mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
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/*
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* gamecard_tab.cpp
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*
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* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <nxdt_includes.h>
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#include <gamecard_tab.hpp>
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using namespace brls::i18n::literals; /* For _i18n. */
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namespace nxdt::views
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{
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GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : brls::LayerView(), gc_status_task(gc_status_task)
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{
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/* Add error frame. */
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this->error_frame = new ErrorFrame("No gamecard inserted.");
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this->addLayer(this->error_frame);
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/* Add list. */
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this->list = new brls::List();
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this->list->addView(new brls::ListItem("Placeholder"));
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this->addLayer(this->list);
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/* Setup gamecard status task. */
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this->gc_status_task_sub = this->gc_status_task->RegisterListener([this](GameCardStatus gc_status) {
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switch(gc_status)
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{
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case GameCardStatus_NotInserted:
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this->error_frame->SetMessage("No gamecard inserted.");
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break;
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case GameCardStatus_Processing:
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this->error_frame->SetMessage("Processing gamecard, please wait...");
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break;
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case GameCardStatus_NoGameCardPatchEnabled:
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this->error_frame->SetMessage("A gamecard has been inserted, but the \"nogc\" patch is enabled.\n" \
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"Nothing at all can be done with the inserted gamecard.\n" \
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"Disabling this patch *will* update the Lotus ASIC firmware if it's outdated.\n" \
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"Consider disabling this patch if you wish to use gamecard dumping features.");
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break;
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case GameCardStatus_LotusAsicFirmwareUpdateRequired:
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this->error_frame->SetMessage("A gamecard has been inserted, but a Lotus ASIC firmware update is required.\n" \
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"Update your console using the inserted gamecard and try again.");
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break;
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case GameCardStatus_InsertedAndInfoNotLoaded:
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this->error_frame->SetMessage("A gamecard has been inserted, but an unexpected I/O error occurred.\n" \
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"Please check the logfile and report this issue to " APP_AUTHOR ".");
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break;
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case GameCardStatus_InsertedAndInfoLoaded:
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this->changeLayer(1);
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this->list->invalidate(true);
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break;
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default:
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break;
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}
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if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->changeLayer(0);
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this->gc_status = gc_status;
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});
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}
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GameCardTab::~GameCardTab(void)
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{
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/* Unregister gamecard task listener. */
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this->gc_status_task->UnregisterListener(this->gc_status_task_sub);
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}
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void GameCardTab::addLayerWrapper(brls::View* view)
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{
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this->views.push_back(view);
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this->addLayer(view);
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if (this->view_index == -1) this->view_index = 0;
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}
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void GameCardTab::changeLayerWrapper(brls::View* view)
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{
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int index = -1;
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for(size_t i = 0; i < this->views.size(); i++)
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{
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if (this->views[i] == view)
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{
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index = (int)i;
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break;
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}
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}
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if (index == -1 || index == this->view_index) return;
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//reinterpret_cast<brls::TabFrame*>(this->getParent())->onCancel();
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this->changeLayer(index);
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this->view_index = index;
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view->invalidate(true);
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}
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}
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