The directory layout is partially based on the C++ namespaces we're currently using.
Other changes include:
* devoptab: move directory into "core".
* fatfs: move directory into "core".
* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.
* Makefile: remove all extra entries from the INCLUDES variable.
* nxdt_includes: move HOS version structs into their own header file.
* tasks: move code for each individual task into its own file(s).
* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
DataTransferTaskFrame is a template class that's derived from brls::AppletFrame, which automatically starts a background task using an internal object belonging to a class derived from DataTransferTask. A DataTransferProgressDisplay view is used to show progress updates. If the background task hits an error, the class takes care of switching to an ErrorFrame view with the corresponding error message.
GameCardImageDumpTaskFrame is a derived class of DataTransferTaskFrame that uses a GameCardImageDumpTask object as its background task. In layman's terms, this provides a way to fully dump gamecard images using the new UI.
DataTransferTaskFrame depends on the newly added is_base_template helper from goneskiing to check if the class for the provided task is derived from DataTransferTask.
Other changes include:
* DataTransferProgressDisplay: rename setProgress() method to SetProgress().
* DataTransferTask: move post-task-execution code into its own new private method, PostExecutionCallback(), and update both OnCancelled() and OnPostExecute() callbacks to invoke it.
* DataTransferTask: update OnProgressUpdate() to allow sending a last progress update to all event subscribers even if the background task was cancelled.
* DataTransferTask: update OnProgressUpdate() to allow sending a first progress update if no data has been transferred but the total transfer size is already known.
* DataTransferTask: update OnProgressUpdate() to avoid calculating the ETA if the speed isn't greater than 0.
* DumpOptionsFrame: remove UpdateOutputStorages() method.
* DumpOptionsFrame: update class to use the cached output storage value from our RootView.
* DumpOptionsFrame: add GenerateOutputStoragesVector() method, which is used to avoid setting dummy options while initializing the output storages SelectListItem.
* DumpOptionsFrame: update UMS task callback to add the rest of the leftover logic from UpdateOutputStorages().
* DumpOptionsFrame: update RegisterButtonListener() to use a wrapper callback around the user-provided callback to check if the USB host was selected as the output storage but no USB host connection is available.
* ErrorFrame: use const references for all input string arguments.
* FileWriter: fix a localization stirng name typo.
* FileWriter: fix an exception that was previously being thrown by a fmt::format() call because of a wrong format specifier.
* FocusableItem: add a static assert to check if the provided ViewType is derived from brls::View.
* gamecard: redefine global gamecard status variable as an atomic unsigned 8-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call gamecardGetStatus().
* GameCardImageDumpOptionsFrame: define GAMECARD_TOGGLE_ITEM macro, which is used to initialize all ToggleListItem elements from the view.
* GameCardImageDumpOptionsFrame: update button callback to push a GameCardImageDumpTaskFrame view onto the borealis stack.
* GameCardImageDumpTask: move class into its own header and module files.
* GameCardImageDumpTask: update class to also take in the checksum lookup method (not yet implemented).
* GameCardImageDumpTask: update class to send its first progress update as soon as the gamecard image size is known.
* GameCardImageDumpTask: update class to avoid returning a string if the task was cancelled -- DataTransferTaskFrame offers logic to display the appropiate cancel message on its own.
* GameCardTab: update PopulateList() method to display the new version information available in TitleGameCardApplicationMetadataEntry elements as part of the generated TitlesTabItem objects.
* i18n: add new localization strings.
* OptionsTab: update background task callback logic to handle task cancellation, reflecting the changes made to DataTransferTask.
* OptionsTab: reflect changes made to DataTransferProgressDisplay.
* RootView: cache the currently selected output storage value at all times, which is propagated throughout different parts of the UI. Getter and setter helpers have been added to operate with this value.
* RootView: add GetUsbHostSpeed() helper, which can be used by child views to retrieve the USB host speed on demand.
* RootView: update UMS task callback to automatically reset the cached output storage value back to the SD card if a UMS device was previously selected.
* title: define TitleGameCardApplicationMetadataEntry struct, which also holds version-specific information retrieved from the gamecard titles.
* title: refactor titleGetGameCardApplicationMetadataEntries() to return a dynamically allocated array of TitleGameCardApplicationMetadataEntry elements.
* usb: redefine global endpoint max packet size variable as an atomic unsigned 16-bit integer, which fixes a "status-hopping" issue previously experienced by repeating tasks running under other threads that periodically call usbIsReady().
