#include #include #include #include "fs_ext.h" // IFileSystemProxy Result fsOpenGameCardStorage(FsStorage *out, const FsGameCardHandle *handle, u32 partition) { struct { u32 handle; u32 partition; } in = { handle->value, partition }; return serviceDispatchIn(fsGetServiceSession(), 30, in, .out_num_objects = 1, .out_objects = &out->s ); } Result fsOpenGameCardDetectionEventNotifier(FsEventNotifier *out) { return serviceDispatch(fsGetServiceSession(), 501, .out_num_objects = 1, .out_objects = &out->s ); } // IDeviceOperator Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator *d, const FsGameCardHandle *handle, u32 *out_title_version, u64 *out_title_id) { struct { u32 handle; } in = { handle->value }; struct { u32 title_ver; u64 title_id; } out; Result rc = serviceDispatchInOut(&d->s, 203, in, out); if (R_SUCCEEDED(rc) && out_title_version) *out_title_version = out.title_ver; if (R_SUCCEEDED(rc) && out_title_id) *out_title_id = out.title_id; return rc; }