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https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-22 18:26:39 +00:00
Changes to the gamecard key area handling.
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5082a54571
commit
eba26a59a5
7 changed files with 81 additions and 32 deletions
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@ -48,7 +48,7 @@ typedef struct {
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u8 card_id_area[0x48];
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u8 reserved[0x1B0];
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FsGameCardCertificate certificate;
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GameCardKeyArea key_area;
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GameCardInitialData initial_data;
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} GameCardSecurityInformation;
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typedef struct {
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@ -114,6 +114,7 @@ static MemoryLocation g_fsProgramMemory = {
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};
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static GameCardSecurityInformation g_gameCardSecurityInfo = {0};
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static GameCardKeyArea g_gameCardKeyArea = {0};
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/* Function prototypes. */
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@ -278,7 +279,7 @@ bool gamecardGetKeyArea(GameCardKeyArea *out)
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{
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mutexLock(&g_gamecardMutex);
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bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
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if (ret) memcpy(out, &(g_gameCardSecurityInfo.key_area), sizeof(GameCardKeyArea));
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if (ret) memcpy(out, &g_gameCardKeyArea, sizeof(GameCardKeyArea));
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mutexUnlock(&g_gamecardMutex);
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return ret;
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}
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@ -711,10 +712,10 @@ static void gamecardLoadInfo(void)
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}
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}
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/* Read full FS program memory to retrieve the GameCardSecurityInformation data, which holds the gamecard key area. */
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/* Read full FS program memory to retrieve the GameCardSecurityInformation data, which holds the gamecard initial data area. */
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/* This must be performed while the gamecard is in secure mode, which is already taken care of in the gamecardReadStorageArea() calls from the last iteration in the previous for() loop. */
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/* GameCardSecurityInformation data is returned by Lotus command "ChangeToSecureMode" (0xF), and kept in FS program memory only after the gamecard secure area has been both mounted and read from. */
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/* Under some circumstances, the gamecard key area is located *after* the GameCardSecurityInformation area (offset 0x600), instead of its common location at offset 0x400. */
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/* Under some circumstances, the gamecard initial data is located *after* the GameCardSecurityInformation area (offset 0x600), instead of its common location at offset 0x400. */
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if (!gamecardReadSecurityInformation())
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{
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LOGFILE("Failed to read gamecard security information area from FS program memory!");
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@ -732,6 +733,7 @@ static void gamecardFreeInfo(void)
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memset(&g_gameCardHeader, 0, sizeof(GameCardHeader));
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memset(&g_gameCardSecurityInfo, 0, sizeof(GameCardSecurityInformation));
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memset(&g_gameCardKeyArea, 0, sizeof(GameCardKeyArea));
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g_gameCardStorageNormalAreaSize = 0;
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g_gameCardStorageSecureAreaSize = 0;
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@ -786,21 +788,26 @@ static bool gamecardReadSecurityInformation(void)
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memcpy(&g_gameCardSecurityInfo, g_fsProgramMemory.data + offset, sizeof(GameCardSecurityInformation));
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/* Check the key_source / package_id value. */
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if (g_gameCardSecurityInfo.key_area.package_id == g_gameCardHeader.package_id)
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if (g_gameCardSecurityInfo.initial_data.package_id == g_gameCardHeader.package_id)
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{
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/* Jackpot. */
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found = true;
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} else {
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/* Copy the sector right after the GameCardSecurityInformation element from the memory dump, since it may hold the gamecard key area. */
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/* Copy the sector right after the GameCardSecurityInformation element from the memory dump, since it may hold the gamecard initial data. */
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offset += sizeof(GameCardSecurityInformation);
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memcpy(&(g_gameCardSecurityInfo.key_area), g_fsProgramMemory.data + offset, sizeof(GameCardKeyArea));
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found = (g_gameCardSecurityInfo.key_area.package_id == g_gameCardHeader.package_id);
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memcpy(&(g_gameCardSecurityInfo.initial_data), g_fsProgramMemory.data + offset, sizeof(GameCardInitialData));
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found = (g_gameCardSecurityInfo.initial_data.package_id == g_gameCardHeader.package_id);
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}
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break;
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}
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if (!found) LOGFILE("Failed to locate gamecard key area!");
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if (found)
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{
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memcpy(&(g_gameCardKeyArea.initial_data), &(g_gameCardSecurityInfo.initial_data), sizeof(GameCardInitialData));
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} else {
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LOGFILE("Failed to locate gamecard initial data area!");
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}
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/* Free FS memory dump. */
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memFreeMemoryLocation(&g_fsProgramMemory);
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@ -36,18 +36,40 @@
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((x) == GameCardHashFileSystemPartitionType_Logo ? "logo" : ((x) == GameCardHashFileSystemPartitionType_Normal ? "normal" : \
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((x) == GameCardHashFileSystemPartitionType_Secure ? "secure" : "unknown")))))
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/// Plaintext area. Dumped from FS program memory.
