#include #include #include #include "fsext.h" // IFileSystemProxy Result fsOpenGameCardStorage(FsStorage* out, const FsGameCardHandle* handle, u32 partition) { IpcCommand c; ipcInitialize(&c); struct { u64 magic; u64 cmd_id; u32 handle; u32 partition; } *raw; raw = serviceIpcPrepareHeader(fsGetServiceSession(), &c, sizeof(*raw)); raw->magic = SFCI_MAGIC; raw->cmd_id = 30; raw->handle = handle->value; raw->partition = partition; Result rc = serviceIpcDispatch(fsGetServiceSession()); if (R_SUCCEEDED(rc)) { IpcParsedCommand r; struct { u64 magic; u64 result; } *resp; serviceIpcParse(fsGetServiceSession(), &r, sizeof(*resp)); resp = r.Raw; rc = resp->result; if (R_SUCCEEDED(rc)) serviceCreateSubservice(&out->s, fsGetServiceSession(), &r, 0); } return rc; } Result fsOpenGameCardFileSystem(FsFileSystem* out, const FsGameCardHandle* handle, u32 partition) { IpcCommand c; ipcInitialize(&c); struct { u64 magic; u64 cmd_id; u32 handle; u32 partition; } *raw; raw = serviceIpcPrepareHeader(fsGetServiceSession(), &c, sizeof(*raw)); raw->magic = SFCI_MAGIC; raw->cmd_id = 31; raw->handle = handle->value; raw->partition = partition; Result rc = serviceIpcDispatch(fsGetServiceSession()); if (R_SUCCEEDED(rc)) { IpcParsedCommand r; struct { u64 magic; u64 result; } *resp; serviceIpcParse(fsGetServiceSession(), &r, sizeof(*resp)); resp = r.Raw; rc = resp->result; if (R_SUCCEEDED(rc)) serviceCreateSubservice(&out->s, fsGetServiceSession(), &r, 0); } return rc; } Result fsOpenGameCardDetectionEventNotifier(FsEventNotifier* out) { IpcCommand c; ipcInitialize(&c); struct { u64 magic; u64 cmd_id; } *raw; raw = serviceIpcPrepareHeader(fsGetServiceSession(), &c, sizeof(*raw)); raw->magic = SFCI_MAGIC; raw->cmd_id = 501; Result rc = serviceIpcDispatch(fsGetServiceSession()); if (R_SUCCEEDED(rc)) { IpcParsedCommand r; struct { u64 magic; u64 result; } *resp; serviceIpcParse(fsGetServiceSession(), &r, sizeof(*resp)); resp = r.Raw; rc = resp->result; if (R_SUCCEEDED(rc)) serviceCreateSubservice(&out->s, fsGetServiceSession(), &r, 0); } return rc; } // IDeviceOperator Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator* d, const FsGameCardHandle* handle, u32* out_title_version, u64* out_title_id) { IpcCommand c; ipcInitialize(&c); struct { u64 magic; u64 cmd_id; u32 handle; } *raw; raw = serviceIpcPrepareHeader(&d->s, &c, sizeof(*raw)); raw->magic = SFCI_MAGIC; raw->cmd_id = 203; raw->handle = handle->value; Result rc = serviceIpcDispatch(&d->s); if (R_SUCCEEDED(rc)) { IpcParsedCommand r; struct { u64 magic; u64 result; u32 title_ver; u64 title_id; } *resp; serviceIpcParse(&d->s, &r, sizeof(*resp)); resp = r.Raw; rc = resp->result; if (R_SUCCEEDED(rc)) { if (out_title_version != NULL) *out_title_version = resp->title_ver; if (out_title_id != NULL) *out_title_id = resp->title_id; } } return rc; }