/* Borealis, a Nintendo Switch UI Library Copyright (C) 2019 natinusala Copyright (C) 2019 Billy Laws Copyright (C) 2019 p-sam This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "sample_loading_page.hpp" #include using namespace brls::i18n::literals; SampleLoadingPage::SampleLoadingPage(brls::StagedAppletFrame* frame) : frame(frame) { // Label this->progressDisp = new brls::ProgressDisplay(); this->progressDisp->setProgress(this->progressValue, 1000); this->progressDisp->setParent(this); this->label = new brls::Label(brls::LabelStyle::DIALOG, "installer/stage2/text"_i18n, true); this->label->setHorizontalAlign(NVG_ALIGN_CENTER); this->label->setParent(this); } void SampleLoadingPage::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx) { if (progressValue == 500) this->frame->nextStage(); this->progressValue++; this->progressDisp->setProgress(this->progressValue, 500); this->progressDisp->frame(ctx); this->label->frame(ctx); } void SampleLoadingPage::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash) { this->label->setWidth(roundf((float)this->width * style->CrashFrame.labelWidth)); this->label->invalidate(true); this->label->setBoundaries( this->x + this->width / 2 - this->label->getWidth() / 2, this->y + (this->height - style->AppletFrame.footerHeight) / 2, this->label->getWidth(), this->label->getHeight()); this->progressDisp->setBoundaries( this->x + this->width / 2 - style->CrashFrame.buttonWidth, this->y + this->height / 2, style->CrashFrame.buttonWidth * 2, style->CrashFrame.buttonHeight); } void SampleLoadingPage::willAppear(bool resetState) { this->progressDisp->willAppear(resetState); } void SampleLoadingPage::willDisappear(bool resetState) { this->progressDisp->willDisappear(resetState); } SampleLoadingPage::~SampleLoadingPage() { delete this->progressDisp; delete this->label; }