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Update gamecard.h
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1 changed files with 9 additions and 9 deletions
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@ -59,29 +59,29 @@ typedef struct {
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NXDT_ASSERT(GameCardInitialData, 0x200);
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/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyEncryption` section. Assumed to be all zeroes in retail gamecards.
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/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyAreaEncryption` section. Assumed to be all zeroes in retail gamecards.
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typedef struct {
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u8 titlekey[0x10]; ///< Decrypted titlekey from the `GameCardInitialData` section.
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u8 reserved[0xCF0];
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} GameCardTitleKey;
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} GameCardTitleKeyArea;
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NXDT_ASSERT(GameCardTitleKey, 0xD00);
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NXDT_ASSERT(GameCardTitleKeyArea, 0xD00);
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/// Encrypted using RSA-2048-OAEP and a private OAEP key from AuthoringTool. Assumed to be all zeroes in retail gamecards.
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typedef struct {
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u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKey` section. Randomly generated during XCI creation by AuthoringTool.
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u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKey` section. Randomly generated during XCI creation by AuthoringTool.
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u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
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u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
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u8 reserved[0xE0];
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} GameCardTitleKeyEncryption;
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} GameCardTitleKeyAreaEncryption;
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NXDT_ASSERT(GameCardTitleKeyEncryption, 0x100);
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NXDT_ASSERT(GameCardTitleKeyAreaEncryption, 0x100);
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/// Used to secure communications between the Lotus and the inserted gamecard.
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/// Precedes the gamecard header.
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typedef struct {
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GameCardInitialData initial_data;
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GameCardTitleKey titlekey_block;
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GameCardTitleKeyEncryption titlekey_encryption;
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GameCardTitleKeyArea titlekey_area;
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GameCardTitleKeyAreaEncryption titlekey_area_encryption;
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} GameCardKeyArea;
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NXDT_ASSERT(GameCardKeyArea, 0x1000);
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