mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-10 04:31:44 +00:00
Add a menu, improvements
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parent
e3f450ba7b
commit
f4b900d0f6
8 changed files with 220 additions and 68 deletions
9
source/ccolor.h
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9
source/ccolor.h
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#pragma once
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#define C_RESET "\x1b[0m"
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#define C_DIM "\x1b[2m"
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#define C_RED "\x1b[31m"
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#define C_GREEN "\x1b[32m"
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#define C_CYAN "\x1b[36m"
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#define C_INVERT "\x1b[7m"
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#define C_CLEAR_LINE "\x1b[2K"
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65
source/dumper.c
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65
source/dumper.c
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#include "dumper.h"
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#include "fsext.h"
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#include <stdio.h>
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#include <malloc.h>
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#include "ccolor.h"
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#include "util.h"
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bool dumpPartitionRaw(FsDeviceOperator* fsOperator, u32 partition) {
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle))) {
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printf("GetGameCardHandle failed\n");
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return false;
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}
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FsStorage gameCardStorage;
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Result result;
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if (R_FAILED(result = fsOpenGameCard(&gameCardStorage, handle, partition))) {
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printf("MountGameCard failed %x\n", result);
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return false;
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}
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printf("Opened card\n");
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u64 size;
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fsStorageGetSize(&gameCardStorage, &size);
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printf("Total size = %li\n", size);
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FILE* outFile = fopen("out.bin", "wb");
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if (!outFile) {
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printf("Failed to open output file!\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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printf("Starting...");
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syncDisplay();
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const size_t bufs = 1024 * 1024;
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char* buf = (char*) malloc(bufs);
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for (u64 off = 0; off < size; off += bufs) {
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u64 n = bufs;
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if (size - off < n)
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n = size - off;
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if (R_FAILED(result = fsStorageRead(&gameCardStorage, off, buf, n))) {
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printf("fsStorageRead error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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if (fwrite(buf, 1, n, outFile) != n) {
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printf("fwrite error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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if (((off / bufs) % 10) == 0) {
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printf(C_CLEAR_LINE "\rDumping %i%% [%li / %li bytes]", (int) (off * 100 / size), off, size);
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syncDisplay();
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}
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}
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free(buf);
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printf(C_CLEAR_LINE "\rDone!\n");
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syncDisplay();
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fclose(outFile);
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fsStorageClose(&gameCardStorage);
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return true;
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}
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5
source/dumper.h
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5
source/dumper.h
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#pragma once
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#include <switch.h>
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bool dumpPartitionRaw(FsDeviceOperator* fsOperator, u32 partition);
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104
source/main.c
104
source/main.c
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@ -1,102 +1,70 @@
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <switch.h>
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#include "fsext.h"
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#include "menu.h"
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#include "dumper.h"
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#include "ccolor.h"
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bool isGameCardInserted(FsDeviceOperator* o) {
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bool inserted;
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if (R_FAILED(fsDeviceOperatorIsGameCardInserted(o, &inserted)))
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return false;
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return inserted;
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FsDeviceOperator fsOperatorInstance;
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bool shouldWaitForAnyButton = false;
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void menuWaitForAnyButton() {
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printf(C_DIM "Press any button to return to menu\n");
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shouldWaitForAnyButton = true;
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}
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bool doLogic(FsDeviceOperator* fsOperator) {
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bool cardInserted = isGameCardInserted(fsOperator);
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printf("IsGameCardInserted = %i\n", cardInserted);
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if (!cardInserted)
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return false;
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle))) {
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printf("GetGameCardHandle failed\n");
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return false;
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}
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FsStorage gameCardStorage;
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Result result;
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if (R_FAILED(result = fsOpenGameCard(&gameCardStorage, handle, 0))) {
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printf("MountGameCard failed %i\n", result);
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return false;
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}
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printf("Opened card\n");
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u64 size;
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fsStorageGetSize(&gameCardStorage, &size);
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printf("Size = %li\n", size);
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FILE* outFile = fopen("out.bin", "wb");
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printf("Opened output file\n");
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const size_t bufs = 1024 * 1024;
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char* buf = (char*) malloc(bufs);
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for (u64 off = 0; off < size; off += bufs) {
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u64 n = bufs;
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if (size - off < n)
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n = size - off;
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if (R_FAILED(result = fsStorageRead(&gameCardStorage, off, buf, n))) {
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printf("fsStorageRead error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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if (fwrite(buf, 1, n, outFile) != n) {
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printf("fwrite error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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printf("Dumping %i%% [%li / %li]\n", (int) (off * 100 / size), off, size);
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}
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free(buf);
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fclose(outFile);
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fsStorageClose(&gameCardStorage);
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printf("Done!\n");
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return true;
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void startOperation(const char* title) {
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consoleClear();
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printf(C_DIM "%s\n\n" C_RESET, title);
