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Author SHA1 Message Date
Pablo Curiel
d9c8d93180 TitleMetadataTask: use a struct instead of a vector
The struct has been typedef'd as TitleApplicationMetadataInfo. It holds the pointer to the array returned by titleGetApplicationMetadataEntries(), as well as the number of elements available in the array.

There's no point in populating a vector when we already have an array we can work with.
2024-05-06 00:41:41 +02:00
Pablo Curiel
50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00
Renamed from include/titles_tab.hpp (Browse further)