mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-26 04:02:11 +00:00
Title handler bugfixes.
* Fixed possible invalid memory accesses using TitleInfo pointers from gamecard titles if the gamecard they belong to is taken out. * Fixed invalid for loop condition in _titleGetInfoFromStorageByTitleId() if no gamecard titles have been retrieved.
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parent
14ee45b38a
commit
278afbabfa
4 changed files with 63 additions and 56 deletions
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@ -751,26 +751,6 @@ int main(int argc, char *argv[])
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{
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consoleClear();
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if (menu == 2 && titleIsGameCardInfoUpdated())
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{
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free(app_metadata);
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app_metadata = titleGetApplicationMetadataEntries(false, &app_count);
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if (!app_metadata)
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{
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consolePrint("\napp metadata failed\n");
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goto out2;
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}
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menu = selected_idx = scroll = 0;
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title_idx = title_scroll = 0;
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type_idx = type_scroll = 0;
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list_count = list_idx = 0;
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continue;
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}
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printf("press b to %s.\n", menu == 0 ? "exit" : "go back");
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printf("______________________________\n\n");
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@ -796,26 +796,6 @@ int main(int argc, char *argv[])
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{
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consoleClear();
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if (menu == 2 && titleIsGameCardInfoUpdated())
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{
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free(app_metadata);
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app_metadata = titleGetApplicationMetadataEntries(false, &app_count);
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if (!app_metadata)
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{
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consolePrint("\napp metadata failed\n");
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goto out2;
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}
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menu = selected_idx = scroll = 0;
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title_idx = title_scroll = 0;
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type_idx = type_scroll = 0;
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list_count = list_idx = 0;
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continue;
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}
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printf("press b to %s.\n", menu == 0 ? "exit" : "go back");
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printf("______________________________\n\n");
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@ -35,7 +35,8 @@ typedef struct {
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static Mutex g_titleMutex = 0;
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static Thread g_titleGameCardInfoThread = {0};
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static UEvent g_titleGameCardInfoThreadExitEvent = {0}, *g_titleGameCardStatusChangeUserEvent = NULL;
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static UEvent g_titleGameCardInfoThreadExitEvent = {0}, *g_titleGameCardStatusChangeUserEvent = NULL, g_titleGameCardUpdateInfoUserEvent = {0};
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static CondVar g_gameCardCondVar = 0;
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static bool g_titleInterfaceInit = false, g_titleGameCardInfoThreadCreated = false, g_titleGameCardAvailable = false, g_titleGameCardInfoUpdated = false;
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@ -477,6 +478,9 @@ bool titleInitialize(void)
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goto end;
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}
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/* Create usermode gamecard update info event. */
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ueventCreate(&g_titleGameCardUpdateInfoUserEvent, true);
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/* Create gamecard title info thread. */
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if (!(g_titleGameCardInfoThreadCreated = titleCreateGameCardInfoThread())) goto end;
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@ -728,8 +732,22 @@ end:
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bool titleIsGameCardInfoUpdated(void)
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{
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mutexLock(&g_titleMutex);
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/* Check if the gamecard thread detected a gamecard status change. */
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bool ret = g_titleGameCardInfoUpdated;
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if (ret) g_titleGameCardInfoUpdated = false; /* Update flag to avoid updating application metadata entries in the caller function if it's not needed. */
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if (!ret) goto end;
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/* Signal the gamecard update info user event. */
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ueventSignal(&g_titleGameCardUpdateInfoUserEvent);
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/* Wait for the gamecard thread to wakes us up. */
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condvarWait(&g_gameCardCondVar, &g_titleMutex);
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/* Update output value and gamecard info updated flag (if needed). */
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ret = g_titleGameCardInfoUpdated;
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if (ret) g_titleGameCardInfoUpdated = false;
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end:
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mutexUnlock(&g_titleMutex);
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return ret;
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}
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@ -1258,8 +1276,6 @@ static bool titleLoadPersistentStorageTitleInfo(void)
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/* Return right away if title info has already been retrieved. */
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if (g_titleInfo || g_titleInfoCount) return true;
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g_titleInfoCount = 0;
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for(u8 i = NcmStorageId_BuiltInSystem; i <= NcmStorageId_SdCard; i++)
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{
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/* Retrieve content meta keys from the current storage. */
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@ -1397,6 +1413,11 @@ static bool titleRetrieveContentMetaKeysFromDatabase(u8 storage_id)
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/* Update title info count. */
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g_titleInfoCount += total;
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/* Update success flag. Nothing past this point will generate errors. */
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/* Also jump to the end of this function if we're dealing with eMMC System titles. */
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success = true;
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if (storage_id == NcmStorageId_BuiltInSystem) goto end;
