/* * gamecard.c * * Copyright (c) 2020-2021, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * nxdumptool is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "utils.h" #include "mem.h" #include "gamecard.h" #define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0". */ #define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB. */ #define GAMECARD_ACCESS_WAIT_TIME 3 /* Seconds. */ #define GAMECARD_UNUSED_AREA_BLOCK_SIZE 0x24 #define GAMECARD_UNUSED_AREA_SIZE(x) (((x) / GAMECARD_MEDIA_UNIT_SIZE) * GAMECARD_UNUSED_AREA_BLOCK_SIZE) #define GAMECARD_STORAGE_AREA_NAME(x) ((x) == GameCardStorageArea_Normal ? "normal" : ((x) == GameCardStorageArea_Secure ? "secure" : "none")) /* Type definitions. */ typedef enum { GameCardStorageArea_None = 0, GameCardStorageArea_Normal = 1, GameCardStorageArea_Secure = 2 } GameCardStorageArea; typedef enum { GameCardCapacity_1GiB = BIT_LONG(30), GameCardCapacity_2GiB = BIT_LONG(31), GameCardCapacity_4GiB = BIT_LONG(32), GameCardCapacity_8GiB = BIT_LONG(33), GameCardCapacity_16GiB = BIT_LONG(34), GameCardCapacity_32GiB = BIT_LONG(35) } GameCardCapacity; /// Only kept for documentation purposes, not really used. /// A copy of the gamecard header without the RSA-2048 signature and a plaintext GameCardHeaderEncryptedArea precedes this struct in FS program memory. typedef struct { u32 memory_interface_mode; u32 asic_status; u8 card_id_area[0x48]; u8 reserved[0x1B0]; FsGameCardCertificate certificate; GameCardInitialData initial_data; } GameCardSecurityInformation; /* Global variables. */ static Mutex g_gameCardMutex = 0; static bool g_gameCardInterfaceInit = false; static FsDeviceOperator g_deviceOperator = {0}; static FsEventNotifier g_gameCardEventNotifier = {0}; static Event g_gameCardKernelEvent = {0}; static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false; static Thread g_gameCardDetectionThread = {0}; static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0}; static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false; static FsGameCardHandle g_gameCardHandle = {0}; static FsStorage g_gameCardStorage = {0}; static u8 g_gameCardStorageCurrentArea = GameCardStorageArea_None; static u8 *g_gameCardReadBuf = NULL; static GameCardHeader g_gameCardHeader = {0}; static u64 g_gameCardStorageNormalAreaSize = 0, g_gameCardStorageSecureAreaSize = 0, g_gameCardStorageTotalSize = 0; static u64 g_gameCardCapacity = 0; static u32 g_gameCardHfsCount = 0; static HashFileSystemContext **g_gameCardHfsCtx = NULL; static MemoryLocation g_fsProgramMemory = { .program_id = FS_SYSMODULE_TID, .mask = 0, .data = NULL, .data_size = 0 }; static const char *g_gameCardHfsPartitionNames[] = { [GameCardHashFileSystemPartitionType_Root] = "root", [GameCardHashFileSystemPartitionType_Update] = "update", [GameCardHashFileSystemPartitionType_Logo] = "logo", [GameCardHashFileSystemPartitionType_Normal] = "normal", [GameCardHashFileSystemPartitionType_Secure] = "secure", [GameCardHashFileSystemPartitionType_Boot] = "boot" }; /* Function prototypes. */ static bool gamecardCreateDetectionThread(void); static void gamecardDestroyDetectionThread(void); static void gamecardDetectionThreadFunc(void *arg); NX_INLINE bool gamecardIsInserted(void); static void gamecardLoadInfo(void); static void gamecardFreeInfo(void); static bool gamecardReadInitialData(GameCardKeyArea *out); static bool gamecardGetHandleAndStorage(u32 partition); NX_INLINE void gamecardCloseHandle(void); static bool gamecardOpenStorageArea(u8 area); static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock); static void gamecardCloseStorageArea(void); static bool gamecardGetStorageAreasSizes(void); NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size); static HashFileSystemContext *gamecardInitializeHashFileSystemContext(const char *name, u64 offset, u64 size, u8 *hash, u64 hash_target_offset, u32 hash_target_size); static HashFileSystemContext *_gamecardGetHashFileSystemContext(u8 hfs_partition_type); bool gamecardInitialize(void) { mutexLock(&g_gameCardMutex); Result rc = 0; bool ret = g_gameCardInterfaceInit; if (ret) goto end; /* Allocate memory for the gamecard read buffer. */ g_gameCardReadBuf = malloc(GAMECARD_READ_BUFFER_SIZE); if (!g_gameCardReadBuf) { LOG_MSG("Unable to allocate memory for the gamecard read buffer!"); goto end; } /* Open device operator. */ rc = fsOpenDeviceOperator(&g_deviceOperator); if (R_FAILED(rc)) { LOG_MSG("fsOpenDeviceOperator failed! (0x%08X).", rc); goto end; } g_openDeviceOperator = true; /* Open gamecard detection event notifier. */ rc = fsOpenGameCardDetectionEventNotifier(&g_gameCardEventNotifier); if (R_FAILED(rc)) { LOG_MSG("fsOpenGameCardDetectionEventNotifier failed! (0x%08X)", rc); goto end; } g_openEventNotifier = true; /* Retrieve gamecard detection kernel event. */ rc = fsEventNotifierGetEventHandle(&g_gameCardEventNotifier, &g_gameCardKernelEvent, true); if (R_FAILED(rc)) { LOG_MSG("fsEventNotifierGetEventHandle failed! (0x%08X)", rc); goto end; } g_loadKernelEvent = true; /* Create user-mode exit event. */ ueventCreate(&g_gameCardDetectionThreadExitEvent, true); /* Create user-mode gamecard status change event. */ ueventCreate(&g_gameCardStatusChangeEvent, true); /* Create gamecard detection thread. */ if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto end; ret = g_gameCardInterfaceInit = true; end: mutexUnlock(&g_gameCardMutex); return ret; } void gamecardExit(void) { mutexLock(&g_gameCardMutex); /* Destroy gamecard detection thread. */ if (g_gameCardDetectionThreadCreated) { gamecardDestroyDetectionThread(); g_gameCardDetectionThreadCreated = false; } /* Close gamecard detection kernel event. */ if (g_loadKernelEvent) { eventClose(&g_gameCardKernelEvent); g_loadKernelEvent = false; } /* Close gamecard detection event notifier. */ if (g_openEventNotifier) { fsEventNotifierClose(&g_gameCardEventNotifier); g_openEventNotifier = false; } /* Close device operator. */ if (g_openDeviceOperator) { fsDeviceOperatorClose(&g_deviceOperator); g_openDeviceOperator = false; } /* Free gamecard read buffer. */ if (g_gameCardReadBuf) { free(g_gameCardReadBuf); g_gameCardReadBuf = NULL; } g_gameCardInterfaceInit = false; mutexUnlock(&g_gameCardMutex); } UEvent *gamecardGetStatusChangeUserEvent(void) { mutexLock(&g_gameCardMutex); UEvent *event = (g_gameCardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL); mutexUnlock(&g_gameCardMutex); return event; } u8 gamecardGetStatus(void) { mutexLock(&g_gameCardMutex); u8 status = (g_gameCardInserted ? (g_gameCardInfoLoaded ? GameCardStatus_InsertedAndInfoLoaded : GameCardStatus_InsertedAndInfoNotLoaded) : GameCardStatus_NotInserted); mutexUnlock(&g_gameCardMutex); return status; } bool gamecardReadStorage(void *out, u64 read_size, u64 offset) { return gamecardReadStorageArea(out, read_size, offset, true); } bool gamecardGetKeyArea(GameCardKeyArea *out) { /* Read full FS program memory to retrieve the GameCardInitialData block, which is part of the GameCardKeyArea block. */ /* In FS program memory, this is stored as part of the GameCardSecurityInformation struct, which is returned by Lotus command "ChangeToSecureMode" (0xF). */ /* This means it is only available *after* the gamecard secure area has been mounted, which is taken care of in gamecardReadInitialData(). */ /* The GameCardSecurityInformation struct is only kept for documentation purposes. It isn't used at all to retrieve the GameCardInitialData block. */ mutexLock(&g_gameCardMutex); bool ret = gamecardReadInitialData(out); mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetHeader(GameCardHeader *out) { mutexLock(&g_gameCardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) memcpy(out, &g_gameCardHeader, sizeof(GameCardHeader)); mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetCertificate(FsGameCardCertificate *out) { Result rc = 0; bool ret = false; mutexLock(&g_gameCardMutex); if (g_gameCardInserted && g_gameCardHandle.value && out) { /* Read the gamecard certificate using the official IPC call. */ rc = fsDeviceOperatorGetGameCardDeviceCertificate(&g_deviceOperator, &g_gameCardHandle, out); if (R_FAILED(rc)) { LOG_MSG("fsDeviceOperatorGetGameCardDeviceCertificate failed! (0x%08X)", rc); /* Attempt to manually read the gamecard certificate. */ if (gamecardReadStorageArea(out, sizeof(FsGameCardCertificate), GAMECARD_CERTIFICATE_OFFSET, false)) rc = 0; } ret = R_SUCCEEDED(rc); } mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetTotalSize(u64 *out) { mutexLock(&g_gameCardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = g_gameCardStorageTotalSize; mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetTrimmedSize(u64 *out) { mutexLock(&g_gameCardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = (sizeof(GameCardHeader) + GAMECARD_MEDIA_UNIT_OFFSET(g_gameCardHeader.valid_data_end_address)); mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetRomCapacity(u64 *out) { mutexLock(&g_gameCardMutex); bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out); if (ret) *out = g_gameCardCapacity; mutexUnlock(&g_gameCardMutex); return ret; } bool gamecardGetBundledFirmwareUpdateVersion(VersionType1 *out) { Result rc = 0; u64 update_id = 0; u32 update_version = 0; bool ret = false; mutexLock(&g_gameCardMutex); if (g_gameCardInserted && g_gameCardHandle.value && out) { rc = fsDeviceOperatorUpdatePartitionInfo(&g_deviceOperator, &g_gameCardHandle, &update_version, &update_id); if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorUpdatePartitionInfo failed! (0x%08X)", rc); ret = (R_SUCCEEDED(rc) && update_id == GAMECARD_UPDATE_TID); if (ret) out->value = update_version; } mutexUnlock(&g_gameCardMutex); return ret; } HashFileSystemContext *gamecardGetHashFileSystemContext(u8 hfs_partition_type) { HashFileSystemContext *fs_ctx = NULL, *fs_ctx_copy = NULL; bool success = false; mutexLock(&g_gameCardMutex); /* Get pointer to the Hash FS context for the requested partition. */ fs_ctx = _gamecardGetHashFileSystemContext(hfs_partition_type); if (!fs_ctx) goto end; /* Create a copy of the retrieved Hash FS context. */ /* We won't return a pointer to any of our internal Hash FS contexts (for concurrency reasons). */ fs_ctx_copy = calloc(1, sizeof(HashFileSystemContext)); if (!fs_ctx_copy) { LOG_MSG("Unable to allocate memory for Hash FS context! (%s).", fs_ctx->name); goto end; } fs_ctx_copy->name = strdup(fs_ctx->name); if (!fs_ctx_copy->name) { LOG_MSG("Failed to duplicate Hash FS partition name! (%s).", fs_ctx->name); goto end; } fs_ctx_copy->offset = fs_ctx->offset; fs_ctx_copy->size = fs_ctx->size; fs_ctx_copy->header_size = fs_ctx->header_size; fs_ctx_copy->header = calloc(fs_ctx->header_size, sizeof(u8)); if (!fs_ctx_copy->header) { LOG_MSG("Failed to duplicate Hash FS partition header! (%s).", fs_ctx->name); goto end; } memcpy(fs_ctx_copy->header, fs_ctx->header, fs_ctx->header_size); /* Update flag. */ success = true; end: if (!success) hfsFreeContext(&fs_ctx_copy); mutexUnlock(&g_gameCardMutex); return fs_ctx_copy; } bool gamecardGetHashFileSystemEntryInfoByName(u8 hfs_partition_type, const char *entry_name, u64 *out_offset, u64 *out_size) { if (!entry_name || !