/* * gamecard.c * * Copyright (c) 2020, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * nxdumptool is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "utils.h" #include "mem.h" #include "gamecard.h" #define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0". */ #define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB. */ #define GAMECARD_ACCESS_WAIT_TIME 3 /* Seconds. */ #define GAMECARD_UNUSED_AREA_BLOCK_SIZE 0x24 #define GAMECARD_UNUSED_AREA_SIZE(x) (((x) / GAMECARD_MEDIA_UNIT_SIZE) * GAMECARD_UNUSED_AREA_BLOCK_SIZE) #define GAMECARD_STORAGE_AREA_NAME(x) ((x) == GameCardStorageArea_Normal ? "normal" : ((x) == GameCardStorageArea_Secure ? "secure" : "none")) #define GAMECARD_CAPACITY_1GiB (u64)0x40000000 #define GAMECARD_CAPACITY_2GiB (u64)0x80000000 #define GAMECARD_CAPACITY_4GiB (u64)0x100000000 #define GAMECARD_CAPACITY_8GiB (u64)0x200000000 #define GAMECARD_CAPACITY_16GiB (u64)0x400000000 #define GAMECARD_CAPACITY_32GiB (u64)0x800000000 /* Type definitions. */ /// Only kept for documentation purposes, not really used. /// A copy of the gamecard header without the RSA-2048 signature and a plaintext GameCardHeaderEncryptedArea precedes this struct in FS program memory. typedef struct { u32 memory_interface_mode; u32 asic_status; u8 card_id_area[0x48]; u8 reserved[0x1B0]; FsGameCardCertificate certificate; GameCardInitialData initial_data; } GameCardSecurityInformation; typedef struct { u32 magic; ///< "HFS0". u32 entry_count; u32 name_table_size; u8 reserved[0x4]; } GameCardHashFileSystemHeader; typedef struct { u64 offset; u64 size; u32 name_offset; u32 hash_target_size; u64 hash_target_offset; u8 hash[SHA256_HASH_SIZE]; } GameCardHashFileSystemEntry; typedef enum { GameCardStorageArea_None = 0, GameCardStorageArea_Normal = 1, GameCardStorageArea_Secure = 2 } GameCardStorageArea; typedef struct { u64 offset; ///< Relative to the start of the gamecard header. u64 size; ///< Whole partition size. u64 header_size; ///< Full header size. u8 *header; ///< GameCardHashFileSystemHeader + (GameCardHashFileSystemEntry * entry_count) + Name Table. } GameCardHashFileSystemPartitionInfo; /* Global variables. */ static Mutex g_gamecardMutex = 0; static bool g_gamecardInterfaceInit = false; static FsDeviceOperator g_deviceOperator = {0}; static FsEventNotifier g_gameCardEventNotifier = {0}; static Event g_gameCardKernelEvent = {0}; static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false; static Thread g_gameCardDetectionThread = {0}; static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0}; static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false; static FsGameCardHandle g_gameCardHandle = {0}; static FsStorage g_gameCardStorage = {0}; static u8 g_gameCardStorageCurrentArea = GameCardStorageArea_None; static u8 *g_gameCardReadBuf = NULL; static GameCardHeader g_gameCardHeader = {0}; static u64 g_gameCardStorageNormalAreaSize = 0, g_gameCardStorageSecureAreaSize = 0, g_gameCardStorageTotalSize = 0; static u64 g_gameCardCapacity = 0; static u8 *g_gameCardHfsRootHeader = NULL; /// GameCardHashFileSystemHeader + (entry_count * GameCardHashFileSystemEntry) + Name Table. static GameCardHashFileSystemPartitionInfo *g_gameCardHfsPartitions = NULL; static MemoryLocation g_fsProgramMemory = { .program_id = FS_SYSMODULE_TID, .mask = 0, .data = NULL, .data_size = 0 }; static const char *g_gameCardHfsPartitionNames[] = { [GameCardHashFileSystemPartitionType_Root] = "root", [GameCardHashFileSystemPartitionType_Update] = "update", [GameCardHashFileSystemPartitionType_Logo] = "logo", [GameCardHashFileSystemPartitionType_Normal] = "normal", [GameCardHashFileSystemPartitionType_Secure] = "secure", [GameCardHashFileSystemPartitionType_Boot] = "boot" }; /* Function prototypes. */ static bool gamecardCreateDetectionThread(void); static void gamecardDestroyDetectionThread(void); static void gamecardDetectionThreadFunc(void *arg); NX_INLINE bool gamecardIsInserted(void); static void gamecardLoadInfo(void); static void gamecardFreeInfo(void); static bool