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13 commits

Author SHA1 Message Date
Pablo Curiel
50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00
Pablo Curiel
32c097c055 [ci skip] Add GameCardImageDumpTask and FileWriter classes
GameCardImageDumpTask is a derived class of DataTransferTask, and it's designed to dump a gamecard image using the options selected by the user (which must be passed from a GameCardImageDumpOptionsFrame object). It uses std::optional<std::string> as its return type -- the idea behind this is to return error strings that may later be displayed by an ErrorFrame during the dump process (views not yet implemented).

FileWriter is a class that encapsulates write operations to different storage mediums (SD card, USB host and UMS devices), based on the provided input path. It is used by GameCardImageDumpTask to painlessly write data to the right output storage without explicitly having to implement multiple code paths for all storage types as part of the actual dump code. Furthermore, FileWriter also supports writing split files to FAT-formatted UMS devices if an output file is >= 4 GiB -- part file handling is completely abstracted away from any callers.

Other changes include:

* AsyncTask: rename all class methods to use PascalCase naming.
* AsyncTask: rename get() -> GetResult().

* DataTransferTask: reflect the changes made to AsyncTask.
* DataTransferTask: pause the RepeatingTask right after LoopCallback() returns true instead of pausing it in the cancel/post-execute callbacks.
* DataTransferTask: add private FormatTimeString() method.
* DataTransferTask: remove superfluous override for DoInBackground() -- classes derived from DataTransferTask must provide it on their own, anyway.
* DataTransferTask: add public GetDurationString() method.

* defines: update FAT32_FILESIZE_LIMIT macro to use UINT32_MAX.
* defines: add CONCATENATION_FILE_PART_SIZE macro (used by the new FileWriter class).

* DownloadTask: reflect the changes made to AsyncTask.

* DumpOptionsFrame: file extension is no longer stored as a class member, nor required by the class constructor.
* DumpOptionsFrame: change the return type for GetOutputFilePath() to bool. The method now saves its output to a variable passed by reference.

* GameCardImageDumpOptionsFrame: reflect the changes made to DumpOptionsFrame.

* i18n: update localization strings where applicable.

* nxdt_utils: fix a potential buffer overflow in utilsGetFileSystemStatsByPath().

* OptionsTab: reflect the changes made to AsyncTask.

* usb: add const qualifier to the input buffer required by usbSendFileData().
* usb: add const qualifier to the input buffer required by usbSendNspHeader().
2024-04-25 01:49:04 +02:00
Pablo Curiel
fc5226bfce [skip ci] Update copyright year. 2024-04-12 11:49:03 +02:00
Pablo Curiel
8c4e432035 Fix building with latest libnx commit. 2023-11-26 23:13:58 +01:00
Pablo Curiel
8f75b6b923 *FormattedStringToBuffer: relax input validation
Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code.

Other changes include:

* bfttf: rename BfttfFontType_Total -> BfttfFontType_Count.
* config: rename "append_authoringtool_data" -> "generate_authoringtool_data".
* fs_ext: update FsGameCardCertificate struct
* gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out.
* mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable.
* npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs.
* tik: force byte-for-byte memory lookup while dumping volatile tickets.
* libs: update libusbhsfs to latest commit.
* codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged.
* PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values.
* nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
2023-07-17 01:03:05 +02:00
Pablo Curiel
9a4b8b573d Update copyright year 2023-04-08 13:42:22 +02:00
Pablo Curiel
eee1b2a771 More changes.
* Update libusbhsfs.

* Update borealis.

* nsp_dumper: force free size retrieval after dumping an NSP.

* title: add titleGetGameCardApplicationMetadataEntries().

* Makefile: remove -gdwarf-4 flag.

* nxdt_utils: treat NT_MAX_FILENAME_LENGTH as bytes instead of codepoints, add "TiB" to the array of supported size suffixes.

* GameCardTab: add ProcessGameCardStatus() and PopulateList(), manage list updates in the same fashion as TitlesTab, display message about how to mitigate launch errors after exiting the application, display available applications in the inserted gamecard, display message about how to perform individual operations on the gamecard titles.

* main: add a try/catch block to intercept any possible exceptions thrown while the application is running + use brls::Application::crash() to gracefully exit afterwards. Temporarily disable Applet Mode support.

* exception_handler: use LOG_LEVEL_ERROR.

* LayeredErrorFrame: add GetListFirstFocusableChild().
2022-07-28 00:53:52 +02:00
Pablo Curiel
5cc83491c1 Use verbosity-level-based log macros everywhere.
Also, Result codes are now just printed using %X.
2022-07-12 18:34:49 +02:00
Pablo Curiel
9cb2a0440e Absolute bare minimum to get this to build.
Codebase still needs to be updated to properly use log levels, but at least it's building on all of them.
2022-07-12 05:27:30 +02:00
Pablo Curiel
942a407247 Codebase cleanup.
Remove legacy code and trailing whitespace from all files.
2022-07-05 03:04:28 +02:00
Pablo Curiel
7189943680 More changes.
* gc_dumper: fixed Card ID Set dumping.

* nacp: updated structs and enums to match latest changes (big thanks to @0Liam !), added helper macros.

* cnmt: added helper macros.

* program_info: added helper macros.

* exception_handler: added helper macros.

* nxdt_utils: only create output directories if the app isn't a PoC build.

* todo: changed task priority order. Sparse/compressed section support is mandatory and must be implemented ASAP.
2022-03-18 17:48:16 +01:00
Pablo Curiel
2fa61dc228 Update copyright year. 2022-03-17 13:58:40 +01:00
Pablo Curiel
3f9cde8185 Implemented exception handler.
The exception handler is capable of logging CPU registers and a stack trace using the current log implementation.

Furthermore, if borealis has been initialized, it'll also display the PC register value using a CrashFrame. Otherwise, console output is used to display the same message.

Other changes include:

* utils: made utilsPrintConsoleError non-static.
* utils: implemented a workaround to restore console output after initializing nxlink.
2021-08-25 16:48:01 -04:00