* UsbHostTask: add GetUsbHostSpeed() method.
* Always use value references for periodic Borealis tasks.
* Always use nullptr instead of NULL in C++ headers and modules (except when dealing with functions with C name mangling).
* Update StatusInfoData to use a char array for the IP address instead of directly using the pointer returned by inet_ntoa().
* aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable.
* fs_ext: add const keyword to IPC input structs wherever suitable.
* key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad).
* keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type.
* nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt().
* nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode().
* services: remove spl:mig dependency (yay).
* smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().
* Use forward declarations for type definitions wherever suitable (e.g. NcaContext, BucketTreeContext).
* Replace references to "DumpDestination" with "OutputStorage".
* Replace references to "append key area" with "prepend key area".
* Update LZ4 to v1.9.4.
* Update Material Icons font to 2022-08-01.
* RootView: change USB-related icons, reflect how many UMS devices are currently connected to the console, provide a way for child views to retrieve the populated UMS devices vector.
* Tasks: implement GetUmsDevices().
* Update borealis.
* Update libusbhsfs.
* Begin implementation of a DumpOptionsFrame class to display configurable options before starting a new dump process.
* bktr: rename bktrIsValidSubstorage() to bktrIsValidSubStorage(), use bktrIsValidSubStorage() in bktrInitializeCompressedStorageContext(), fixed a bug in bktrReadCompressedStorage() where Sparse substorages wouldn't be allowed.
* GamecardTab: push a DumpOptionsFrame object onto the view stack if the XCI option is clicked.
Other changes include:
* GameCardTab: moved const strings to gamecard.c for easier maintenance.
* Codebase: reworked tab classes to make them use the wrappers provided by RootView instead of passing task object pointers.
Other changes include:
* Codebase: move JSON parsing logic from config.c/h to nxdt_json.c/h.
* Codebase: replace all calls to localtime() with localtime_r() to guarantee thread-safety.
* Codebase: updated todo.txt.
* utils: implement utilsParseGitHubReleaseJsonData(), utilsFreeGitHubReleaseJsonData(), utilsGetApplicationUpdatedState() and utilsGetApplicationUpdatedState().
* utils: add extra logic to move the application's NRO to its proper path if the launch path isn't the right one (commented out at this moment).
* utils: add extra logic to replace the application's NRO at exit (commented out at this moment).
* defines: add DEVOPTAB_SDMC_DEVICE and tweak GitHub URL macros.
* DownloadTask: set percentage to 0 if the download size is unknown.
* DownloadTask: fix ETA string formatting.
* OptionsTab: repurpose OptionsTabUpdateFileDialogContent into OptionsTabUpdateProgress.
* OptionsTab: implement OptionsTabUpdateApplicationFrame.
* RootView: move date formatting into the static GetFormattedDateString() method.
* Makefile: use _GNU_SOURCE as part of CFLAGS to use strptime().
Other changes include:
* defines: added NON_MOVEABLE macro.
* AsyncTask: set class as non-moveable, too.
* RootView: provide an override for getDefaultFocus().
* StatusInfoTask: replace GetStatusInfoData with IsInternetConnectionAvailable().
* Updated borealis fork (refer to https://github.com/DarkMatterCore/borealis/commits/nxdumptool-legacy).
* Updated NcaKeyGeneration enum.
* Commented out title task notification.
* Remove unnecessary instant view invalidations.
* NS application records are now retrieved using a loop.
* Fixed text alignment issues in RootView.
* Slightly improved gamecard notifications.
* Refocus logic now also takes care of updating Borealis' internal focus stack if a view has been pushed on top of the root view using a ListItem from LayeredErrorFrame.
* Further modifications to Borealis are used to store a pointer to the corresponding sidebar item in LayeredErrorFrame objects.
* The UI code now always uses C++-style casts.
* Git commit information is now displayed next to the nxdumptool release version.
* The applet mode warning is now displayed centered at the top.
* Title IDs in title lists are now displayed at the right of each entry.
* LayeredErrorFrame: both the error frame and the list are now protected instead of private, letting any expanded classes take more control over the them. SetErrorFrameMessage(), AddListView() and the class destructor have been removed because of this change.
* LayeredErrorFrame: removed views vector and simplified the list element focus check carried out before switching to the error frame.