Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code.
Other changes include:
* bfttf: rename BfttfFontType_Total -> BfttfFontType_Count.
* config: rename "append_authoringtool_data" -> "generate_authoringtool_data".
* fs_ext: update FsGameCardCertificate struct
* gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out.
* mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable.
* npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs.
* tik: force byte-for-byte memory lookup while dumping volatile tickets.
* libs: update libusbhsfs to latest commit.
* codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged.
* PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values.
* nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
* aes: add aes128EcbCrypt() as a one-shot function to perform AES-128-ECB crypto. The rest of the codebase now calls this function whenever suitable.
* fs_ext: add const keyword to IPC input structs wherever suitable.
* key_sources: add hardcoded master key vectors (prod, dev); master KEK sources (Erista, Mariko); master key source; ticket common key source; SMC key type sources; SMC seal key masks; AES key generation source; NCA header KEK source; NCA header key source and NCA KAEK sources. Also fixed the hardcoded gamecard CardInfo key source for dev units (it was previously generated using retail keydata, my bad).
* keys: remove keysGetNcaMainSignatureModulus(); remove keysDecryptNcaKeyAreaEntry(); repurpose keyset struct to only hold keys that can actually be used for the current hardware type; remove KeysGameCardKeyset; remove keysIsXXModulusYYMandatory() helpers; remove keysRetrieveKeysFromProgramMemory(); remove keysDeriveSealedNcaKeyAreaEncryptionKeys(); add keysDeriveMasterKeys() and keysDerivePerGenerationKeys(); rename keysDeriveGameCardKeys() -> keysDeriveGcCardInfoKey(); add small reimplementations of GenerateAesKek, LoadAesKey and GenerateAesKey; add keysLoadAesKeyFromAesKek() and keysGenerateAesKeyFromAesKek() wrappers. Furthermore, master key derivation is now carried out manually using hardcoded key sources and the last known master key, which is loaded from the Lockpick_RCM keys file -- if the last known master key is unavailable, the key derivation algorithm will then fallback to TSEC root key / Mariko KEK based key derivation, depending on the hardware type.
* nca: add hardcoded NCA man signature moduli (prod, dev); merge ncaDecryptKeyArea() and ncaEncryptKeyArea() into ncaKeyAreaCrypt().
* nxdt_utils: add utilsIsMarikoUnit(); remove _utilsAppletModeCheck(); rename utilsAppletModeCheck() -> utilsIsAppletMode().
* services: remove spl:mig dependency (yay).
* smc: add SmcKeyType enum; add SmcSealKey enum; add SmcGenerateAesKekOption struct; add smcPrepareGenerateAesKekOption().