* gamecard: added more comments, modified gamecardGetBundledFirmwareUpdateVersion() to fill a VersionType1 pointer instead of a u32, fallback to manually reading the gamecard certificate if fsDeviceOperatorGetGameCardDeviceCertificate() fails, updated GameCardFwVersion enum.
* title: tweaked conditions for some functions.
* usb: explicitly defined values for previously omitted struct members while initializing USB comms, imported libusb structs to make it easier to work with the USB BOS, added a few more comments and changed around some code.
* utils: tweaked the illegal filesystem character array to remove some chars that are actually allowed.
Key area and certificate can be optionally appended and/or preserved, respectively. Trimming is supported.
Also added a bunch of ZLT packet related fixes to usb.c, as well as a function to properly cancel an ongoing file transfer.
* Updated NCA structs (including NcaSparseInfo).
* Changed the way NCA header + NCA FS header decryption is handled.
* Changed the way the NCA encrypted key area is handled.
* Unified hierarchical patch generation functions.
* Updated PFS, RomFS and BKTR functions accordingly to reflect NCA handling changes.
* Logfile path is now relative.
* Gamecard initial data lookup code now uses the initial data hash from the gamecard header (a tad bit slower, but way more failproof).
* Codestyle fixes.
* NCA contexts for NCAs with titlekey crypto will now be generated even if the ticket can't be retrieved, in order to be able to use ncaReadContentFile() with them.
* Moved aes128XtsNintendoCrypt() out of nca.c.
* Updated disclaimer in all source files.
* Improved signed payload (certificate, ticket) handling.
* Prefer strlen + strcmp over strncmp whenever possible.
* Simplify header file inclusions in source files.
* Simplify background gamecard thread logic.
* Properly close keys file handle if there's a key parse error.
* Update NcaKeyGeneration enum.
* Small changes to save.c/h.
Will probably have to revert some USB changes...