#pragma once #include #include // IFileSystemProxy Result fsOpenGameCard(FsStorage* out, u32 handle, u32 partition); // IDeviceOperator Result fsDeviceOperatorIsGameCardInserted(FsDeviceOperator* d, bool* out); Result fsDeviceOperatorGetGameCardHandle(FsDeviceOperator* d, u32* out); // FsStorage Result fsStorageGetSize(FsStorage* s, u64* out);