/* * title.h * * Copyright (c) 2020-2024, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #ifndef __TITLE_H__ #define __TITLE_H__ #ifdef __cplusplus extern "C" { #endif #define TITLE_PATCH_ID_OFFSET (u64)0x800 #define TITLE_ADDONCONTENT_ID_OFFSET (u64)0x1000 #define TITLE_ADDONCONTENT_CONVERSION_MASK (u64)0xFFFFFFFFFFFFF000 #define TITLE_ADDONCONTENT_MIN_INDEX 1 #define TITLE_ADDONCONTENT_MAX_INDEX 2000 #define TITLE_DELTA_ID_OFFSET (u64)0xC00 /// Generated using ns application records and/or ncm content meta keys. /// Used by the UI to display title lists. typedef struct { u64 title_id; ///< Title ID from the application / system title this data belongs to. NacpLanguageEntry lang_entry; ///< UTF-8 strings in the console language. u32 icon_size; ///< JPEG icon size. u8 *icon; ///< JPEG icon data. } TitleApplicationMetadata; /// Used to display gamecard-specific title information. typedef struct { TitleApplicationMetadata *app_metadata; ///< User application metadata. bool has_patch; ///< Set to true if a patch is also available in the inserted gamecard for this user application. Version version; ///< Reflects the title version stored in the inserted gamecard, either from a base application or a patch. char display_version[32]; ///< Reflects the title display version from the NACP belonging to either a base application or a patch. u32 dlc_count; ///< Reflects the number of DLCs available for this application in the inserted gamecard. } TitleGameCardApplicationMetadata; /// Generated using ncm calls. /// User applications: the previous/next pointers reference other user applications with the same ID. /// Patches: the previous/next pointers reference other patches with the same ID. /// Add-on contents: the previous/next pointers reference sibling add-on contents. /// Add-on content patches: the previous/next pointers reference other patches with the same ID and/or other patches for sibling add-on contents. typedef struct _TitleInfo { u8 storage_id; ///< NcmStorageId. NcmContentMetaKey meta_key; ///< Used with ncm calls. Version version; ///< Holds the same value from meta_key.version. u32 content_count; ///< Content info count. NcmContentInfo *content_infos; ///< Content info entries from this title. u64 size; ///< Total title size. char size_str[32]; ///< Total title size string. TitleApplicationMetadata *app_metadata; ///< User application metadata. struct _TitleInfo *previous, *next; ///< Linked lists. } TitleInfo; /// Used to deal with user applications stored in the eMMC, SD card and/or gamecard. /// The previous and next pointers from the TitleInfo elements are used to traverse through multiple user applications, patches, add-on contents and or add-on content patches. typedef struct { TitleInfo *app_info; ///< Pointer to a TitleInfo element for the first detected user application entry matching the provided application ID. TitleInfo *patch_info; ///< Pointer to a TitleInfo element for the first detected patch entry matching the provided application ID. TitleInfo *aoc_info; ///< Pointer to a TitleInfo element for the first detected add-on content entry matching the provided application ID. TitleInfo *aoc_patch_info; ///< Pointer to a TitleInfo element for the first detected add-on content patch entry matching the provided application ID. } TitleUserApplicationData; typedef enum { TitleNamingConvention_Full = 0, ///< Individual titles: "{Name} [{Id}][v{Version}][{Type}]". ///< Gamecards: "{Name1} [{Id1}][v{Version1}] + ... + {NameN} [{IdN}][v{VersionN}]". TitleNamingConvention_IdAndVersionOnly = 1, ///< Individual titles: "{Id}_v{Version}_{Type}". ///< Gamecards: "{TitleId1}_v{TitleVersion1}_{TitleType1} + ... + {TitleIdN}_v{TitleVersionN}_{TitleTypeN}". TitleNamingConvention_Count = 2 ///< Total values supported by this enum. } TitleNamingConvention; typedef enum { TitleFileNameIllegalCharReplaceType_None = 0, TitleFileNameIllegalCharReplaceType_IllegalFsChars = 1, TitleFileNameIllegalCharReplaceType_KeepAsciiCharsOnly = 2, TitleFileNameIllegalCharReplaceType_Count = 3 ///< Total values supported by this enum. } TitleFileNameIllegalCharReplaceType; /// Initializes the title interface. bool titleInitialize(void); /// Closes the title interface. void titleExit(void); /// Returns a pointer to a ncm database handle using a NcmStorageId value. NcmContentMetaDatabase *titleGetNcmDatabaseByStorageId(u8 storage_id); /// Returns a pointer to a ncm storage handle using a NcmStorageId value. NcmContentStorage *titleGetNcmStorageByStorageId(u8 storage_id); /// Returns a pointer to a dynamically allocated array of pointers to TitleApplicationMetadata entries, as well as their count. Returns NULL if an error occurs. /// If 'is_system' is true, TitleApplicationMetadata entries from available system titles (NcmStorageId_BuiltInSystem) will be returned. /// Otherwise, TitleApplicationMetadata entries from user applications with available content data (NcmStorageId_BuiltInUser, NcmStorageId_SdCard, NcmStorageId_GameCard) will be returned. /// The allocated buffer must be freed by the caller using free(). TitleApplicationMetadata **titleGetApplicationMetadataEntries(bool is_system, u32 *out_count); /// Returns a pointer to a dynamically allocated array of TitleGameCardApplicationMetadata elements generated from gamecard user titles, as well as their count. /// Returns NULL if an error occurs. /// The allocated buffer must be freed by the caller using free(). TitleGameCardApplicationMetadata *titleGetGameCardApplicationMetadataEntries(u32 *out_count); /// Returns a pointer to a dynamically allocated TitleInfo element with a matching storage ID and title ID. Returns NULL if an error occurs. /// If NcmStorageId_Any is used, the first entry with a matching title ID is returned. /// Use titleFreeTitleInfo() to free the returned data. TitleInfo *titleGetTitleInfoEntryFromStorageByTitleId(u8 storage_id, u64 title_id); /// Frees a dynamically allocated TitleInfo element. void titleFreeTitleInfo(TitleInfo **info); /// Populates a TitleUserApplicationData element with dynamically allocated data using a user application ID. /// Use titleFreeUserApplicationData() to free the populated data. bool titleGetUserApplicationData(u64 app_id, TitleUserApplicationData *out); /// Frees data populated by titleGetUserApplicationData(). void titleFreeUserApplicationData(TitleUserApplicationData *user_app_data); /// Takes an input TitleInfo object with meta type NcmContentMetaType_AddOnContent or NcmContentMetaType_DataPatch. /// Returns a linked list of TitleInfo elements with title IDs matching the corresponding base/patch title ID, depending on the meta type of the input TitleInfo object. /// Particularly useful to display add-on-content base/patch titles related to a specific add-on-content (patch) entry. /// Use titleFreeTitleInfo() to free the returned data. TitleInfo *titleGetAddOnContentBaseOrPatchList(TitleInfo *title_info); /// Returns true if orphan titles are available. /// Orphan titles are patches or add-on contents with no NsApplicationControlData available for their parent user application ID. bool titleAreOrphanTitlesAvailable(void); /// Returns a pointer to a dynamically allocated array of orphan TitleInfo entries, as well as their count. Returns NULL if an error occurs. /// Use titleFreeOrphanTitles() to free the returned data. TitleInfo **titleGetOrphanTitles(u32 *out_count); /// Frees orphan title info data returned by titleGetInfoFromOrphanTitles(). void titleFreeOrphanTitles(TitleInfo ***orphan_info); /// Checks if a gamecard status update has been detected by the background gamecard title info thread (e.g. after a new gamecard has been inserted, of after the current one has been taken