mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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Workflow improvements.
Based on the suggestions mentioned by @TSRBerry in #144. Speeds up compilation time by using ccache + fallbacks to the latest libnx commit if the build process fails with the libnx build available in the devkitPro image.
This commit is contained in:
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commit
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3 changed files with 43 additions and 29 deletions
64
.github/workflows/rewrite.yml
vendored
64
.github/workflows/rewrite.yml
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@ -3,6 +3,7 @@ name: Build nxdumptool-rewrite binary
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on:
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push:
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branches: [ rewrite ]
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paths:
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- '.github/workflows/rewrite.yml'
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- 'code_templates/**'
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@ -19,62 +20,71 @@ on:
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jobs:
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build:
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runs-on: ubuntu-latest
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container:
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image: devkitpro/devkita64
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defaults:
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run:
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shell: bash
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steps:
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- uses: actions/checkout@v4
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with:
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path: nxdumptool
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submodules: recursive
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submodules: true
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- name: Checkout latest libnx commit
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uses: actions/checkout@v4
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with:
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repository: switchbrew/libnx
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path: libnx
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submodules: recursive
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- name: Set workspace permissions
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run: chmod 777 -R "$GITHUB_WORKSPACE"
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- name: Build and install libnx
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working-directory: libnx
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run: |
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make install -j$(nproc)
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- name: Build nxdumptool-rewrite PoC binary
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working-directory: nxdumptool
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- name: Set environment variables
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run: |
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echo "nxdt_commit=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
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- name: Setup ccache
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uses: hendrikmuhs/ccache-action@v1.2
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# ccache invocation is handled in the build script.
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- name: Build nxdumptool-rewrite PoC binary
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id: build
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continue-on-error: true
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run: |
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./build.sh --noconfirm
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- name: Install latest libnx commit and retry build
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id: retry
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if: ${{ steps.build.outcome == 'failure' }}
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run: |
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pushd /tmp
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git clone https://github.com/switchbrew/libnx
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cd libnx
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make -j8 PREFIX="ccache aarch64-none-elf-"
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make install
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popd
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./build.sh --noconfirm
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#- name: Build nxdumptool-rewrite GUI binary
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# working-directory: nxdumptool
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# run: |
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# make -j$(nproc)
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# make -j8 PREFIX="ccache aarch64-none-elf-"
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- uses: actions/upload-artifact@v3
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with:
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name: nxdt_rw_poc-${{ env.nxdt_commit }}.nro
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path: nxdumptool/code_templates/tmp/nxdt_rw_poc.nro
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path: code_templates/tmp/nxdt_rw_poc.nro
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if-no-files-found: error
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- uses: actions/upload-artifact@v3
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with:
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name: nxdt_rw_poc-${{ env.nxdt_commit }}.elf
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path: nxdumptool/code_templates/tmp/nxdt_rw_poc.elf
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path: code_templates/tmp/nxdt_rw_poc.elf
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if-no-files-found: error
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#- uses: actions/upload-artifact@v3
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# with:
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# name: nxdumptool-rewrite-${{ env.nxdt_commit }}-WIP_UI.nro
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# path: nxdumptool/nxdumptool.nro
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# path: nxdumptool.nro
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# if-no-files-found: error
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#- uses: actions/upload-artifact@v3
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# with:
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# name: nxdumptool-rewrite-${{ env.nxdt_commit }}-WIP_UI.elf
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# path: nxdumptool/nxdumptool.elf
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# path: nxdumptool.elf
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# if-no-files-found: error
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- name: Upload artifact to prerelease
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@ -92,6 +102,6 @@ jobs:
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omitBody: True
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omitBodyDuringUpdate: True
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omitNameDuringUpdate: True
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artifacts: "nxdumptool/code_templates/tmp/nxdt_rw_poc.*"
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#artifacts: "nxdumptool/code_templates/tmp/nxdt_rw_poc.*, nxdumptool/nxdumptool.*"
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artifacts: "code_templates/tmp/nxdt_rw_poc.*"
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#artifacts: "code_templates/tmp/nxdt_rw_poc.*, nxdumptool.*"
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token: ${{ secrets.GITHUB_TOKEN }}
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6
build.sh
6
build.sh
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@ -20,7 +20,11 @@ cp $poc_path ./source/main.c
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cp ./romfs/icon/nxdumptool.jpg ./romfs/icon/$poc_name.jpg
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make BUILD_TYPE="$poc_name" -j$(nproc)
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if [ ${ARG,,} != "--noconfirm" ]; then
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make BUILD_TYPE="$poc_name" -j$(nproc)
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else
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make BUILD_TYPE="$poc_name" -j8 PREFIX="ccache aarch64-none-elf-"
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fi
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rm -f ./romfs/icon/$poc_name.jpg
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@ -1,7 +1,7 @@
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{
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"filename": {
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"label": "Filename",
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"description": "Filename used for the output dump.\nIllegal filesystem characters will be automatically replaced with underscores (\"_\"). If the inserted SD card is used as the output storage, only ASCII characters will be kept — this is a limitation on Nintendo's FS driver.\nThe file extension cannot be modified, and it is excluded on purpose."
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"description": "Filename used for the output dump.\nIllegal filesystem characters will be automatically replaced with underscores (\"_\"). If the inserted SD card is used as the output storage, only ASCII characters will be kept — this is a limitation of Nintendo's FS driver.\nThe file extension cannot be modified, and it is excluded on purpose."
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},
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"output_storage": {
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