*entry_name || (!out_offset && !out_size)) { LOG_MSG("Invalid parameters!"); return false; } HashFileSystemContext *fs_ctx = NULL; HashFileSystemEntry *fs_entry = NULL; bool success = false; mutexLock(&g_gameCardMutex); /* Get pointer to the Hash FS context for the requested partition. */ fs_ctx = _gamecardGetHashFileSystemContext(hfs_partition_type); if (!fs_ctx) goto end; /* Get Hash FS entry by name. */ fs_entry = hfsGetEntryByName(fs_ctx, entry_name); if (!fs_entry) goto end; /* Update output variables. */ if (out_offset) *out_offset = (fs_ctx->offset + fs_ctx->header_size + fs_entry->offset); if (out_size) *out_size = fs_entry->size; /* Update flag. */ success = true; end: mutexUnlock(&g_gameCardMutex); return success; } static bool gamecardCreateDetectionThread(void) { if (!utilsCreateThread(&g_gameCardDetectionThread, gamecardDetectionThreadFunc, NULL, 1)) { LOG_MSG("Failed to create gamecard detection thread!"); return false; } return true; } static void gamecardDestroyDetectionThread(void) { /* Signal the exit event to terminate the gamecard detection thread. */ ueventSignal(&g_gameCardDetectionThreadExitEvent); /* Wait for the gamecard detection thread to exit. */ utilsJoinThread(&g_gameCardDetectionThread); } static void gamecardDetectionThreadFunc(void *arg) { (void)arg; Result rc = 0; int idx = 0; Waiter gamecard_event_waiter = waiterForEvent(&g_gameCardKernelEvent); Waiter exit_event_waiter = waiterForUEvent(&g_gameCardDetectionThreadExitEvent); /* Retrieve initial gamecard insertion status. */ /* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */ mutexLock(&g_gameCardMutex); g_gameCardInserted = gamecardIsInserted(); if (g_gameCardInserted) gamecardLoadInfo(); mutexUnlock(&g_gameCardMutex); ueventSignal(&g_gameCardStatusChangeEvent); while(true) { /* Wait until an event is triggered. */ rc = waitMulti(&idx, -1, gamecard_event_waiter, exit_event_waiter); if (R_FAILED(rc)) continue; /* Exit event triggered. */ if (idx == 1) break; mutexLock(&g_gameCardMutex); /* Retrieve current gamecard insertion status. */ /* Only proceed if we're dealing with a status change. */ g_gameCardInserted = gamecardIsInserted(); gamecardFreeInfo(); if (g_gameCardInserted) { /* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */ utilsSleep(GAMECARD_ACCESS_WAIT_TIME); /* Load gamecard info. */ gamecardLoadInfo(); } mutexUnlock(&g_gameCardMutex); /* Signal user mode gamecard status change event. */ ueventSignal(&g_gameCardStatusChangeEvent); } /* Free gamecard info and close gamecard handle. */ gamecardFreeInfo(); g_gameCardInserted = false; threadExit(); } NX_INLINE bool gamecardIsInserted(void) { bool inserted = false; Result rc = fsDeviceOperatorIsGameCardInserted(&g_deviceOperator, &inserted); if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorIsGameCardInserted failed! (0x%08X)", rc); return (R_SUCCEEDED(rc) && inserted); } static void gamecardLoadInfo(void) { if (g_gameCardInfoLoaded) return; HashFileSystemContext *root_fs_ctx = NULL; u32 root_fs_entry_count = 0, root_fs_name_table_size = 0; char *root_fs_name_table = NULL; bool dump_gamecard_header = false; /* Retrieve gamecard storage area sizes. */ /* gamecardReadStorageArea() actually checks if the storage area sizes are greater than zero, so we must first perform this step. */ if (!gamecardGetStorageAreasSizes()) { LOG_MSG("Failed to retrieve gamecard storage area sizes!"); goto end; } /* Read gamecard header. */ if (!gamecardReadStorageArea(&g_gameCardHeader, sizeof(GameCardHeader), 0, false)) { LOG_MSG("Failed to read gamecard header!"); goto end; } /* Check magic word from gamecard header. */ if (__builtin_bswap32(g_gameCardHeader.magic) != GAMECARD_HEAD_MAGIC) { LOG_MSG("Invalid gamecard header magic word! (0x%08X).", __builtin_bswap32(g_gameCardHeader.magic)); dump_gamecard_header = true; goto end; } /* Get gamecard capacity. */ g_gameCardCapacity = gamecardGetCapacityFromRomSizeValue(g_gameCardHeader.rom_size); if (!g_gameCardCapacity) { LOG_MSG("Invalid gamecard capacity value! (0x%02X).", g_gameCardHeader.rom_size); dump_gamecard_header = true; goto end; } if (utilsGetCustomFirmwareType() == UtilsCustomFirmwareType_SXOS) { /* The total size for the secure storage area is maxed out under SX OS. */ /* Let's try to calculate it manually. */ g_gameCardStorageSecureAreaSize = (g_gameCardCapacity - (g_gameCardStorageNormalAreaSize + GAMECARD_UNUSED_AREA_SIZE(g_gameCardCapacity))); } /* Initialize Hash FS context for