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124 commits

Author SHA1 Message Date
Pablo Curiel
4425666395 NPDM support (part 1).
Only added header file with structs and enums. Actual functions come next but I'm tired atm.
2020-10-08 17:52:31 -04:00
Pablo Curiel
1c15a096b5 Codestyle fixes + prepare code for NPDM support. 2020-10-08 14:31:09 -04:00
Pablo Curiel
e943e84380 Unified XML generator + finished NACP parsing.
Big thanks to 0Liam.
2020-10-06 11:41:26 -04:00
Pablo Curiel
2859f26cb3 NACP: add NeighborDetectionClientConfiguration and RequiredAddOnContentsSetBinaryDescriptor to XML generation.
This is tentative. I need to look into how these fields are really parsed / appended to the XML.
2020-10-06 02:00:18 -04:00
Pablo Curiel
7573c53457 Fix silly bug in titleGetNcmContentMetaTypeName. 2020-10-04 06:40:56 -04:00
Pablo Curiel
afa99ba445 Added info about XCI header keys. 2020-10-04 05:25:42 -04:00
Pablo Curiel
1e41148c02 NACP parsing (part 2).
NeighborDetectionClientConfiguration and RequiredAddOnContentsSetBinaryDescriptor haven't been implemented (yet).
2020-10-04 03:05:05 -04:00
Pablo Curiel
d385d40862 NACP parsing (part 1).
God, I'm so tired. I'll go play some good old MGS3 and continue this stuff at a later time. It builds, though.
2020-10-03 13:09:29 -04:00
Pablo Curiel
fa1b9c70a5 NCA changes. 2020-10-02 22:37:05 -04:00
Pablo Curiel
d440d88bbe CNTM: type name consistence. 2020-10-02 06:28:41 -04:00
Pablo Curiel
98b7a309b3 CNMT AuthoringTool-like XML generation. 2020-10-02 05:53:58 -04:00
Pablo Curiel
6e32829cf1 CNMT parsing. 2020-10-01 02:17:59 -04:00
Pablo Curiel
97d9603e93 BKTR: add support for games with base Program NCAs without a RomFS section. 2020-09-26 06:49:18 -04:00
Pablo Curiel
1a6f2ee50c Rename some reserved fields. 2020-09-24 13:03:26 -04:00
Pablo Curiel
38f19351a9 Add build script. 2020-09-22 21:13:39 -04:00
Pablo Curiel
083874bd4e Fix unaligned reads from the gamecard secure storage area.
Big thanks to Whovian for finding the bug and testing the change.
2020-09-19 06:21:23 -04:00
Pablo Curiel
b806c2e7d0 Support multi-program titles in the RomFS dumper. 2020-09-19 02:59:31 -04:00
Pablo Curiel
01ff151946 Update fs_ext.h 2020-09-18 23:18:32 -04:00
Pablo Curiel
679aa170b5 Some small changes.
* tik: check for common certificate availability before attempting to convert a personalized ticket to a common one. The raw common certificate chain data for the ticket signature issuer is now returned.

* usb: skip waitMulti call in the USB background thread if an invalid endpoint max packet size was received from the USB host in the previous while loop iteration.
2020-08-27 15:18:31 -04:00
Pablo Curiel
d6cdfe5c06 Perform title sorting at startup and in the background gamecard title info thread, not while retrieving data using non-static functions.
Orphan titles are now sorted by title ID.
2020-08-20 20:18:05 -04:00
Pablo Curiel
a19d3f2338 Ditched C threads in favor of libnx threads.
Preemptive multithreading is still used, just like libnx's newlib implementation.

Also changed the version number because the rewrite deserves it.
2020-08-18 01:04:13 -04:00
Pablo Curiel
1e50cec315 Update usb.c 2020-08-17 17:31:24 -04:00
Pablo Curiel
dfa425790a Get endpoint max packet size from USB host to properly enable ZLT packets when needed.
Also updated the diff patch for ns-usbloader.
2020-08-17 17:30:47 -04:00
Pablo Curiel
f724eaa9a9 Update utils.c 2020-08-15 17:25:40 -04:00
Pablo Curiel
6b8b3184ac Fixes for development units + diff patch for ns-usbloader.
Big thanks to ZachyCatGames.
2020-08-15 17:22:49 -04:00
Pablo Curiel
ace4732fda Functions to generate gamecard/title filenames + fix CRC32 calculation.
Updated the threaded gamecard dumper to reflect these changes.
2020-08-13 22:31:02 -04:00
Pablo Curiel
7606f7b40a Clear previous and next pointers from user application entries while freeing gamecard title info entries. 2020-08-13 14:20:53 -04:00
Pablo Curiel
90c6d8a9f8 Use linked lists to deal with user applications available in multiple storages at the same time. 2020-08-13 14:12:33 -04:00
Pablo Curiel
ad401d559d New template: threaded gamecard dumper via USB.
Key area and certificate can be optionally appended and/or preserved, respectively. Trimming is supported.

