/* * gamecard_tab.cpp * * Copyright (c) 2020-2021, DarkMatterCore . * * This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool). * * nxdumptool is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * nxdumptool is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include namespace i18n = brls::i18n; /* For getStr(). */ using namespace i18n::literals; /* For _i18n. */ namespace nxdt::views { static const char *GameCardCompatibilityTypeStrings[GameCardCompatibilityType_Count] = { [GameCardCompatibilityType_Normal] = "Normal", [GameCardCompatibilityType_Terra] = "Terra" }; static const char *GameCardFwVersionStrings[GameCardFwVersion_Count] = { [GameCardFwVersion_ForDev] = "1.0.0+", [GameCardFwVersion_Since100NUP] = "1.0.0+", [GameCardFwVersion_Since400NUP] = "4.0.0+", [GameCardFwVersion_Since900NUP] = "9.0.0+", [GameCardFwVersion_Since1100NUP] = "11.0.0+", [GameCardFwVersion_Since1200NUP] = "12.0.0+" }; GameCardTable::GameCardTable(void) : brls::Table() { } brls::View* GameCardTable::getDefaultFocus(void) { return this; } void GameCardTable::onFocusGained(void) { this->focused = true; this->focusEvent.fire(this); if (this->hasParent()) this->getParent()->onChildFocusGained(this); } GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : brls::LayerView(), gc_status_task(gc_status_task) { /* Error frame. */ this->error_frame = new ErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n); this->addLayerWrapper(this->error_frame); /* List. */ this->list = new brls::List(); this->list->setSpacing(this->list->getSpacing() / 2); this->list->setMarginBottom(20); /* Gamecard properties table. */ this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n)); this->properties_table = new GameCardTable(); this->capacity = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n); this->total_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n); this->trimmed_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n); this->update_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n); this->lafw_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n); this->sdk_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n); this->compatibility_type = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n); this->list->addView(this->properties_table); /* ListItem elements. */ this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n)); this->dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n); this->list->addView(this->dump_card_image); this->dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n); this->list->addView(this->dump_certificate); this->dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n); this->list->addView(this->dump_header); this->dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n); this->list->addView(this->dump_decrypted_cardinfo); this->dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n); this->list->addView(this->dump_initial_data); this->dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n); this->list->addView(this->dump_hfs_partitions); this->addLayerWrapper(this->list); /* Setup gamecard status task. */ this->gc_status_task_sub = this->gc_status_task->RegisterListener([this](GameCardStatus gc_status) { if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->changeLayerWrapper(this->error_frame); switch(gc_status) { case GameCardStatus_NotInserted: this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n); break; case GameCardStatus_Processing: this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n); break; case GameCardStatus_NoGameCardPatchEnabled: this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n); break; case GameCardStatus_LotusAsicFirmwareUpdateRequired: this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n); break; case GameCardStatus_InsertedAndInfoNotLoaded: this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL)); break; case GameCardStatus_InsertedAndInfoLoaded: { u64 size = 0; GameCardInfo card_info = {0}; char strbuf[0x40] = {0}; gamecardGetRomCapacity(&size); utilsGenerateFormattedSizeString(size, strbuf, sizeof(strbuf)); this->capacity->setValue(std::string(strbuf)); gamecardGetTotalSize(&size); utilsGenerateFormattedSizeString(size, strbuf, sizeof(strbuf)); this->total_size->setValue(std::string(strbuf)); gamecardGetTrimmedSize(&size); utilsGenerateFormattedSizeString(size, strbuf, sizeof(strbuf)); this->trimmed_size->setValue(std::string(strbuf)); gamecardGetDecryptedCardInfoArea(&card_info); snprintf(strbuf, sizeof(strbuf), "%u.%u.%u-%u.%u (v%u)", card_info.upp_version.major, card_info.upp_version.minor, card_info.upp_version.micro, \ card_info.upp_version.major_relstep, card_info.upp_version.minor_relstep, card_info.upp_version.value); this->update_version->setValue(std::string(strbuf)); snprintf(strbuf, sizeof(strbuf), "%lu (%s)", card_info.fw_version, \ card_info.fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n.c_str() : GameCardFwVersionStrings[card_info.fw_version]); this->lafw_version->setValue(std::string(strbuf)); snprintf(strbuf, sizeof(strbuf), "%u.%u.%u-%u (v%u)", card_info.fw_mode.major, card_info.fw_mode.minor, card_info.fw_mode.micro, card_info.fw_mode.relstep, card_info.fw_mode.value); this->sdk_version->setValue(std::string(strbuf)); snprintf(strbuf, sizeof(strbuf), "%s (%u)", \ card_info.compatibility_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n.c_str() : GameCardCompatibilityTypeStrings[card_info.compatibility_type], \ card_info.compatibility_type); this->compatibility_type->setValue(std::string(strbuf)); this->changeLayerWrapper(this->list); break; } default: break; } this->gc_status = gc_status; }); } GameCardTab::~GameCardTab(void) { /* Unregister gamecard task listener. */ this->gc_status_task->UnregisterListener(this->gc_status_task_sub); /* Clear views vector. */ if (this->views.size()) this->views.clear(); } void GameCardTab::addLayerWrapper(brls::View* view) { this->views.push_back(view); this->addLayer(view); if (this->view_index == -1) this->view_index = 0; } void GameCardTab::changeLayerWrapper(brls::View* view) { int index = -1; brls::View *current_focus = brls::Application::getCurrentFocus(); for(size_t i = 0; i < this->views.size(); i++) { if (this->views[i] == view) { index = (int)i; break; } } if (index == -1) return; /* Focus the sidebar if we're currently focusing an element from our List. */ if (current_focus && (current_focus == this->properties_table || current_focus == this->dump_card_image || current_focus == this->dump_certificate || current_focus == this->dump_header || \ current_focus == this->dump_decrypted_cardinfo || current_focus == this->dump_initial_data || current_focus == this->dump_hfs_partitions)) { brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false); } this->changeLayer(index); this->invalidate(true); this->view_index = index; } }