#pragma once #ifndef __UTIL_H__ #define __UTIL_H__ #include #include "nca.h" #define APP_BASE_PATH "sdmc:/switch/" #define NXDUMPTOOL_BASE_PATH APP_BASE_PATH "nxdumptool/" #define XCI_DUMP_PATH NXDUMPTOOL_BASE_PATH "XCI/" #define NSP_DUMP_PATH NXDUMPTOOL_BASE_PATH "NSP/" #define HFS0_DUMP_PATH NXDUMPTOOL_BASE_PATH "HFS0/" #define EXEFS_DUMP_PATH NXDUMPTOOL_BASE_PATH "ExeFS/" #define ROMFS_DUMP_PATH NXDUMPTOOL_BASE_PATH "RomFS/" #define CERT_DUMP_PATH NXDUMPTOOL_BASE_PATH "Certificate/" #define KiB (1024.0) #define MiB (1024.0 * KiB) #define GiB (1024.0 * MiB) #define NAME_BUF_LEN 4096 #define SOCK_BUFFERSIZE 65536 #define DUMP_BUFFER_SIZE (u64)0x100000 // 1 MiB (1048576 bytes) #define NCA_CTR_BUFFER_SIZE DUMP_BUFFER_SIZE // 1 MiB (1048576 bytes) #define NSP_XML_BUFFER_SIZE (u64)0xA00000 // 10 MiB (10485760 bytes) #define META_DB_REGULAR_APPLICATION 0x80 #define META_DB_PATCH 0x81 #define META_DB_ADDON 0x82 #define APPLICATION_PATCH_BITMASK (u64)0x800 #define APPLICATION_ADDON_BITMASK (u64)0xFFFFFFFFFFFF0000 #define FILENAME_LENGTH 512 #define FILENAME_MAX_CNT 20000 #define FILENAME_BUFFER_SIZE (FILENAME_LENGTH * FILENAME_MAX_CNT) // 10000 KiB #define NACP_APPNAME_LEN 0x200 #define NACP_AUTHOR_LEN 0x100 #define VERSION_STR_LEN 0x40 #define GAMECARD_WAIT_TIME 3 // 3 seconds #define GAMECARD_HEADER_SIZE 0x200 #define GAMECARD_SIZE_ADDR 0x10D #define GAMECARD_DATAEND_ADDR 0x118 #define GAMECARD_ECC_BLOCK_SIZE (u64)0x200 // 512 bytes #define GAMECARD_ECC_DATA_SIZE (u64)0x24 // 36 bytes #define HFS0_OFFSET_ADDR 0x130 #define HFS0_SIZE_ADDR 0x138 #define HFS0_MAGIC (u32)0x48465330 // "HFS0" #define HFS0_FILE_COUNT_ADDR 0x04 #define HFS0_STR_TABLE_SIZE_ADDR 0x08 #define HFS0_ENTRY_TABLE_ADDR 0x10 #define MEDIA_UNIT_SIZE 0x200 #define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2) #define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3) #define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown")) #define GAMECARD_TYPE1_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Normal" : ((x) == 2 ? "Secure" : "Unknown"))) #define GAMECARD_TYPE2_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Logo" : ((x) == 2 ? "Normal" : ((x) == 3 ? "Secure" : "Unknown")))) #define GAMECARD_PARTITION_NAME(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? GAMECARD_TYPE1_PART_NAMES(y) : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? GAMECARD_TYPE2_PART_NAMES(y) : "Unknown")) #define HFS0_TO_ISTORAGE_IDX(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? ((y) < 2 ? 0 : 1) : ((y) < 3 ? 0 : 1)) #define GAMECARD_SIZE_1GiB (u64)0x40000000 #define GAMECARD_SIZE_2GiB (u64)0x80000000 #define GAMECARD_SIZE_4GiB (u64)0x100000000 #define GAMECARD_SIZE_8GiB (u64)0x200000000 #define GAMECARD_SIZE_16GiB (u64)0x400000000 #define GAMECARD_SIZE_32GiB (u64)0x800000000 /* Reference: https://switchbrew.org/wiki/Title_list */ #define GAMECARD_UPDATE_TITLEID (u64)0x0100000000000816 #define NACP_ICON_SQUARE_DIMENSION 256 #define NACP_ICON_DOWNSCALED 96 #define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff)) #define round_up(x, y) ((x) + (((y) - ((x) % (y))) % (y))) // Aligns 'x' bytes to a 'y' bytes boundary #define ORPHAN_ENTRY_TYPE_PATCH 1 #define ORPHAN_ENTRY_TYPE_ADDON 2 typedef struct { u64 file_offset; u64 file_size; u32 filename_offset; u32 hashed_region_size; u64 reserved; u8 hashed_region_sha256[0x20]; } PACKED hfs0_entry_table; typedef struct { int line_offset; u64 totalSize; char totalSizeStr[32]; u64 curOffset; char curOffsetStr[32]; u8 progress; u64 start; u64 now; u64 