/* * gamecard_image_dump_task.hpp * * Copyright (c) 2020-2024, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #ifndef __GAMECARD_IMAGE_DUMP_TASK_HPP__ #define __GAMECARD_IMAGE_DUMP_TASK_HPP__ #include #include #include "data_transfer_task.hpp" namespace nxdt::tasks { typedef std::optional GameCardDumpTaskError; /* Generates an image dump out of the inserted gamecard. */ class GameCardImageDumpTask: public DataTransferTask { private: std::mutex task_mtx; bool calculate_checksum = false, lookup_checksum = false; u32 gc_img_crc = 0, full_gc_img_crc = 0; protected: /* Set class as non-copyable and non-moveable. */ NON_COPYABLE(GameCardImageDumpTask); NON_MOVEABLE(GameCardImageDumpTask); /* Runs in the background thread. */ GameCardDumpTaskError DoInBackground(const std::string& output_path, const bool& prepend_key_area, const bool& keep_certificate, const bool& trim_dump, const bool& calculate_checksum, const bool& lookup_checksum) override final; public: GameCardImageDumpTask() = default; /* Returns the CRC32 calculated over the gamecard image. */ /* Returns zero if checksum calculation wasn't enabled, if the task hasn't finished yet or if the task was cancelled. */ ALWAYS_INLINE u32 GetImageChecksum(void) { std::scoped_lock lock(this->task_mtx); return ((this->calculate_checksum && this->IsFinished() && !this->IsCancelled()) ? this->gc_img_crc : 0); } /* Returns the CRC32 calculated over the gamecard image with prepended key area data. */ /* Returns zero if checksum calculation wasn't enabled, if the task hasn't finished yet or if the task was cancelled. */ ALWAYS_INLINE u32 GetFullImageChecksum(void) { std::scoped_lock lock(this->task_mtx); return ((this->calculate_checksum && this->IsFinished() && !this->IsCancelled()) ? this->full_gc_img_crc : 0); } }; } #endif /* __GAMECARD_IMAGE_DUMP_TASK_HPP__ */