mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-22 10:16:39 +00:00
OptionsTab: add reset settings option.
Other changes include: * gamecard: set GameCardStatus_Processing as the current gamecard status before calling gamecardLoadInfo(). * workflow: try to fix the missing commit tag issue.
This commit is contained in:
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50deeeb41b
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4 changed files with 42 additions and 15 deletions
18
.github/workflows/rewrite.yml
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18
.github/workflows/rewrite.yml
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@ -35,7 +35,7 @@ jobs:
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- name: Set environment variables
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- name: Set environment variables
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run: |
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run: |
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echo "nxdt_commit=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
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echo "NXDT_COMMIT=${GITHUB_SHA::7}" >> $GITHUB_ENV
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- name: Set workspace permissions
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- name: Set workspace permissions
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run: chmod 777 -R "$GITHUB_WORKSPACE"
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run: chmod 777 -R "$GITHUB_WORKSPACE"
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@ -66,27 +66,27 @@ jobs:
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# run: |
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# run: |
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# make -j8 PREFIX="ccache aarch64-none-elf-"
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# make -j8 PREFIX="ccache aarch64-none-elf-"
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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with:
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name: nxdt_rw_poc-${{ env.nxdt_commit }}.nro
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name: nxdt_rw_poc-${{ env.NXDT_COMMIT }}.nro
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path: code_templates/tmp/nxdt_rw_poc.nro
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path: code_templates/tmp/nxdt_rw_poc.nro
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if-no-files-found: error
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if-no-files-found: error
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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with:
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name: nxdt_rw_poc-${{ env.nxdt_commit }}.elf
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name: nxdt_rw_poc-${{ env.NXDT_COMMIT }}.elf
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path: code_templates/tmp/nxdt_rw_poc.elf
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path: code_templates/tmp/nxdt_rw_poc.elf
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if-no-files-found: error
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if-no-files-found: error
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#- uses: actions/upload-artifact@v3
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#- uses: actions/upload-artifact@v4
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# with:
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# with:
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# name: nxdumptool-rewrite-${{ env.nxdt_commit }}-WIP_UI.nro
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# name: nxdumptool-rewrite-${{ env.NXDT_COMMIT }}-WIP_UI.nro
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# path: nxdumptool.nro
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# path: nxdumptool.nro
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# if-no-files-found: error
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# if-no-files-found: error
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#- uses: actions/upload-artifact@v3
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#- uses: actions/upload-artifact@v4
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# with:
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# with:
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# name: nxdumptool-rewrite-${{ env.nxdt_commit }}-WIP_UI.elf
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# name: nxdumptool-rewrite-${{ env.NXDT_COMMIT }}-WIP_UI.elf
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# path: nxdumptool.elf
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# path: nxdumptool.elf
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# if-no-files-found: error
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# if-no-files-found: error
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@ -34,6 +34,11 @@
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}
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}
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},
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},
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"reset_settings": {
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"label": "Reset settings",
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"description": "Resets all settings to their default values, including the ones not reflected in this menu (e.g. dump options, etc.)."
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},
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"notifications": {
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"notifications": {
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"no_ums_devices": "No USB Mass Storage devices available.",
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"no_ums_devices": "No USB Mass Storage devices available.",
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"ums_device_unmount_success": "USB Mass Storage device successfully unmounted!",
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"ums_device_unmount_success": "USB Mass Storage device successfully unmounted!",
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@ -45,6 +50,7 @@
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"already_updated": "The application has already been updated. Please reload.",
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"already_updated": "The application has already been updated. Please reload.",
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"github_json_failed": "Failed to download or parse GitHub release JSON!",
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"github_json_failed": "Failed to download or parse GitHub release JSON!",
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"up_to_date": "The application is up to date!",
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"up_to_date": "The application is up to date!",
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"app_updated": "Application successfully updated! Please reload for the changes to take effect."
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"app_updated": "Application successfully updated! Please reload for the changes to take effect.",
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"settings_reset": "User settings have been reset."