the root partition. */ root_fs_ctx = gamecardInitializeHashFileSystemContext(NULL, g_gameCardHeader.partition_fs_header_address, 0, g_gameCardHeader.partition_fs_header_hash, 0, g_gameCardHeader.partition_fs_header_size); if (!root_fs_ctx) goto end; /* Calculate total Hash FS partition count. */ root_fs_entry_count = hfsGetEntryCount(root_fs_ctx); g_gameCardHfsCount = (root_fs_entry_count + 1); /* Allocate Hash FS context pointer array. */ g_gameCardHfsCtx = calloc(g_gameCardHfsCount, sizeof(HashFileSystemContext*)); if (!g_gameCardHfsCtx) { LOG_MSG("Unable to allocate Hash FS context pointer array! (%u).", g_gameCardHfsCount); goto end; } /* Set root partition context as the first pointer. */ g_gameCardHfsCtx[0] = root_fs_ctx; /* Get root partition name table. */ root_fs_name_table_size = ((HashFileSystemHeader*)root_fs_ctx->header)->name_table_size; root_fs_name_table = hfsGetNameTable(root_fs_ctx); /* Initialize Hash FS contexts for the child partitions. */ for(u32 i = 0; i < root_fs_entry_count; i++) { HashFileSystemEntry *fs_entry = hfsGetEntryByIndex(root_fs_ctx, i); char *fs_entry_name = (root_fs_name_table + fs_entry->name_offset); u64 fs_entry_offset = (root_fs_ctx->offset + root_fs_ctx->header_size + fs_entry->offset); if (fs_entry->name_offset >= root_fs_name_table_size || !*fs_entry_name) { LOG_MSG("Invalid name for root Hash FS partition entry #%u!", i); goto end; } g_gameCardHfsCtx[i + 1] = gamecardInitializeHashFileSystemContext(fs_entry_name, fs_entry_offset, fs_entry->size, fs_entry->hash, fs_entry->hash_target_offset, fs_entry->hash_target_size); if (!g_gameCardHfsCtx[i + 1]) goto end; } g_gameCardInfoLoaded = true; end: if (!g_gameCardInfoLoaded) { if (dump_gamecard_header) LOG_DATA(&g_gameCardHeader, sizeof(GameCardHeader), "Gamecard header dump:"); if (!g_gameCardHfsCtx) hfsFreeContext(&root_fs_ctx); gamecardFreeInfo(); } } static void gamecardFreeInfo(void) { memset(&g_gameCardHeader, 0, sizeof(GameCardHeader)); g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0; g_gameCardCapacity = 0; if (g_gameCardHfsCtx) { for(u32 i = 0; i < g_gameCardHfsCount; i++) hfsFreeContext(&(g_gameCardHfsCtx[i])); free(g_gameCardHfsCtx); g_gameCardHfsCtx = NULL; } g_gameCardHfsCount = 0; gamecardCloseStorageArea(); g_gameCardInfoLoaded = false; } static bool gamecardReadInitialData(GameCardKeyArea *out) { if (!g_gameCardInserted || !g_gameCardInfoLoaded || !out) { LOG_MSG("Invalid parameters!"); return false; } /* Clear output. */ memset(out, 0, sizeof(GameCardKeyArea)); /* Open secure storage area. */ if (!gamecardOpenStorageArea(GameCardStorageArea_Secure)) { LOG_MSG("Failed to open secure storage area!"); return false; } bool found = false; u8 tmp_hash[SHA256_HASH_SIZE] = {0}; /* Retrieve full FS program memory dump. */ if (!memRetrieveFullProgramMemory(&g_fsProgramMemory)) { LOG_MSG("Failed to retrieve full FS program memory dump!"); return false; } /* Look for the initial data block in the FS memory dump using the package ID and the initial data hash from the gamecard header. */ for(u64 offset = 0; offset < g_fsProgramMemory.data_size; offset++) { if ((g_fsProgramMemory.data_size - offset) < sizeof(GameCardInitialData)) break; if (memcmp(g_fsProgramMemory.data + offset, &(g_gameCardHeader.package_id), sizeof(g_gameCardHeader.package_id)) != 0) continue; sha256CalculateHash(tmp_hash, g_fsProgramMemory.data + offset, sizeof(GameCardInitialData)); if (!memcmp(tmp_hash, g_gameCardHeader.initial_data_hash, SHA256_HASH_SIZE)) { /* Jackpot. */ memcpy(&(out->initial_data), g_fsProgramMemory.data + offset, sizeof(GameCardInitialData)); found = true; break; } } /* Free FS memory dump. */ memFreeMemoryLocation(&g_fsProgramMemory); return found; } static bool gamecardGetHandleAndStorage(u32 partition) { if (!g_gameCardInserted || partition > 1) { LOG_MSG("Invalid parameters!"); return false; } Result rc = 0; /* 10 tries. */ for(u8 