remainingTime; char etaInfo[32]; double lastSpeed; double averageSpeed; u32 cancelBtnState; u32 cancelBtnStatePrev; u64 cancelStartTmr; u64 cancelEndTmr; } PACKED progress_ctx_t; typedef enum { ROMFS_TYPE_APP = 0, ROMFS_TYPE_PATCH, ROMFS_TYPE_ADDON } selectedRomFsType; typedef struct { u32 index; u8 type; // 1 = Patch, 2 = AddOn } PACKED orphan_patch_addon_entry; bool isGameCardInserted(); void fsGameCardDetectionThreadFunc(void *arg); bool isServiceRunning(const char *serviceName); bool checkSxOsServices(); void delay(u8 seconds); void formatETAString(u64 curTime, char *output, u32 outSize); void initExeFsContext(); void freeExeFsContext(); void initRomFsContext(); void freeRomFsContext(); void initBktrContext(); void freeBktrContext(); void freeGlobalData(); bool loadTitlesFromSdCardAndEmmc(u8 titleType); void freeTitlesFromSdCardAndEmmc(u8 titleType); void convertTitleVersionToDecimal(u32 version, char *versionBuf, size_t versionBufSize); void removeIllegalCharacters(char *name); void createOutputDirectories(); void strtrim(char *str); void loadTitleInfo(); bool getHfs0EntryDetails(u8 *hfs0Header, u64 hfs0HeaderOffset, u64 hfs0HeaderSize, u32 num_entries, u32 entry_idx, bool isRoot, u32 partitionIndex, u64 *out_offset, u64 *out_size); bool getPartitionHfs0Header(u32 partition); bool getHfs0FileList(u32 partition); bool getPartitionHfs0FileByName(FsStorage *gameCardStorage, const char *filename, u8 *outBuf, u64 outBufSize); bool calculateExeFsExtractedDataSize(u64 *out); bool calculateRomFsFullExtractedSize(bool usePatch, u64 *out); bool calculateRomFsExtractedDirSize(u32 dir_offset, bool usePatch, u64 *out); bool readNcaExeFsSection(u32 titleIndex, bool usePatch); bool readNcaRomFsSection(u32 titleIndex, selectedRomFsType curRomFsType); bool getExeFsFileList(); bool getRomFsFileList(u32 dir_offset, bool usePatch); int getSdCardFreeSpace(u64 *out); void convertSize(u64 size, char *out, int bufsize); void addStringToFilenameBuffer(const char *string, char **nextFilename); char *generateFullDumpName(); char *generateNSPDumpName(nspDumpType selectedNspDumpType, u32 titleIndex); void retrieveDescriptionForPatchOrAddOn(u64 titleID, u32 version, bool addOn, bool addAppName, const char *prefix, char *outBuf, size_t outBufSize); bool checkOrphanPatchOrAddOn(bool addOn); void generateOrphanPatchOrAddOnList(); bool checkIfBaseApplicationHasPatchOrAddOn(u32 appIndex, bool addOn); bool checkIfPatchOrAddOnBelongsToBaseApplication(u32 titleIndex, u32 appIndex, bool addOn); u32 retrieveFirstPatchOrAddOnIndexFromBaseApplication(u32 appIndex, bool addOn); u32 retrievePreviousPatchOrAddOnIndexFromBaseApplication(u32 startTitleIndex, u32 appIndex, bool addOn); u32 retrieveNextPatchOrAddOnIndexFromBaseApplication(u32 startTitleIndex, u32 appIndex, bool addOn); u32 retrieveLastPatchOrAddOnIndexFromBaseApplication(u32 appIndex, bool addOn); void waitForButtonPress(); void printProgressBar(progress_ctx_t *progressCtx, bool calcData, u64 chunkSize); void setProgressBarError(progress_ctx_t *progressCtx); bool cancelProcessCheck(progress_ctx_t *progressCtx); void convertDataToHexString(const u8 *data, const u32 dataSize, char *outBuf, const u32 outBufSize); bool checkIfFileExists(const char *path); bool yesNoPrompt(const char *message); bool checkIfDumpedXciContainsCertificate(const char *xciPath); bool checkIfDumpedNspContainsConsoleData(const char *nspPath); void removeDirectoryWithVerbose(const char *path, const char *msg); void gameCardDumpNSWDBCheck(u32 crc); void updateNSWDBXml(); void updateApplication(); #endif