out). /// If this function returns true and functions such as titleGetTitleInfoEntryFromStorageByTitleId(), titleGetUserApplicationData() or titleGetInfoFromOrphanTitles() have been previously called: /// 1. Their returned data must be freed. /// 2. They must be called again. bool titleIsGameCardInfoUpdated(void); /// Returns a pointer to a dynamically allocated buffer that holds a filename string suitable for output title dumps. Returns NULL if an error occurs. char *titleGenerateFileName(TitleInfo *title_info, u8 naming_convention, u8 illegal_char_replace_type); /// Returns a pointer to a dynamically allocated buffer that holds a filename string suitable for output gamecard dumps. Returns NULL if an error occurs. /// A valid gamecard must be inserted, and title info must have been loaded from it accordingly. char *titleGenerateGameCardFileName(u8 naming_convention, u8 illegal_char_replace_type); /// Returns a pointer to a dynamically allocated buffer that holds a CSV representation of all available user/system title records, depending on the 'is_system' argument. /// 'out_csv_size' must be a valid pointer. It is used to store the size of the allocated buffer. /// 'out_proc_title_cnt' may optionally be provided. If available, it will be used to store the number of processed title records. /// If 'is_system' is false and 'use_gamecard' is true, gamecard title records will be appended to the output buffer. /// Both 'is_system' and 'use_gamecard' may not be set to true at the same time. /// Furthermore, if 'is_system' is set to false and orphan titles are available, their records will get appended to the output buffer. /// Returns NULL if an error occurs. char *titleGenerateTitleRecordsCsv(size_t *out_csv_size, u32 *out_proc_title_cnt, bool is_system, bool use_gamecard); /// Returns a pointer to a string holding a user-friendly name for the provided NcmStorageId value. Returns NULL if the provided value is invalid. const char *titleGetNcmStorageIdName(u8 storage_id); /// Returns a pointer to a string holding the name of the provided NcmContentType value. Returns NULL if the provided value is invalid. const char *titleGetNcmContentTypeName(u8 content_type); /// Returns a pointer to a string holding the name of the provided NcmContentMetaType value. Returns NULL if the provided value is invalid. const char *titleGetNcmContentMetaTypeName(u8 content_meta_type); /// Miscellaneous functions. NX_INLINE bool titleIsValidInfoBlock(TitleInfo *title_info) { return (title_info && title_info->storage_id >= NcmStorageId_GameCard && title_info->storage_id <= NcmStorageId_SdCard && title_info->meta_key.id && \ ((title_info->meta_key.type >= NcmContentMetaType_SystemProgram && title_info->meta_key.type <= NcmContentMetaType_BootImagePackageSafe) || \ (title_info->meta_key.type >= NcmContentMetaType_Application && title_info->meta_key.type <= NcmContentMetaType_DataPatch)) && \ title_info->content_count && title_info->content_infos); } NX_INLINE u64 titleGetPatchIdByApplicationId(u64 app_id) { return (app_id + TITLE_PATCH_ID_OFFSET); } NX_INLINE u64 titleGetApplicationIdByPatchId(u64 patch_id) { return (patch_id - TITLE_PATCH_ID_OFFSET); } NX_INLINE bool titleCheckIfPatchIdBelongsToApplicationId(u64 app_id, u64 patch_id) { return (patch_id == titleGetPatchIdByApplicationId(app_id)); } NX_INLINE u64 titleGetAddOnContentBaseIdByApplicationId(u64 app_id) { return ((app_id & TITLE_ADDONCONTENT_CONVERSION_MASK) + TITLE_ADDONCONTENT_ID_OFFSET); } NX_INLINE u64 titleGetAddOnContentMinIdByBaseId(u64 aoc_base_id) { return (aoc_base_id + TITLE_ADDONCONTENT_MIN_INDEX); } NX_INLINE u64 titleGetAddOnContentMaxIdByBaseId(u64 aoc_base_id) { return (aoc_base_id + TITLE_ADDONCONTENT_MAX_INDEX); } NX_INLINE u64 titleGetApplicationIdByAddOnContentId(u64 aoc_id) { return ((aoc_id - TITLE_ADDONCONTENT_ID_OFFSET) & TITLE_ADDONCONTENT_CONVERSION_MASK); } NX_INLINE