The directory layout is partially based on the C++ namespaces we're currently using.
Other changes include:
* devoptab: move directory into "core".
* fatfs: move directory into "core".
* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.
* Makefile: remove all extra entries from the INCLUDES variable.
* nxdt_includes: move HOS version structs into their own header file.
* tasks: move code for each individual task into its own file(s).
* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
* romfs: add hash bucket fields to RomFileSystemContext struct.
* romfs: remove current offset fields from RomFileSystemContext struct and all functions that relied on them.
* romfs: add romfsCalculateEntryHash().
* romfs: update romfsInitializeContext() to also load file/directory hash buckets.
* romfs: update romfsGetTotalDataSize() to make up for the removed functions.
* romfs: update romfsGetChild*EntryByName() functions to use hash bucket lookups.
Other changes include:
* devoptab: add missing exit macros to some FS operations across all interfaces.
* poc: update extractedRomFsReadThreadFunc() to make up for the removed RomFS functions.
libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation.
Other changes include:
* cnmt: add cnmtVerifyContentHash().
* defines: add SHA256_HASH_STR_SIZE.
* fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums.
* fs_ext: update FsCardId* structs.
* gamecard: change all package_id definitions from u64 -> u8[0x8].
* gamecard: fix misleading struct member names in GameCardHeader.
* gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet().
* gamecard_tab: fix Package ID printing.
* gamecard_tab: add Card ID Set printing.
* host: add executable flag to Python scripts.
* keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled.
* pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase.
* pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly.
* poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention.
* poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default.
* poc: simplified output path generation for extracted NCA FS section dumps.
* poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA).
* poc: implement NCA checksum validation while generating NSP dumps.
* romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL.
* usb: use USB_BOS_SIZE only once.
* workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
ncaStorageInitializeContext() now takes an extra input argument. ncaStorageSetPatchOriginalSubStorage() is now a static function that's only used internally.
Fixes issues with "AKIBA'S TRIP: Undead & Undressed Director's Cut" compressed storage initialization while using an update. Big thanks to @Arch9SK7 for reporting the issue.
* Use forward declarations for type definitions wherever suitable (e.g. NcaContext, BucketTreeContext).
* Replace references to "DumpDestination" with "OutputStorage".
* Replace references to "append key area" with "prepend key area".
* Update LZ4 to v1.9.4.
* Update Material Icons font to 2022-08-01.
* RootView: change USB-related icons, reflect how many UMS devices are currently connected to the console, provide a way for child views to retrieve the populated UMS devices vector.
* Tasks: implement GetUmsDevices().
* Update borealis.
* Update libusbhsfs.
* Begin implementation of a DumpOptionsFrame class to display configurable options before starting a new dump process.
* bktr: rename bktrIsValidSubstorage() to bktrIsValidSubStorage(), use bktrIsValidSubStorage() in bktrInitializeCompressedStorageContext(), fixed a bug in bktrReadCompressedStorage() where Sparse substorages wouldn't be allowed.
* GamecardTab: push a DumpOptionsFrame object onto the view stack if the XCI option is clicked.
ncaStorageSetPatchOriginalSubStorage: allow Patch title version to be equal to the Base title version (e.g. sparse titles).
ncaStorageGetHashTargetExtents: actually set proper storage extents.
bktrGetTreeNodeEntryIndex: fix index lookup algorithm.
bktrStorageNodeFind: fix binary search.
bktrVisitorMoveNext / bktrVisitorMovePrevious: fix integer overflows.
* Made ncaGenerateEncryptedFsSectionBlock() entirely private. There's no point in keeping it public.
* Moved NCA FS section context initialization into its own function, ncaInitializeFsSectionContext().
* Hash data boundaries are now checked while initializing each NCA FS section context, using ncaFsSectionValidateHashDataBoundaries(). Both ncaValidateHierarchicalSha256Offsets() and ncaValidateHierarchicalIntegrityOffsets() have been removed.
* Improved hash region access detection in _ncaReadFsSection() by implementing ncaFsSectionCheckHashRegionAccess().
* ncaGetFsSectionHashTargetProperties() is now used in pfs.c, romfs.c and bktr.c to retrieve the properties from the target hash layer.
* Updated sanity checks in pfsInitializeContext(), romfsInitializeContext() and bktrInitializeContext().
* Thread-safe.
* Provides getter/setter functions for the data types used by nxdumptool's configuration.
* Each setter function writes the modified JSON configuration back to the SD card.
* Configuration is validated on interface initialization. If validation fails, a default JSON template is loaded from the application's RomFS and written back to the SD card.
Other changes:
* Implement directory creation.
* Moved more preprocessor definitions to defines.h.
* Replaced strtok() calls throughout the code with strtok_r() to guarantee thread-safety.
* Both gamecard header and decrypted CardInfo area are now retrieved upon gamecard insertion. LAFW version is checked against the CardInfo LAFW version right afterwards.
* Expanded GameCardStatus enum to add NoGameCardPatchEnabled and LotusAsicFirmwareUpdateRequired values.
* Updated utilsReplaceIllegalCharacters() to perform replacements on a per-codepoint basis, which means that invalid multibyte UTF-8 codepoints can now be replaced with a single ASCII underscore.
* Updated utilsGeneratePath() to truncate path elements that exceed 255 UTF-8 codepoints (safe limit for FAT and NTFS filesystems).
* Heavily simplified core logic in title functions by using newly defined TitleStorage elements (which hold the NCM database/storage handles, a TitleInfo array and a title counter) instead of the old, global index-based methods.
* Simplified background gamecard title thread logic by always returning duplicated TitleInfo data to the user.
* Update title API to account for the previously mentioned changes, including functions to free duplicated title data.
* Fallback gamecard filename string now also holds the gamecard package ID whenever possible.
* Implemented HDCP patching for Control NCAs.