mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-22 18:26:39 +00:00
Gamecard usermode status change event.
Useful to wait for gamecard status changes on other threads.
This commit is contained in:
parent
109913cb18
commit
08b2aed130
2 changed files with 28 additions and 13 deletions
|
@ -76,7 +76,7 @@ typedef struct {
|
|||
/* Global variables. */
|
||||
|
||||
static Mutex g_gamecardMutex = 0;
|
||||
static bool g_gamecardInitialized = false;
|
||||
static bool g_gamecardInterfaceInit = false;
|
||||
|
||||
static FsDeviceOperator g_deviceOperator = {0};
|
||||
static FsEventNotifier g_gameCardEventNotifier = {0};
|
||||
|
@ -84,7 +84,7 @@ static Event g_gameCardKernelEvent = {0};
|
|||
static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false;
|
||||
|
||||
static thrd_t g_gameCardDetectionThread;
|
||||
static UEvent g_gameCardDetectionThreadExitEvent = {0};
|
||||
static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0};
|
||||
static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false;
|
||||
|
||||
static FsGameCardHandle g_gameCardHandle = {0};
|
||||
|
@ -133,7 +133,7 @@ bool gamecardInitialize(void)
|
|||
|
||||
Result rc = 0;
|
||||
|
||||
bool ret = g_gamecardInitialized;
|
||||
bool ret = g_gamecardInterfaceInit;
|
||||
if (ret) goto out;
|
||||
|
||||
/* Allocate memory for the gamecard read buffer */
|
||||
|
@ -175,17 +175,15 @@ bool gamecardInitialize(void)
|
|||
g_loadKernelEvent = true;
|
||||
|
||||
/* Create usermode exit event */
|
||||
ueventCreate(&g_gameCardDetectionThreadExitEvent, false);
|
||||
ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
|
||||
|
||||
/* Create usermode gamecard status change event */
|
||||
ueventCreate(&g_gameCardStatusChangeEvent, true);
|
||||
|
||||
/* Create gamecard detection thread */
|
||||
g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread();
|
||||
if (!g_gameCardDetectionThreadCreated)
|
||||
{
|
||||
LOGFILE("Failed to create gamecard detection thread!");
|
||||
goto out;
|
||||
}
|
||||
if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto out;
|
||||
|
||||
ret = g_gamecardInitialized = true;
|
||||
ret = g_gamecardInterfaceInit = true;
|
||||
|
||||
out:
|
||||
mutexUnlock(&g_gamecardMutex);
|
||||
|
@ -232,11 +230,19 @@ void gamecardExit(void)
|
|||
g_gameCardReadBuf = NULL;
|
||||
}
|
||||
|
||||
g_gamecardInitialized = false;
|
||||
g_gamecardInterfaceInit = false;
|
||||
|
||||
mutexUnlock(&g_gamecardMutex);
|
||||
}
|
||||
|
||||
UEvent *gamecardGetStatusChangeUserEvent(void)
|
||||
{
|
||||
mutexLock(&g_gamecardMutex);
|
||||
UEvent *event = (g_gamecardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL);
|
||||
mutexUnlock(&g_gamecardMutex);
|
||||
return event;
|
||||
}
|
||||
|
||||
bool gamecardIsReady(void)
|
||||
{
|
||||
bool ret = false;
|
||||
|
@ -524,6 +530,7 @@ static int gamecardDetectionThreadFunc(void *arg)
|
|||
/* Load gamecard info right away if a gamecard is inserted */
|
||||
g_gameCardInserted = prev_status = gamecardIsInserted();
|
||||
if (g_gameCardInserted) gamecardLoadInfo();
|
||||
ueventSignal(&g_gameCardStatusChangeEvent);
|
||||
|
||||
while(true)
|
||||
{
|
||||
|
@ -555,6 +562,8 @@ static int gamecardDetectionThreadFunc(void *arg)
|
|||
prev_status = g_gameCardInserted;
|
||||
|
||||
mutexUnlock(&g_gamecardMutex);
|
||||
|
||||
ueventSignal(&g_gameCardStatusChangeEvent);
|
||||
}
|
||||
|
||||
/* Free gamecard info and close gamecard handle */
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#ifndef __GAMECARD_H__
|
||||
#define __GAMECARD_H__
|
||||
|
||||
#include <switch/kernel/uevent.h>
|
||||
#include "fs_ext.h"
|
||||
|
||||
#define GAMECARD_HEAD_MAGIC 0x48454144 /* "HEAD" */
|
||||
|
@ -134,7 +135,12 @@ bool gamecardInitialize(void);
|
|||
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
|
||||
void gamecardExit(void);
|
||||
|
||||
/// Used to check if a gamecard has been inserted and if info could be loaded from it.
|
||||
/// Returns an usermode gamecard status change event that can be used to wait for status changes on other threads.
|
||||
/// If the gamecard interface hasn't been initialized, this returns NULL.
|
||||
UEvent *gamecardGetStatusChangeUserEvent(void);
|
||||
|
||||
/// Used to check if a gamecard has been inserted and if info could be loaded from it (e.g. physical storage access is possible).
|
||||
/// If this call returns false, it pretty much means nothing can be done with the inserted gamecard.
|
||||
bool gamecardIsReady(void);
|
||||
|
||||
/// Used to read data from the inserted gamecard.
|
||||
|
|
Loading…
Reference in a new issue