#include #include #include #include #include //#include "freetype_helper.h" //#include "lvgl_helper.h" #include "services.h" #include "gamecard.h" #include "utils.h" /* Global variables. */ static AppletHookCookie g_systemOverclockCookie = {0}; static Mutex g_logfileMutex = 0; /* Function prototypes. */ static void utilsOverclockSystemAppletHook(AppletHookType hook, void *param); u64 utilsHidKeysAllDown(void) { u8 controller; u64 keys_down = 0; for(controller = 0; controller < (u8)CONTROLLER_P1_AUTO; controller++) keys_down |= hidKeysDown((HidControllerID)controller); return keys_down; } u64 utilsHidKeysAllHeld(void) { u8 controller; u64 keys_held = 0; for(controller = 0; controller < (u8)CONTROLLER_P1_AUTO; controller++) keys_held |= hidKeysHeld((HidControllerID)controller); return keys_held; } void utilsWaitForButtonPress(void) { u64 flag, keys_down; /* Don't consider touch screen presses nor stick movement as button inputs */ flag = ~(KEY_TOUCH | KEY_LSTICK_LEFT | KEY_LSTICK_RIGHT | KEY_LSTICK_UP | KEY_LSTICK_DOWN | KEY_RSTICK_LEFT | KEY_RSTICK_RIGHT | KEY_RSTICK_UP | KEY_RSTICK_DOWN); while(appletMainLoop()) { hidScanInput(); keys_down = utilsHidKeysAllDown(); if (keys_down & flag) break; } } void utilsConsoleErrorScreen(const char *fmt, ...) { consoleInit(NULL); va_list va; va_start(va, fmt); vprintf(fmt, va); va_end(va); printf("\nPress any button to exit.\n"); consoleUpdate(NULL); utilsWaitForButtonPress(); consoleExit(NULL); } void utilsWriteLogMessage(const char *func_name, const char *fmt, ...) { mutexLock(&g_logfileMutex); va_list args; FILE *logfile = NULL; logfile = fopen(APP_BASE_PATH "nxdumptool.log", "a+"); if (!logfile) goto out; time_t now = time(NULL); struct tm *ts = localtime(&now); fprintf(logfile, "%d/%d/%d %d:%d:%d -> %s: ", ts->tm_year + 1900, ts->tm_mon + 1, ts->tm_mday, ts->tm_hour, ts->tm_min, ts->tm_sec, func_name); va_start(args, fmt); vfprintf(logfile, fmt, args); va_end(args); fprintf(logfile, "\r\n"); fclose(logfile); out: mutexUnlock(&g_logfileMutex); } void utilsOverclockSystem(bool restore) { u32 cpuClkRate = ((restore ? CPU_CLKRT_NORMAL : CPU_CLKRT_OVERCLOCKED) * 1000000); u32 memClkRate = ((restore ? MEM_CLKRT_NORMAL : MEM_CLKRT_OVERCLOCKED) * 1000000); servicesChangeHardwareClockRates(cpuClkRate, memClkRate); } bool utilsInitializeResources(void) { /* Initialize all needed services */ if (!servicesInitialize()) return false; /* Initialize FreeType */ //if (!freeTypeHelperInitialize()) return false; /* Initialize LVGL */ //if (!lvglHelperInitialize()) return false; /* Overclock system */ utilsOverclockSystem(false); /* Setup an applet hook to change the hardware clocks after a system mode change (docked <-> undocked) */ appletHook(&g_systemOverclockCookie, utilsOverclockSystemAppletHook, NULL); /* Initialize gamecard */ Result rc = gamecardInitialize(); if (R_FAILED(rc)) { utilsConsoleErrorScreen("gamecard fail\n"); return false; } return true; } void utilsCloseResources(void) { /* Deinitialize gamecard */ gamecardExit(); /* Unset our overclock applet hook */ appletUnhook(&g_systemOverclockCookie); /* Restore hardware clocks */ utilsOverclockSystem(true); /* Free LVGL resources */ //lvglHelperExit(); /* Free FreeType resouces */ //freeTypeHelperExit(); /* Close initialized services */ servicesClose(); } static void utilsOverclockSystemAppletHook(AppletHookType hook, void *param) { (void)param; if (hook != AppletHookType_OnOperationMode && hook != AppletHookType_OnPerformanceMode) return; /* To do: read config here to actually know the value to use with utilsOverclockSystem */ utilsOverclockSystem(true); }