gamecardReadInitialData(GameCardKeyArea *out); static bool gamecardGetHandleAndStorage(u32 partition); NX_INLINE void gamecardCloseHandle(void); static bool gamecardOpenStorageArea(u8 area); static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock); static void gamecardCloseStorageArea(void); static bool gamecardGetStorageAreasSizes(void); NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size); static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx); NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx); NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header); NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx); static bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx); bool gamecardInitialize(void) { mutexLock(&g_gamecardMutex); Result rc = 0; bool ret = g_gamecardInterfaceInit; if (ret) goto end; /* Allocate memory for the gamecard read buffer. */ g_gameCardReadBuf = malloc(GAMECARD_READ_BUFFER_SIZE); if (!g_gameCardReadBuf) { LOGFILE("Unable to allocate memory for the gamecard read buffer!"); goto end; } /* Open device operator. */ rc = fsOpenDeviceOperator(&g_deviceOperator); if (R_FAILED(rc)) { LOGFILE("fsOpenDeviceOperator failed! (0x%08X).", rc); goto end; } g_openDeviceOperator = true; /* Open gamecard detection event notifier. */ rc = fsOpenGameCardDetectionEventNotifier(&g_gameCardEventNotifier); if (R_FAILED(rc)) { LOGFILE("fsOpenGameCardDetectionEventNotifier failed! (0x%08X)", rc); goto end; } g_openEventNotifier = true; /* Retrieve gamecard detection kernel event. */ rc = fsEventNotifierGetEventHandle(&g_gameCardEventNotifier, &g_gameCardKernelEvent, true); if (R_FAILED(rc)) { LOGFILE("fsEventNotifierGetEventHandle failed! (0x%08X)", rc); goto end; } g_loadKernelEvent = true; /* Create user-mode exit event. */ ueventCreate(&g_gameCardDetectionThreadExitEvent, true); /* Create user-mode gamecard status change event. */ ueventCreate(&g_gameCardStatusChangeEvent, true); /* Create gamecard detection thread. */ if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto end; ret = g_gamecardInterfaceInit = true; end: mutexUnlock(&g_gamecardMutex); return ret; } void gamecardExit(void) { mutexLock(&g_gamecardMutex); /* Destroy gamecard detection thread. */ if (g_gameCardDetectionThreadCreated) { gamecardDestroyDetectionThread(); g_gameCardDetectionThreadCreated = false; } /* Close gamecard detection kernel event. */ if (g_loadKernelEvent) { eventClose(&g_gameCardKernelEvent); g_loadKernelEvent = false; } /* Close gamecard detection event notifier. */ if (g_openEventNotifier) { fsEventNotifierClose(&g_gameCardEventNotifier); g_openEventNotifier = false; } /* Close device operator. */ if (g_openDeviceOperator) { fsDeviceOperatorClose(&g_deviceOperator); g_openDeviceOperator = false; } /* Free gamecard read buffer. */ if (g_gameCardReadBuf) { free(g_gameCardReadBuf); g_gameCardReadBuf = NULL; } g_gamecardInterfaceInit = false; mutexUnlock(&g_gamecardMutex); } UEvent *gamecardGetStatusChangeUserEvent(void) { mutexLock(&g_gamecardMutex); UEvent *event = (g_gamecardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL); mutexUnlock(&g_gamecardMutex); return event; } u8 gamecardGetStatus(void) { mutexLock(&g_gamecardMutex); u8 status = (g_gameCardInserted ? (g_gameCardInfoLoaded ? GameCardStatus_InsertedAndInfoLoaded : GameCardStatus_InsertedAndInfoNotLoaded) : GameCardStatus_NotInserted); mutexUnlock(&g_gamecardMutex); return status; } bool gamecardReadStorage(void *out, u64 read_size, u64 offset) { return gamecardReadStorageArea(out, read_size, offset, true); } bool gamecardGetKeyArea(GameCardKeyArea *out) { /* Read full FS program memory to retrieve the GameCardInitialData block, which is part of the GameCardKeyArea block. */ /* In FS program memory, this is stored as part of the GameCardSecurityInformation struct, which is returned by Lotus command "ChangeToSecureMode" (0xF). */ /* This means it is only available *after* the gamecard secure area has been mounted, which is taken care of in gamecardReadInitialData(). */ /* The