This commit uses my yet unmerged libnx PR to update ncm_types.h.
PoC code hasn't been updated yet, so proper support for DLC updates will arrive at a later time.
Note to self: implement a way to provide access to loaded DataPatch TitleInfo entries (linked list hell).
* bktr: renamed bktrBucketInitializeSubStorageReadParams to bktrInitializeSubStorageReadParams to avoid redundancy, added debug code to dump BucketInfo and BucketTree tables if BucketTree storage initialization fails.
* cnmt: updated ContentMetaAddOnContentMetaExtendedHeader struct to its 15.x equivalent, added ContentMetaLegacyAddOnContentMetaExtendedHeader struct, added ContentMetaDataPatchMetaExtendedHeader struct, updated the cnmtGetRequiredTitleId and cnmtGetRequiredTitleVersion functions to support DataPatch titles, updated cnmtInitializeContext to support both the new AddOnContent extended header and DataPatch titles, added debug code to dump the whole CNMT if context initialization fails, updated cnmtGenerateAuthoringToolXml to support DataPatch titles.
* keys: updated block hashes to match 15.x keyset, use case-insensitive comparison while looking for entry names in keysReadKeysFromFile, make sure the eticket_rsa_kek is non-zero before proceeding in keysGetDecryptedEticketRsaDeviceKey.
* nca: updated NcaKeyGeneration enum, added reminder about updating NcaSignatureKeyGeneration if necessary, replaced ncaFsSectionCheckHashRegionAccess with ncaFsSectionCheckPlaintextHashRegionAccess, removed all extents checks on Patch RomFS and sparse sections, updated ncaGetFsSectionTypeName to reflect if a FS section holds a sparse layer or not.
* nca_storage: updated ncaStorageInitializeContext to avoid initializing a compressed storage if a sparse layer is also used (fixes issues with Them's Fightin' Herds), updated ncaStorageSetPatchOriginalSubStorage to enforce the presence of a compressed storage in a patch if the base FS holds a compressed storage.
* npdm: added reminder about updating NpdmSignatureKeyGeneration if necessary, updated NpdmFsAccessControlFlags enum, updated NpdmAccessibility enum, updated NpdmSystemCallId enum, fixed typos.
* title: updated all relevant functions that deal with NcmContentMetaType values to also handle DataPatch titles, added functions to handle DataPatchId values, removed titleConvertNcmContentSizeToU64 and titleConvertU64ToNcmContentSize functions in favor of ncmContentInfoSizeToU64 and ncmU64ToContentInfoSize from my unmerged libnx PR, updated internal arrays to match 15.x changes, renamed titleOrphanTitleInfoSortFunction to titleInfoEntrySortFunction and updated it to also sort entries by version and storage ID, updated titleGenerateTitleInfoEntriesForTitleStorage to sort TitleInfo entries, simplified titleDuplicateTitleInfo a bit by using macros.
* Update libusbhsfs.
* Update borealis.
* nsp_dumper: force free size retrieval after dumping an NSP.
* title: add titleGetGameCardApplicationMetadataEntries().
* Makefile: remove -gdwarf-4 flag.
* nxdt_utils: treat NT_MAX_FILENAME_LENGTH as bytes instead of codepoints, add "TiB" to the array of supported size suffixes.
* GameCardTab: add ProcessGameCardStatus() and PopulateList(), manage list updates in the same fashion as TitlesTab, display message about how to mitigate launch errors after exiting the application, display available applications in the inserted gamecard, display message about how to perform individual operations on the gamecard titles.
* main: add a try/catch block to intercept any possible exceptions thrown while the application is running + use brls::Application::crash() to gracefully exit afterwards. Temporarily disable Applet Mode support.
* exception_handler: use LOG_LEVEL_ERROR.
* LayeredErrorFrame: add GetListFirstFocusableChild().
* title: implemented titleGetNcmStorageIdName().
* nxdt_log: implemented log verbosity levels (debug, info, warning, error, none) and helper macros for each level. The rest of the codebase still needs to be updated to take advantange of this change.
* nxdt_log: implemented auxiliary logging via nxlink, if available.
* nxdt_utils: system CPU/MEM overclocking is now only applied through utilsSetLongRunningProcessState(), as it should have been from the beginning.
* nxdt_utils: nxlink initialization is now carried out without redirecting stdout and/or stderr, entirely removing the need for utilsRestoreConsoleOutput(). utilsGetNxLinkFileDescriptor() is used to send data to the nxlink host via dprintf() in log functions.
ncaStorageSetPatchOriginalSubStorage: allow Patch title version to be equal to the Base title version (e.g. sparse titles).
ncaStorageGetHashTargetExtents: actually set proper storage extents.
bktrGetTreeNodeEntryIndex: fix index lookup algorithm.
bktrStorageNodeFind: fix binary search.
bktrVisitorMoveNext / bktrVisitorMovePrevious: fix integer overflows.
* Check for sparse layers in nsp_dumper and xml_generator PoCs before attempting to initialize content-type-specific contexts.
* system_title_dumper now builds.
* gamecardCloseStorageArea() no longer returns prematurely on application exit.
* Fix section size for sparse sections in ncaInitializeFsSectionContext().
* Fix ncaFsSectionValidateHashDataBoundaries().
