reminder: list of top level functions designed to alter nca data in order of (possible) usage: out of dump loop: * ncaSetDownloadDistributionType (instead of always using it like legacy, offer it as an option) * ncaRemoveTitlekeyCrypto (can be used with digital titles + game updates in gamecards) * cnmtGenerateNcaPatch (Meta) * calls pfsGenerateEntryPatch * calls ncaGenerateHierarchicalSha256Patch * programInfoGenerateNcaPatch (Program) * calls npdmChangeAcidPublicKeyAndNcaSignature * calls pfsGenerateEntryPatch * calls ncaGenerateHierarchicalSha256Patch * nacpGenerateNcaPatch (Control) * calls romfsGenerateFileEntryPatch * calls ncaGenerateHierarchicalSha256Patch / ncaGenerateHierarchicalIntegrityPatch * nacpIsNcaPatchRequired is used to check if a nacp patch was applied * missing wrapper for romfsWriteFileEntryPatchToMemoryBuffer !!! * missing functions for nacp mods !!! * ncaEncryptHeader (doesn't modify anything per se, but it's used to generate new encrypted header data if needed) inside dump loop: * ncaIsHeaderDirty (doesn't modify anything per se, but it's used to check if any of the functions above has been used, basically - and by extension, if the functions below need to be used) * ncaWriteEncryptedHeaderDataToMemoryBuffer (write encrypted nca header data) * cnmtUpdateContentInfo (used to update content entry info in the raw cnmt copy after dumping each one) * cnmtWriteNcaPatch (writes cnmt patch) * calls pfsWriteEntryPatchToMemoryBuffer * calls ncaWriteHierarchicalSha256PatchToMemoryBuffer * programInfoWriteNcaPatch (writes ndpm patch) * calls npdmWriteNcaPatch * calls pfsWriteEntryPatchToMemoryBuffer * calls ncaWriteHierarchicalSha256PatchToMemoryBuffer * pfsWriteEntryPatchToMemoryBuffer * calls ncaWriteHierarchicalSha256PatchToMemoryBuffer * romfsWriteFileEntryPatchToMemoryBuffer * calls ncaWriteHierarchicalSha256PatchToMemoryBuffer / ncaWriteHierarchicalIntegrityPatchToMemoryBuffer * missing nacp wrapper minor steps to take into account: * check if rights_id_available == true and titlekey_retrieved == false (preload handling) todo: nca: support for compressed fs sections? nca: support for sparse sections? tik: automatically dump tickets to the SD card? tik: use dumped tickets when the original ones can't be found in the ES savefile? gamecard: functions to display filelist pfs0: functions to display filelist pfs0: full header aligned to 0x20 (nsp) romfs: functions to display filelist bktr: functions to display filelist (wrappers for romfs functions tbh) title: more functions for title lookup? (filters, patches / aoc, etc.) title: more functions for content lookup? (based on id) title: parse the update partition from gamecards (if available) to generate ncmcontentinfo data for all update titles