GameCardSecurityInformation struct is only kept for documentation purposes. It isn't used at all to retrieve the GameCardInitialData block. */ mutexLock(&g_gamecardMutex); bool ret = gamecardReadInitialData(out); mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetHeader(GameCardHeader *out) { mutexLock(&g_gamecardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) memcpy(out, &g_gameCardHeader, sizeof(GameCardHeader)); mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetCertificate(FsGameCardCertificate *out) { Result rc = 0; bool ret = false; mutexLock(&g_gamecardMutex); if (g_gameCardInserted && g_gameCardHandle.value && out) { rc = fsDeviceOperatorGetGameCardDeviceCertificate(&g_deviceOperator, &g_gameCardHandle, out); if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorGetGameCardDeviceCertificate failed! (0x%08X)", rc); ret = R_SUCCEEDED(rc); } mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetTotalSize(u64 *out) { mutexLock(&g_gamecardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = g_gameCardStorageTotalSize; mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetTrimmedSize(u64 *out) { mutexLock(&g_gamecardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = (sizeof(GameCardHeader) + GAMECARD_MEDIA_UNIT_OFFSET(g_gameCardHeader.valid_data_end_address)); mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetRomCapacity(u64 *out) { mutexLock(&g_gamecardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = g_gameCardCapacity; mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetBundledFirmwareUpdateVersion(u32 *out) { Result rc = 0; u64 update_id = 0; u32 update_version = 0; bool ret = false; mutexLock(&g_gamecardMutex); if (g_gameCardInserted && g_gameCardHandle.value && out) { rc = fsDeviceOperatorUpdatePartitionInfo(&g_deviceOperator, &g_gameCardHandle, &update_version, &update_id); if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorUpdatePartitionInfo failed! (0x%08X)", rc); ret = (R_SUCCEEDED(rc) && update_id == GAMECARD_UPDATE_TID); if (ret) *out = update_version; } mutexUnlock(&g_gamecardMutex); return ret; } const char *gamecardGetHashFileSystemPartitionName(u8 hfs_partition_type) { return (hfs_partition_type < GameCardHashFileSystemPartitionType_Count ? g_gameCardHfsPartitionNames[hfs_partition_type] : NULL); } bool gamecardGetEntryCountFromHashFileSystemPartition(u8 hfs_partition_type, u32 *out_count) { bool ret = false; GameCardHashFileSystemHeader *fs_header = NULL; mutexLock(&g_gamecardMutex); if (g_gameCardInserted && g_gameCardInfoLoaded && out_count) { fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, NULL); if (fs_header) { *out_count = fs_header->entry_count; ret = true; } else { LOGFILE("Failed to retrieve hash FS partition header!"); } } mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetEntryInfoFromHashFileSystemPartitionByIndex(u8 hfs_partition_type, u32 idx, u64 *out_offset, u64 *out_size, char **out_name) { bool ret = false; char *entry_name = NULL; u32 hfs_partition_idx = 0; GameCardHashFileSystemHeader *fs_header = NULL; GameCardHashFileSystemEntry *fs_entry = NULL; mutexLock(&g_gamecardMutex); if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size || out_name)) { fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx); if (!fs_header) { LOGFILE("Failed to retrieve hash FS partition header!"); goto end; } fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, idx); if (!fs_entry) { LOGFILE("Failed to retrieve hash FS partition entry by index!"); goto end; } if (out_offset) { if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root) { *out_offset = g_gameCardHfsPartitions[idx].offset; /* No need to recalculate what we already have. */ } else { *out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset); } } if (out_size) *out_size = fs_entry->size; if (out_name) { entry_name = gamecardGetHashFileSystemEntryNameByIndex(fs_header, idx); if (!entry_name || !*entry_name) { LOGFILE("Invalid hash FS partition entry name!"); goto end; } *out_name = strdup(entry_name); if (!