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Simplified LayeredErrorFrame by letting extended classes handle task events.

This commit is contained in:
Pablo Curiel 2021-06-20 16:37:31 -04:00
parent 2ca9878c85
commit 1a2289c396
4 changed files with 93 additions and 85 deletions

View file

@ -30,14 +30,13 @@
namespace nxdt::views
{
/* Instantiate the template for our class. */
typedef LayeredErrorFrame<nxdt::tasks::GameCardTask, nxdt::tasks::GameCardStatusEvent> GameCardLayeredErrorFrame;
class GameCardTab: public GameCardLayeredErrorFrame
class GameCardTab: public LayeredErrorFrame
{
typedef bool (*GameCardSizeFunc)(u64 *size);
private:
nxdt::tasks::GameCardTask *gc_status_task = nullptr;
nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
GameCardStatus gc_status = GameCardStatus_NotInserted;
FocusableTable *properties_table = nullptr;
@ -60,6 +59,7 @@ namespace nxdt::views
public:
GameCardTab(nxdt::tasks::GameCardTask *gc_status_task);
~GameCardTab(void);
};
}

View file

@ -28,102 +28,26 @@
namespace nxdt::views
{
/* Extended class to switch between ErrorFrame and List views whenever an event is triggered. */
template<typename TaskType, typename EventType>
/* Extended class to switch between ErrorFrame and List views on demand. */
class LayeredErrorFrame: public brls::LayerView
{
private:
TaskType *task = nullptr;
std::vector<typename EventType::Subscription> task_subs;
int layer_view_index = 0;
ErrorFrame *error_frame = nullptr;
brls::List *list = nullptr;
std::vector<brls::View*> list_views;
int layer_view_index = 0;
protected:
void SwitchLayerView(bool use_error_frame);
void SetErrorFrameMessage(std::string msg = "");
void AddListView(brls::View* view);
void RegisterListener(typename EventType::Callback cb);
public:
LayeredErrorFrame(TaskType *task);
LayeredErrorFrame(void);
~LayeredErrorFrame(void);
};
template<typename TaskType, typename EventType>
LayeredErrorFrame<TaskType, EventType>::LayeredErrorFrame(TaskType *task) : brls::LayerView(), task(task)
{
/* Error frame. */
this->error_frame = new ErrorFrame();
this->addLayer(this->error_frame);
/* List. */
this->list = new brls::List();
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
this->addLayer(this->list);
}
template<typename TaskType, typename EventType>
LayeredErrorFrame<TaskType, EventType>::~LayeredErrorFrame(void)
{
/* Unregister task listeners. */
for(typename EventType::Subscription task_sub : this->task_subs) this->task->UnregisterListener(task_sub);
/* Clear task subscriptions vector. */
if (this->task_subs.size()) this->task_subs.clear();
/* Clear list views vector. */
if (this->list_views.size()) this->list_views.clear();
}
template<typename TaskType, typename EventType>
void LayeredErrorFrame<TaskType, EventType>::SwitchLayerView(bool use_error_frame)
{
if ((use_error_frame && this->layer_view_index == 0) || (!use_error_frame && this->layer_view_index == 1)) return;
int index = (this->layer_view_index ^ 1);
brls::View *current_focus = brls::Application::getCurrentFocus();
/* Focus the sidebar if we're currently focusing an element from our List. */
for(brls::View* list_view : this->list_views)
{
if (current_focus == list_view)
{
brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
break;
}
}
/* Change layer view. */
this->changeLayer(index);
this->invalidate(true);
this->layer_view_index = index;
}
template<typename TaskType, typename EventType>
void LayeredErrorFrame<TaskType, EventType>::SetErrorFrameMessage(std::string msg)
{
this->error_frame->SetMessage(msg);
}
template<typename TaskType, typename EventType>
void LayeredErrorFrame<TaskType, EventType>::AddListView(brls::View* view)
{
this->list->addView(view);
this->list_views.push_back(view);
}
template<typename TaskType, typename EventType>
void LayeredErrorFrame<TaskType, EventType>::RegisterListener(typename EventType::Callback cb)
{
typename EventType::Subscription task_sub = this->task->RegisterListener(cb);
this->task_subs.push_back(task_sub);
}
}
#endif /* __LAYERED_ERROR_FRAME_HPP__ */

View file

@ -41,7 +41,7 @@ namespace nxdt::views
[GameCardCompatibilityType_Terra] = "Terra"
};
GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : GameCardLayeredErrorFrame(gc_status_task)
GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : LayeredErrorFrame(), gc_status_task(gc_status_task)
{
/* Error frame. */
this->SetErrorFrameMessage("gamecard_tab/error_frame/not_inserted"_i18n);
@ -81,7 +81,7 @@ namespace nxdt::views
this->AddListView(this->dump_hfs_partitions);
/* Subscribe to gamecard status event. */
this->RegisterListener([this](GameCardStatus gc_status) {
this->gc_status_task_sub = this->gc_status_task->RegisterListener([this](GameCardStatus gc_status) {
if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
switch(gc_status)
@ -137,6 +137,12 @@ namespace nxdt::views
});
}
GameCardTab::~GameCardTab(void)
{
/* Unregister task listener. */
this->gc_status_task->UnregisterListener(this->gc_status_task_sub);
}
std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
{
u64 size = 0;

View file

@ -0,0 +1,78 @@
/*
* layered_error_frame.cpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <layered_error_frame.hpp>
namespace nxdt::views
{
LayeredErrorFrame::LayeredErrorFrame(void) : brls::LayerView()
{
/* Error frame. */
this->error_frame = new ErrorFrame();
this->addLayer(this->error_frame);
/* List. */
this->list = new brls::List();
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
this->addLayer(this->list);
}
LayeredErrorFrame::~LayeredErrorFrame(void)
{
/* Clear list views vector. */
if (this->list_views.size()) this->list_views.clear();
}
void LayeredErrorFrame::SwitchLayerView(bool use_error_frame)
{
if ((use_error_frame && this->layer_view_index == 0) || (!use_error_frame && this->layer_view_index == 1)) return;
int index = (this->layer_view_index ^ 1);
brls::View *current_focus = brls::Application::getCurrentFocus();
/* Focus the sidebar if we're currently focusing an element from our List. */
for(brls::View* list_view : this->list_views)
{
if (current_focus == list_view)
{
brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
break;
}
}
/* Change layer view. */
this->changeLayer(index);
this->invalidate(true);
this->layer_view_index = index;
}
void LayeredErrorFrame::SetErrorFrameMessage(std::string msg)
{
this->error_frame->SetMessage(msg);
}
void LayeredErrorFrame::AddListView(brls::View* view)
{
this->list->addView(view);
this->list_views.push_back(view);
}
}