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Update gamecard.h

This commit is contained in:
Pablo Curiel 2021-04-05 16:21:46 -04:00
parent 50cb464a02
commit 86dbe3ffd8

View file

@ -59,29 +59,29 @@ typedef struct {
NXDT_ASSERT(GameCardInitialData, 0x200);
/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyEncryption` section. Assumed to be all zeroes in retail gamecards.
/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyAreaEncryption` section. Assumed to be all zeroes in retail gamecards.
typedef struct {
u8 titlekey[0x10]; ///< Decrypted titlekey from the `GameCardInitialData` section.
u8 reserved[0xCF0];
} GameCardTitleKey;
} GameCardTitleKeyArea;
NXDT_ASSERT(GameCardTitleKey, 0xD00);
NXDT_ASSERT(GameCardTitleKeyArea, 0xD00);
/// Encrypted using RSA-2048-OAEP and a private OAEP key from AuthoringTool. Assumed to be all zeroes in retail gamecards.
typedef struct {
u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKey` section. Randomly generated during XCI creation by AuthoringTool.
u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKey` section. Randomly generated during XCI creation by AuthoringTool.
u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
u8 reserved[0xE0];
} GameCardTitleKeyEncryption;
} GameCardTitleKeyAreaEncryption;
NXDT_ASSERT(GameCardTitleKeyEncryption, 0x100);
NXDT_ASSERT(GameCardTitleKeyAreaEncryption, 0x100);
/// Used to secure communications between the Lotus and the inserted gamecard.
/// Precedes the gamecard header.
typedef struct {
GameCardInitialData initial_data;
GameCardTitleKey titlekey_block;
GameCardTitleKeyEncryption titlekey_encryption;
GameCardTitleKeyArea titlekey_area;
GameCardTitleKeyAreaEncryption titlekey_area_encryption;
} GameCardKeyArea;
NXDT_ASSERT(GameCardKeyArea, 0x1000);