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/* Update linked lists pointers for user applications, patches and add-on contents. */
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g_titleInfoOrphanCount = 0;
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for(u32 i = 0; i < g_titleInfoCount; i++)
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@ -1449,8 +1470,6 @@ static bool titleRetrieveContentMetaKeysFromDatabase(u8 storage_id)
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}
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}
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success = true;
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end:
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if (meta_keys) free(meta_keys);
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@ -1559,14 +1578,11 @@ static void titleGameCardInfoThreadFunc(void *arg)
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Result rc = 0;
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int idx = 0;
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bool first_run = true;
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Waiter gamecard_status_event_waiter = waiterForUEvent(g_titleGameCardStatusChangeUserEvent);
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Waiter exit_event_waiter = waiterForUEvent(&g_titleGameCardInfoThreadExitEvent);
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/* Initial gamecard title info retrieval. */
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mutexLock(&g_titleMutex);
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titleRefreshGameCardTitleInfo();
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mutexUnlock(&g_titleMutex);
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Waiter update_info_waiter = waiterForUEvent(&g_titleGameCardUpdateInfoUserEvent);
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while(true)
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{
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@ -1577,10 +1593,40 @@ static void titleGameCardInfoThreadFunc(void *arg)
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/* Exit event triggered. */
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if (idx == 1) break;
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if (!first_run)
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{
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/* Update gamecard info updated flag. */
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mutexLock(&g_titleMutex);
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g_titleGameCardInfoUpdated = true;
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mutexUnlock(&g_titleMutex);
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/* Wait until another function signals us (titleIsGameCardInfoUpdated() or titleExit()). */
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rc = waitMulti(&idx, -1, update_info_waiter, exit_event_waiter);
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if (R_FAILED(rc))
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{
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mutexLock(&g_titleMutex);
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g_titleGameCardInfoUpdated = false;
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mutexUnlock(&g_titleMutex);
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continue;
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}
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/* Exit event triggered. */
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if (idx == 1) break;
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}
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/* Update gamecard title info. */
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mutexLock(&g_titleMutex);
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g_titleGameCardInfoUpdated = titleRefreshGameCardTitleInfo();
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g_titleGameCardInfoUpdated = (titleRefreshGameCardTitleInfo() && !first_run);
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mutexUnlock(&g_titleMutex);
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if (first_run)
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{
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/* Disable first run flag. */
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first_run = false;
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} else {
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/* Wake up titleIsGameCardInfoUpdated(). */
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condvarWakeAll(&g_gameCardCondVar);
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}
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}
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/* Update gamecard flags. */
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@ -1791,7 +1837,7 @@ static TitleInfo *_titleGetInfoFromStorageByTitleId(u8 storage_id, u64 title_id,
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/* Speed up gamecard lookups. */
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u32 start_idx = (storage_id == NcmStorageId_GameCard ? g_titleInfoGameCardStartIndex : 0);
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u32 max_val = ((storage_id == NcmStorageId_GameCard || storage_id == NcmStorageId_Any) ? g_titleInfoCount : g_titleInfoGameCardStartIndex);
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u32 max_val = ((storage_id == NcmStorageId_GameCard || storage_id == NcmStorageId_Any) ? g_titleInfoCount : (g_titleInfoGameCardCount ? g_titleInfoGameCardStartIndex : g_titleInfoCount));
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for(u32 i = start_idx; i < max_val; i++)
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{
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@ -1804,7 +1850,7 @@ static TitleInfo *_titleGetInfoFromStorageByTitleId(u8 storage_id, u64 title_id,
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}
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}
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//if (!info) LOGFILE("Unable to find TitleInfo entry with ID \"%016lX\"! (storage ID %u).", title_id, storage_id);
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if (!info && lock) LOGFILE("Unable to find TitleInfo entry with ID \"%016lX\"! (storage ID %u).", title_id, storage_id);
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end:
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if (lock) mutexUnlock(&g_titleMutex);
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@ -108,8 +108,9 @@ bool titleAreOrphanTitlesAvailable(void);
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/// Returns NULL if an error occurs.
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TitleInfo **titleGetInfoFromOrphanTitles(u32 *out_count);
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/// Returns true if the gamecard title info entries have been updated (e.g. after a new gamecard has been inserted, of after the current one has been taken out).
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/// If titleGetApplicationMetadataEntries() has been previously called, its returned buffer should be freed and a new titleGetApplicationMetadataEntries() call should be issued.
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/// Checks if a gamecard status update has been detected by the background gamecard title info thread (e.g. after a new gamecard has been inserted, of after the current one has been taken out).
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/// If so, gamecard title info entries will be updated or freed during this call, depending on the current gamecard status.
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/// If this function returns true and titleGetApplicationMetadataEntries() has been previously called, its returned buffer should be freed and titleGetApplicationMetadataEntries() should be called again.
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bool titleIsGameCardInfoUpdated(void);
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/// Returns a pointer to a dynamically allocated buffer that holds a filename string suitable for output title dumps.
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