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18 commits

Author SHA1 Message Date
Pablo Curiel
d385d40862 NACP parsing (part 1).
God, I'm so tired. I'll go play some good old MGS3 and continue this stuff at a later time. It builds, though.
2020-10-03 13:09:29 -04:00
Pablo Curiel
d6cdfe5c06 Perform title sorting at startup and in the background gamecard title info thread, not while retrieving data using non-static functions.
Orphan titles are now sorted by title ID.
2020-08-20 20:18:05 -04:00
Pablo Curiel
a19d3f2338 Ditched C threads in favor of libnx threads.
Preemptive multithreading is still used, just like libnx's newlib implementation.

Also changed the version number because the rewrite deserves it.
2020-08-18 01:04:13 -04:00
Pablo Curiel
ace4732fda Functions to generate gamecard/title filenames + fix CRC32 calculation.
Updated the threaded gamecard dumper to reflect these changes.
2020-08-13 22:31:02 -04:00
Pablo Curiel
7606f7b40a Clear previous and next pointers from user application entries while freeing gamecard title info entries. 2020-08-13 14:20:53 -04:00
Pablo Curiel
90c6d8a9f8 Use linked lists to deal with user applications available in multiple storages at the same time. 2020-08-13 14:12:33 -04:00
Pablo Curiel
b11df5e732 Remove unnecessary line breaks. 2020-07-30 18:42:53 -04:00
Pablo Curiel
5d1944b43c Move title info dump code to a template. 2020-07-30 18:40:02 -04:00
Pablo Curiel
3f837cef05 Simple functions to deal with orphan titles...
... No way to avoid them, I guess.
2020-07-30 18:37:45 -04:00
Pablo Curiel
bb8cba1eaa Threaded gamecard title info/metadata retrieval. 2020-07-30 17:43:50 -04:00
Pablo Curiel
7c4e7a4db0 New test app: system title NCA section dumper. 2020-07-29 17:02:21 -04:00
Pablo Curiel
5320260b4e Better names for TITLE_* defines. 2020-07-28 02:20:19 -04:00
Pablo Curiel
64766be416 Update title.c 2020-07-27 23:38:45 -04:00
Pablo Curiel
98f3f85a31 Bunch of title related changes.
* Improved patch and add-on content title ID verification against a base application title ID.
* Implemented linked lists in TitleInfo structs, which make it easier to deal with multiple patches / add-on contents belonging to the same application.
* TitleApplicationMetadata elements are retrieved with titleGetApplicationMetadataEntries() and used by the UI to display title entries. An 'is_system' filter argument is used to determine which kind of metadata should be retrieved. These are ordered by ID (system titles) or alphabetically (user applications) using qsort().
* Added TitleUserApplicationData struct, which is populated when an user application is selected.
* Tweaked titleRefreshGameCardTitleInfo() behaviour a little bit. Now returns true whenever there are title info changes, so the UI can reload the list.
* Temporarily commented out title info logging from titleInitialize().
* Fixed decrypted key retrieval from the NCA key area for patches with titlekey crypto removed.
* Implemented a very small menu to select a title to dump.
2020-07-27 23:32:08 -04:00
Pablo Curiel
62366327ee Reduce memory footprint + hardcode system title names.
Also increased the USB timeout again, since 1 second seems to be too low for gamecard transfers.

Big thanks to Whovian for helping me format that long system title list.
2020-07-26 04:00:54 -04:00
Pablo Curiel
158e424b96 List content infos as part of title list entries.
Finally got rid of location resolver stuff.
2020-07-26 00:57:12 -04:00
Pablo Curiel
2521ac3f15 List titles from the inserted gamecard. 2020-07-25 14:50:42 -04:00
Pablo Curiel
e4a6e0e77a Begin work on title listing stuff. 2020-07-25 01:56:35 -04:00