* Implement bktrInitializeIndirectStorage() and bktrInitializeAesCtrExStorage().
* gc_dumper: fixed Card ID Set dumping.
* nacp: updated structs and enums to match latest changes (big thanks to @0Liam !), added helper macros.
* cnmt: added helper macros.
* program_info: added helper macros.
* exception_handler: added helper macros.
* nxdt_utils: only create output directories if the app isn't a PoC build.
* todo: changed task priority order. Sparse/compressed section support is mandatory and must be implemented ASAP.
* nxdt_includes: renamed VersionType1 to Version and tweaked it to add the application_version struct, renamed VersionType2 to SdkAddOnVersion.
* gc_dumper: use utilsGeneratePath() to truncate generated filenames to safe filesystem limits. Thanks to n0tw0rk for reporting the issue and testing the changes!
* nxdt_host.py: fixed a string formatting issue that made it impossible to unpack data from the SendFileProperties command block under certain circumstances.
* gamecard: modified GameCardKeySource to add a value field, added GameCardFlags_HasCa10Certificate flag.
* utils: utilsGeneratePath() no longer adds a dot on its own if it's not part of the provided extension string.
Other changes include:
* Codestyle fixes.
* Remove references to GameCardKeyArea in the usb_gc_dumper PoC.
* Remove option to append key area to output XCI dumps in usb_gc_dumper PoC.
* Add support for dumping full GameCardSecurityInformation
* Add support for dumping LAFW
* Clear out ASIC session hash data
Co-authored-by: Pablo Curiel <pabloacurielz@gmail.com>
* Both gamecard header and decrypted CardInfo area are now retrieved upon gamecard insertion. LAFW version is checked against the CardInfo LAFW version right afterwards.
* Expanded GameCardStatus enum to add NoGameCardPatchEnabled and LotusAsicFirmwareUpdateRequired values.
* Updated utilsReplaceIllegalCharacters() to perform replacements on a per-codepoint basis, which means that invalid multibyte UTF-8 codepoints can now be replaced with a single ASCII underscore.
* Updated utilsGeneratePath() to truncate path elements that exceed 255 UTF-8 codepoints (safe limit for FAT and NTFS filesystems).
* Heavily simplified core logic in title functions by using newly defined TitleStorage elements (which hold the NCM database/storage handles, a TitleInfo array and a title counter) instead of the old, global index-based methods.
* Simplified background gamecard title thread logic by always returning duplicated TitleInfo data to the user.
* Update title API to account for the previously mentioned changes, including functions to free duplicated title data.
* Fallback gamecard filename string now also holds the gamecard package ID whenever possible.
* Implemented HDCP patching for Control NCAs.
* Implemented RSA-2048-PSS + SHA256 signature verification.
* Refactored RSA-2048-OAEP decryption steps to use mbedtls function calls.
* Implemented NCA header main signature verification.
* Replaced Björn Samuelsson's CRC32 algorithm with the hardware accelerated CRC32 checksum calculation from libnx (latest commit with support for calculation in blocks).
* Rewrote mutex handling throughout the code to use a small, macro-based scoped lock implementation.
* Removed extern variables from common.h - launch path management is now completely handled in utils.c.
* Updated NpdmSystemCallId_Count to reflect changes introduced in 12.0.0.
* Added NcaMainSignatureKeyGeneration enum.
* NCA main signature moduli are now retrieved from FS .rodata at runtime.
* Simplified lock management in usb.c by using a single global mutex with scoped locks instead of three different r/w locks.
* Updated FatFs to R0.14b.
* Enabled 64-bit LBA support in FatFs to potentially support custom eMMC replacements / resized USER partitions in the future.
* Updated LZ4 to v1.9.3.
* Fixed typos.
* USB gamecard dumper PoC now only dumps the Initial Data area.
* Updated to-do list.
* Refactored keydata handling.
* Sealed NCA KAEKs are now generated at startup, and NCA key area entries are now decrypted by keysDecryptNcaKeyAreaEntry(), reducing the number of calls to spl functions.
* The eTicket RSA device key is now retrieved and decrypted at startup. RSA-OAEP wrapped titlekeys are now decrypted by keysDecryptRsaOaepWrappedTitleKey().
* Renamed titlekek -> ticket common key throughout the codebase.
* Added NcaKeyAreaEncryptionKeyIndex_Count and NcaKeyGeneration_Max enum values to nca.h.
* Proper usage of strcasecmp() in some functions.
* Moved syscall hint checks from keys.c to mem.c.
* Define illegal FS characters as an array rather than a char pointer.
* Services are now initialized before the CFW type checks.
* Fixed pcv/clkrst service initialization.
* Implemented additional thread safety and logfile output to service functions.
* Slightly tweaked running service checks.
* Added proper Markdown documentation for the USB ABI.
* Avoid performing any crypto operations on null NCA key area entries.
* Added commented out code to handle the aes_ctr_ex NCA key area entry, just in case we end up needing it at some point.
* Added functions to deal with title info and application metadata reallocations, greatly reducing the number of references to realloc() throughout the code.
* Tweaked gamecardGetHashFileSystemContext() to not return a pointer to a dynamic context.
* Added a type field to Hash FS contexts.