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gamecard: add smarter delay to detection thread
Lets us respond in a better way to sudden gamecard status changes during the 3 second wait period.
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1 changed files with 20 additions and 8 deletions
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@ -695,17 +695,29 @@ static void gamecardDetectionThreadFunc(void *arg)
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/* Free gamecard info before proceeding. */
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/* Free gamecard info before proceeding. */
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gamecardFreeInfo(true);
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gamecardFreeInfo(true);
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/* Retrieve current gamecard insertion status. */
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/* Delay gamecard access by GAMECARD_ACCESS_DELAY full seconds. This is done to to avoid conflicts with HOS / sysmodules. */
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/* Only proceed if we're dealing with a status change. */
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/* We will periodically check if the gamecard is still inserted during this period. */
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if (gamecardIsInserted())
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/* If the gamecard is taken out before reaching the length of the delay, we won't try to access it. */
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{
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time_t start = time(NULL);
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/* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */
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bool gc_delay_passed = false;
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utilsSleep(GAMECARD_ACCESS_DELAY);
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/* Load gamecard info. */
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while(gamecardIsInserted())
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gamecardLoadInfo();
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{
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time_t now = time(NULL);
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time_t diff = (now - start);
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if (diff >= GAMECARD_ACCESS_DELAY)
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{
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gc_delay_passed = true;
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break;
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}
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}
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utilsAppletLoopDelay();
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}
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/* Load gamecard info (if applicable). */
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if (gc_delay_passed) gamecardLoadInfo();
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/* Signal user mode gamecard status change event. */
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/* Signal user mode gamecard status change event. */
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ueventSignal(&g_gameCardStatusChangeEvent);
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ueventSignal(&g_gameCardStatusChangeEvent);
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}
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}
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