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}
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}
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}
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}
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@ -670,7 +670,12 @@ static void gamecardDetectionThreadFunc(void *arg)
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/* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */
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/* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */
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SCOPED_LOCK(&g_gameCardMutex)
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SCOPED_LOCK(&g_gameCardMutex)
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{
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{
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if (gamecardIsInserted()) gamecardLoadInfo();
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if (gamecardIsInserted())
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{
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atomic_store(&g_gameCardStatus, GameCardStatus_Processing);
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gamecardLoadInfo();
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}
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ueventSignal(&g_gameCardStatusChangeEvent);
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ueventSignal(&g_gameCardStatusChangeEvent);
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}
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}
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@ -688,13 +693,17 @@ static void gamecardDetectionThreadFunc(void *arg)
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/* Free gamecard info before proceeding. */
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/* Free gamecard info before proceeding. */
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gamecardFreeInfo(true);
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gamecardFreeInfo(true);
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/* Set initial gamecard status. */
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bool gc_inserted = gamecardIsInserted();
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atomic_store(&g_gameCardStatus, gc_inserted ? GameCardStatus_Processing : GameCardStatus_NotInserted);
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/* Delay gamecard access by GAMECARD_ACCESS_DELAY full seconds. This is done to to avoid conflicts with HOS / sysmodules. */
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/* Delay gamecard access by GAMECARD_ACCESS_DELAY full seconds. This is done to to avoid conflicts with HOS / sysmodules. */
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/* We will periodically check if the gamecard is still inserted during this period. */
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/* We will periodically check if the gamecard is still inserted during this period. */
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/* If the gamecard is taken out before reaching the length of the delay, we won't try to access it. */
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/* If the gamecard is taken out before reaching the length of the delay, we won't try to access it. */
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time_t start = time(NULL);
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time_t start = time(NULL);
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bool gc_delay_passed = false;
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bool gc_delay_passed = false;
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while(gamecardIsInserted())
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while(gc_inserted)
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{
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{
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time_t now = time(NULL);
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time_t now = time(NULL);
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time_t diff = (now - start);
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time_t diff = (now - start);
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@ -706,6 +715,8 @@ static void gamecardDetectionThreadFunc(void *arg)
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}
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}
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utilsAppletLoopDelay();
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utilsAppletLoopDelay();
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gc_inserted = gamecardIsInserted();
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}
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}
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/* Load gamecard info (if applicable). */
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/* Load gamecard info (if applicable). */
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@ -738,9 +749,6 @@ static void gamecardLoadInfo(void)
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u32 root_hfs_entry_count = 0, root_hfs_name_table_size = 0;
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u32 root_hfs_entry_count = 0, root_hfs_name_table_size = 0;
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char *root_hfs_name_table = NULL;
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char *root_hfs_name_table = NULL;
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/* Set initial gamecard status. */
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atomic_store(&g_gameCardStatus, GameCardStatus_Processing);
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/* Read gamecard header. */
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/* Read gamecard header. */
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/* This step *will* fail if the running CFW enabled the "nogc" patch. */
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/* This step *will* fail if the running CFW enabled the "nogc" patch. */
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/* gamecardGetHandleAndStorage() takes care of updating the gamecard status accordingly if this happens. */
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/* gamecardGetHandleAndStorage() takes care of updating the gamecard status accordingly if this happens. */
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@ -428,6 +428,19 @@ namespace nxdt::views
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});
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});
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this->addView(update_app);
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this->addView(update_app);
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/* Reset settings. */
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brls::ListItem *reset_settings = new brls::ListItem("options_tab/reset_settings/label"_i18n, "options_tab/reset_settings/description"_i18n);
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reset_settings->getClickEvent()->subscribe([this](brls::View* view) {
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if (!this->display_notification) return;
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configResetSettings();
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this->DisplayNotification("options_tab/notifications/settings_reset"_i18n);
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});
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this->addView(reset_settings);
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}
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}
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OptionsTab::~OptionsTab()
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OptionsTab::~OptionsTab()
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