Also added a bunch of ZLT packet related fixes to usb.c, as well as a function to properly cancel an ongoing file transfer.
2020-08-13 02:01:23 -04:00
Pablo Curiel
e26637125b Add slightly better scrolling + title counter. 2020-08-03 17:41:00 -04:00
Pablo Curiel
3105540c99 Block HOME button presses during dumping operations in code templates. 2020-08-03 14:13:24 -04:00
Pablo Curiel
032a4fc22c Perform gamecard initial data area lookup only on demand. 2020-08-01 01:17:08 -04:00
Pablo Curiel
ca333bd71d Missing fs commit changes. 2020-08-01 00:52:40 -04:00
Pablo Curiel
64f3a566f8 Commit filesystem changes when needed. 2020-08-01 00:43:55 -04:00
Pablo Curiel
b11df5e732 Remove unnecessary line breaks. 2020-07-30 18:42:53 -04:00
Pablo Curiel
5d1944b43c Move title info dump code to a template. 2020-07-30 18:40:02 -04:00
Pablo Curiel
3f837cef05 Simple functions to deal with orphan titles...
... No way to avoid them, I guess.
2020-07-30 18:37:45 -04:00
Pablo Curiel
bb8cba1eaa Threaded gamecard title info/metadata retrieval. 2020-07-30 17:43:50 -04:00
Pablo Curiel
cd8afd2cd8 Fixed gamecard key area template. 2020-07-30 16:01:26 -04:00
Pablo Curiel
7c4e7a4db0 New test app: system title NCA section dumper. 2020-07-29 17:02:21 -04:00
Pablo Curiel
5320260b4e Better names for TITLE_* defines. 2020-07-28 02:20:19 -04:00
Pablo Curiel
64766be416 Update title.c 2020-07-27 23:38:45 -04:00
Pablo Curiel
98f3f85a31 Bunch of title related changes.
* Improved patch and add-on content title ID verification against a base application title ID.
* Implemented linked lists in TitleInfo structs, which make it easier to deal with multiple patches / add-on contents belonging to the same application.
* TitleApplicationMetadata elements are retrieved with titleGetApplicationMetadataEntries() and used by the UI to display title entries. An 'is_system' filter argument is used to determine which kind of metadata should be retrieved. These are ordered by ID (system titles) or alphabetically (user applications) using qsort().
* Added TitleUserApplicationData struct, which is populated when an user application is selected.
* Tweaked titleRefreshGameCardTitleInfo() behaviour a little bit. Now returns true whenever there are title info changes, so the UI can reload the list.
* Temporarily commented out title info logging from titleInitialize().
* Fixed decrypted key retrieval from the NCA key area for patches with titlekey crypto removed.
* Implemented a very small menu to select a title to dump.
2020-07-27 23:32:08 -04:00
Pablo Curiel
62366327ee Reduce memory footprint + hardcode system title names.
Also increased the USB timeout again, since 1 second seems to be too low for gamecard transfers.

Big thanks to Whovian for helping me format that long system title list.
2020-07-26 04:00:54 -04:00
Pablo Curiel
158e424b96 List content infos as part of title list entries.
Finally got rid of location resolver stuff.
2020-07-26 00:57:12 -04:00
Pablo Curiel
2521ac3f15 List titles from the inserted gamecard. 2020-07-25 14:50:42 -04:00
Pablo Curiel
e4a6e0e77a Begin work on title listing stuff. 2020-07-25 01:56:35 -04:00
Pablo Curiel
8a54ea4823 Supress unnecessary log messages. 2020-07-23 17:57:43 -04:00
Pablo Curiel
ee5a08f5d9 Trivial changes. 2020-07-23 17:30:01 -04:00
Pablo Curiel
e7f2c927c2 FIx small overlook. 2020-07-22 21:34:13 -04:00