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Clear previous and next pointers from user application entries while freeing gamecard title info entries.
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commit
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1 changed files with 11 additions and 6 deletions
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@ -1542,19 +1542,24 @@ static void titleRemoveGameCardTitleInfoEntries(void)
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/* Free all title info entries. */
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/* Free all title info entries. */
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titleFreeTitleInfo();
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titleFreeTitleInfo();
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} else {
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} else {
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/* Update parent, previous and next title info pointers from patches and add-on content entries. */
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/* Update parent, previous and next title info pointers from user application, patch and add-on content entries. */
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for(u32 i = 0; i < (g_titleInfoCount - g_titleInfoGameCardCount); i++)
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for(u32 i = 0; i < (g_titleInfoCount - g_titleInfoGameCardCount); i++)
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{
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{
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if (g_titleInfo[i].meta_key.type != NcmContentMetaType_Patch && g_titleInfo[i].meta_key.type != NcmContentMetaType_AddOnContent) continue;
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TitleInfo *cur_title_info = &(g_titleInfo[i]);
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if (g_titleInfo[i].parent && g_titleInfo[i].parent->storage_id == NcmStorageId_GameCard) g_titleInfo[i].parent = NULL;
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if (g_titleInfo[i].previous && g_titleInfo[i].previous->storage_id == NcmStorageId_GameCard) g_titleInfo[i].previous = NULL;
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if (cur_title_info->meta_key.type != NcmContentMetaType_Application && cur_title_info->meta_key.type != NcmContentMetaType_Patch && \
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if (g_titleInfo[i].next && g_titleInfo[i].next->storage_id == NcmStorageId_GameCard) g_titleInfo[i].next = NULL;
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cur_title_info->meta_key.type != NcmContentMetaType_AddOnContent) continue;
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if (cur_title_info->parent && cur_title_info->parent->storage_id == NcmStorageId_GameCard) cur_title_info->parent = NULL;
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if (cur_title_info->previous && cur_title_info->previous->storage_id == NcmStorageId_GameCard) cur_title_info->previous = NULL;
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if (cur_title_info->next && cur_title_info->next->storage_id == NcmStorageId_GameCard) cur_title_info->next = NULL;
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}
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}
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/* Free content infos from gamecard title info entries. */
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/* Free content infos from gamecard title info entries. */
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for(u32 i = (g_titleInfoCount - g_titleInfoGameCardCount); i < g_titleInfoCount; i++)
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for(u32 i = (g_titleInfoCount - g_titleInfoGameCardCount); i < g_titleInfoCount; i++)
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{
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{
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if (g_titleInfo[i].content_infos) free(g_titleInfo[i].content_infos);
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TitleInfo *cur_title_info = &(g_titleInfo[i]);
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if (cur_title_info->content_infos) free(cur_title_info->content_infos);
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}
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}
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/* Reallocate title info buffer. */
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/* Reallocate title info buffer. */
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