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Another typo.
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@ -187,7 +187,7 @@ bool gamecardInitialize(void);
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/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
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void gamecardExit(void);
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/// Returns an usermode gamecard status change event that can be used to wait for status changes on other threads.
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/// Returns a usermode gamecard status change event that can be used to wait for status changes on other threads.
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/// If the gamecard interface hasn't been initialized, this returns NULL.
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UEvent *gamecardGetStatusChangeUserEvent(void);
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