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typedef struct {
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union {
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u8 key_source[0x10];
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u8 key_source[0x10]; ///< Encrypted using AES-128-ECB with the common titlekek generator key (stored in the .rodata segment from the Lotus firmware).
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struct {
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u64 package_id; ///< Matches package_id from GameCardHeader.
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u64 padding; ///< Just zeroes.
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u64 package_id; ///< Matches package_id from GameCardHeader.
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u64 padding; ///< Just zeroes.
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};
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};
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u8 encrypted_titlekey[0x10];
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u8 mac[0x10];
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u8 nonce[0xC];
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u8 encrypted_titlekey[0x10]; ///< Encrypted using AES-128-CCM with the decrypted key_source and the nonce from this section.
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u8 mac[0x10]; ///< Used to verify the validity of the decrypted titlekey.
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u8 nonce[0xC]; ///< Used as the IV to decrypt the key_source using AES-128-CCM.
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u8 reserved[0x1C4];
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} GameCardInitialData;
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/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyEncryption` section. Assumed to be all zeroes in retail gamecards.
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typedef struct {
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u8 titlekey[0x10]; ///< Decrypted titlekey from the `GameCardInitialData` section.
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u8 reserved[0xCF0];
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} GameCardTitleKey;
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/// Encrypted using RSA-2048-OAEP. Assumed to be all zeroes in retail gamecards.
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typedef struct {
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u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKey` section.
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u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKey` section.
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u8 reserved[0xE0];
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} GameCardTitleKeyEncryption;
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/// Used to secure communications between the Lotus and the inserted gamecard.
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/// Precedes the gamecard header.
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typedef struct {
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GameCardInitialData initial_data;
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GameCardTitleKey titlekey_block;
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GameCardTitleKeyEncryption titlekey_encryption;
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} GameCardKeyArea;
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typedef enum {
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@ -99,21 +121,38 @@ typedef enum {
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} GameCardCompatibilityType;
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typedef struct {
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u64 fw_version; ///< GameCardFwVersion.
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u32 acc_ctrl; ///< GameCardAccCtrl.
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u32 wait_1_time_read; ///< Always 0x1388.
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u32 wait_2_time_read; ///< Always 0.
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u32 wait_1_time_write; ///< Always 0.
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u32 wait_2_time_write; ///< Always 0.
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u32 fw_mode;
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u32 upp_version;
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u8 compatibility_type; ///< GameCardCompatibilityType.
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u32 GameCardFwMode_Relstep : 8;
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u32 GameCardFwMode_Micro : 8;
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u32 GameCardFwMode_Minor : 8;
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u32 GameCardFwMode_Major : 8;
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} GameCardFwMode;
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typedef struct {
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u32 GameCardUppVersion_MinorRelstep : 8;
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u32 GameCardUppVersion_MajorRelstep : 8;
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u32 GameCardUppVersion_Micro : 4;
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u32 GameCardUppVersion_Minor : 6;
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u32 GameCardUppVersion_Major : 6;
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} GameCardUppVersion;
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/// Encrypted using AES-128-CBC with the `xci_header_key` (which can't dumped through current methods) and the IV from `GameCardHeader`.