*out_name) { LOGFILE("Failed to duplicate hash FS partition entry name!"); goto end; } } ret = true; } end: mutexUnlock(&g_gamecardMutex); return ret; } bool gamecardGetEntryInfoFromHashFileSystemPartitionByName(u8 hfs_partition_type, const char *name, u64 *out_offset, u64 *out_size) { bool ret = false; u32 hfs_partition_idx = 0, fs_entry_idx = 0; GameCardHashFileSystemHeader *fs_header = NULL; GameCardHashFileSystemEntry *fs_entry = NULL; mutexLock(&g_gamecardMutex); if (g_gameCardInserted && g_gameCardInfoLoaded && (out_offset || out_size)) { fs_header = gamecardGetHashFileSystemPartitionHeader(hfs_partition_type, &hfs_partition_idx); if (!fs_header) { LOGFILE("Failed to retrieve hash FS partition header!"); goto end; } if (!gamecardGetHashFileSystemEntryIndexByName(fs_header, name, &fs_entry_idx)) { LOGFILE("Failed to retrieve hash FS partition entry index by name!"); goto end; } fs_entry = gamecardGetHashFileSystemEntryByIndex(fs_header, fs_entry_idx); if (!fs_entry) { LOGFILE("Failed to retrieve hash FS partition entry by index!"); goto end; } if (out_offset) { if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root) { *out_offset = g_gameCardHfsPartitions[fs_entry_idx].offset; /* No need to recalculate what we already have. */ } else { *out_offset = (g_gameCardHfsPartitions[hfs_partition_idx].offset + g_gameCardHfsPartitions[hfs_partition_idx].header_size + fs_entry->offset); } } if (out_size) *out_size = fs_entry->size; ret = true; } end: mutexUnlock(&g_gamecardMutex); return ret; } static bool gamecardCreateDetectionThread(void) { if (!utilsCreateThread(&g_gameCardDetectionThread, gamecardDetectionThreadFunc, NULL, 1)) { LOGFILE("Failed to create gamecard detection thread!"); return false; } return true; } static void gamecardDestroyDetectionThread(void) { /* Signal the exit event to terminate the gamecard detection thread. */ ueventSignal(&g_gameCardDetectionThreadExitEvent); /* Wait for the gamecard detection thread to exit. */ utilsJoinThread(&g_gameCardDetectionThread); } static void gamecardDetectionThreadFunc(void *arg) { (void)arg; Result rc = 0; int idx = 0; Waiter gamecard_event_waiter = waiterForEvent(&g_gameCardKernelEvent); Waiter exit_event_waiter = waiterForUEvent(&g_gameCardDetectionThreadExitEvent); /* Retrieve initial gamecard insertion status. */ /* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */ mutexLock(&g_gamecardMutex); g_gameCardInserted = gamecardIsInserted(); if (g_gameCardInserted) gamecardLoadInfo(); mutexUnlock(&g_gamecardMutex); ueventSignal(&g_gameCardStatusChangeEvent); while(true) { /* Wait until an event is triggered. */ rc = waitMulti(&idx, -1, gamecard_event_waiter, exit_event_waiter); if (R_FAILED(rc)) continue; /* Exit event triggered. */ if (idx == 1) break; mutexLock(&g_gamecardMutex); /* Retrieve current gamecard insertion status. */ /* Only proceed if we're dealing with a status change. */ g_gameCardInserted = gamecardIsInserted(); gamecardFreeInfo(); if (g_gameCardInserted) { /* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */ utilsSleep(GAMECARD_ACCESS_WAIT_TIME); /* Load gamecard info. */ gamecardLoadInfo(); } mutexUnlock(&g_gamecardMutex); /* Signal user mode gamecard status change event. */ ueventSignal(&g_gameCardStatusChangeEvent); } /* Free gamecard info and close gamecard handle. */ gamecardFreeInfo(); g_gameCardInserted = false; threadExit(); } NX_INLINE bool gamecardIsInserted(void) { bool inserted = false; Result rc = fsDeviceOperatorIsGameCardInserted(&g_deviceOperator, &inserted); if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorIsGameCardInserted failed! (0x%08X)", rc); return (R_SUCCEEDED(rc) && inserted); } static void gamecardLoadInfo(void) { if (g_gameCardInfoLoaded) return; GameCardHashFileSystemHeader *fs_header = NULL; GameCardHashFileSystemEntry *fs_entry = NULL; /* Retrieve gamecard storage area sizes. */ /* gamecardReadStorageArea() actually checks if the storage area sizes are greater than zero, so we must first perform this step. */ if (!gamecardGetStorageAreasSizes()) { LOGFILE("Failed