mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-09 20:21:45 +00:00
Simplified LayeredErrorFrame by letting extended classes handle task events.
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parent
2ca9878c85
commit
1a2289c396
4 changed files with 93 additions and 85 deletions
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@ -30,14 +30,13 @@
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namespace nxdt::views
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{
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/* Instantiate the template for our class. */
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typedef LayeredErrorFrame<nxdt::tasks::GameCardTask, nxdt::tasks::GameCardStatusEvent> GameCardLayeredErrorFrame;
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class GameCardTab: public GameCardLayeredErrorFrame
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class GameCardTab: public LayeredErrorFrame
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{
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typedef bool (*GameCardSizeFunc)(u64 *size);
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private:
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nxdt::tasks::GameCardTask *gc_status_task = nullptr;
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nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
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GameCardStatus gc_status = GameCardStatus_NotInserted;
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FocusableTable *properties_table = nullptr;
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@ -60,6 +59,7 @@ namespace nxdt::views
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public:
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GameCardTab(nxdt::tasks::GameCardTask *gc_status_task);
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~GameCardTab(void);
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};
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}
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@ -28,102 +28,26 @@
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namespace nxdt::views
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{
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/* Extended class to switch between ErrorFrame and List views whenever an event is triggered. */
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template<typename TaskType, typename EventType>
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/* Extended class to switch between ErrorFrame and List views on demand. */
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class LayeredErrorFrame: public brls::LayerView
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{
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private:
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TaskType *task = nullptr;
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std::vector<typename EventType::Subscription> task_subs;
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int layer_view_index = 0;
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ErrorFrame *error_frame = nullptr;
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brls::List *list = nullptr;
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std::vector<brls::View*> list_views;
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int layer_view_index = 0;
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protected:
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void SwitchLayerView(bool use_error_frame);
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void SetErrorFrameMessage(std::string msg = "");
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void AddListView(brls::View* view);
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void RegisterListener(typename EventType::Callback cb);
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public:
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LayeredErrorFrame(TaskType *task);
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LayeredErrorFrame(void);
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~LayeredErrorFrame(void);
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};
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template<typename TaskType, typename EventType>
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LayeredErrorFrame<TaskType, EventType>::LayeredErrorFrame(TaskType *task) : brls::LayerView(), task(task)
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{
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/* Error frame. */
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this->error_frame = new ErrorFrame();
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this->addLayer(this->error_frame);
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/* List. */
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this->list = new brls::List();
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this->list->setSpacing(this->list->getSpacing() / 2);
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this->list->setMarginBottom(20);
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this->addLayer(this->list);
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}
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template<typename TaskType, typename EventType>
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LayeredErrorFrame<TaskType, EventType>::~LayeredErrorFrame(void)
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{
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/* Unregister task listeners. */
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for(typename EventType::Subscription task_sub : this->task_subs) this->task->UnregisterListener(task_sub);
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/* Clear task subscriptions vector. */
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if (this->task_subs.size()) this->task_subs.clear();
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/* Clear list views vector. */
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if (this->list_views.size()) this->list_views.clear();
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}
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template<typename TaskType, typename EventType>
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void LayeredErrorFrame<TaskType, EventType>::SwitchLayerView(bool use_error_frame)
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{
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if ((use_error_frame && this->layer_view_index == 0) || (!use_error_frame && this->layer_view_index == 1)) return;
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int index = (this->layer_view_index ^ 1);
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brls::View *current_focus = brls::Application::getCurrentFocus();
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/* Focus the sidebar if we're currently focusing an element from our List. */
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for(brls::View* list_view : this->list_views)
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{
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if (current_focus == list_view)
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{
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brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
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break;
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}
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}
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/* Change layer view. */
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this->changeLayer(index);
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this->invalidate(true);
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this->layer_view_index = index;
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}
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template<typename TaskType, typename EventType>
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void LayeredErrorFrame<TaskType, EventType>::SetErrorFrameMessage(std::string msg)
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{
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this->error_frame->SetMessage(msg);
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}
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template<typename TaskType, typename EventType>
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void LayeredErrorFrame<TaskType, EventType>::AddListView(brls::View* view)
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{
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this->list->addView(view);
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this->list_views.push_back(view);
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}
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template<typename TaskType, typename EventType>
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void LayeredErrorFrame<TaskType, EventType>::RegisterListener(typename EventType::Callback cb)
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{
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typename EventType::Subscription task_sub = this->task->RegisterListener(cb);
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this->task_subs.push_back(task_sub);
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}
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}
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#endif /* __LAYERED_ERROR_FRAME_HPP__ */
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@ -41,7 +41,7 @@ namespace nxdt::views
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[GameCardCompatibilityType_Terra] = "Terra"
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};
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GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : GameCardLayeredErrorFrame(gc_status_task)
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GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : LayeredErrorFrame(), gc_status_task(gc_status_task)
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{
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/* Error frame. */
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this->SetErrorFrameMessage("gamecard_tab/error_frame/not_inserted"_i18n);
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@ -81,7 +81,7 @@ namespace nxdt::views
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this->AddListView(this->dump_hfs_partitions);
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/* Subscribe to gamecard status event. */
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this->RegisterListener([this](GameCardStatus gc_status) {
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this->gc_status_task_sub = this->gc_status_task->RegisterListener([this](GameCardStatus gc_status) {
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if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
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switch(gc_status)
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@ -137,6 +137,12 @@ namespace nxdt::views
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});
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}
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GameCardTab::~GameCardTab(void)
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{
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/* Unregister task listener. */
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this->gc_status_task->UnregisterListener(this->gc_status_task_sub);
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}
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std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
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{
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u64 size = 0;
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78
source/layered_error_frame.cpp
Normal file
78
source/layered_error_frame.cpp
Normal file
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@ -0,0 +1,78 @@
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/*
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* layered_error_frame.cpp
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*
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* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <layered_error_frame.hpp>
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namespace nxdt::views
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{
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LayeredErrorFrame::LayeredErrorFrame(void) : brls::LayerView()
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{
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/* Error frame. */
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this->error_frame = new ErrorFrame();
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this->addLayer(this->error_frame);
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/* List. */
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this->list = new brls::List();
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this->list->setSpacing(this->list->getSpacing() / 2);
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this->list->setMarginBottom(20);
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this->addLayer(this->list);
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}
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LayeredErrorFrame::~LayeredErrorFrame(void)
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{
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/* Clear list views vector. */
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if (this->list_views.size()) this->list_views.clear();
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}
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void LayeredErrorFrame::SwitchLayerView(bool use_error_frame)
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{
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if ((use_error_frame && this->layer_view_index == 0) || (!use_error_frame && this->layer_view_index == 1)) return;
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int index = (this->layer_view_index ^ 1);
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brls::View *current_focus = brls::Application::getCurrentFocus();
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/* Focus the sidebar if we're currently focusing an element from our List. */
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for(brls::View* list_view : this->list_views)
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{
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if (current_focus == list_view)
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{
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brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
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break;
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}
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}
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/* Change layer view. */
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this->changeLayer(index);
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this->invalidate(true);
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this->layer_view_index = index;
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}
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void LayeredErrorFrame::SetErrorFrameMessage(std::string msg)
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{
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this->error_frame->SetMessage(msg);
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}
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void LayeredErrorFrame::AddListView(brls::View* view)
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{
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this->list->addView(view);
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this->list_views.push_back(view);
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}
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}
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