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typedef struct {
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u64 fw_version; ///< GameCardFwVersion.
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u32 acc_ctrl; ///< GameCardAccCtrl.
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u32 wait_1_time_read; ///< Always 0x1388.
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u32 wait_2_time_read; ///< Always 0.
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u32 wait_1_time_write; ///< Always 0.
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u32 wait_2_time_write; ///< Always 0.
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GameCardFwMode fw_mode;
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GameCardUppVersion upp_version;
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u8 compatibility_type; ///< GameCardCompatibilityType.
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u8 reserved_1[0x3];
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u64 upp_hash;
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u64 upp_id; ///< Must match GAMECARD_UPDATE_TID.
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u64 upp_id; ///< Must match GAMECARD_UPDATE_TID.
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u8 reserved_2[0x38];
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} GameCardExtendedHeader;
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} GameCardHeaderEncryptedArea;
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/// Placed after the `GameCardKeyArea` section.
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typedef struct {
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u8 signature[0x100]; ///< RSA-2048 PKCS #1 signature over the rest of the header.
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u32 magic; ///< "HEAD".
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@ -135,7 +174,7 @@ typedef struct {
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u32 sel_t1_key_index;
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u32 sel_key_index;
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u32 normal_area_end_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks.
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GameCardExtendedHeader extended_header; ///< Encrypted using AES-128-CBC with 'xci_header_key', which can't dumped through current methods.
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GameCardHeaderEncryptedArea encrypted_area;
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} GameCardHeader;
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typedef enum {
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@ -75,10 +75,10 @@ typedef enum {
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} NcaKeyAreaEncryptionKeyIndex;
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typedef struct {
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u8 relstep;
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u8 micro;
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u8 minor;
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u8 major;
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u32 NcaSdkAddOnVersion_Relstep : 8;
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u32 NcaSdkAddOnVersion_Micro : 8;
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u32 NcaSdkAddOnVersion_Minor : 8;
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u32 NcaSdkAddOnVersion_Major : 8;
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} NcaSdkAddOnVersion;
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/// 'NcaKeyGeneration_Current' will always point to the last known key generation value.
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@ -101,6 +101,7 @@ typedef struct {
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u64 file_table_size; ///< RomFS file entries table size.
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RomFileSystemFileEntry *file_table; ///< RomFS file entries table.
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u64 body_offset; ///< RomFS file data body offset (relative to the start of the RomFS).
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u32 cur_dir_offset; ///< Current RomFS directory offset (relative to the start of the directory entries table). Used for RomFS browsing.
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} RomFileSystemContext;
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typedef struct {
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@ -34,7 +34,7 @@ bool rsa2048GenerateSha256BasedCustomAcidSignature(void *dst, const void *src, s
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/// Suitable to replace the ACID public key in main.npdm files.
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const u8 *rsa2048GetCustomAcidPublicKey(void);
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/// Performs RSA-2048 OAEP decryption and verification. Used to decrypt the titlekey block from tickets with personalized crypto.
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/// Performs RSA-2048-OAEP decryption and verification. Used to decrypt the titlekey block from tickets with personalized crypto.
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bool rsa2048OaepDecryptAndVerify(void *dst, size_t dst_size, const void *signature, const void *modulus, const void *exponent, size_t exponent_size, const void *label_hash, size_t *out_size);
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#endif /* __RSA_H__ */
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@ -21,6 +21,7 @@
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#include "utils.h"
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#include "tik.h"
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#include "cert.h"
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#include "save.h"
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#include "es.h"
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#include "keys.h"
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1
todo.txt
1
todo.txt
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@ -2,6 +2,7 @@ todo:
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hfs0: filelist generation methods
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tik: make sure the common crypto cert is available when fakesigning a ticket
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tik: automatically dump tickets to the SD card?
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tik: use dumped tickets when the original ones can't be found in the ES savefile?
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