/* * Copyright (c) 2020 DarkMatterCore * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #ifndef __GAMECARD_H__ #define __GAMECARD_H__ #include "fs_ext.h" #define GAMECARD_HEAD_MAGIC 0x48454144 /* "HEAD" */ #define GAMECARD_CERT_MAGIC 0x43455254 /* "CERT" */ #define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0" */ #define GAMECARD_MEDIA_UNIT_SIZE 0x200 typedef enum { GameCardKekIndex_Version0 = 0, GameCardKekIndex_VersionForDev = 1 } GameCardKekIndex; typedef struct { u8 kek_index : 4; ///< GameCardKekIndex. u8 titlekey_dec_index : 4; } GameCardKeyFlags; typedef enum { GameCardRomSize_1GiB = 0xFA, GameCardRomSize_2GiB = 0xF8, GameCardRomSize_4GiB = 0xF0, GameCardRomSize_8GiB = 0xE0, GameCardRomSize_16GiB = 0xE1, GameCardRomSize_32GiB = 0xE2 } GameCardRomSize; typedef struct { u8 autoboot : 1; u8 history_erase : 1; u8 repair_tool : 1; u8 different_region_cup_to_terra_device : 1; u8 different_region_cup_to_global_device : 1; } GameCardFlags; typedef enum { GameCardSelSec_ForT1 = 0, GameCardSelSec_ForT2 = 1 } GameCardSelSec; typedef enum { GameCardFwVersion_Dev = 0, GameCardFwVersion_Prod = 1, GameCardFwVersion_Since400NUP = 2 } GameCardFwVersion; typedef enum { GameCardAccCtrl_25MHz = 0xA10011, GameCardAccCtrl_50MHz = 0xA10010 } GameCardAccCtrl; typedef enum { GameCardCompatibilityType_Normal = 0, GameCardCompatibilityType_Terra = 1 } GameCardCompatibilityType; typedef struct { u64 fw_version; ///< GameCardFwVersion. u32 acc_ctrl; ///< GameCardAccCtrl. u32 wait_1_time_read; ///< Always 0x1388. u32 wait_2_time_read; ///< Always 0. u32 wait_1_time_write; ///< Always 0. u32 wait_2_time_write; ///< Always 0. u32 fw_mode; u32 upp_version; u8 compatibility_type; ///< GameCardCompatibilityType. u8 reserved_1[0x3]; u64 upp_hash; u64 upp_id; ///< Must match GAMECARD_UPDATE_TID. u8 reserved_2[0x38]; } GameCardExtendedHeader; typedef struct { u8 signature[0x100]; ///< RSA-2048 PKCS #1 signature over the rest of the header. u32 magic; ///< "HEAD". u32 secure_area_start_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks. u32 backup_area_start_address; ///< Always 0xFFFFFFFF. GameCardKeyFlags key_flags; u8 rom_size; ///< GameCardRomSize. u8 header_version; GameCardFlags flags; u64 package_id; u32 valid_data_end_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks. u8 reserved[0x4]; u8 iv[0x10]; u64 partition_fs_header_address; ///< Root HFS0 header offset. u64 partition_fs_header_size; ///< Root HFS0 header size. u8 partition_fs_header_hash[SHA256_HASH_SIZE]; u8 initial_data_hash[SHA256_HASH_SIZE]; u32 sel_sec; ///< GameCardSelSec. u32 sel_t1_key_index; u32 sel_key_index; u32 normal_area_end_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks. GameCardExtendedHeader extended_header; ///< Encrypted using AES-128-CBC with 'xci_header_key', which can't dumped through current methods. } GameCardHeader; typedef struct { u32 magic; ///< "HFS0". u32 entry_count; u32 name_table_size; u8 reserved[0x4]; } GameCardHashFileSystemHeader; typedef struct { u64 offset; u64 size; u32 name_offset; u32 hash_target_size; u64 hash_target_offset; u8 hash[SHA256_HASH_SIZE]; } GameCardHashFileSystemEntry; /// Initializes data needed to access raw gamecard storage areas. /// Also spans a background thread to automatically detect gamecard status changes and to cache data from the inserted gamecard. Result gamecardInitialize(void); /// Deinitializes data generated by gamecardInitialize(). /// This includes destroying the background gamecard detection thread and freeing all cached gamecard data. void gamecardExit(void); /// Used to check if a gamecard has been inserted and if info could be loaded from it. bool gamecardIsReady(void); /// Used to read data from the inserted gamecard. /// All required handles, changes between normal <-> secure storage areas and proper offset calculations are managed internally. /// offset + out_size should never exceed the value returned by gamecardGetTotalSize(). bool gamecardRead(void *out, u64 out_size, u64 offset); /// Miscellaneous functions. bool gamecardGetHeader(GameCardHeader *out); bool gamecardGetTotalSize(u64 *out); bool gamecardGetTrimmedSize(u64 *out); bool gamecardGetRomCapacity(u64 *out); ///< Not the same as gamecardGetTotalSize(). bool gamecardGetCertificate(FsGameCardCertificate *out); bool gamecardGetBundledFirmwareUpdateVersion(u32 *out); #endif /* __GAMECARD_H__ */