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}
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void dumpPartitionZero() {
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startOperation("Raw Dump Partition 0 (SysUpdate)");
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dumpPartitionRaw(&fsOperatorInstance, 0);
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menuWaitForAnyButton();
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}
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MenuItem mainMenu[] = {
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{ .text = "Raw Dump Partition 0 (SysUpdate)", .callback = dumpPartitionZero },
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{ .text = NULL }
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};
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int main(int argc, char **argv)
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{
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gfxInitDefault();
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consoleInit(NULL);
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FsDeviceOperator fsOperator;
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if (R_FAILED(fsOpenDeviceOperator(&fsOperator))) {
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if (R_FAILED(fsOpenDeviceOperator(&fsOperatorInstance))) {
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printf("Failed to open device operator\n");
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return -1;
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}
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doLogic(&fsOperator);
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fsDeviceOperatorClose(&fsOperator);
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menuSetCurrent(mainMenu);
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while(appletMainLoop())
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{
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bool btnWait = shouldWaitForAnyButton;
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hidScanInput();
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//
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if (!btnWait)
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menuUpdate(&fsOperatorInstance);
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break;
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if (btnWait && kDown) {
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shouldWaitForAnyButton = false;
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menuPrint();
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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fsDeviceOperatorClose(&fsOperatorInstance);
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gfxExit();
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return 0;
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}
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73
source/menu.c
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73
source/menu.c
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#include "menu.h"
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#include <stdio.h>
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#include "ccolor.h"
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#include "util.h"
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MenuItem* menuCurrent;
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int menuCurrentCount;
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bool menuCardIsInserted;
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int menuSelIndex = 0;
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void menuPrint() {
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consoleClear();
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printf(C_CYAN "Game Card dump tool" C_RESET "\n");
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printf(menuCardIsInserted ? C_GREEN "Game Card is inserted\n" : C_RED "Game Card is NOT inserted\n");
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printf(C_RESET "\n");
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int index = 0;
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MenuItem* menuItems = menuCurrent;
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while (menuItems->text) {
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if (index == menuSelIndex)
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printf(C_INVERT "%s" C_RESET "\n", menuItems->text);
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else
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printf("%s\n", menuItems->text);
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menuItems++;
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index++;
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}
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}
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bool menuHandleGameCardStatus(FsDeviceOperator* fsOperator) {
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bool cardInserted = isGameCardInserted(fsOperator);
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if (menuCardIsInserted != cardInserted) {
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menuCardIsInserted = cardInserted;
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return true;
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}
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return false;
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}
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int menuHandleInput() {
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bool needsRefresh = false;
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u64 keys = hidKeysDown(CONTROLLER_P1_AUTO);
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if ((keys & KEY_A) && menuCurrent[menuSelIndex].callback != NULL) {
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menuCurrent[menuSelIndex].callback();
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return -1;
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}
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if (((keys & KEY_RSTICK_UP) | (keys & KEY_LSTICK_UP)) && menuSelIndex > 0) {
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menuSelIndex--;
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needsRefresh = true;
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}
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if (((keys & KEY_RSTICK_DOWN) | (keys & KEY_LSTICK_DOWN)) && menuSelIndex + 1 < menuCurrentCount) {
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menuSelIndex++;
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needsRefresh = true;
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}
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return needsRefresh ? 1 : 0;
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}
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void menuSetCurrent(MenuItem* menuItems) {
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menuCurrent = menuItems;
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menuCurrentCount = 0;
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while ((menuItems++)->text != NULL)
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menuCurrentCount++;
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menuSelIndex = 0;
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menuPrint();
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}
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void menuUpdate(FsDeviceOperator* fsOperator) {
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int inputStatus = menuHandleInput();
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if (inputStatus == -1)
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return;
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if (inputStatus || menuHandleGameCardStatus(fsOperator))
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menuPrint();
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}
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12
source/menu.h
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12
source/menu.h
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#pragma once
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#include <switch.h>
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typedef struct {
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const char* text;
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void (*callback)();
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} MenuItem;
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void menuPrint();
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void menuSetCurrent(MenuItem* menuItems);
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void menuUpdate(FsDeviceOperator* fsOperator);
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14
source/util.c
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14
source/util.c
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#include "util.h"
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#include "fsext.h"
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bool isGameCardInserted(FsDeviceOperator* o) {
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bool inserted;
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if (R_FAILED(fsDeviceOperatorIsGameCardInserted(o, &inserted)))
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return false;
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return inserted;
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}
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void syncDisplay() {
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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6
source/util.h
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6
source/util.h
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#pragma once
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#include <switch.h>
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bool isGameCardInserted(FsDeviceOperator* o);
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void syncDisplay();
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