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7 commits

Author SHA1 Message Date
Pablo Curiel
a01b7846de title: use dynamic pointer arrays.
* Added functions to deal with title info and application metadata reallocations, greatly reducing the number of references to realloc() throughout the code.

* Tweaked gamecardGetHashFileSystemContext() to not return a pointer to a dynamic context.

* Added a type field to Hash FS contexts.
2021-03-09 21:12:01 -04:00
Pablo Curiel
3bc14696ec New logfile handler.
* Ported the logfile handler from libusbhsfs, with some slight modifications.

* Rewrote hash file system handling from scratch. I had been wanting to do this for some months now, it's a lot better now.

* Code cleanup.
2021-03-07 19:22:49 -04:00
Pablo Curiel
5eb96cbece services: completely ditch smRegisterService() and just use the AtmosphereHasService SM API extension.
This extension was already being used - however, smRegisterService() was also being used as a fallback method.

More than a year and a half has already passed since this feature was introduced, and both SX OS and ReiNX apparently support it now, so it's a justified change.
2021-02-24 23:36:53 -04:00
Pablo Curiel
fbd250a417 Update copyright years. 2020-12-23 13:48:57 -04:00
Pablo Curiel
15431ec2c8 Many changes.
* AES: moved CTR initializing/updating functions here from nca.c.
* BKTR/RomFS/PFS: check if we're dealing with a NCA with titlekey crypto and the titlekey hasn't been retrieved.
* BFTTF: use void pointers for output font data.
* Mem: Only exclude Unmapped/Uo/ThreadLocal/Reserved memory pages if dealing with FS.
* NCA: use content type context pointers inside NCA contexts to manage ContentMeta, ProgramInfo, Nacp and LegalInfo contexts.
* NCA: added 'written' bool elements to patch structs to indicate patch write completion.
* NPDM: remove unnecessary inline functions, generate PFS patch right after changing ACID data, add a pfsWriteEntryPatchToMemoryBuffer wrapper.
* PFS: added PartitionFileSystemFileContext and related functions to deal with NSP headers.
* ProgramInfo: removed unnecessary inline functions.
* Save: added commented code to dump a full system savefile - will probably use it down the road.
* Tik: added support for volatile tickets (thanks to @shchmue and @Whovian9369!), added a rights ID string representation to the Ticket struct, clear Volatile and ELicenseRequired flags in conversions to common tickets.
* Title: added a function to calculate the number of titles (current + siblings) from a TItleInfo block.
* Utils: added a function to generate a dynamically allocated path string using a prefix, a filename and a extension.
* Removed explicit offset checks throughout all the code.
* Codestyle fixes.
* Updated to-do.
2020-10-21 00:27:48 -04:00
Pablo Curiel
98b7a309b3 CNMT AuthoringTool-like XML generation. 2020-10-02 05:53:58 -04:00
Pablo Curiel
73861bc52f Normalize goto tag names + support for gamecard key area.
Big thanks to SciresM.
2020-07-13 02:36:17 -04:00