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nxdumptool/include/utils/scope_guard.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

80 lines
2.3 KiB
C++

/*
* scope_guard.hpp
*
* Copyright (c) 2018-2021, SciresM.
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* Scope guard logic lovingly taken from Andrei Alexandrescu's "Systemic Error Handling in C++".
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __SCOPE_GUARD_HPP__
#define __SCOPE_GUARD_HPP__
#include "../defines.h"
#define SCOPE_GUARD ::nxdt::utils::ScopeGuardOnExit() + [&]() ALWAYS_INLINE_LAMBDA
#define ON_SCOPE_EXIT auto ANONYMOUS_VARIABLE(SCOPE_EXIT_STATE_) = SCOPE_GUARD
namespace nxdt::utils {
template<class F>
class ScopeGuard {
NON_COPYABLE(ScopeGuard);
private:
F f;
bool active;
public:
constexpr ALWAYS_INLINE ScopeGuard(F f) : f(std::move(f)), active(true) {}
constexpr ALWAYS_INLINE ~ScopeGuard()
{
if (active) f();
}
constexpr ALWAYS_INLINE void Cancel()
{
active = false;
}
constexpr ALWAYS_INLINE ScopeGuard(ScopeGuard&& rhs) : f(std::move(rhs.f)), active(rhs.active)
{
rhs.Cancel();
}
ScopeGuard &operator=(ScopeGuard&& rhs) = delete;
};
template<class F>
constexpr ALWAYS_INLINE ScopeGuard<F> MakeScopeGuard(F f)
{
return ScopeGuard<F>(std::move(f));
}
enum class ScopeGuardOnExit {};
template <typename F>
constexpr ALWAYS_INLINE ScopeGuard<F> operator+(ScopeGuardOnExit, F&& f)
{
return ScopeGuard<F>(std::forward<F>(f));
}
}
#endif /* __SCOPE_GUARD_HPP__ */