Changes include:
* mem: change all references to `Rodata` to `RoData`.
* nso: change all references to `Rodata` to `RoData`.
* nso: update `NsoModStart` struct.
* nso: rename `NsoModuleInfo` struct to `NsoModulePath`.
* nso: add `NsoRoDataStart` struct.
* nso: update logic in both nsoIsNnSdkVersionWithinSegment() and nsoGetNnSdkVersion() functions to work entirely with memory-based offsets.
* nso: rename nsoGetModuleInfoName() to nsoGetModulePath().
* nso: update logic in nsoInitializeContext() to always validate and use the NsoNnSdkVersion block offset from the NsoModStart block.
The directory layout is partially based on the C++ namespaces we're currently using.
Other changes include:
* devoptab: move directory into "core".
* fatfs: move directory into "core".
* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.
* Makefile: remove all extra entries from the INCLUDES variable.
* nxdt_includes: move HOS version structs into their own header file.
* tasks: move code for each individual task into its own file(s).
* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
Implement utilsParseHexString() and utilsAppletLoopDelay().
Other changes include:
* defines: add THIRTY_FPS_DELAY define.
* defines: remove unused CERT_PATH define.
* gamecard: restore original reserved_2 field in GameCardInfo struct. The last 16 bytes weren't being properly due to an issue within libnx's AES-CBC implementation.
* gamecard: rename GAMECARD_ACCESS_WAIT_TIME -> GAMECARD_ACCESS_DELAY.
* host: improve ABI documentation (thanks @v1993).
* keys: remove keysConvertHexDigitToBinary().
* keys: change keysParseHexKey() function signature + update it to use utilsParseHexString() instead.
* nso: change "NRO" to "NSO" in some misleading log error messages (thanks @liamadvance).
* nxdt_rw_poc: replace svcSleepThread() calls with utilsAppletLoopDelay().
* nxdt_utils: rename utilsGenerateHexStringFromData() -> utilsGenerateHexString().
* nxdt_utils: add static utilsConvertHexDigitToBinary() function, used by utilsParseHexString().
* nxdt_utils: update utilsAppendFormattedStringToBuffer() to avoid logging an error string if resources haven't been initialized.
* nxdt_utils: use a single call to sprintf() with a variable precision argument in utilsGenerateFormattedSizeString().
* nxdt_utils: call utilsAppletLoopDelay() in the while loop from utilsPrintConsoleError().
* nxdt_utils: remove unused utilsCloseFileDescriptor() function.
* tik: log input rights ID at the start of tikRetrieveTicketByRightsId().
* Use forward declarations for type definitions wherever suitable (e.g. NcaContext, BucketTreeContext).
* Replace references to "DumpDestination" with "OutputStorage".
* Replace references to "append key area" with "prepend key area".
* Update LZ4 to v1.9.4.
* Update Material Icons font to 2022-08-01.
* RootView: change USB-related icons, reflect how many UMS devices are currently connected to the console, provide a way for child views to retrieve the populated UMS devices vector.
* Tasks: implement GetUmsDevices().
* Update borealis.
* Update libusbhsfs.
* Begin implementation of a DumpOptionsFrame class to display configurable options before starting a new dump process.
* bktr: rename bktrIsValidSubstorage() to bktrIsValidSubStorage(), use bktrIsValidSubStorage() in bktrInitializeCompressedStorageContext(), fixed a bug in bktrReadCompressedStorage() where Sparse substorages wouldn't be allowed.
* GamecardTab: push a DumpOptionsFrame object onto the view stack if the XCI option is clicked.
* Remove references to the secondary Nintendo Extended BFTTF because it's identical to the first one.
* Use format attribute in functions that need it (and fixed errors I made in the past).