i = 0; i < 10; i++) { /* 100 ms wait in case there was an error in the previous loop. */ if (R_FAILED(rc)) svcSleepThread(100000000); /* First, let's try to retrieve a gamecard handle. */ /* This can return 0x140A02 if the "nogc" patch is enabled by the running CFW. */ rc = fsDeviceOperatorGetGameCardHandle(&g_deviceOperator, &g_gameCardHandle); if (R_FAILED(rc)) { //LOG_MSG("fsDeviceOperatorGetGameCardHandle failed on try #%u! (0x%08X).", i + 1, rc); continue; } /* If the previous call succeeded, let's try to open the desired gamecard storage area. */ rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition); if (R_FAILED(rc)) { gamecardCloseHandle(); /* Close invalid gamecard handle. */ //LOG_MSG("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc); continue; } /* If we got up to this point, both a valid gamecard handle and a valid storage area handle are guaranteed. */ break; } if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorGetGameCardHandle / fsOpenGameCardStorage failed! (0x%08X).", rc); return R_SUCCEEDED(rc); } NX_INLINE void gamecardCloseHandle(void) { /* TO DO: find a way to properly close a gamecard handle. */ if (!g_gameCardHandle.value) return; svcCloseHandle(g_gameCardHandle.value); g_gameCardHandle.value = 0; } static bool gamecardOpenStorageArea(u8 area) { if (!g_gameCardInserted || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure)) { LOG_MSG("Invalid parameters!"); return false; } /* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */ if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardStorageCurrentArea == area) return true; /* Close both gamecard handle and open storage area. */ gamecardCloseStorageArea(); /* Retrieve both a new gamecard handle and a storage area handle. */ if (!gamecardGetHandleAndStorage(area - 1)) /* Zero-based index. */ { LOG_MSG("Failed to retrieve gamecard handle and storage area handle! (%s).", GAMECARD_STORAGE_AREA_NAME(area)); return false; } /* Update current gamecard storage area. */ g_gameCardStorageCurrentArea = area; return true; } static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock) { if (lock) mutexLock(&g_gameCardMutex); bool success = false; if (!g_gameCardInserted || !g_gameCardStorageNormalAreaSize || !g_gameCardStorageSecureAreaSize || !out || !read_size || (offset + read_size) > g_gameCardStorageTotalSize) { LOG_MSG("Invalid parameters!"); goto end; } Result rc = 0; u8 *out_u8 = (u8*)out; u8 area = (offset < g_gameCardStorageNormalAreaSize ? GameCardStorageArea_Normal : GameCardStorageArea_Secure); /* Handle reads that span both the normal and secure gamecard storage areas. */ if (area == GameCardStorageArea_Normal && (offset + read_size) > g_gameCardStorageNormalAreaSize) { /* Calculate normal storage area size difference. */ u64 diff_size = (g_gameCardStorageNormalAreaSize - offset); if (!gamecardReadStorageArea(out_u8, diff_size, offset, false)) goto end; /* Adjust variables to read right from the start of the secure storage area. */ read_size -= diff_size; offset = g_gameCardStorageNormalAreaSize; out_u8 += diff_size; area = GameCardStorageArea_Secure; } /* Open a storage area if needed. */ /* If the right storage area has already been opened, this will return true. */ if (!gamecardOpenStorageArea(area)) { LOG_MSG("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area)); goto end; } /* Calculate appropiate storage area offset and retrieve the right storage area pointer. */ u64 base_offset = (area == GameCardStorageArea_Normal ? offset : (offset - g_gameCardStorageNormalAreaSize)); if (!(base_offset % GAMECARD_MEDIA_UNIT_SIZE) && !