#pragma once #include #include // IFileSystemProxy Result fsOpenGameCardStorage(FsStorage* out, u32 handle, u32 partition); Result fsMountGameCard(FsFileSystem* out, u32 handle, u32 partition); // IDeviceOperator Result fsDeviceOperatorIsGameCardInserted(FsDeviceOperator* d, bool* out); Result fsDeviceOperatorGetGameCardHandle(FsDeviceOperator* d, u32* out); Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator* d, u32 handle, u32* out_title_version, u64* out_title_id); // FsStorage Result fsStorageGetSize(FsStorage* s, u64* out);