to retrieve gamecard storage area sizes!"); goto end; } /* Read gamecard header. */ if (!gamecardReadStorageArea(&g_gameCardHeader, sizeof(GameCardHeader), 0, false)) { LOGFILE("Failed to read gamecard header!"); goto end; } /* Check magic word from gamecard header. */ if (__builtin_bswap32(g_gameCardHeader.magic) != GAMECARD_HEAD_MAGIC) { LOGFILE("Invalid gamecard header magic word! (0x%08X)", __builtin_bswap32(g_gameCardHeader.magic)); goto end; } /* Get gamecard capacity. */ g_gameCardCapacity = gamecardGetCapacityFromRomSizeValue(g_gameCardHeader.rom_size); if (!g_gameCardCapacity) { LOGFILE("Invalid gamecard capacity value! (0x%02X).", g_gameCardHeader.rom_size); goto end; } if (utilsGetCustomFirmwareType() == UtilsCustomFirmwareType_SXOS) { /* The total size for the secure storage area is maxed out under SX OS. */ /* Let's try to calculate it manually. */ g_gameCardStorageSecureAreaSize = (g_gameCardCapacity - (g_gameCardStorageNormalAreaSize + GAMECARD_UNUSED_AREA_SIZE(g_gameCardCapacity))); } /* Allocate memory for the root hash FS header. */ g_gameCardHfsRootHeader = calloc(g_gameCardHeader.partition_fs_header_size, sizeof(u8)); if (!g_gameCardHfsRootHeader) { LOGFILE("Unable to allocate memory for the root hash FS header!"); goto end; } /* Read root hash FS header. */ if (!gamecardReadStorageArea(g_gameCardHfsRootHeader, g_gameCardHeader.partition_fs_header_size, g_gameCardHeader.partition_fs_header_address, false)) { LOGFILE("Failed to read root hash FS header from offset 0x%lX!", g_gameCardHeader.partition_fs_header_address); goto end; } fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader; if (__builtin_bswap32(fs_header->magic) != GAMECARD_HFS0_MAGIC) { LOGFILE("Invalid magic word in root hash FS header! (0x%08X).", __builtin_bswap32(fs_header->magic)); goto end; } if (!fs_header->entry_count || !fs_header->name_table_size || \ (sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry)) + fs_header->name_table_size) > g_gameCardHeader.partition_fs_header_size) { LOGFILE("Invalid file count and/or name table size in root hash FS header!"); goto end; } /* Allocate memory for the hash FS partitions info. */ g_gameCardHfsPartitions = calloc(fs_header->entry_count, sizeof(GameCardHashFileSystemEntry)); if (!g_gameCardHfsPartitions) { LOGFILE("Unable to allocate memory for the hash FS partitions info!"); goto end; } /* Read hash FS partitions. */ for(u32 i = 0; i < fs_header->entry_count; i++) { GameCardHashFileSystemPartitionInfo *hfs_partition = &(g_gameCardHfsPartitions[i]); fs_entry = gamecardGetHashFileSystemEntryByIndex(g_gameCardHfsRootHeader, i); if (!fs_entry || !fs_entry->size) { LOGFILE("Invalid hash FS partition entry!"); goto end; } hfs_partition->offset = (g_gameCardHeader.partition_fs_header_address + g_gameCardHeader.partition_fs_header_size + fs_entry->offset); hfs_partition->size = fs_entry->size; /* Partially read the current hash FS partition header. */ GameCardHashFileSystemHeader partition_header = {0}; if (!gamecardReadStorageArea(&partition_header, sizeof(GameCardHashFileSystemHeader), hfs_partition->offset, false)) { LOGFILE("Failed to partially read hash FS partition #%u header from offset 0x%lX!", i, hfs_partition->offset); goto end; } if (__builtin_bswap32(partition_header.magic) != GAMECARD_HFS0_MAGIC) { LOGFILE("Invalid magic word in hash FS partition #%u header! (0x%08X).", i, __builtin_bswap32(partition_header.magic)); goto end; } if (!partition_header.name_table_size) { LOGFILE("Invalid name table size in hash FS partition #%u header!", i); goto end; } /* Calculate the full header size for the current hash FS partition and round it to a GAMECARD_MEDIA_UNIT_SIZE bytes boundary. */ hfs_partition->header_size = (sizeof(GameCardHashFileSystemHeader) + (partition_header.entry_count * sizeof(GameCardHashFileSystemEntry)) + partition_header.name_table_size); hfs_partition->header_size = ALIGN_UP(hfs_partition->header_size, GAMECARD_MEDIA_UNIT_SIZE); /* Allocate memory for the hash FS partition header. */ hfs_partition->header = calloc(hfs_partition->header_size, sizeof(u8)); if (!hfs_partition->header) { LOGFILE("Unable to allocate memory for the hash FS partition #%u header!", i); goto end; } /* Finally, read the full hash FS partition header. */ if (!gamecardReadStorageArea(hfs_partition->header, hfs_partition->header_size, hfs_partition->offset, false)) { LOGFILE("Failed to read full hash FS partition #%u header from offset 0x%lX!", i, hfs_partition->offset); goto end; } } g_gameCardInfoLoaded = true; end: if (!g_gameCardInfoLoaded) gamecardFreeInfo(); } static void gamecardFreeInfo(void) { memset(&g_gameCardHeader, 0, sizeof(GameCardHeader)); g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0; g_gameCardCapacity = 0; if (g_gameCardHfsRootHeader) { if (g_gameCardHfsPartitions) { GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader; for(u32 i = 0; i < fs_header->entry_count; i++) { if (g_gameCardHfsPartitions[i].header) free(g_gameCardHfsPartitions[i].header); } } free(g_gameCardHfsRootHeader); g_gameCardHfsRootHeader = NULL; } if (g_gameCardHfsPartitions) { free(g_gameCardHfsPartitions); g_gameCardHfsPartitions = NULL; } gamecardCloseStorageArea(); g_gameCardInfoLoaded = false; } static bool gamecardReadInitialData(GameCardKeyArea *out) { if (!g_gameCardInserted || !g_gameCardInfoLoaded || !out) { LOGFILE("Invalid parameters!"); return false; } /* Clear output. */ memset(out, 0, sizeof(GameCardKeyArea)); /* Open secure storage area. */ if (!gamecardOpenStorageArea(GameCardStorageArea_Secure)) { LOGFILE("Failed to open secure storage area!"); return false; } bool found = false; u8 tmp_hash[SHA256_HASH_SIZE] = {0}; /* Retrieve full FS program memory dump. */ if (!memRetrieveFullProgramMemory(&g_fsProgramMemory)) { LOGFILE("Failed to retrieve full FS program memory dump!"); return false; } /* Look for the initial data block in the FS memory dump using the package ID and the initial data hash from the gamecard header. */ for(u64 offset = 0; offset < g_fsProgramMemory.data_size; offset++) { if ((g_fsProgramMemory.data_size - offset) < sizeof(GameCardInitialData)) break; if (memcmp(g_fsProgramMemory.data + offset, &(g_gameCardHeader.package_id), sizeof(g_gameCardHeader.package_id)) != 0) continue; sha256CalculateHash(tmp_hash, g_fsProgramMemory.data + offset, sizeof(GameCardInitialData)); if (!memcmp(tmp_hash, g_gameCardHeader.initial_data_hash, SHA256_HASH_SIZE)) { /* Jackpot. */ memcpy(&(out->initial_data), g_fsProgramMemory.data + offset, sizeof(GameCardInitialData)); found = true; break; } } /* Free FS memory dump. */ memFreeMemoryLocation(&g_fsProgramMemory); return found; } static bool gamecardGetHandleAndStorage(u32 partition) { if (!g_gameCardInserted || partition > 1) { LOGFILE("Invalid parameters!"); return false; } Result rc = 0; /* 10 tries. */ for(u8 i = 0; i < 10; i++) { /* 100 ms wait in case there was an error in the previous loop. */ if (R_FAILED(rc)) svcSleepThread(100000000); /* First, let's try to retrieve a gamecard handle. */ /* This can return 0x140A02 if the "nogc" patch is enabled by the running CFW. */ rc = fsDeviceOperatorGetGameCardHandle(&g_deviceOperator, &g_gameCardHandle); if (R_FAILED(rc)) { //LOGFILE("fsDeviceOperatorGetGameCardHandle failed on try #%u! (0x%08X).", i + 1, rc); continue; } /* If the previous call succeeded, let's try to open the desired gamecard storage area. */ rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition); if (R_FAILED(rc)) { gamecardCloseHandle(); /* Close invalid gamecard handle. */ //LOGFILE("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc); continue; } /* If we got up to this point, both a valid gamecard handle and a valid storage area handle are guaranteed. */ break; } if (R_FAILED(rc)) LOGFILE("fsDeviceOperatorGetGameCardHandle / fsOpenGameCardStorage failed! (0x%08X).", rc); return R_SUCCEEDED(rc); } NX_INLINE void gamecardCloseHandle(void) { /* I need to find a way to properly close a gamecard handle... */ if (!g_gameCardHandle.value) return; svcCloseHandle(g_gameCardHandle.value); g_gameCardHandle.value = 0; } static bool gamecardOpenStorageArea(u8 area) { if (!g_gameCardInserted || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure)) { LOGFILE("Invalid parameters!"); return false; } /* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */ if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardStorageCurrentArea == area) return true; /* Close both gamecard handle and open storage area. */ gamecardCloseStorageArea(); /* Retrieve both a new gamecard handle and a storage area handle. */ if (!gamecardGetHandleAndStorage(area - 1)) /* Zero-based index. */ { LOGFILE("Failed to retrieve gamecard handle and storage area handle!"); return false; } /* Update current gamecard storage area. */ g_gameCardStorageCurrentArea = area; return true; } static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock) { if (lock) mutexLock(&g_gamecardMutex); bool success = false; if (!g_gameCardInserted || !g_gameCardStorageNormalAreaSize || !g_gameCardStorageSecureAreaSize || !out || !read_size || (offset + read_size) > g_gameCardStorageTotalSize) { LOGFILE("Invalid parameters!"); goto end; } Result rc = 0; u8 *out_u8 = (u8*)out; u8 area = (offset < g_gameCardStorageNormalAreaSize ? GameCardStorageArea_Normal : GameCardStorageArea_Secure); /* Handle reads that span both the normal and secure gamecard storage areas. */ if (area == GameCardStorageArea_Normal && (offset + read_size) > g_gameCardStorageNormalAreaSize) { /* Calculate normal storage area size difference. */ u64 diff_size = (g_gameCardStorageNormalAreaSize - offset); if (!gamecardReadStorageArea(out_u8, diff_size, offset, false)) goto end; /* Adjust variables to read right from the start of the secure storage area. */ read_size -= diff_size; offset = g_gameCardStorageNormalAreaSize; out_u8 += diff_size; area = GameCardStorageArea_Secure; } /* Open a storage area if needed. */ /* If the right storage area has already been opened, this will return true. */ if (!gamecardOpenStorageArea(area)) { LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area)); goto end; } /* Calculate appropiate storage area offset and retrieve the right storage area pointer. */ u64 base_offset = (area == GameCardStorageArea_Normal ? offset : (offset - g_gameCardStorageNormalAreaSize)); if (!(base_offset % GAMECARD_MEDIA_UNIT_SIZE) && !(read_size % GAMECARD_MEDIA_UNIT_SIZE)) { /* Optimization for reads that are already aligned to a GAMECARD_MEDIA_UNIT_SIZE boundary. */ rc = fsStorageRead(&g_gameCardStorage, base_offset, out_u8, read_size); if (R_FAILED(rc)) { LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (aligned).", read_size, base_offset, GAMECARD_STORAGE_AREA_NAME(area), rc); goto end; } success = true; } else { /* Fix offset and/or size to avoid unaligned reads. */ u64 block_start_offset = ALIGN_DOWN(base_offset, GAMECARD_MEDIA_UNIT_SIZE); u64 block_end_offset = ALIGN_UP(base_offset + read_size, GAMECARD_MEDIA_UNIT_SIZE); u64 block_size = (block_end_offset - block_start_offset); u64 data_start_offset = (base_offset - block_start_offset); u64 chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? GAMECARD_READ_BUFFER_SIZE : block_size); u64 out_chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? (GAMECARD_READ_BUFFER_SIZE - data_start_offset) : read_size); rc = fsStorageRead(&g_gameCardStorage, block_start_offset, g_gameCardReadBuf, chunk_size); if (R_FAILED(rc)) { LOGFILE("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (unaligned).", chunk_size, block_start_offset, GAMECARD_STORAGE_AREA_NAME(area), rc); goto end; } memcpy(out_u8, g_gameCardReadBuf + data_start_offset, out_chunk_size); success = (block_size > GAMECARD_READ_BUFFER_SIZE ? gamecardReadStorageArea(out_u8 + out_chunk_size, read_size - out_chunk_size, offset + out_chunk_size, false) : true); } end: if (lock) mutexUnlock(&g_gamecardMutex); return success; } static void gamecardCloseStorageArea(void) { if (serviceIsActive(&(g_gameCardStorage.s))) { fsStorageClose(&g_gameCardStorage); memset(&g_gameCardStorage, 