/* * gamecard_tab.cpp * * Copyright (c) 2020-2023, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include namespace i18n = brls::i18n; /* For getStr(). */ using namespace i18n::literals; /* For _i18n. */ namespace nxdt::views { GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view) { /* Set custom spacing. */ this->list->setSpacing(this->list->getSpacing() / 2); this->list->setMarginBottom(20); /* Subscribe to the gamecard status event. */ this->gc_status_task_sub = this->root_view->RegisterGameCardTaskListener([this](GameCardStatus gc_status) { /* Process gamecard status. */ this->ProcessGameCardStatus(gc_status); }); /* Process gamecard status. */ this->ProcessGameCardStatus(GameCardStatus_NotInserted); } GameCardTab::~GameCardTab(void) { /* Unregister task listener. */ this->root_view->UnregisterGameCardTaskListener(this->gc_status_task_sub); } void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status) { /* Switch to the error layer if gamecard info hasn't been loaded. */ if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true); switch(gc_status) { case GameCardStatus_NotInserted: this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n); break; case GameCardStatus_Processing: this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n); break; case GameCardStatus_NoGameCardPatchEnabled: this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n); break; case GameCardStatus_LotusAsicFirmwareUpdateRequired: this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n); break; case GameCardStatus_InsertedAndInfoNotLoaded: this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL)); break; case GameCardStatus_InsertedAndInfoLoaded: /* Update list and switch to it. */ this->PopulateList(); break; default: break; } /* Update internal gamecard status. */ this->gc_status = gc_status; } std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func) { u64 size = 0; char strbuf[0x40] = {0}; func(&size); utilsGenerateFormattedSizeString(static_cast(size), strbuf, sizeof(strbuf)); return std::string(strbuf); } void GameCardTab::PopulateList(void) { TitleApplicationMetadata **app_metadata = NULL; u32 app_metadata_count = 0; GameCardHeader card_header = {0}; GameCardInfo card_info = {0}; bool update_focused_view = this->IsListItemFocused(); int focus_stack_index = this->GetFocusStackViewIndex(); /* Clear list. */ this->list->clear(); this->list->invalidate(true); /* Information about how to handle HOS launch errors. */ /* TODO: remove this if we ever find a way to fix this issue. */ FocusableLabel *launch_error_info = new FocusableLabel(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true); launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER); this->list->addView(launch_error_info); /* Retrieve gamecard application metadata. */ app_metadata = titleGetGameCardApplicationMetadataEntries(&app_metadata_count); if (app_metadata) { /* Display the applications that are part of the inserted gamecard. */ this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n)); /* Populate list. */ for(u32 i = 0; i < app_metadata_count; i++) { TitlesTabItem *title = new TitlesTabItem(app_metadata[i], false, false); title->unregisterAction(brls::Key::A); this->list->addView(title); } /* Information about how to handle user titles. */ brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \ "root_view/tabs/user_titles"_i18n), true); user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER); this->list->addView(user_titles_info); /* Free application metadata array. */ free(app_metadata); } /* Populate gamecard properties table. */ this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n)); FocusableTable *properties_table = new FocusableTable(); brls::TableRow *capacity = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n); brls::TableRow *total_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n); brls::TableRow *trimmed_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n); brls::TableRow *update_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n); brls::TableRow *lafw_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n); brls::TableRow *sdk_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n); brls::TableRow *compatibility_type = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n); brls::TableRow *package_id = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/package_id"_i18n); capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity)); total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize)); trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize)); gamecardGetHeader(&card_header); gamecardGetDecryptedCardInfoArea(&card_info); const SystemVersion upp_version = card_info.upp_version.system_version; const SdkAddOnVersion upp_version_old = card_info.upp_version.sdk_addon_version; /* TODO: move somewhere else? */ if (upp_version_old.major == 0 && upp_version_old.minor == 0) { std::string upp_version_display = ""; switch(upp_version_old.micro) { case 0: /* v450 / 0.0.0-450 */ upp_version_display = "1.0.0"; break; case 1: /* v65796 / 0.0.1-260 */ upp_version_display = "2.0.0"; break; case 2: /* v131162 / 0.0.2-90 */ upp_version_display = "2.1.0"; break; case 3: /* v196628 / 0.0.3-20 */ upp_version_display = "2.2.0"; break; case 4: /* v262164 / 0.0.4-20 */ upp_version_display = "2.3.0"; break; default: break; } if (upp_version_display != "") { update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version_old.major, upp_version_old.minor, upp_version_old.micro, \ upp_version_old.relstep, upp_version_old.value)); } else { update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version_old.major, upp_version_old.minor, upp_version_old.micro, \ upp_version_old.relstep, upp_version_old.value)); } } else { update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, \ upp_version.major_relstep, upp_version.minor_relstep, upp_version.value)); } u64 fw_version = card_info.fw_version; lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version))); const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version; sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value)); u8 compat_type = card_info.compatibility_type; compatibility_type->setValue(fmt::format("{} ({})", \ compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), \ compat_type)); package_id->setValue(fmt::format("{:016X}", card_header.package_id)); this->list->addView(properties_table); /* ListItem elements. */ this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n)); brls::ListItem *dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n); dump_card_image->getClickEvent()->subscribe([this](brls::View *view) { char *raw_filename = titleGenerateGameCardFileName(configGetInteger("naming_convention"), TitleFileNameIllegalCharReplaceType_None); if (!raw_filename) return; brls::Image *icon = new brls::Image(); icon->setImage(BOREALIS_ASSET("icon/" APP_TITLE ".jpg")); icon->setScaleType(brls::ImageScaleType::SCALE); brls::Application::pushView(new DumpOptionsFrame(this->root_view, "gamecard_tab/list/dump_card_image/label"_i18n, icon, raw_filename, ".xci"), brls::ViewAnimation::SLIDE_LEFT); }); this->list->addView(dump_card_image); brls::ListItem *dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n); this->list->addView(dump_certificate); brls::ListItem *dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n); this->list->addView(dump_header); brls::ListItem *dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n); this->list->addView(dump_decrypted_cardinfo); brls::ListItem *dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n); this->list->addView(dump_initial_data); brls::ListItem *dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n); this->list->addView(dump_hfs_partitions); /* Update focus stack, if needed. */ if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild()); /* Switch to the list view. */ this->list->invalidate(true); this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0); } }