}
filename = strdup(app_name);
if (!filename) LOG_MSG_ERROR("Failed to duplicate fallback filename!");
}
return filename;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static int titleSystemMetadataSortFunction(const void *a, const void *b)
{
2021-03-12 16:47:40 +00:00
const TitleApplicationMetadata *app_metadata_1 = *((const TitleApplicationMetadata**)a);
const TitleApplicationMetadata *app_metadata_2 = *((const TitleApplicationMetadata**)b);
if (app_metadata_1->title_id < app_metadata_2->title_id)
{
return -1;
} else
if (app_metadata_1->title_id > app_metadata_2->title_id)
{
return 1;
}
return 0;
}
2020-07-28 04:38:45 +01:00
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static int titleUserMetadataSortFunction(const void *a, const void *b)
2020-07-28 04:38:45 +01:00
{
2021-03-12 16:47:40 +00:00
const TitleApplicationMetadata *app_metadata_1 = *((const TitleApplicationMetadata**)a);
const TitleApplicationMetadata *app_metadata_2 = *((const TitleApplicationMetadata**)b);
2020-07-28 04:38:45 +01:00
return strcasecmp(app_metadata_1->lang_entry.name, app_metadata_2->lang_entry.name);
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static int titleInfoSortFunction(const void *a, const void *b)
{
2021-03-12 16:47:40 +00:00
const TitleInfo *title_info_1 = *((const TitleInfo**)a);
const TitleInfo *title_info_2 = *((const TitleInfo**)b);
if (title_info_1->meta_key.id < title_info_2->meta_key.id)
{
return -1;
} else
if (title_info_1->meta_key.id > title_info_2->meta_key.id)
{
return 1;
}
Preliminar 15.x support. This commit uses my yet unmerged libnx PR to update ncm_types.h. PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time. Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell). * bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails. * cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles. * keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey. * nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not. * nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage. * npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos. * title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
2022-10-23 15:44:47 +01:00
if (title_info_1->version.value < title_info_2->version.value)
{
return -1;
} else
if (title_info_1->version.value > title_info_2->version.value)
{
return 1;
}
if (title_info_1->storage_id < title_info_2->storage_id)
{
return -1;
} else
if (title_info_1->storage_id > title_info_2->storage_id)
{
return 1;
}
return 0;
}
static int titleGameCardApplicationMetadataSortFunction(const void *a, const void *b)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
const TitleGameCardApplicationMetadata *gc_app_metadata_1 = (const TitleGameCardApplicationMetadata*)a;
const TitleGameCardApplicationMetadata *gc_app_metadata_2 = (const TitleGameCardApplicationMetadata*)b;
return strcasecmp(gc_app_metadata_1->app_metadata->lang_entry.name, gc_app_metadata_2->app_metadata->lang_entry.name);
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
static int titleGameCardContentMetaContextSortFunction(const void *a, const void *b)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
const TitleGameCardContentMetaContext *gc_meta_ctx_1 = (const TitleGameCardContentMetaContext*)a;
const TitleGameCardContentMetaContext *gc_meta_ctx_2 = (const TitleGameCardContentMetaContext*)b;
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (gc_meta_ctx_1->meta_key.type < gc_meta_ctx_2->meta_key.type)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return 1;
} else
if (gc_meta_ctx_1->meta_key.type > gc_meta_ctx_2->meta_key.type)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return -1;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (gc_meta_ctx_1->meta_key.id < gc_meta_ctx_2->meta_key.id)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return 1;
} else
if (gc_meta_ctx_1->meta_key.id > gc_meta_ctx_2->meta_key.id)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return -1;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
if (gc_meta_ctx_1->meta_key.version < gc_meta_ctx_2->meta_key.version)
{
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return 1;
} else
if (gc_meta_ctx_1->meta_key.version > gc_meta_ctx_2->meta_key.version)
{
return -1;
}
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
2024-08-18 14:29:57 +01:00
return 0;
}