/* * gamecard_status_task.hpp * * Copyright (c) 2020-2024, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #ifndef __GAMECARD_STATUS_TASK_HPP__ #define __GAMECARD_STATUS_TASK_HPP__ #include #include "../core/nxdt_utils.h" #include "../core/gamecard.h" namespace nxdt::tasks { /* Custom event type. */ typedef brls::Event GameCardStatusEvent; /* Gamecard status task. */ /* Its event provides a const reference to a GameCardStatus value. */ class GameCardStatusTask: public brls::RepeatingTask { private: GameCardStatusEvent gc_status_event; GameCardStatus cur_gc_status = GameCardStatus_NotInserted; GameCardStatus prev_gc_status = GameCardStatus_NotInserted; bool skip_notification = true; protected: void run(retro_time_t current_time) override; public: GameCardStatusTask(); ~GameCardStatusTask(); /* Intentionally left here to let views retrieve title metadata on-demand. */ ALWAYS_INLINE const GameCardStatus& GetGameCardStatus(void) { return this->cur_gc_status; } ALWAYS_INLINE GameCardStatusEvent::Subscription RegisterListener(GameCardStatusEvent::Callback cb) { return this->gc_status_event.subscribe(cb); } ALWAYS_INLINE void UnregisterListener(GameCardStatusEvent::Subscription subscription) { this->gc_status_event.unsubscribe(subscription); } }; } #endif /* __GAMECARD_STATUS_TASK_HPP__ */