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gamecard: add commented out ns call.

`nsEnsureGameCardAccess()` has supposedly helped another user to fix the gamecard launch error after exiting their application, but it's not working under nxdumptool. I have yet to find out why.
This commit is contained in:
Pablo Curiel 2023-11-26 22:13:49 +01:00
parent ea8bc05146
commit b723eb1758

View file

@ -134,7 +134,6 @@ static bool _gamecardGetDecryptedCardInfoArea(void);
static bool gamecardReadSecurityInformation(GameCardSecurityInformation *out); static bool gamecardReadSecurityInformation(GameCardSecurityInformation *out);
static bool gamecardGetHandleAndStorage(u32 partition); static bool gamecardGetHandleAndStorage(u32 partition);
NX_INLINE void gamecardCloseHandle(void);
static bool gamecardOpenStorageArea(u8 area); static bool gamecardOpenStorageArea(u8 area);
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset); static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset);
@ -259,6 +258,12 @@ void gamecardExit(void)
g_gameCardReadBuf = NULL; g_gameCardReadBuf = NULL;
} }
/* Make sure NS can access the gamecard. */
/* Fixes gamecard launch errors after exiting the application. */
/* TODO: find out why this doesn't work. */
//Result rc = nsEnsureGameCardAccess();
//if (R_FAILED(rc)) LOG_MSG_ERROR("nsEnsureGameCardAccess failed! (0x%X).", rc);
g_gameCardInterfaceInit = false; g_gameCardInterfaceInit = false;
} }
} }
@ -866,7 +871,7 @@ static bool gamecardReadHeader(void)
} }
/* Read gamecard header. */ /* Read gamecard header. */
/* This step doesn't rely on gamecardReadStorageArea() because of its dependence on storage area sizes (which we haven't retrieved). */ /* We don't use gamecardReadStorageArea() here because of its dependence on storage area sizes (which we haven't yet retrieved). */
Result rc = fsStorageRead(&g_gameCardStorage, 0, &g_gameCardHeader, sizeof(GameCardHeader)); Result rc = fsStorageRead(&g_gameCardStorage, 0, &g_gameCardHeader, sizeof(GameCardHeader));
if (R_FAILED(rc)) if (R_FAILED(rc))
{ {
@ -1000,7 +1005,6 @@ static bool gamecardGetHandleAndStorage(u32 partition)
rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition); rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition);
if (R_FAILED(rc)) if (R_FAILED(rc))
{ {
gamecardCloseHandle(); /* Close invalid gamecard handle. */
LOG_MSG_DEBUG("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc); LOG_MSG_DEBUG("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc);
continue; continue;
} }
@ -1018,11 +1022,6 @@ static bool gamecardGetHandleAndStorage(u32 partition)
return R_SUCCEEDED(rc); return R_SUCCEEDED(rc);
} }
NX_INLINE void gamecardCloseHandle(void)
{
g_gameCardHandle.value = 0;
}
static bool gamecardOpenStorageArea(u8 area) static bool gamecardOpenStorageArea(u8 area)
{ {
if (g_gameCardStatus < GameCardStatus_InsertedAndInfoNotLoaded || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure)) if (g_gameCardStatus < GameCardStatus_InsertedAndInfoNotLoaded || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure))
@ -1034,7 +1033,7 @@ static bool gamecardOpenStorageArea(u8 area)
/* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */ /* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */
if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardCurrentStorageArea == area) return true; if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardCurrentStorageArea == area) return true;
/* Close both gamecard handle and open storage area. */ /* Close both the gamecard handle and the open storage area. */
gamecardCloseStorageArea(); gamecardCloseStorageArea();
/* Retrieve both a new gamecard handle and a storage area handle. */ /* Retrieve both a new gamecard handle and a storage area handle. */
@ -1137,7 +1136,7 @@ static void gamecardCloseStorageArea(void)
memset(&g_gameCardStorage, 0, sizeof(FsStorage)); memset(&g_gameCardStorage, 0, sizeof(FsStorage));
} }
gamecardCloseHandle(); g_gameCardHandle.value = 0;
g_gameCardCurrentStorageArea = GameCardStorageArea_None; g_gameCardCurrentStorageArea = GameCardStorageArea_None;
} }