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Added templated FocusableItem class.

This commit is contained in:
Pablo Curiel 2021-06-20 13:20:09 -04:00
parent e621b0473f
commit 7af87f50f3
5 changed files with 83 additions and 51 deletions

View file

@ -25,18 +25,18 @@
#define __ABOUT_TAB_HPP__ #define __ABOUT_TAB_HPP__
#include <borealis.hpp> #include <borealis.hpp>
#include "focusable_item.hpp"
namespace nxdt::views namespace nxdt::views
{ {
/* Extended class to display a focusable (but unhighlightable) label. */ /* Extended class to display a focusable and optionally centered (but unhighlightable) label. */
class AboutTabLabel: public brls::Label class AboutTabLabel: public FocusableLabel
{ {
protected:
brls::View* getDefaultFocus(void) override;
void onFocusGained(void) override;
public: public:
AboutTabLabel(brls::LabelStyle labelStyle, std::string text, bool center = false); AboutTabLabel(brls::LabelStyle labelStyle, std::string text, bool center = false) : FocusableLabel(false, labelStyle, text, true)
{
if (center) this->setHorizontalAlign(NVG_ALIGN_CENTER);
}
}; };
class AboutTab: public brls::List class AboutTab: public brls::List

View file

@ -0,0 +1,73 @@
/*
* focusable_item.hpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __FOCUSABLE_ITEM_HPP__
#define __FOCUSABLE_ITEM_HPP__
#include <borealis.hpp>
namespace nxdt::views
{
template<typename ViewType>
class FocusableItem: public ViewType
{
private:
bool highlight_view;
protected:
brls::View* getDefaultFocus(void) override
{
return this;
}
void onFocusGained(void) override;
public:
template<typename... Types>
FocusableItem(bool highlight_view, Types... args) : ViewType(args...)
{
this->highlight_view = highlight_view;
}
};
template<typename ViewType>
void FocusableItem<ViewType>::onFocusGained(void)
{
if (this->highlight_view)
{
/* Focus and highlight view. */
brls::View::onFocusGained();
} else {
/* Focus view without highlighting it. */
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
}
/* Instantiate templates for the focusable item classes we're gonna use. */
typedef FocusableItem<brls::Label> FocusableLabel;
typedef FocusableItem<brls::Table> FocusableTable;
}
#endif /* __FOCUSABLE_ITEM_HPP__ */

View file

@ -26,20 +26,10 @@
#include "tasks.hpp" #include "tasks.hpp"
#include "error_layer_view.hpp" #include "error_layer_view.hpp"
#include "focusable_item.hpp"
namespace nxdt::views namespace nxdt::views
{ {
/* Extended class to display a focusable (but unhighlightable) table. */
class GameCardTable: public brls::Table
{
protected:
brls::View* getDefaultFocus(void) override;
void onFocusGained(void) override;
public:
GameCardTable(void);
};
/* Instantiate the template for our class. */ /* Instantiate the template for our class. */
typedef ErrorLayerView<nxdt::tasks::GameCardTask, nxdt::tasks::GameCardStatusEvent> GameCardErrorLayerView; typedef ErrorLayerView<nxdt::tasks::GameCardTask, nxdt::tasks::GameCardStatusEvent> GameCardErrorLayerView;
@ -50,7 +40,7 @@ namespace nxdt::views
private: private:
GameCardStatus gc_status = GameCardStatus_NotInserted; GameCardStatus gc_status = GameCardStatus_NotInserted;
GameCardTable *properties_table = nullptr; FocusableTable *properties_table = nullptr;
brls::TableRow *capacity = nullptr; brls::TableRow *capacity = nullptr;
brls::TableRow *total_size = nullptr; brls::TableRow *total_size = nullptr;
brls::TableRow *trimmed_size = nullptr; brls::TableRow *trimmed_size = nullptr;

View file

@ -29,23 +29,6 @@ using namespace i18n::literals; /* For _i18n. */
namespace nxdt::views namespace nxdt::views
{ {
AboutTabLabel::AboutTabLabel(brls::LabelStyle labelStyle, std::string text, bool center) : brls::Label(labelStyle, text, true)
{
if (center) this->setHorizontalAlign(NVG_ALIGN_CENTER);
}
brls::View* AboutTabLabel::getDefaultFocus(void)
{
return this;
}
void AboutTabLabel::onFocusGained(void)
{
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
AboutTab::AboutTab(void) : brls::List() AboutTab::AboutTab(void) : brls::List()
{ {
/* Set custom spacing. */ /* Set custom spacing. */

View file

@ -41,20 +41,6 @@ namespace nxdt::views
[GameCardCompatibilityType_Terra] = "Terra" [GameCardCompatibilityType_Terra] = "Terra"
}; };
GameCardTable::GameCardTable(void) : brls::Table() { }
brls::View* GameCardTable::getDefaultFocus(void)
{
return this;
}
void GameCardTable::onFocusGained(void)
{
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : GameCardErrorLayerView(gc_status_task) GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : GameCardErrorLayerView(gc_status_task)
{ {
/* Error frame. */ /* Error frame. */
@ -63,7 +49,7 @@ namespace nxdt::views
/* Gamecard properties table. */ /* Gamecard properties table. */
this->AddListView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n)); this->AddListView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
this->properties_table = new GameCardTable(); this->properties_table = new FocusableTable(false);
this->capacity = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n); this->capacity = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
this->total_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n); this->total_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
this->trimmed_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n); this->trimmed_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);