#include "menu.h" #include #include "ccolor.h" #include "util.h" MenuItem* menuCurrent; int menuCurrentCount; bool menuCardIsInserted; int menuSelIndex = 0; void menuPrint() { consoleClear(); printf(C_CYAN "Game Card dump tool" C_RESET "\n"); printf(menuCardIsInserted ? C_GREEN "Game Card is inserted\n" : C_RED "Game Card is NOT inserted\n"); printf(C_RESET "\n"); int index = 0; MenuItem* menuItems = menuCurrent; while (menuItems->text) { if (index == menuSelIndex) printf(C_INVERT "%s" C_RESET "\n", menuItems->text); else printf("%s\n", menuItems->text); menuItems++; index++; } } bool menuHandleGameCardStatus(FsDeviceOperator* fsOperator) { bool cardInserted = isGameCardInserted(fsOperator); if (menuCardIsInserted != cardInserted) { menuCardIsInserted = cardInserted; return true; } return false; } int menuHandleInput() { bool needsRefresh = false; u64 keys = hidKeysDown(CONTROLLER_P1_AUTO); if ((keys & KEY_A) && menuCurrent[menuSelIndex].callback != NULL) { menuCurrent[menuSelIndex].callback(); return -1; } if (((keys & KEY_RSTICK_UP) | (keys & KEY_LSTICK_UP)) && menuSelIndex > 0) { menuSelIndex--; needsRefresh = true; } if (((keys & KEY_RSTICK_DOWN) | (keys & KEY_LSTICK_DOWN)) && menuSelIndex + 1 < menuCurrentCount) { menuSelIndex++; needsRefresh = true; } return needsRefresh ? 1 : 0; } void menuSetCurrent(MenuItem* menuItems) { menuCurrent = menuItems; menuCurrentCount = 0; while ((menuItems++)->text != NULL) menuCurrentCount++; menuSelIndex = 0; menuPrint(); } void menuUpdate(FsDeviceOperator* fsOperator) { int inputStatus = menuHandleInput(); if (inputStatus == -1) return; if (inputStatus || menuHandleGameCardStatus(fsOperator)) menuPrint(); }