0, sizeof(FsStorage)); } gamecardCloseHandle(); g_gameCardStorageCurrentArea = GameCardStorageArea_None; } static bool gamecardGetStorageAreasSizes(void) { if (!g_gameCardInserted) { LOGFILE("Gamecard not inserted!"); return false; } for(u8 i = 0; i < 2; i++) { Result rc = 0; u64 area_size = 0; u8 area = (i == 0 ? GameCardStorageArea_Normal : GameCardStorageArea_Secure); if (!gamecardOpenStorageArea(area)) { LOGFILE("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area)); return false; } rc = fsStorageGetSize(&g_gameCardStorage, (s64*)&area_size); gamecardCloseStorageArea(); if (R_FAILED(rc) || !area_size) { LOGFILE("fsStorageGetSize failed to retrieve %s storage area size! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(area), rc); g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0; return false; } if (area == GameCardStorageArea_Normal) { g_gameCardStorageNormalAreaSize = area_size; } else { g_gameCardStorageSecureAreaSize = area_size; } } g_gameCardStorageTotalSize = (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize); return true; } NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size) { u64 capacity = 0; switch(rom_size) { case GameCardRomSize_1GiB: capacity = GAMECARD_CAPACITY_1GiB; break; case GameCardRomSize_2GiB: capacity = GAMECARD_CAPACITY_2GiB; break; case GameCardRomSize_4GiB: capacity = GAMECARD_CAPACITY_4GiB; break; case GameCardRomSize_8GiB: capacity = GAMECARD_CAPACITY_8GiB; break; case GameCardRomSize_16GiB: capacity = GAMECARD_CAPACITY_16GiB; break; case GameCardRomSize_32GiB: capacity = GAMECARD_CAPACITY_32GiB; break; default: break; } return capacity; } static GameCardHashFileSystemHeader *gamecardGetHashFileSystemPartitionHeader(u8 hfs_partition_type, u32 *out_hfs_partition_idx) { if (hfs_partition_type > GameCardHashFileSystemPartitionType_Secure) return NULL; u32 hfs_partition_idx = 0; GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsRootHeader; if (hfs_partition_type != GameCardHashFileSystemPartitionType_Root) { if (gamecardGetHashFileSystemEntryIndexByName(fs_header, gamecardGetHashFileSystemPartitionName(hfs_partition_type), &hfs_partition_idx)) { fs_header = (GameCardHashFileSystemHeader*)g_gameCardHfsPartitions[hfs_partition_idx].header; if (out_hfs_partition_idx) *out_hfs_partition_idx = hfs_partition_idx; } else { fs_header = NULL; } } return fs_header; } NX_INLINE GameCardHashFileSystemEntry *gamecardGetHashFileSystemEntryByIndex(void *header, u32 idx) { if (!header || idx >= ((GameCardHashFileSystemHeader*)header)->entry_count) return NULL; return (GameCardHashFileSystemEntry*)((u8*)header + sizeof(GameCardHashFileSystemHeader) + (idx * sizeof(GameCardHashFileSystemEntry))); } NX_INLINE char *gamecardGetHashFileSystemNameTable(void *header) { GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header; if (!fs_header || !fs_header->entry_count) return NULL; return ((char*)header + sizeof(GameCardHashFileSystemHeader) + (fs_header->entry_count * sizeof(GameCardHashFileSystemEntry))); } NX_INLINE char *gamecardGetHashFileSystemEntryNameByIndex(void *header, u32 idx) { GameCardHashFileSystemEntry *fs_entry = gamecardGetHashFileSystemEntryByIndex(header, idx); char *name_table = gamecardGetHashFileSystemNameTable(header); if (!fs_entry || !name_table) return NULL; return (name_table + fs_entry->name_offset); } static bool gamecardGetHashFileSystemEntryIndexByName(void *header, const char *name, u32 *out_idx) { size_t name_len = 0; GameCardHashFileSystemEntry *fs_entry = NULL; GameCardHashFileSystemHeader *fs_header = (GameCardHashFileSystemHeader*)header; char *name_table = gamecardGetHashFileSystemNameTable(header); if (!fs_header || !fs_header->entry_count || !name_table || !name || !(name_len = strlen(name)) || !out_idx) return false; for(u32 i = 0; i < fs_header->entry_count; i++) { if (!(fs_entry = gamecardGetHashFileSystemEntryByIndex(header, i))) return false; if (strlen(name_table + fs_entry->name_offset) == name_len && !strcmp(name_table + fs_entry->name_offset, name)) { *out_idx = i; return true; } } return false; }