#pragma once #ifndef __DUMPER_H__ #define __DUMPER_H__ #include #define DUMP_BUFFER_SIZE (u64)0x100000 // 1 MiB #define ISTORAGE_PARTITION_CNT 2 #define SPLIT_FILE_MIN (u64)0xEE6B2800 // 4 GB (4000000000 bytes) #define SPLIT_FILE_2GiB (u64)0x80000000 #define CERT_OFFSET 0x7000 #define CERT_SIZE 0x200 #define GAMECARD_HEADER_SIZE 0x200 #define GAMECARD_SIZE_ADDR 0x10D #define HFS0_OFFSET_ADDR 0x130 #define HFS0_SIZE_ADDR 0x138 #define HFS0_MAGIC 0x48465330 // "HFS0" #define HFS0_FILE_COUNT_ADDR 0x04 #define HFS0_ENTRY_TABLE_ADDR 0x10 #define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2) #define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3) #define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown")) #define GAMECARD_SIZE_1GiB (u64)0x40000000 #define GAMECARD_SIZE_2GiB (u64)0x80000000 #define GAMECARD_SIZE_4GiB (u64)0x100000000 #define GAMECARD_SIZE_8GiB (u64)0x200000000 #define GAMECARD_SIZE_16GiB (u64)0x400000000 #define GAMECARD_SIZE_32GiB (u64)0x800000000 #define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff)) typedef struct { u64 file_offset; u64 file_size; u32 filename_offset; u32 hashed_region_size; u64 reserved; u8 hashed_region_sha256[0x20]; } PACKED hfs0_entry_table; void workaroundPartitionZeroAccess(FsDeviceOperator* fsOperator); bool getRootHfs0Header(FsDeviceOperator* fsOperator); bool getHsf0PartitionDetails(u32 partition, u64 *out_offset, u64 *out_size); bool dumpGameCartridge(FsDeviceOperator* fsOperator, bool isFat32, bool dumpCert, bool addPadding); bool dumpRawPartition(FsDeviceOperator* fsOperator, u32 partition, bool doSplitting); bool openPartitionFs(FsFileSystem* ret, FsDeviceOperator* fsOperator, u32 partition); bool copyFile(const char* source, const char* dest, bool doSplitting); bool copyDirectory(const char* source, const char* dest, bool doSplitting); void removeDirectory(const char *path); bool getDirectorySize(const char *path, u64 *out_size); bool dumpPartitionData(FsDeviceOperator* fsOperator, u32 partition); bool mountViewPartition(FsDeviceOperator *fsOperator, u32 partition); bool dumpGameCertificate(FsDeviceOperator *fsOperator); #endif