(read_size % GAMECARD_MEDIA_UNIT_SIZE)) { /* Optimization for reads that are already aligned to a GAMECARD_MEDIA_UNIT_SIZE boundary. */ rc = fsStorageRead(&g_gameCardStorage, base_offset, out_u8, read_size); if (R_FAILED(rc)) { LOG_MSG("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (aligned).", read_size, base_offset, GAMECARD_STORAGE_AREA_NAME(area), rc); goto end; } success = true; } else { /* Fix offset and/or size to avoid unaligned reads. */ u64 block_start_offset = ALIGN_DOWN(base_offset, GAMECARD_MEDIA_UNIT_SIZE); u64 block_end_offset = ALIGN_UP(base_offset + read_size, GAMECARD_MEDIA_UNIT_SIZE); u64 block_size = (block_end_offset - block_start_offset); u64 data_start_offset = (base_offset - block_start_offset); u64 chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? GAMECARD_READ_BUFFER_SIZE : block_size); u64 out_chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? (GAMECARD_READ_BUFFER_SIZE - data_start_offset) : read_size); rc = fsStorageRead(&g_gameCardStorage, block_start_offset, g_gameCardReadBuf, chunk_size); if (R_FAILED(rc)) { LOG_MSG("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (unaligned).", chunk_size, block_start_offset, GAMECARD_STORAGE_AREA_NAME(area), rc); goto end; } memcpy(out_u8, g_gameCardReadBuf + data_start_offset, out_chunk_size); success = (block_size > GAMECARD_READ_BUFFER_SIZE ? gamecardReadStorageArea(out_u8 + out_chunk_size, read_size - out_chunk_size, offset + out_chunk_size, false) : true); } end: if (lock) mutexUnlock(&g_gameCardMutex); return success; } static void gamecardCloseStorageArea(void) { if (serviceIsActive(&(g_gameCardStorage.s))) { fsStorageClose(&g_gameCardStorage); memset(&g_gameCardStorage, 0, sizeof(FsStorage)); } gamecardCloseHandle(); g_gameCardStorageCurrentArea = GameCardStorageArea_None; } static bool gamecardGetStorageAreasSizes(void) { if (!g_gameCardInserted) { LOG_MSG("Gamecard not inserted!"); return false; } for(u8 i = 0; i < 2; i++) { Result rc = 0; u64 area_size = 0; u8 area = (i == 0 ? GameCardStorageArea_Normal : GameCardStorageArea_Secure); if (!gamecardOpenStorageArea(area)) { LOG_MSG("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area)); return false; } rc = fsStorageGetSize(&g_gameCardStorage, (s64*)&area_size); gamecardCloseStorageArea(); if (R_FAILED(rc) || !area_size) { LOG_MSG("fsStorageGetSize failed to retrieve %s storage area size! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(area), rc); g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0; return false; } if (area == GameCardStorageArea_Normal) { g_gameCardStorageNormalAreaSize = area_size; } else { g_gameCardStorageSecureAreaSize = area_size; } } g_gameCardStorageTotalSize = (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize); return true; } NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size) { u64 capacity = 0; switch(rom_size) { case GameCardRomSize_1GiB: capacity = GameCardCapacity_1GiB; break; case GameCardRomSize_2GiB: capacity = GameCardCapacity_2GiB; break; case GameCardRomSize_4GiB: capacity = GameCardCapacity_4GiB; break; case GameCardRomSize_8GiB: capacity = GameCardCapacity_8GiB; break; case GameCardRomSize_16GiB: capacity = GameCardCapacity_16GiB; break; case GameCardRomSize_32GiB: capacity = GameCardCapacity_32GiB; break; default: break; } return capacity; } static HashFileSystemContext *gamecardInitializeHashFileSystemContext(const char *name, u64 offset, u64 size, u8 *hash, u64 hash_target_offset, u32 hash_target_size) { u32 magic = 0; HashFileSystemContext *fs_ctx = NULL; HashFileSystemHeader fs_header = {0}; u8 fs_header_hash[SHA256_HASH_SIZE] = {0}; bool success = false, dump_fs_header = false; if ((name && !