bool titleIsAddOnContentIdValid(u64 aoc_id, u64 aoc_min_id, u64 aoc_max_id) { return (aoc_min_id <= aoc_id && aoc_id <= aoc_max_id); } NX_INLINE bool titleCheckIfAddOnContentIdBelongsToApplicationId(u64 app_id, u64 aoc_id) { u64 aoc_base_id = titleGetAddOnContentBaseIdByApplicationId(app_id); u64 aoc_min_id = titleGetAddOnContentMinIdByBaseId(aoc_base_id); u64 aoc_max_id = titleGetAddOnContentMaxIdByBaseId(aoc_base_id); return titleIsAddOnContentIdValid(aoc_id, aoc_min_id, aoc_max_id); } NX_INLINE bool titleCheckIfAddOnContentIdsAreSiblings(u64 aoc_id_1, u64 aoc_id_2) { u64 app_id_1 = titleGetApplicationIdByAddOnContentId(aoc_id_1); u64 app_id_2 = titleGetApplicationIdByAddOnContentId(aoc_id_2); return (app_id_1 == app_id_2 && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id_1, aoc_id_1) && titleCheckIfAddOnContentIdBelongsToApplicationId(app_id_2, aoc_id_2)); } /// Nintendo uses one-based indexes for IDs... but we won't. NX_INLINE u64 titleGetAddOnContentIdByApplicationIdAndIndex(u64 app_id, u16 idx) { return (titleGetAddOnContentBaseIdByApplicationId(app_id) + 1 + idx); } NX_INLINE u64 titleGetDeltaIdByApplicationId(u64 app_id) { return (app_id + TITLE_DELTA_ID_OFFSET); } NX_INLINE u64 titleGetApplicationIdByDeltaId(u64 delta_id) { return (delta_id - TITLE_DELTA_ID_OFFSET); } NX_INLINE bool titleCheckIfDeltaIdBelongsToApplicationId(u64 app_id, u64 delta_id) { return (delta_id == titleGetDeltaIdByApplicationId(app_id)); } NX_INLINE u64 titleGetDataPatchIdByAddOnContentId(u64 aoc_id) { return (aoc_id + TITLE_PATCH_ID_OFFSET); } NX_INLINE u64 titleGetAddOnContentIdByDataPatchId(u64 data_patch_id) { return (data_patch_id - TITLE_PATCH_ID_OFFSET); } NX_INLINE bool titleCheckIfDataPatchIdBelongsToAddOnContentId(u64 aoc_id, u64 data_patch_id) { return (data_patch_id == titleGetDataPatchIdByAddOnContentId(aoc_id)); } NX_INLINE u64 titleGetApplicationIdByDataPatchId(u64 data_patch_id) { return titleGetApplicationIdByAddOnContentId(titleGetAddOnContentIdByDataPatchId(data_patch_id)); } NX_INLINE bool titleCheckIfDataPatchIdBelongsToApplicationId(u64 app_id, u64 data_patch_id) { return titleCheckIfAddOnContentIdBelongsToApplicationId(app_id, titleGetAddOnContentIdByDataPatchId(data_patch_id)); } NX_INLINE bool titleCheckIfDataPatchIdsAreSiblings(u64 data_patch_id_1, u64 data_patch_id_2) { u64 app_id_1 = titleGetApplicationIdByDataPatchId(data_patch_id_1); u64 app_id_2 = titleGetApplicationIdByDataPatchId(data_patch_id_2); return (app_id_1 == app_id_2 && titleCheckIfDataPatchIdBelongsToApplicationId(app_id_1, data_patch_id_1) && titleCheckIfDataPatchIdBelongsToApplicationId(app_id_2, data_patch_id_2)); } NX_INLINE u32 titleGetContentCountByType(TitleInfo *info, u8 content_type) { if (!info || !info->content_count || !info->content_infos || content_type > NcmContentType_DeltaFragment) return 0; u32 cnt = 0; for(u32 i = 0; i < info->content_count; i++) { if (info->content_infos[i].content_type == content_type) cnt++; } return cnt; } NX_INLINE NcmContentInfo *titleGetContentInfoByTypeAndIdOffset(TitleInfo *info, u8 content_type, u8 id_offset) { if (!info || !info->content_count || !info->content_infos || content_type > NcmContentType_DeltaFragment) return NULL; for(u32 i = 0; i < info->content_count; i++) { NcmContentInfo *cur_content_info = &(info->content_infos[i]); if (cur_content_info->content_type == content_type && cur_content_info->id_offset == id_offset) return cur_content_info; } return NULL; } NX_INLINE u32 titleGetCountFromInfoBlock(TitleInfo *title_info) { if (!title_info) return 0; u32 count = 1; TitleInfo *cur_info = title_info->previous; while(cur_info) { count++; cur_info = cur_info->previous; } cur_info = title_info->next; while(cur_info) { count++; cur_info = cur_info->next; } return count; } #ifdef __cplusplus } #endif #endif /* __TITLE_H__ */