/* * gamecard_tab.cpp * * Copyright (c) 2020-2024, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #define GAMECARD_TAB_TABLE_PROPERTY(name) brls::TableRow *name = properties_table->addRow(brls::TableRowType::BODY, i18n::getStr("gamecard_tab/list/properties_table/" #name)) #define GAMECARD_TAB_LISTITEM_ELEMENT(name, ...) \ brls::ListItem *name = new brls::ListItem(i18n::getStr("gamecard_tab/list/" #name "/label"), i18n::getStr("gamecard_tab/list/" #name "/description", ##__VA_ARGS__)); \ this->list->addView(name) namespace i18n = brls::i18n; /* For getStr(). */ using namespace i18n::literals; /* For _i18n. */ namespace nxdt::views { GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view) { /* Set custom spacing. */ this->list->setSpacing(this->list->getSpacing() / 2); this->list->setMarginBottom(20); /* Subscribe to the gamecard status event. */ this->gc_status_task_sub = this->root_view->RegisterGameCardStatusTaskListener([this](GameCardStatus gc_status) { /* Process gamecard status. */ this->ProcessGameCardStatus(gc_status); }); /* Process gamecard status. */ this->ProcessGameCardStatus(GameCardStatus_NotInserted); } GameCardTab::~GameCardTab() { /* Unregister task listener. */ this->root_view->UnregisterGameCardStatusTaskListener(this->gc_status_task_sub); } void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status) { /* Switch to the error layer if gamecard info hasn't been loaded. */ if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true); switch(gc_status) { case GameCardStatus_NotInserted: this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n); break; case GameCardStatus_Processing: this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n); break; case GameCardStatus_NoGameCardPatchEnabled: this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n); break; case GameCardStatus_LotusAsicFirmwareUpdateRequired: this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n); break; case GameCardStatus_InsertedAndInfoNotLoaded: this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL)); break; case GameCardStatus_InsertedAndInfoLoaded: /* Update list and switch to it. */ this->PopulateList(); break; default: break; } /* Update internal gamecard status. */ this->gc_status = gc_status; } void GameCardTab::PopulateList(void) { bool update_focused_view = this->IsListItemFocused(); int focus_stack_index = this->GetFocusStackViewIndex(); /* Clear list. */ this->list->clear(); this->list->invalidate(true); /* Generate and store raw filenames. */ this->GenerateRawFilenames(); /* Information about how to handle HOS launch errors. */ /* TODO: remove this if we ever find a way to fix this issue. */ FocusableLabel *launch_error_info = new FocusableLabel(true, false, brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true); launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER); this->list->addView(launch_error_info); /* Add gamecard application metadata information. */ this->AddApplicationMetadataItems(); /* Add gamecard properties table. */ this->AddPropertiesTable(); /* Add ListItem elements. */ this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n)); GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_image); this->list->addView(new brls::ListItemGroupSpacing(true)); brls::Label *advanced_disclaimer = new brls::Label(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/advanced_disclaimer"_i18n, true); advanced_disclaimer->setHorizontalAlign(NVG_ALIGN_CENTER); this->list->addView(advanced_disclaimer); GAMECARD_TAB_LISTITEM_ELEMENT(dump_initial_data); GAMECARD_TAB_LISTITEM_ELEMENT(dump_certificate, GAMECARD_CERT_OFFSET / GAMECARD_PAGE_SIZE); GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_id_set); GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_uid); GAMECARD_TAB_LISTITEM_ELEMENT(dump_header, 0); GAMECARD_TAB_LISTITEM_ELEMENT(dump_plaintext_cardinfo); GAMECARD_TAB_LISTITEM_ELEMENT(dump_specific_data); GAMECARD_TAB_LISTITEM_ELEMENT(dump_hfs_partitions); GAMECARD_TAB_LISTITEM_ELEMENT(browse_hfs_partitions); GAMECARD_TAB_LISTITEM_ELEMENT(dump_lafw); /* Set ListItem callbacks. */ dump_card_image->getClickEvent()->subscribe([this](brls::View *view) { /* Display gamecard image dump options. */ std::string& raw_filename = (configGetInteger("naming_convention") == TitleNamingConvention_Full ? raw_filename_full : raw_filename_id_only); brls::Application::pushView(new GameCardImageDumpOptionsFrame(this->root_view, raw_filename), brls::ViewAnimation::SLIDE_LEFT); }); /* Update focus stack, if needed. */ if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild()); /* Switch to the list view. */ this->list->invalidate(true); this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0); } void GameCardTab::AddApplicationMetadataItems(void) { TitleGameCardApplicationMetadataEntry *gc_app_metadata = nullptr; u32 gc_app_metadata_count = 0; /* Retrieve gamecard application metadata. */ gc_app_metadata = titleGetGameCardApplicationMetadataEntries(&gc_app_metadata_count); if (!gc_app_metadata) return; ON_SCOPE_EXIT { free(gc_app_metadata); }; /* Display the applications that are part of the inserted gamecard. */ this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n)); /* Add information about how to work with individual user titles. */ brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \ "root_view/tabs/user_titles"_i18n), true); user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER); this->list->addView(user_titles_info); /* Add gamecard application metadata items. */ for(u32 i = 0; i < gc_app_metadata_count; i++) { TitleGameCardApplicationMetadataEntry *cur_gc_app_metadata = &(gc_app_metadata[i]); /* Create item. */ TitlesTabItem *title = new TitlesTabItem(cur_gc_app_metadata->app_metadata, false, false); /* Unregister A button action. */ title->unregisterAction(brls::Key::A); /* Set version information as the item sublabel instead of the title author. */ std::string sublabel = fmt::format("v{}", cur_gc_app_metadata->version.value); if (cur_gc_app_metadata->display_version[0]) sublabel += fmt::format(" ({})", cur_gc_app_metadata->display_version); if (cur_gc_app_metadata->dlc_count > 1) { sublabel += fmt::format(" (+{} DLCs)", cur_gc_app_metadata->dlc_count); } else if (cur_gc_app_metadata->dlc_count == 1) { sublabel += " (+1 DLC)"; } title->setSubLabel(sublabel); /* Add view to item list. */ this->list->addView(title); } } void GameCardTab::AddPropertiesTable(void) { GameCardHeader card_header{}; GameCardInfo card_info{}; FsGameCardIdSet card_id_set_data{}; /* Get gamecard data. */ gamecardGetHeader(&card_header); gamecardGetPlaintextCardInfoArea(&card_info); gamecardGetCardIdSet(&card_id_set_data); /* Populate gamecard properties table. */ this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n)); FocusableTable *properties_table = new FocusableTable(true, false); GAMECARD_TAB_TABLE_PROPERTY(capacity); GAMECARD_TAB_TABLE_PROPERTY(total_size); GAMECARD_TAB_TABLE_PROPERTY(trimmed_size); GAMECARD_TAB_TABLE_PROPERTY(update_version); GAMECARD_TAB_TABLE_PROPERTY(lafw_version); GAMECARD_TAB_TABLE_PROPERTY(sdk_version); GAMECARD_TAB_TABLE_PROPERTY(compatibility_type); GAMECARD_TAB_TABLE_PROPERTY(package_id); GAMECARD_TAB_TABLE_PROPERTY(card_id_set); /* Set table row values. */ capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity)); total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize)); trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize)); const SystemVersion upp_version = card_info.upp_version.system_version; if (upp_version.major == 0 && upp_version.minor == 0) { /* Nintendo didn't start matching SystemVersion fields to the system version displayed in the Settings menu until HOS 3.0.0. */ /* So we need to manually handle those exceptions. */ std::string upp_version_display{}; switch(upp_version.micro) { case 0: /* v450 / 0.0.0-450 */ upp_version_display = "1.0.0"; break; case 1: /* v65796 / 0.0.1-260 */ upp_version_display = "2.0.0"; break; case 2: /* v131162 / 0.0.2-90 */ upp_version_display = "2.1.0"; break; case 3: /* v196628 / 0.0.3-20 */ upp_version_display = "2.2.0"; break; case 4: /* v262164 / 0.0.4-20 */ upp_version_display = "2.3.0"; break; default: break; } if (upp_version_display != "") { update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version.major, upp_version.minor, upp_version.micro, upp_version.relstep, upp_version.value)); } else { update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, upp_version.relstep, upp_version.value)); } } else { update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, upp_version.major_relstep, upp_version.minor_relstep, upp_version.value)); } const u64 fw_version = card_info.fw_version; lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version))); const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version; sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value)); u8 compat_type = card_info.compatibility_type; compatibility_type->setValue(fmt::format("{} ({})", compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), compat_type)); char package_id_str[0x11] = {0}; utilsGenerateHexString(package_id_str, sizeof(package_id_str), card_header.package_id, sizeof(card_header.package_id), true); package_id->setValue(std::string(package_id_str)); card_id_set->setValue(this->GetCardIdSetString(card_id_set_data)); this->list->addView(properties_table); } void GameCardTab::GenerateRawFilenames(void) { char *raw_filename = nullptr; raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_Full, TitleFileNameIllegalCharReplaceType_None); this->raw_filename_full = std::string(raw_filename); if (raw_filename) free(raw_filename); raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_IdAndVersionOnly, TitleFileNameIllegalCharReplaceType_None); this->raw_filename_id_only = std::string(raw_filename); if (raw_filename) free(raw_filename); raw_filename = nullptr; } std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func) { u64 size = 0; char strbuf[0x40] = {0}; func(&size); utilsGenerateFormattedSizeString(static_cast(size), strbuf, sizeof(strbuf)); return std::string(strbuf); } std::string GameCardTab::GetCardIdSetString(const FsGameCardIdSet& card_id_set) { char card_id_set_str[0x20] = {0}; utilsGenerateHexString(card_id_set_str, sizeof(card_id_set_str), &(card_id_set.id1), sizeof(card_id_set.id1), true); card_id_set_str[8] = ' '; utilsGenerateHexString(card_id_set_str + 9, sizeof(card_id_set_str) - 9, &(card_id_set.id2), sizeof(card_id_set.id2), true); card_id_set_str[17] = ' '; utilsGenerateHexString(card_id_set_str + 18, sizeof(card_id_set_str) - 18, &(card_id_set.id3), sizeof(card_id_set.id3), true); return std::string(card_id_set_str); } }