*name) || offset < (GAMECARD_CERTIFICATE_OFFSET + sizeof(FsGameCardCertificate)) || !IS_ALIGNED(offset, GAMECARD_MEDIA_UNIT_SIZE) || \ (size && (!IS_ALIGNED(size, GAMECARD_MEDIA_UNIT_SIZE) || (offset + size) > g_gameCardStorageTotalSize))) { LOG_MSG("Invalid parameters!"); goto end; } /* Allocate memory for the output context. */ fs_ctx = calloc(1, sizeof(HashFileSystemContext)); if (!fs_ctx) { LOG_MSG("Unable to allocate memory for Hash FS context! (offset 0x%lX).", offset); goto end; } /* Duplicate partition name. */ fs_ctx->name = (name ? strdup(name) : strdup(g_gameCardHfsPartitionNames[GameCardHashFileSystemPartitionType_Root])); if (!fs_ctx->name) { LOG_MSG("Failed to duplicate Hash FS partition name! (offset 0x%lX).", offset); goto end; } /* Read partial Hash FS header. */ if (!gamecardReadStorageArea(&fs_header, sizeof(HashFileSystemHeader), offset, false)) { LOG_MSG("Failed to read partial Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->name, offset); goto end; } magic = __builtin_bswap32(fs_header.magic); if (magic != HFS0_MAGIC) { LOG_MSG("Invalid Hash FS magic word! (0x%08X) (\"%s\", offset 0x%lX).", magic, fs_ctx->name, offset); dump_fs_header = true; goto end; } /* Check Hash FS entry count and name table size. */ /* Only allow a zero entry count if we're not dealing with the root partition. Never allow a zero-sized name table. */ if ((!name && !fs_header.entry_count) || !fs_header.name_table_size) { LOG_MSG("Invalid Hash FS entry count / name table size! (\"%s\", offset 0x%lX).", fs_ctx->name, offset); dump_fs_header = true; goto end; } /* Calculate full Hash FS header size. */ fs_ctx->header_size = (sizeof(HashFileSystemHeader) + (fs_header.entry_count * sizeof(HashFileSystemEntry)) + fs_header.name_table_size); fs_ctx->header_size = ALIGN_UP(fs_ctx->header_size, GAMECARD_MEDIA_UNIT_SIZE); /* Allocate memory for the full Hash FS header. */ fs_ctx->header = calloc(fs_ctx->header_size, sizeof(u8)); if (!fs_ctx->header) { LOG_MSG("Unable to allocate 0x%lX bytes buffer for the full Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->header_size, fs_ctx->name, offset); goto end; } /* Read full Hash FS header. */ if (!gamecardReadStorageArea(fs_ctx->header, fs_ctx->header_size, offset, false)) { LOG_MSG("Failed to read full Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->name, offset); goto end; } /* Verify Hash FS header (if possible). */ if (hash && hash_target_size && (hash_target_offset + hash_target_size) <= fs_ctx->header_size) { sha256CalculateHash(fs_header_hash, fs_ctx->header + hash_target_offset, hash_target_size); if (memcmp(fs_header_hash, hash, SHA256_HASH_SIZE) != 0) { LOG_MSG("Hash FS header doesn't match expected SHA-256 hash! (\"%s\", offset 0x%lX).", fs_ctx->name, offset); goto end; } } /* Fill context. */ fs_ctx->offset = offset; if (name) { /* Use provided partition size. */ fs_ctx->size = size; } else { /* Calculate root partition size. */ HashFileSystemEntry *fs_entry = hfsGetEntryByIndex(fs_ctx, fs_header.entry_count - 1); fs_ctx->size = (fs_ctx->header_size + fs_entry->offset + fs_entry->size); } /* Update flag. */ success = true; end: if (!success && fs_ctx) { if (dump_fs_header) LOG_DATA(&fs_header, sizeof(HashFileSystemHeader), "Partial Hash FS header dump (\"%s\", offset 0x%lX):", fs_ctx->name, offset); if (fs_ctx->header) free(fs_ctx->header); if (fs_ctx->name) free(fs_ctx->name); free(fs_ctx); fs_ctx = NULL; } return fs_ctx; } static HashFileSystemContext *_gamecardGetHashFileSystemContext(u8 hfs_partition_type) { HashFileSystemContext *fs_ctx = NULL; const char *partition_name = NULL; if (!g_gameCardInserted || !g_gameCardInfoLoaded || !g_gameCardHfsCount || !g_gameCardHfsCtx || hfs_partition_type >= GameCardHashFileSystemPartitionType_Count) { LOG_MSG("Invalid parameters!"); goto end; } /* Return right away if the root partition was requested. */ if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root) { fs_ctx = g_gameCardHfsCtx[0]; goto end; } /* Get requested partition name. */ partition_name = g_gameCardHfsPartitionNames[hfs_partition_type]; /* Try to find the requested partition by looping through our Hash FS contexts. */ for(u32 i = 1; i < g_gameCardHfsCount; i++) { fs_ctx = g_gameCardHfsCtx[i]; if (!strcmp(fs_ctx->name, partition_name)) break; fs_ctx = NULL; } if (!fs_ctx) LOG_MSG("Failed to locate Hash FS partition \"%s\"!", partition_name); end: return fs_ctx; }